Challenge Dino

Here’s information on the index items for the Dino event!
List of items for this event, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.

:Dino_Axe: Ancient Power Axe

Level 29-30

  • Damage : 1 110 – 1 276
  • Crit : 388 – 569

After the unit deals 19 000 damage. It deals 9 400 damage to the enemy with the lowest health. If the enemy dies from this, they deal the same amount of damage to the enemy with the next-lowest health.

Level 39-40

  • Damage : 2 098 – 2 340
  • Crit : 705 – 887

After the unit deals 27 000 damage. It deals 13 400 damage to the enemy with the lowest health. If the enemy dies from this, they deal the same amount of damage to the enemy with the next-lowest health.

Level 53-55

  • Damage : 2 773 – 3 094
  • Crit : 911 – 1 145

After the unit deals 38 000 damage. It deals 19 200 damage to the enemy with the lowest health. If the enemy dies from this, they deal the same amount of damage to the enemy with the next-lowest health.

Level 67-70

  • Damage : 3 826 – 3 932
  • Crit : 1 116 – 1 403

After the unit deals 50 000 damage. It deals 25 600 damage to the enemy with the lowest health. If the enemy dies from this, they deal the same amount of damage to the enemy with the next-lowest health.

Level 82-85

  • Damage : 5 060 – 5 200
  • Crit : 1 320 – 1 662

After the unit deals 64 000 damage. It deals 32 000 damage to the enemy with the lowest health. If the enemy dies from this, they deal the same amount of damage to the enemy with the next-lowest health.

Level 98-100

  • Damage : 6 692 – 6 878
  • Crit : 1 526 – 1 919

After the unit deals 80 000 damage. It deals 40 000 damage to the enemy with the lowest health. If the enemy dies from this, they deal the same amount of damage to the enemy with the next-lowest health.

Ancient

After the unit deals 100 000 damage. It deals {52 000 – 100 000} damage to the enemy with the lowest health. If the enemy dies from this, they deal the same amount of damage to the enemy with the next-lowest health.


Tier Little Throne : D
Tier Throne 11 : D
Activation : / sec
Cooldown : / sec

VIDEO

:Dino_Wand: Ancient Wisdom Staff

Level 29-30

  • Magic Damage : 663 – 671
  • Spell Power : 501 – 526

Once in a while, summons an angry dinosaur that deals 8 200 (+Spell Power Bonus) damage to the current target, slows it down by 15 %, and silences it for 5 sec.

Level 39-40

  • Magic Damage : 1 234 – 1 249
  • Spell Power : 936 – 983

Once in a while, summons an angry dinosaur that deals 11 800 (+Spell Power Bonus) damage to the current target, slows it down by 15 %, and silences it for 5 sec.

Level 53-55

  • Magic Damage : 1 632 – 1 652
  • Spell Power : 1 238 – 1 300

Once in a while, summons an angry dinosaur that deals 16 800 (+Spell Power Bonus) damage to the current target, slows it down by 15 %, and silences it for 5 sec.

Level 67-70

  • Magic Damage : 2 158 – 2 185
  • Spell Power : 1 637 – 1 719

Once in a while, summons an angry dinosaur that deals 22 400 (+Spell Power Bonus) damage to the current target, slows it down by 15 %, and silences it for 5 sec.

Level 82-85

  • Magic Damage : 2 854 – 2 890
  • Spell Power : 2 164 – 2 272

Once in a while, summons an angry dinosaur that deals 28 000 (+Spell Power Bonus) damage to the current target, slows it down by 15 %, and silences it for 5 sec.

Level 98-100

  • Magic Damage : 3 774 – 3 821
  • Spell Power : 2 863 – 3 006

Once in a while, summons an angry dinosaur that deals 35 000 (+Spell Power Bonus) damage to the current target, slows it down by 15 %, and silences it for 5 sec.

Ancient

Once in a while, summons an angry dinosaur that deals {45 500 – 87 500} (+Spell Power Bonus) damage to the current target, slows it down by 20 %, and silences it for 5 sec.

