Here’s information on the index items for the Dino event!
List of items for this event, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.
Ancient Power Axe
Level 29-30
- Damage : 1 110 – 1 276
- Crit : 388 – 569
After the unit deals 19 000 damage. It deals 9 400 damage to the enemy with the lowest health. If the enemy dies from this, they deal the same amount of damage to the enemy with the next-lowest health.
Level 39-40
- Damage : 2 098 – 2 340
- Crit : 705 – 887
After the unit deals 27 000 damage. It deals 13 400 damage to the enemy with the lowest health. If the enemy dies from this, they deal the same amount of damage to the enemy with the next-lowest health.
Level 53-55
- Damage : 2 773 – 3 094
- Crit : 911 – 1 145
After the unit deals 38 000 damage. It deals 19 200 damage to the enemy with the lowest health. If the enemy dies from this, they deal the same amount of damage to the enemy with the next-lowest health.
Level 67-70
- Damage : 3 826 – 3 932
- Crit : 1 116 – 1 403
After the unit deals 50 000 damage. It deals 25 600 damage to the enemy with the lowest health. If the enemy dies from this, they deal the same amount of damage to the enemy with the next-lowest health.
Level 82-85
- Damage : 5 060 – 5 200
- Crit : 1 320 – 1 662
After the unit deals 64 000 damage. It deals 32 000 damage to the enemy with the lowest health. If the enemy dies from this, they deal the same amount of damage to the enemy with the next-lowest health.
Level 98-100
- Damage : 6 692 – 6 878
- Crit : 1 526 – 1 919
After the unit deals 80 000 damage. It deals 40 000 damage to the enemy with the lowest health. If the enemy dies from this, they deal the same amount of damage to the enemy with the next-lowest health.
Ancient
After the unit deals 100 000 damage. It deals {52 000 – 100 000} damage to the enemy with the lowest health. If the enemy dies from this, they deal the same amount of damage to the enemy with the next-lowest health.
Tier Little Throne : D
Tier Throne 11 : D
Activation : / sec
Cooldown : / sec
VIDEO
Ancient Wisdom Staff
Level 29-30
- Magic Damage : 663 – 671
- Spell Power : 501 – 526
Once in a while, summons an angry dinosaur that deals 8 200 (+Spell Power Bonus) damage to the current target, slows it down by 15 %, and silences it for 5 sec.
Level 39-40
- Magic Damage : 1 234 – 1 249
- Spell Power : 936 – 983
Once in a while, summons an angry dinosaur that deals 11 800 (+Spell Power Bonus) damage to the current target, slows it down by 15 %, and silences it for 5 sec.
Level 53-55
- Magic Damage : 1 632 – 1 652
- Spell Power : 1 238 – 1 300
Once in a while, summons an angry dinosaur that deals 16 800 (+Spell Power Bonus) damage to the current target, slows it down by 15 %, and silences it for 5 sec.
Level 67-70
- Magic Damage : 2 158 – 2 185
- Spell Power : 1 637 – 1 719
Once in a while, summons an angry dinosaur that deals 22 400 (+Spell Power Bonus) damage to the current target, slows it down by 15 %, and silences it for 5 sec.
Level 82-85
- Magic Damage : 2 854 – 2 890
- Spell Power : 2 164 – 2 272
Once in a while, summons an angry dinosaur that deals 28 000 (+Spell Power Bonus) damage to the current target, slows it down by 15 %, and silences it for 5 sec.
Level 98-100
- Magic Damage : 3 774 – 3 821
- Spell Power : 2 863 – 3 006
Once in a while, summons an angry dinosaur that deals 35 000 (+Spell Power Bonus) damage to the current target, slows it down by 15 %, and silences it for 5 sec.
Ancient
Once in a while, summons an angry dinosaur that deals {45 500 – 87 500} (+Spell Power Bonus) damage to the current target, slows it down by 20 %, and silences it for 5 sec.
