Rune Cardboard

Here’s information on the index items for the Cardboard event!
List of items for this event, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.

:Rune_of_Dominance: Rune of Dominance

Tank

Activation :
Cooldown :
Tier :

Level 25-34

On losing 5 900 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 8 700 damage.

Level 35-44

On losing 8 400 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 12 400 damage.

Level 45-59

On losing 12 000 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 17 800 damage.

Level 60-74

On losing 16 000 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 23 700 damage.

Level 75-89

On losing 20 000 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 29 600 damage.

Level 90-100

On losing 25 000 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 37 000 damage.

Ancient

On losing 27 500 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 40 700 damage.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.

Level 35-44

Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.

Level 45-59

Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.

Level 60-74

Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.

Level 75-89

Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.

Level 90-100

Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.

Ancient

Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.

Level 35-44

Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.

Level 45-59

Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.

Level 60-74

Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.

Level 75-89

Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.

Level 90-100

Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.

Ancient

Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 85 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.

:Rune_of_Fortification: Rune of Fortification

Tank

Activation :
Cooldown :
Tier :

Level 25-34

When the current target is killed, restores 23 500 health in self over 4 sec.

Level 35-44

When the current target is killed, restores 33 600 health in self over 4 sec.

Level 45-59

When the current target is killed, restores 48 000 health in self over 4 sec.

Level 60-74

When the current target is killed, restores 64 000 health in self over 4 sec.

Level 75-89

When the current target is killed, restores 80 000 health in self over 4 sec.

Level 90-100

When the current target is killed, restores 100 000 health in self over 4 sec.

Ancient

When the current target is killed, restores 110 000 health in self over 4 sec.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, when an ally’s health drops to 2 400 or below instantly restores 7 100 health in that ally.

Level 35-44

Once in a while, when an ally’s health drops to 3 400 or below instantly restores 10 100 health in that ally.

Level 45-59

Once in a while, when an ally’s health drops to 4 800 or below instantly restores 14 400 health in that ally.

Level 60-74

Once in a while, when an ally’s health drops to 6 400 or below instantly restores 19 200 health in that ally.

Level 75-89

Once in a while, when an ally’s health drops to 8 000 or below instantly restores 24 000 health in that ally.

Level 90-100

Once in a while, when an ally’s health drops to 10 000 or below instantly restores 30 000 health in that ally.

Ancient

Once in a while, when an ally’s health drops to 12 000 or below instantly restores 33 000 health in that ally.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

Attacks restore health equal to 40 % of the damage done to the ally with the least current health.

Level 35-44

Attacks restore health equal to 40 % of the damage done to the ally with the least current health.

Level 45-59

Attacks restore health equal to 40 % of the damage done to the ally with the least current health.

Level 60-74

Attacks restore health equal to 40 % of the damage done to the ally with the least current health.

Level 75-89

Attacks restore health equal to 40 % of the damage done to the ally with the least current health.

Level 90-100

Attacks restore health equal to 40 % of the damage done to the ally with the least current health.

Ancient

Attacks restore health equal to 45 % of the damage done to the ally with the least current health.

:Rune_of_Frenzy: Rune of Frenzy

Tank

Activation :
Cooldown :
Tier :

Level 25-34

When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 2 400 health in self. Triggers once per 3 sec or even more seldom.

Level 35-44

When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 3 400 health in self. Triggers once per 3 sec or even more seldom.

Level 45-59

When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 4 800 health in self. Triggers once per 3 sec or even more seldom.

Level 60-74

When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 6 400 health in self. Triggers once per 3 sec or even more seldom.

Level 75-89

When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 8 000 health in self. Triggers once per 3 sec or even more seldom.

Level 90-100

When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 10 000 health in self. Triggers once per 3 sec or even more seldom.

Ancient

When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 11 000 health in self. Triggers once per 3 sec or even more seldom.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, the attack is guaranteed to stun the target for 3 sec.

Level 35-44

Once in a while, the attack is guaranteed to stun the target for 3 sec.

Level 45-59

Once in a while, the attack is guaranteed to stun the target for 3 sec.

Level 60-74

Once in a while, the attack is guaranteed to stun the target for 3 sec.

Level 75-89

Once in a while, the attack is guaranteed to stun the target for 3 sec.

Level 90-100

Once in a while, the attack is guaranteed to stun the target for 3 sec.

Ancient

Once in a while, the attack is guaranteed to stun the target for 3 sec.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

When taking damage, deals 9 400 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.

Level 35-44

When taking damage, deals 13 400 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.

Level 45-59

When taking damage, deals 19 200 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.

Level 60-74

When taking damage, deals 25 600 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.

Level 75-89

When taking damage, deals 32 000 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.

Level 90-100

When taking damage, deals 40 000 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.

Ancient

When taking damage, deals 44 000 damage to and curses the attacker. The cursed enemy takes 22 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.

:Cardboard_Artifact: Firecracker

Level 25-35

Activation : Once in a while, when an enemy is killled.

50 % of their max health is distributed among all enemy units as damage.

Level 35-45

Activation : Once in a while, when an enemy is killled.

50 % of their max health is distributed among all enemy units as damage.

Level 45-60

Activation : Once in a while, when an enemy is killled.

50 % of their max health is distributed among all enemy units as damage.

Level 60-75

Activation : Once in a while, when an enemy is killled.

50 % of their max health is distributed among all enemy units as damage.

Level 75-90

Activation : Once in a while, when an enemy is killled.

50 % of their max health is distributed among all enemy units as damage.

Level 90-100

Activation : Once in a while, when an enemy is killled.

50 % of their max health is distributed among all enemy units as damage.

:Rune_of_Transformation: Rune of Transformation

Activation : Once in a while, when an enemy is killled.

XXX1 % of their max health is distributed among all enemy units as damage. Also, heals allies by distributing XXX2 % of that enemy’s max health among them.


Tier Little Throne : D
Tier Throne 11 : D
1st Activation : 6 sec
Cooldown : 12 sec
:Rune_of_Speed:: 10 sec

VIDEO


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