:Rune_of_Wisdom: Rune of Wisdom

Once in a while, summons an angry dinosaur that slows down the current target and all enemies within a small radius arount it by XXX1 % for XXX2 sec and silences them. Also, deals XXX3 (+Spell Power Bonus) damage to the current target and within a certain area around it.


Tier Little Throne : A
Tier Throne 11 : S
Activation : 3 sec
Cooldown : 6 sec

VIDEO

:Dino_Bow: Ancient Agility Bow

Level 29-30

  • Damage : 822 – 830
  • Crit : 369 – 541

The primary target is the enemy mages. Attacking with a chance of 20 % produces a shot that gains 100 % damage bonus from weapon damage for each living enemy on the battlefield (up to 4 enemies, summoned creatures don’t count).

Level 39-40

  • Damage : 1 557 – 1 572
  • Crit : 671 – 844

The primary target is the enemy mages. Attacking with a chance of 20 % produces a shot that gains 100 % damage bonus from weapon damage for each living enemy on the battlefield (up to 4 enemies, summoned creatures don’t count).

Level 53-55

  • Damage : 2 058 – 2 079
  • Crit : 867 – 1 090

The primary target is the enemy mages. Attacking with a chance of 20 % produces a shot that gains 100 % damage bonus from weapon damage for each living enemy on the battlefield (up to 4 enemies, summoned creatures don’t count).

Level 67-70

  • Damage : 2 722 – 2 749
  • Crit : 1 062 – 1 336

The primary target is the enemy mages. Attacking with a chance of 20 % produces a shot that gains 100 % damage bonus from weapon damage for each living enemy on the battlefield (up to 4 enemies, summoned creatures don’t count).

Level 82-85

  • Damage : 3 599 – 3 636
  • Crit : 1 257 – 1 582

The primary target is the enemy mages. Attacking with a chance of 20 % produces a shot that gains 100 % damage bonus from weapon damage for each living enemy on the battlefield (up to 4 enemies, summoned creatures don’t count).

Level 98-100

  • Damage : 4 760 – 4 807
  • Crit : 1 453 – 1 827

The primary target is the enemy mages. Attacking with a chance of 20 % produces a shot that gains 100 % damage bonus from weapon damage for each living enemy on the battlefield (up to 4 enemies, summoned creatures don’t count).

Ancient

The primary target is the enemy mages. Attacking with a chance of 20 % produces a shot that gains 100 % damage bonus from weapon damage for each living enemy on the battlefield (up to 4 enemies, summoned creatures don’t count).


Tier Little Throne : B
Tier Throne 11 : A
Activation : / sec
Cooldown : / sec

VIDEO

:Dino_Tank: Ancient Power Plate Mail

Level 29-30

  • Health : 22 214 – 23 326
  • Armor : 2 042 – 2 145
  • Magic Armor : 541 – 569

For each attack on the armor wearer, the attacking enemy receives 10 % of the wearer’s current health in damage.
When the damage dealt by this ability reaches 20 000, it restores 2 400 health to the wearer and his nearest allies.

Level 39-40

  • Health : 41 434 – 43 506
  • Armor : 2 935 – 3 082
  • Magic Armor : 844 – 887

For each attack on the armor wearer, the attacking enemy receives 10 % of the wearer’s current health in damage.
When the damage dealt by this ability reaches 28 600, it restores 3 400 health to the wearer and his nearest allies.

Level 53-55

  • Health : 54 797 – 57 538
  • Armor : 3 789 – 3 979
  • Magic Armor : 1 090 – 1 145

For each attack on the armor wearer, the attacking enemy receives 10 % of the wearer’s current health in damage.
When the damage dealt by this ability reaches 40 800, it restores 4 800 health to the wearer and his nearest allies.

Level 67-70

  • Health : 72 468 – 76 092
  • Armor : 4 644 – 4 877
  • Magic Armor : 1 336 – 1 403

For each attack on the armor wearer, the attacking enemy receives 10 % of the wearer’s current health in damage.
When the damage dealt by this ability reaches 54 400, it restores 6 400 health to the wearer and his nearest allies.