Rune of Wisdom
Once in a while, summons an angry dinosaur that slows down the current target and all enemies within a small radius arount it by XXX1 % for XXX2 sec and silences them. Also, deals XXX3 (+Spell Power Bonus) damage to the current target and within a certain area around it.
Tier Little Throne : A
Tier Throne 11 : S
Activation : 3 sec
Cooldown : 6 sec
VIDEO
Ancient Agility Bow
Level 29-30
- Damage : 822 – 830
- Crit : 369 – 541
The primary target is the enemy mages. Attacking with a chance of 20 % produces a shot that gains 100 % damage bonus from weapon damage for each living enemy on the battlefield (up to 4 enemies, summoned creatures don’t count).
Level 39-40
- Damage : 1 557 – 1 572
- Crit : 671 – 844
The primary target is the enemy mages. Attacking with a chance of 20 % produces a shot that gains 100 % damage bonus from weapon damage for each living enemy on the battlefield (up to 4 enemies, summoned creatures don’t count).
Level 53-55
- Damage : 2 058 – 2 079
- Crit : 867 – 1 090
The primary target is the enemy mages. Attacking with a chance of 20 % produces a shot that gains 100 % damage bonus from weapon damage for each living enemy on the battlefield (up to 4 enemies, summoned creatures don’t count).
Level 67-70
- Damage : 2 722 – 2 749
- Crit : 1 062 – 1 336
The primary target is the enemy mages. Attacking with a chance of 20 % produces a shot that gains 100 % damage bonus from weapon damage for each living enemy on the battlefield (up to 4 enemies, summoned creatures don’t count).
Level 82-85
- Damage : 3 599 – 3 636
- Crit : 1 257 – 1 582
The primary target is the enemy mages. Attacking with a chance of 20 % produces a shot that gains 100 % damage bonus from weapon damage for each living enemy on the battlefield (up to 4 enemies, summoned creatures don’t count).
Level 98-100
- Damage : 4 760 – 4 807
- Crit : 1 453 – 1 827
The primary target is the enemy mages. Attacking with a chance of 20 % produces a shot that gains 100 % damage bonus from weapon damage for each living enemy on the battlefield (up to 4 enemies, summoned creatures don’t count).
Ancient
The primary target is the enemy mages. Attacking with a chance of 20 % produces a shot that gains 100 % damage bonus from weapon damage for each living enemy on the battlefield (up to 4 enemies, summoned creatures don’t count).
Tier Little Throne : B
Tier Throne 11 : A
Activation : / sec
Cooldown : / sec
VIDEO
Ancient Power Plate Mail
Level 29-30
- Health : 22 214 – 23 326
- Armor : 2 042 – 2 145
- Magic Armor : 541 – 569
For each attack on the armor wearer, the attacking enemy receives 10 % of the wearer’s current health in damage.
When the damage dealt by this ability reaches 20 000, it restores 2 400 health to the wearer and his nearest allies.
Level 39-40
- Health : 41 434 – 43 506
- Armor : 2 935 – 3 082
- Magic Armor : 844 – 887
For each attack on the armor wearer, the attacking enemy receives 10 % of the wearer’s current health in damage.
When the damage dealt by this ability reaches 28 600, it restores 3 400 health to the wearer and his nearest allies.
Level 53-55
- Health : 54 797 – 57 538
- Armor : 3 789 – 3 979
- Magic Armor : 1 090 – 1 145
For each attack on the armor wearer, the attacking enemy receives 10 % of the wearer’s current health in damage.
When the damage dealt by this ability reaches 40 800, it restores 4 800 health to the wearer and his nearest allies.
Level 67-70
- Health : 72 468 – 76 092
- Armor : 4 644 – 4 877
- Magic Armor : 1 336 – 1 403
For each attack on the armor wearer, the attacking enemy receives 10 % of the wearer’s current health in damage.
When the damage dealt by this ability reaches 54 400, it restores 6 400 health to the wearer and his nearest allies.
