Here’s information on the index items for the Cardboard event!
List of items for this event, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.
Rune of Dominance
Tank
Activation :
Cooldown :
Tier :
Level 25-34
On losing 5 900 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 8 700 damage.
Level 35-44
On losing 8 400 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 12 400 damage.
Level 45-59
On losing 12 000 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 17 800 damage.
Level 60-74
On losing 16 000 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 23 700 damage.
Level 75-89
On losing 20 000 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 29 600 damage.
Level 90-100
On losing 25 000 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 37 000 damage.
Ancient
On losing 27 500 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 40 700 damage.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Level 35-44
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Level 45-59
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Level 60-74
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Level 75-89
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Level 90-100
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Ancient
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Level 35-44
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Level 45-59
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Level 60-74
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Level 75-89
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Level 90-100
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Ancient
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 85 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Rune of Fortification
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When the current target is killed, restores 23 500 health in self over 4 sec.
Level 35-44
When the current target is killed, restores 33 600 health in self over 4 sec.
Level 45-59
When the current target is killed, restores 48 000 health in self over 4 sec.
Level 60-74
When the current target is killed, restores 64 000 health in self over 4 sec.
Level 75-89
When the current target is killed, restores 80 000 health in self over 4 sec.
Level 90-100
When the current target is killed, restores 100 000 health in self over 4 sec.
Ancient
When the current target is killed, restores 110 000 health in self over 4 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when an ally’s health drops to 2 400 or below instantly restores 7 100 health in that ally.
Level 35-44
Once in a while, when an ally’s health drops to 3 400 or below instantly restores 10 100 health in that ally.
Level 45-59
Once in a while, when an ally’s health drops to 4 800 or below instantly restores 14 400 health in that ally.
Level 60-74
Once in a while, when an ally’s health drops to 6 400 or below instantly restores 19 200 health in that ally.
Level 75-89
Once in a while, when an ally’s health drops to 8 000 or below instantly restores 24 000 health in that ally.
Level 90-100
Once in a while, when an ally’s health drops to 10 000 or below instantly restores 30 000 health in that ally.
Ancient
Once in a while, when an ally’s health drops to 12 000 or below instantly restores 33 000 health in that ally.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Level 35-44
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Level 45-59
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Level 60-74
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Level 75-89
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Level 90-100
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Ancient
Attacks restore health equal to 45 % of the damage done to the ally with the least current health.
Rune of Frenzy
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 2 400 health in self. Triggers once per 3 sec or even more seldom.
Level 35-44
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 3 400 health in self. Triggers once per 3 sec or even more seldom.
Level 45-59
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 4 800 health in self. Triggers once per 3 sec or even more seldom.
Level 60-74
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 6 400 health in self. Triggers once per 3 sec or even more seldom.
Level 75-89
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 8 000 health in self. Triggers once per 3 sec or even more seldom.
Level 90-100
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 10 000 health in self. Triggers once per 3 sec or even more seldom.
Ancient
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 11 000 health in self. Triggers once per 3 sec or even more seldom.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Level 35-44
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Level 45-59
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Level 60-74
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Level 75-89
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Level 90-100
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Ancient
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
When taking damage, deals 9 400 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Level 35-44
When taking damage, deals 13 400 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Level 45-59
When taking damage, deals 19 200 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Level 60-74
When taking damage, deals 25 600 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Level 75-89
When taking damage, deals 32 000 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Level 90-100
When taking damage, deals 40 000 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Ancient
When taking damage, deals 44 000 damage to and curses the attacker. The cursed enemy takes 22 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Firecracker
Level 25-35
Activation : Once in a while, when an enemy is killled.
50 % of their max health is distributed among all enemy units as damage.
Level 35-45
Activation : Once in a while, when an enemy is killled.
50 % of their max health is distributed among all enemy units as damage.
Level 45-60
Activation : Once in a while, when an enemy is killled.
50 % of their max health is distributed among all enemy units as damage.
Level 60-75
Activation : Once in a while, when an enemy is killled.
50 % of their max health is distributed among all enemy units as damage.
Level 75-90
Activation : Once in a while, when an enemy is killled.
50 % of their max health is distributed among all enemy units as damage.
Level 90-100
Activation : Once in a while, when an enemy is killled.
50 % of their max health is distributed among all enemy units as damage.
Rune of Transformation
Activation : Once in a while, when an enemy is killled.
XXX1 % of their max health is distributed among all enemy units as damage. Also, heals allies by distributing XXX2 % of that enemy’s max health among them.
Tier Little Throne : D
Tier Throne 11 : D
1st Activation : 6 sec
Cooldown : 12 sec
: 10 sec
VIDEO