Level 82-85

  • Health : 95 838 – 100 631
  • Armor : 5 499 – 5 774
  • Magic Armor : 1 582 – 1 662

For each attack on the armor wearer, the attacking enemy receives 10 % of the wearer’s current health in damage.
When the damage dealt by this ability reaches 68 000, it restores 8 000 health to the wearer and his nearest allies.

Level 98-100

  • Health : 126 746 – 133 084
  • Armor : 6 354 – 6 672
  • Magic Armor : 1 827 – 1 919

For each attack on the armor wearer, the attacking enemy receives 10 % of the wearer’s current health in damage.
When the damage dealt by this ability reaches 85 000, it restores 10 000 health to the wearer and his nearest allies.

Ancient

For each attack on the armor wearer, the attacking enemy receives 15 % of the wearer’s current health in damage.
When the damage dealt by this ability reaches 110 500, it restores {13 000 – 25 000} health to the wearer and his nearest allies.

:Rune_of_Tenacity: Rune of Tenacity

For each attack on the wearer, the attacking enemy receives XXX1 % of the wearer’s current health in damage.
When the damage dealt by this ability reaches XXX2, it restores XXX3 health to the wearer and his nearest allies. It also stuns the nearest enemies for XXX4 sec.


Tier Little Throne : D
Tier Throne 11 : D
Activation : / sec
Cooldown : / sec

VIDEO

:Dino_Mage: Ancient Wisdom Outfit

Level 29-30

  • Health : 9 469 – 9 944
  • Spell Power : 3 900 – 4 096

If an enemy dies, it restores the wearer’s health by 7 100 for 2,1 sec. When activated, it has a 30 % chance of restoring 1 900 health to all nearby allies.

Level 39-40

  • Health : 17 673 – 18 558
  • Spell Power : 7 279 – 7 644

If an enemy dies, it restores the wearer’s health by 10 100 for 2,1 sec. When activated, it has a 30 % chance of restoring 2 700 health to all nearby allies.

Level 53-55

  • Health : 23 371 – 24 540
  • Spell Power : 9 625 – 10 107

If an enemy dies, it restores the wearer’s health by 14 400 for 2,1 sec. When activated, it has a 30 % chance of restoring 3 800 health to all nearby allies.

Level 67-70

  • Health : 30 909 – 32 455
  • Spell Power : 12 728 – 13 365

If an enemy dies, it restores the wearer’s health by 19 200 for 2,1 sec. When activated, it has a 30 % chance of restoring 5 100 health to all nearby allies.

Level 82-85

  • Health : 40 877 – 42 921
  • Spell Power : 16 832 – 17 675

If an enemy dies, it restores the wearer’s health by 24 000 for 2,1 sec. When activated, it has a 30 % chance of restoring 6 400 health to all nearby allies.

Level 98-100

  • Health : 54 060 – 56 764
  • Spell Power : 22 264 – 23 378

If an enemy dies, it restores the wearer’s health by 30 000 for 2,1 sec. When activated, it has a 30 % chance of restoring 8 000 health to all nearby allies.

Ancient

If an enemy dies, it restores the wearer’s health by {39 000 – 75 000} for 2,1 sec. When activated, it has a 30 % chance of restoring {10 400 – 20 000} health to all nearby allies.

:Rune_of_Magic: Rune of Magic

If an enemy dies, it restores the wearer’s health by XXX1 for XXX2 sec. When activated, it has a XXX3 % chance of restoring XXX4 health to all nearby allies and add XXX5 damage to these allies’ next 3 attacks.


Tier Little Throne : D
Tier Throne 11 : D
Activation : / sec
Cooldown : / sec

VIDEO

:Dino_Archer: Ancient Dexterity Equipment

Level 29-30

  • Health : 11 107 – 11 663
  • Damage : 1 124 – 1 190

Every 3 shields obtained increases the wearer’s damage by 20 % until the end of the battle. Stacks up to 3 times.
After each 4 attacks, the wearer gets a shield with 200 % from damage done by this attack.