Level 82-85
- Health : 95 838 – 100 631
- Armor : 5 499 – 5 774
- Magic Armor : 1 582 – 1 662
For each attack on the armor wearer, the attacking enemy receives 10 % of the wearer’s current health in damage.
When the damage dealt by this ability reaches 68 000, it restores 8 000 health to the wearer and his nearest allies.
Level 98-100
- Health : 126 746 – 133 084
- Armor : 6 354 – 6 672
- Magic Armor : 1 827 – 1 919
For each attack on the armor wearer, the attacking enemy receives 10 % of the wearer’s current health in damage.
When the damage dealt by this ability reaches 85 000, it restores 10 000 health to the wearer and his nearest allies.
Ancient
For each attack on the armor wearer, the attacking enemy receives 15 % of the wearer’s current health in damage.
When the damage dealt by this ability reaches 110 500, it restores {13 000 – 25 000} health to the wearer and his nearest allies.
Rune of Tenacity
For each attack on the wearer, the attacking enemy receives XXX1 % of the wearer’s current health in damage.
When the damage dealt by this ability reaches XXX2, it restores XXX3 health to the wearer and his nearest allies. It also stuns the nearest enemies for XXX4 sec.
Tier Little Throne : D
Tier Throne 11 : D
Activation : / sec
Cooldown : / sec
VIDEO
Ancient Wisdom Outfit
Level 29-30
- Health : 9 469 – 9 944
- Spell Power : 3 900 – 4 096
If an enemy dies, it restores the wearer’s health by 7 100 for 2,1 sec. When activated, it has a 30 % chance of restoring 1 900 health to all nearby allies.
Level 39-40
- Health : 17 673 – 18 558
- Spell Power : 7 279 – 7 644
If an enemy dies, it restores the wearer’s health by 10 100 for 2,1 sec. When activated, it has a 30 % chance of restoring 2 700 health to all nearby allies.
Level 53-55
- Health : 23 371 – 24 540
- Spell Power : 9 625 – 10 107
If an enemy dies, it restores the wearer’s health by 14 400 for 2,1 sec. When activated, it has a 30 % chance of restoring 3 800 health to all nearby allies.
Level 67-70
- Health : 30 909 – 32 455
- Spell Power : 12 728 – 13 365
If an enemy dies, it restores the wearer’s health by 19 200 for 2,1 sec. When activated, it has a 30 % chance of restoring 5 100 health to all nearby allies.
Level 82-85
- Health : 40 877 – 42 921
- Spell Power : 16 832 – 17 675
If an enemy dies, it restores the wearer’s health by 24 000 for 2,1 sec. When activated, it has a 30 % chance of restoring 6 400 health to all nearby allies.
Level 98-100
- Health : 54 060 – 56 764
- Spell Power : 22 264 – 23 378
If an enemy dies, it restores the wearer’s health by 30 000 for 2,1 sec. When activated, it has a 30 % chance of restoring 8 000 health to all nearby allies.
Ancient
If an enemy dies, it restores the wearer’s health by {39 000 – 75 000} for 2,1 sec. When activated, it has a 30 % chance of restoring {10 400 – 20 000} health to all nearby allies.
Rune of Magic
If an enemy dies, it restores the wearer’s health by XXX1 for XXX2 sec. When activated, it has a XXX3 % chance of restoring XXX4 health to all nearby allies and add XXX5 damage to these allies’ next 3 attacks.
Tier Little Throne : D
Tier Throne 11 : D
Activation : / sec
Cooldown : / sec
VIDEO
Ancient Dexterity Equipment
Level 29-30
- Health : 11 107 – 11 663
- Damage : 1 124 – 1 190
Every 3 shields obtained increases the wearer’s damage by 20 % until the end of the battle. Stacks up to 3 times.
After each 4 attacks, the wearer gets a shield with 200 % from damage done by this attack.
