In the update that Hustle Castle will announce :
UPDATES EXPECTED IN THE GAME:
- Number of clan expeditions increased from 2 to 4 per day
- A new store has appeared in the Clan Territory in the Expeditions Tent, in which you can purchase goods for Marauder’s Coins, which can be obtained by participating in expeditions
- Clan Crests is a composite, changeable Crest that will be displayed in every battle.
- Create your own unique design and let everyone know who they are dealing with!
- New kits for warrior, archer and magician Also new castle and expedition skins
- Now, battles during the Trial of the squad can be completed ahead of schedule. In the squad preparation window for the Arena, there are two new buttons “Previous squad” and “Place the best”
- The My.Games section has appeared in the game settings, in which you can familiarize yourself with other games.
- Fight can now be viewed at x4 speed. As before, acceleration only works when you have a premium.
- The possibility of mass opening of chests has been added. Identical chests can now be opened 10 pieces at a time.
- A brand new event is coming soon! For the first time in Hustle Castle, Beach Molopoly is waiting for you, and with it – a huge number of unique rewards.
Artifact
Rolls a die and, depending on the rolled value, one of the effects is triggered:
If a value from 1 to 3 falls out, then {} – {} opponents are dealt {} damage and they will not be able to use the weapon for {} s.
If a value from 4 to 5 falls out, then {} – {} opponents are dealt {} damage and the effectiveness of the healing they receive will be reduced by {} for {} s.
If a 6 rolls out, {} the opponents are dealt {} damage, they will not be able to use the weapon, they will receive {} more damage, and the effectiveness of the healing they receive will be reduced by {} for {} s.
The number of enemies that the ability will affect depends on the value of the rolled die.
Rune of Transformation
Rolls a die and, depending on the rolled value, one of the effects is triggered.
If a value from 1 to 3 falls out, then {} – {} opponents are dealt {} damage and they will not be able to use the weapon for {} s.
If a value from 4 to 5 falls out, then {} – {} opponents are dealt {} damage and the effectiveness of the healing they receive will be reduced by {} for {} s.
If a 6 rolls out, {} the opponents are dealt {} damage, they will not be able to use the weapon, they will receive {} more damage, and the effectiveness of the healing they receive will be reduced by {} for {} s. The number of enemies that the ability will affect depends on the value of the rolled die.
Also reduces the cooldown of artifact abilities of several random allies. The number of allies depends on the value rolled on the die.
Daggers
A fighter can block a melee strike with a {} chance. When blocked, the attacker is stunned for {} s. After being stunned, the enemy is unbalanced. He cannot dodge or critically damage for {} s. Also with a chance {} the fighter can reflect the received damage from a ranged attack back to the enemy.
Armor Tank
Once in a while, when the health of an allied fighter drops to a critical level, then a shield is applied to him, equal to the current health of the owner of the armor. Duration {} s.
Rune of Tenacity
Once in a while, when the health of an allied fighter drops to a critical level, a shield is applied to him equal to the current health of the owner of the armor. Also, the fighter ignores {} magic damage. Duration {} s.
Orb
Once in a while, casts a curse on a random enemy for {} s. Using an armor or weapon ability, he takes {} damage. When using an artifact ability, all enemies take {} damage.
Rune of Wisdom
Once in a while, casts a curse on a random enemy for {} s. Using an armor or weapon ability, he takes {} damage. When using an artifact ability, all enemies take {} damage. Also increases the cooldown of those abilities that were used during the curse by {} s.
Armor Mage
Once in a while, prevents the death of an ally and deals {} damage to a random enemy from the current health of the rescued soldier. This ally also recovers {} from its maximum health.
Rune of Magic
Once in a while, prevents the death of an ally and deals damage equal to {} the current health of the rescued fighter and distributed to all opponents. This ally also recovers {} from its maximum health.
Crossbow
The fighter’s attacks deal additional damage equal to {} from the target’s physical armor. This damage ignores armor.
Archer Armor
Every time a fighter dodges an enemy attack, it deals {} damage to him and stuns him for {} s. Fighter dodge increased by {}.
Rune of Rage
Also deals additional damage equal to {} from the dodge of the fighter.
Ring
All abilities of a fighter inflict {} more damage on his target if it has less {} health.
Amulet
Every time any fighter dies, it explodes and deals {} damage to all enemies around. Also, allies hit by the explosion restore {} health.
Grimoire (TR10/11)
Once in a while, three random enemies are dealt {} damage for {} s, and three random allies restore {} health during the same time.
Rune of Wisdom
Once in a while, three random enemies are dealt {} damage for {} s, and three random allies restore {} health during the same time. Also, opponents who received damage with a chance {} can make {} attacks on the nearest soldier from their squa
SOON :
Eclipse Set (Mace/Tank)
2/6
Once every time, applies shields to {} allies with the lowest health, which block {} damage for {} s. Eclipse heals itself in the amount of {} from damage blocked by shields.
4/6
Once every time, an Eclipse attack triggers an explosion that deals {} damage to enemies for {} s. For each enemy hit, the Eclipse restores {} health to itself over {} s. Also restores {} health over {} s. as many allies as there were enemies hit by the explosion. In this case, the physical armor of the fighter is increased by {} by {} s.
6/6
Once in a while, an Eclipse attack triggers an explosion that stuns all enemies for {} c. and deals {} damage to them for {} s. For each enemy hit, the Eclipse restores {} health to itself over {} s. Also restores {} health over {} s. as many allies as there were enemies hit by the explosion. In this case, the physical armor of the fighter is increased by {} by {} s. After the explosion, all allied heroes are covered with shields that block {} damage for {} s.
Otoruk Set (Orb/Mage)
2/6
Launches a ghostly hand at an enemy every time, dealing {} damage.
4/6
At the same time, in a large radius around, ghostly hands begin to spread, entangling opponents. All enemies hit are slowed down and take {magicalDamageAbsolute} damage over {} seconds.
6/6
At the same time, ghostly hands begin to spread throughout the battlefield, entangling opponents. All enemies hit are slowed down and take {} damage for {} s. Once in a while, in the absence of living allied warriors, it turns into a terrible ghost that fights in close combat. His health becomes equal to {}, attacks do {} damage. In doing so, he forces all opponents to attack him. After the death of the ghost, it appears with full health. The ghost also has the following abilities: Once in a while scares all opponents in a small radius around for {} s. After the end of the fear, all opponents cannot use their abilities for {} s. Once every time, it deals damage to all enemies in a large radius around. The damage is equal to {} from the attack.
Van Helsong (Bow/Archer)
2/6:
Once in a while Helsong sings one of his songs: All enemies’ outgoing damage is reduced by {damageModifier}, and their armor is reduced by {statModifierRelative_PHYSICAL_ARMOR}. The effect lasts {buffDuration} s. Increases the damage dealt by all allies’ next attack by {damageModifier}.
4/6:
Places a shield with {absorbUnspecifiedDamageAbsolute} on all allies. Heals all allies on {heal}.
6/6:
Deals {magicalDamageAbsolute} damage to all enemies. Once in a while, Helsong masterly plays all his songs at once, the effect of the songs is enhanced and lasts for {buffDuration} seconds: The outgoing damage of all opponents is reduced by {damageModifier}, and their armor is reduced by {statModifierRelative_PHYSICAL_ARMOR}. Increases the outgoing damage of all allies by {damageModifier}. Imposes a shield with {absorbUnspecifiedDamageAbsolute} on all allies. Heals all allies for {heal}. Deals {magicalDamageAbsolute} damage to all enemies.