Level 39-40

  • Health : 20 718 – 21 755
  • Damage : 2 115 – 2 240

Every 3 shields obtained increases the wearer’s damage by 20 % until the end of the battle. Stacks up to 3 times.
After each 4 attacks, the wearer gets a shield with 200 % from damage done by this attack.

Level 53-55

  • Health : 27 398 – 28 768
  • Damage : 2 797 – 2 962

Every 3 shields obtained increases the wearer’s damage by 20 % until the end of the battle. Stacks up to 3 times.
After each 4 attacks, the wearer gets a shield with 200 % from damage done by this attack.

Level 67-70

  • Health : 36 234 – 38 046
  • Damage : 3 699 – 3 918

Every 3 shields obtained increases the wearer’s damage by 20 % until the end of the battle. Stacks up to 3 times.
After each 4 attacks, the wearer gets a shield with 200 % from damage done by this attack.

Level 82-85

  • Health : 47 919 – 50 316
  • Damage : 4 892 – 5 181

Every 3 shields obtained increases the wearer’s damage by 20 % until the end of the battle. Stacks up to 3 times.
After each 4 attacks, the wearer gets a shield with 200 % from damage done by this attack.

Level 98-100

  • Health : 63 374 – 66 543
  • Damage : 6 469 – 6 850

Every 3 shields obtained increases the wearer’s damage by 20 % until the end of the battle. Stacks up to 3 times.
After each 4 attacks, the wearer gets a shield with 200 % from damage done by this attack.

Ancient

Every 3 shields obtained increases the wearer’s damage by 20 % until the end of the battle. Stacks up to 3 times.
After each 4 attacks, the wearer gets a shield with 200 % from damage done by this attack.

:Rune_of_Rage: Rune of Rage

Every XXX1 shields obtained increases the wearer’s damage by XXX2 %, crit by XXX3 %, and dodge by XXX4 %, until the end of the battle.
Stacks up to XXX5 times.
After each XXX6 attacks, the wearer gets a shield with XXX7 % resistance from damage done by this attack.


Tier Little Throne : D
Tier Throne 11 : B
Activation : / sec
Cooldown : / sec

VIDEO

:Dino_Ring: Ancient Treasure Ring

Level 29-30

  • Crit : 664 – 927
  • Dodge : 664 – 927

Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
-The Tank has their dodge increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks will deal 1 600 damage in an area around themselves.
-The Mage has their health increased by 25 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, each mage’s next attack will deal 130 % of their weapon’s damage to all enemies.
-The Archer has their attack speed increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers receive a shield that prevents them from taking any type of damage 2 times.

Level 39-40

  • Crit : 763 – 1 082
  • Dodge : 763 – 1 082

Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
-The Tank has their dodge increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks will deal 2 400 damage in an area around themselves.
-The Mage has their health increased by 25 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, each mage’s next attack will deal 130 % of their weapon’s damage to all enemies.
-The Archer has their attack speed increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers receive a shield that prevents them from taking any type of damage 2 times.

Level 53-55

  • Crit : 986 – 1 397
  • Dodge : 986 – 1 397

Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
-The Tank has their dodge increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks will deal 3 400 damage in an area around themselves.
-The Mage has their health increased by 25 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, each mage’s next attack will deal 130 % of their weapon’s damage to all enemies.
-The Archer has their attack speed increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers receive a shield that prevents them from taking any type of damage 2 times.

Level 67-70

  • Crit : 1 209 – 1 712
  • Dodge : 1 209 – 1 712

Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
-The Tank has their dodge increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks will deal 4 500 damage in an area around themselves.
-The Mage has their health increased by 25 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, each mage’s next attack will deal 130 % of their weapon’s damage to all enemies.
-The Archer has their attack speed increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers receive a shield that prevents them from taking any type of damage 2 times.

Level 82-85

  • Crit : 1 430 – 2 027
  • Dodge : 1 430 – 2 027

Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
-The Tank has their dodge increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks will deal 5 600 damage in an area around themselves.
-The Mage has their health increased by 25 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, each mage’s next attack will deal 130 % of their weapon’s damage to all enemies.
-The Archer has their attack speed increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers receive a shield that prevents them from taking any type of damage 2 times.