Level 39-40
- Health : 20 718 – 21 755
- Damage : 2 115 – 2 240
Every 3 shields obtained increases the wearer’s damage by 20 % until the end of the battle. Stacks up to 3 times.
After each 4 attacks, the wearer gets a shield with 200 % from damage done by this attack.
Level 53-55
- Health : 27 398 – 28 768
- Damage : 2 797 – 2 962
Every 3 shields obtained increases the wearer’s damage by 20 % until the end of the battle. Stacks up to 3 times.
After each 4 attacks, the wearer gets a shield with 200 % from damage done by this attack.
Level 67-70
- Health : 36 234 – 38 046
- Damage : 3 699 – 3 918
Every 3 shields obtained increases the wearer’s damage by 20 % until the end of the battle. Stacks up to 3 times.
After each 4 attacks, the wearer gets a shield with 200 % from damage done by this attack.
Level 82-85
- Health : 47 919 – 50 316
- Damage : 4 892 – 5 181
Every 3 shields obtained increases the wearer’s damage by 20 % until the end of the battle. Stacks up to 3 times.
After each 4 attacks, the wearer gets a shield with 200 % from damage done by this attack.
Level 98-100
- Health : 63 374 – 66 543
- Damage : 6 469 – 6 850
Every 3 shields obtained increases the wearer’s damage by 20 % until the end of the battle. Stacks up to 3 times.
After each 4 attacks, the wearer gets a shield with 200 % from damage done by this attack.
Ancient
Every 3 shields obtained increases the wearer’s damage by 20 % until the end of the battle. Stacks up to 3 times.
After each 4 attacks, the wearer gets a shield with 200 % from damage done by this attack.
Rune of Rage
Every XXX1 shields obtained increases the wearer’s damage by XXX2 %, crit by XXX3 %, and dodge by XXX4 %, until the end of the battle.
Stacks up to XXX5 times.
After each XXX6 attacks, the wearer gets a shield with XXX7 % resistance from damage done by this attack.
Tier Little Throne : D
Tier Throne 11 : B
Activation : / sec
Cooldown : / sec
VIDEO
Ancient Treasure Ring
Level 29-30
- Crit : 664 – 927
- Dodge : 664 – 927
Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
-The Tank has their dodge increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks will deal 1 600 damage in an area around themselves.
-The Mage has their health increased by 25 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, each mage’s next attack will deal 130 % of their weapon’s damage to all enemies.
-The Archer has their attack speed increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers receive a shield that prevents them from taking any type of damage 2 times.
Level 39-40
- Crit : 763 – 1 082
- Dodge : 763 – 1 082
Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
-The Tank has their dodge increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks will deal 2 400 damage in an area around themselves.
-The Mage has their health increased by 25 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, each mage’s next attack will deal 130 % of their weapon’s damage to all enemies.
-The Archer has their attack speed increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers receive a shield that prevents them from taking any type of damage 2 times.
Level 53-55
- Crit : 986 – 1 397
- Dodge : 986 – 1 397
Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
-The Tank has their dodge increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks will deal 3 400 damage in an area around themselves.
-The Mage has their health increased by 25 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, each mage’s next attack will deal 130 % of their weapon’s damage to all enemies.
-The Archer has their attack speed increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers receive a shield that prevents them from taking any type of damage 2 times.
Level 67-70
- Crit : 1 209 – 1 712
- Dodge : 1 209 – 1 712
Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
-The Tank has their dodge increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks will deal 4 500 damage in an area around themselves.
-The Mage has their health increased by 25 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, each mage’s next attack will deal 130 % of their weapon’s damage to all enemies.
-The Archer has their attack speed increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers receive a shield that prevents them from taking any type of damage 2 times.
Level 82-85
- Crit : 1 430 – 2 027
- Dodge : 1 430 – 2 027
Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
-The Tank has their dodge increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks will deal 5 600 damage in an area around themselves.
-The Mage has their health increased by 25 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, each mage’s next attack will deal 130 % of their weapon’s damage to all enemies.
-The Archer has their attack speed increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers receive a shield that prevents them from taking any type of damage 2 times.
Level 98-100
- Crit : 1 653 – 2 342
- Dodge : 1 653 – 2 342
Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
-The Tank has their dodge increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks will deal 7 000 damage in an area around themselves.
-The Mage has their health increased by 25 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, each mage’s next attack will deal 130 % of their weapon’s damage to all enemies.
-The Archer has their attack speed increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers receive a shield that prevents them from taking any type of damage 2 times.
Ancient
Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
-The Tank has their dodge increased by 25 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks will deal {9 100 – 17 500} damage in an area around themselves.
-The Mage has their health increased by 30 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, each mage’s next attack will deal 135 % of their weapon’s damage to all enemies.
-The Archer has their attack speed increased by 25 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers receive a shield that prevents them from taking any type of damage 2 times.
Tier Little Throne : D
Tier Throne 11 : D
Activation : 10 sec
Cooldown : / sec
VIDEO
Ancient Terror Amulet
Level 29-30
- Armor : 664 – 927
- Magic Armor : 664 – 927
- Health : 3 204 – 4 205
Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
The Tank deals 20 % more damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks are healed by 3 % of their max health and receive a shield whose durability equals 3 % of their max health.
The Mage has their spell power increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, the wearer resurrects 2 allies. The resurrected allies cannot take damage or be healed for 1 sec.
The Archer takes 25 % less damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers have the damage done by their next attack enhanced by 200 %. That attack cannot be dodged.
Level 39-40
- Armor : 763 – 1 082
- Magic Armor : 763 – 1 082
- Health : 5 461 – 7 281
Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
The Tank deals 20 % more damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks are healed by 3 % of their max health and receive a shield whose durability equals 3 % of their max health.
The Mage has their spell power increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, the wearer resurrects 2 allies. The resurrected allies cannot take damage or be healed for 1 sec.
The Archer takes 25 % less damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers have the damage done by their next attack enhanced by 200 %. That attack cannot be dodged.
Level 53-55
- Armor : 986 – 1 397
- Magic Armor : 986 – 1 397
- Health : 7 222 – 9 630
Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
The Tank deals 20 % more damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks are healed by 3 % of their max health and receive a shield whose durability equals 3 % of their max health.
The Mage has their spell power increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, the wearer resurrects 2 allies. The resurrected allies cannot take damage or be healed for 1 sec.
The Archer takes 25 % less damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers have the damage done by their next attack enhanced by 200 %. That attack cannot be dodged.
Level 67-70
- Armor : 1 209 – 1 712
- Magic Armor : 1 209 – 1 712
- Health : 9 551 – 12 734
Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
The Tank deals 20 % more damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks are healed by 3 % of their max health and receive a shield whose durability equals 3 % of their max health.
The Mage has their spell power increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, the wearer resurrects 2 allies. The resurrected allies cannot take damage or be healed for 1 sec.
The Archer takes 25 % less damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers have the damage done by their next attack enhanced by 200 %. That attack cannot be dodged.
Level 82-85
- Armor : 1 430 – 2 027
- Magic Armor : 1 430 – 2 027
- Health : 12 632 – 16 842
Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
The Tank deals 20 % more damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks are healed by 3 % of their max health and receive a shield whose durability equals 3 % of their max health.
The Mage has their spell power increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, the wearer resurrects 2 allies. The resurrected allies cannot take damage or be healed for 1 sec.
The Archer takes 25 % less damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers have the damage done by their next attack enhanced by 200 %. That attack cannot be dodged.
Level 98-100
- Armor : 1 653 – 2 342
- Magic Armor : 1 653 – 2 342
- Health : 16 706 – 22 274
Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
The Tank deals 20 % more damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks are healed by 3 % of their max health and receive a shield whose durability equals 3 % of their max health.