Level 98-100

  • Crit : 1 653 – 2 342
  • Dodge : 1 653 – 2 342

Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
-The Tank has their dodge increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks will deal 7 000 damage in an area around themselves.
-The Mage has their health increased by 25 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, each mage’s next attack will deal 130 % of their weapon’s damage to all enemies.
-The Archer has their attack speed increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers receive a shield that prevents them from taking any type of damage 2 times.

Ancient

Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
-The Tank has their dodge increased by 25 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks will deal {9 100 – 17 500} damage in an area around themselves.
-The Mage has their health increased by 30 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, each mage’s next attack will deal 135 % of their weapon’s damage to all enemies.
-The Archer has their attack speed increased by 25 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers receive a shield that prevents them from taking any type of damage 2 times.


Tier Little Throne : D
Tier Throne 11 : D
Activation : 10 sec
Cooldown : / sec

VIDEO

:Dino_Amulet: Ancient Terror Amulet

Level 29-30

  • Armor : 664 – 927
  • Magic Armor : 664 – 927
  • Health : 3 204 – 4 205

Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
The Tank deals 20 % more damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks are healed by 3 % of their max health and receive a shield whose durability equals 3 % of their max health.
The Mage has their spell power increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, the wearer resurrects 2 allies. The resurrected allies cannot take damage or be healed for 1 sec.
The Archer takes 25 % less damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers have the damage done by their next attack enhanced by 200 %. That attack cannot be dodged.

Level 39-40

  • Armor : 763 – 1 082
  • Magic Armor : 763 – 1 082
  • Health : 5 461 – 7 281

Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
The Tank deals 20 % more damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks are healed by 3 % of their max health and receive a shield whose durability equals 3 % of their max health.
The Mage has their spell power increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, the wearer resurrects 2 allies. The resurrected allies cannot take damage or be healed for 1 sec.
The Archer takes 25 % less damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers have the damage done by their next attack enhanced by 200 %. That attack cannot be dodged.

Level 53-55

  • Armor : 986 – 1 397
  • Magic Armor : 986 – 1 397
  • Health : 7 222 – 9 630

Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
The Tank deals 20 % more damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks are healed by 3 % of their max health and receive a shield whose durability equals 3 % of their max health.
The Mage has their spell power increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, the wearer resurrects 2 allies. The resurrected allies cannot take damage or be healed for 1 sec.
The Archer takes 25 % less damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers have the damage done by their next attack enhanced by 200 %. That attack cannot be dodged.

Level 67-70

  • Armor : 1 209 – 1 712
  • Magic Armor : 1 209 – 1 712
  • Health : 9 551 – 12 734

Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
The Tank deals 20 % more damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks are healed by 3 % of their max health and receive a shield whose durability equals 3 % of their max health.
The Mage has their spell power increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, the wearer resurrects 2 allies. The resurrected allies cannot take damage or be healed for 1 sec.
The Archer takes 25 % less damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers have the damage done by their next attack enhanced by 200 %. That attack cannot be dodged.

Level 82-85

  • Armor : 1 430 – 2 027
  • Magic Armor : 1 430 – 2 027
  • Health : 12 632 – 16 842

Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
The Tank deals 20 % more damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks are healed by 3 % of their max health and receive a shield whose durability equals 3 % of their max health.
The Mage has their spell power increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, the wearer resurrects 2 allies. The resurrected allies cannot take damage or be healed for 1 sec.
The Archer takes 25 % less damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers have the damage done by their next attack enhanced by 200 %. That attack cannot be dodged.