The Mage has their spell power increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, the wearer resurrects 2 allies. The resurrected allies cannot take damage or be healed for 1 sec.
The Archer takes 25 % less damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers have the damage done by their next attack enhanced by 200 %. That attack cannot be dodged.
Ancient
Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
The Tank deals 22 % more damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks are healed by 4 % of their max health and receive a shield whose durability equals 4 % of their max health.
The Mage has their spell power increased by 30 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, the wearer resurrects 2 allies. The resurrected allies cannot take damage or be healed for 1 sec.
The Archer takes 27 % less damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers have the damage done by their next attack enhanced by 210 %. That attack cannot be dodged.
Tier Little Throne : D
Tier Throne 11 : D
Activation : 10 sec
Cooldown : / sec
VIDEO
Absolute Predator
Level 25-35
Activation : Once in a while
Summons a fierce dinosaur that runs through the battlefield, stunning enemies for 1 sec and causes 3 500 – 10 600 damage depending on the enemies’ health. The lower the enemies’ health is, the higher the damage. It instantly kills the enemy if they have less than 10 % health.
Level 35-45
Activation : Once in a while
Summons a fierce dinosaur that runs through the battlefield, stunning enemies for 1 sec and causes 5 000 – 15 100 damage depending on the enemies’ health. The lower the enemies’ health is, the higher the damage. It instantly kills the enemy if they have less than 10 % health.
Level 45-60
Activation : Once in a while
Summons a fierce dinosaur that runs through the battlefield, stunning enemies for 1 sec and causes 7 200 – 21 600 damage depending on the enemies’ health. The lower the enemies’ health is, the higher the damage. It instantly kills the enemy if they have less than 10 % health.
Level 60-75
Activation : Once in a while
Summons a fierce dinosaur that runs through the battlefield, stunning enemies for 1 sec and causes 9 600 – 28 800 damage depending on the enemies’ health. The lower the enemies’ health is, the higher the damage. It instantly kills the enemy if they have less than 10 % health.
Level 75-90
Activation : Once in a while
Summons a fierce dinosaur that runs through the battlefield, stunning enemies for 1 sec and causes 12 000 – 36 000 damage depending on the enemies’ health. The lower the enemies’ health is, the higher the damage. It instantly kills the enemy if they have less than 10 % health.
Level 90-100
Activation : Once in a while
Summons a fierce dinosaur that runs through the battlefield, stunning enemies for 0,8 sec and causes 15 000 – 45 000 damage depending on the enemies’ health. The lower the enemies’ health is, the higher the damage. It instantly kills the enemy if they have less than 10 % health.
Rune of Transformation
Activation : Once in a while
Invokes a fierce dinosaur that runs through the battlefield, healing allies by XXX1 – XXX2 (the lower the allies’ health is, the more healing will be done), and stunning enemies for XXX3 sec. It causes XXX4 – XXX5 damage depending on the enemies’ health is, the higher the damage It instantly kills the enemy if they have less than XXX6 % health.
Tier Little Throne : D
Tier Throne 11 : D
1st Activation : 5 sec
Cooldown : 16 sec
: 12 sec
VIDEO
Quick End Spear
Level 98-100
- Damage : 9 944 – 10 209
- Crit : 1 827 – 1 919
Boosts the base speed of spear attacks. When dealing Critical Hit damage, it wounds the current target and enemies near it for 4,5 sec, decreasing incoming healing by 75 % and armor by 12 000.
Ancient
Boosts the base speed of spear attacks. When dealing Critical Hit damage, it wounds the current target and enemies near it for 4,5 sec, decreasing incoming healing by 80 % and armor by {15 600 – 30 000}.
Tier Throne 10 : C
Tier Throne 11 : B
1st Activation : / sec
Cooldown : / sec
VIDEO