Level 98-100

  • Armor : 1 653 – 2 342
  • Magic Armor : 1 653 – 2 342
  • Health : 16 706 – 22 274

Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
The Tank deals 20 % more damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks are healed by 3 % of their max health and receive a shield whose durability equals 3 % of their max health.
The Mage has their spell power increased by 20 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, the wearer resurrects 2 allies. The resurrected allies cannot take damage or be healed for 1 sec.
The Archer takes 25 % less damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers have the damage done by their next attack enhanced by 200 %. That attack cannot be dodged.

Ancient

Enhances the wearer when the battle starts. The effect depends on the wearer’s class :
The Tank deals 22 % more damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all tanks are healed by 4 % of their max health and receive a shield whose durability equals 4 % of their max health.
The Mage has their spell power increased by 30 %. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, the wearer resurrects 2 allies. The resurrected allies cannot take damage or be healed for 1 sec.
The Archer takes 27 % less damage. The effect lasts for 8 sec, gradually wearing off over time. When the effect has completely worn off, all archers have the damage done by their next attack enhanced by 210 %. That attack cannot be dodged.


Tier Little Throne : D
Tier Throne 11 : D
Activation : 10 sec
Cooldown : / sec

VIDEO

:Dino_Artifact: Absolute Predator

Level 25-35

Activation : Once in a while

Summons a fierce dinosaur that runs through the battlefield, stunning enemies for 1 sec and causes 3 50010 600 damage depending on the enemies’ health. The lower the enemies’ health is, the higher the damage. It instantly kills the enemy if they have less than 10 % health.

Level 35-45

Activation : Once in a while

Summons a fierce dinosaur that runs through the battlefield, stunning enemies for 1 sec and causes 5 00015 100 damage depending on the enemies’ health. The lower the enemies’ health is, the higher the damage. It instantly kills the enemy if they have less than 10 % health.

Level 45-60

Activation : Once in a while

Summons a fierce dinosaur that runs through the battlefield, stunning enemies for 1 sec and causes 7 20021 600 damage depending on the enemies’ health. The lower the enemies’ health is, the higher the damage. It instantly kills the enemy if they have less than 10 % health.

Level 60-75

Activation : Once in a while

Summons a fierce dinosaur that runs through the battlefield, stunning enemies for 1 sec and causes 9 60028 800 damage depending on the enemies’ health. The lower the enemies’ health is, the higher the damage. It instantly kills the enemy if they have less than 10 % health.

Level 75-90

Activation : Once in a while

Summons a fierce dinosaur that runs through the battlefield, stunning enemies for 1 sec and causes 12 00036 000 damage depending on the enemies’ health. The lower the enemies’ health is, the higher the damage. It instantly kills the enemy if they have less than 10 % health.

Level 90-100

Activation : Once in a while

Summons a fierce dinosaur that runs through the battlefield, stunning enemies for 0,8 sec and causes 15 00045 000 damage depending on the enemies’ health. The lower the enemies’ health is, the higher the damage. It instantly kills the enemy if they have less than 10 % health.

:Rune_of_Transformation: Rune of Transformation

Activation : Once in a while

Invokes a fierce dinosaur that runs through the battlefield, healing allies by XXX1XXX2 (the lower the allies’ health is, the more healing will be done), and stunning enemies for XXX3 sec. It causes XXX4XXX5 damage depending on the enemies’ health is, the higher the damage It instantly kills the enemy if they have less than XXX6 % health.


Tier Little Throne : D
Tier Throne 11 : D
1st Activation : 5 sec
Cooldown : 16 sec
:Rune_of_Speed:: 12 sec

VIDEO

:Dino_Spear: Quick End Spear

Level 98-100

  • Damage : 9 944 – 10 209
  • Crit : 1 827 – 1 919

Boosts the base speed of spear attacks. When dealing Critical Hit damage, it wounds the current target and enemies near it for 4,5 sec, decreasing incoming healing by 75 % and armor by 12 000.

Ancient

Boosts the base speed of spear attacks. When dealing Critical Hit damage, it wounds the current target and enemies near it for 4,5 sec, decreasing incoming healing by 80 % and armor by {15 600 – 30 000}.


Tier Throne 10 : C
Tier Throne 11 : B
1st Activation : / sec
Cooldown : / sec

VIDEO


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