Here’s information on the index items for the Eastern event!
List of items for this event, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.
Rune of Revenge
Tank
Activation :
Cooldown :
Tier :
Level 25-34
On death, curses the enemy with the smallest max health. The cursed enemy takes 8 000 damage per 1 sec until it is killed. The cursed enemy cannot be resurrected until the battle ends. The item wearer cannot be resurrected by allies or by using abilities, but they will be resurrected automatically once the cursed enemy is killed. Activates once per battle.
Level 35-44
On death, curses the enemy with the smallest max health. The cursed enemy takes 9 000 damage per 1 sec until it is killed. The cursed enemy cannot be resurrected until the battle ends. The item wearer cannot be resurrected by allies or by using abilities, but they will be resurrected automatically once the cursed enemy is killed. Activates once per battle.
Level 45-59
On death, curses the enemy with the smallest max health. The cursed enemy takes 11 000 damage per 1 sec until it is killed. The cursed enemy cannot be resurrected until the battle ends. The item wearer cannot be resurrected by allies or by using abilities, but they will be resurrected automatically once the cursed enemy is killed. Activates once per battle.
Level 60-74
On death, curses the enemy with the smallest max health. The cursed enemy takes 12 750 damage per 1 sec until it is killed. The cursed enemy cannot be resurrected until the battle ends. The item wearer cannot be resurrected by allies or by using abilities, but they will be resurrected automatically once the cursed enemy is killed. Activates once per battle.
Level 75-89
On death, curses the enemy with the smallest max health. The cursed enemy takes 12 750 damage per 1 sec until it is killed. The cursed enemy cannot be resurrected until the battle ends. The item wearer cannot be resurrected by allies or by using abilities, but they will be resurrected automatically once the cursed enemy is killed. Activates once per battle.
Level 90-100
On death, curses the enemy with the smallest max health. The cursed enemy takes 20 000 damage per 1 sec until it is killed. The cursed enemy cannot be resurrected until the battle ends. The item wearer cannot be resurrected by allies or by using abilities, but they will be resurrected automatically once the cursed enemy is killed. Activates once per battle.
Ancient
On death, curses the enemy with the smallest max health. The cursed enemy takes 28 500 damage per 1 sec until it is killed. The cursed enemy cannot be resurrected until the battle ends. The item wearer cannot be resurrected by allies or by using abilities, but they will be resurrected automatically once the cursed enemy is killed. Activates once per battle.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
On death, strikes the nearest unit with chain lightning. The lightning jumps between random units up to 5 times. If the lightning hits an enemy, it gets stunned for 1,1 sec and takes 4 175 damage over 3 sec. If the lightning hits an ally, it becomes invulnerable for 0,9 sec and has 2 610 health restored over 3 sec.
Level 35-44
On death, strikes the nearest unit with chain lightning. The lightning jumps between random units up to 5 times. If the lightning hits an enemy, it gets stunned for 1,1 sec and takes 4 900 damage over 3 sec. If the lightning hits an ally, it becomes invulnerable for 0,9 sec and has 3 070 health restored over 3 sec.
Level 45-59
On death, strikes the nearest unit with chain lightning. The lightning jumps between random units up to 5 times. If the lightning hits an enemy, it gets stunned for 1,2 sec and takes 5 780 damage over 3 sec. If the lightning hits an ally, it becomes invulnerable for 1 sec and has 3 600 health restored over 3 sec.
Level 60-74
On death, strikes the nearest unit with chain lightning. The lightning jumps between random units up to 5 times. If the lightning hits an enemy, it gets stunned for 1,2 sec and takes 6 800 damage over 3 sec. If the lightning hits an ally, it becomes invulnerable for 1 sec and has 4 250 health restored over 3 sec.
Level 75-89
On death, strikes the nearest unit with chain lightning. The lightning jumps between random units up to 5 times. If the lightning hits an enemy, it gets stunned for 1,2 sec and takes 6 800 damage over 3 sec. If the lightning hits an ally, it becomes invulnerable for 1 sec and has 4 250 health restored over 3 sec.
Level 90-100
On death, strikes the nearest unit with chain lightning. The lightning jumps between random units up to 5 times. If the lightning hits an enemy, it gets stunned for 1,2 sec and takes 15 200 damage over 3 sec. If the lightning hits an ally, it becomes invulnerable for 1 sec and has 8 000 health restored over 3 sec.
Ancient
On death, strikes the nearest unit with chain lightning. The lightning jumps between random units up to 5 times. If the lightning hits an enemy, it gets stunned for 1,3 sec and takes 15 200 damage over 3 sec. If the lightning hits an ally, it becomes invulnerable for 1,1 sec and has 12 000 health restored over 3 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
On death, summons a scarecrow that makes enemies attack it for 1,3 sec. The scarecrow has 27 860 health, deals 2 090 damage per sec and explodes on death, dealing 5 220 damage to nearby enemies.
Level 35-44
On death, summons a scarecrow that makes enemies attack it for 1,3 sec. The scarecrow has 33 060 health, deals 2 450 damage per sec and explodes on death, dealing 6 140 damage to nearby enemies.
Level 45-59
On death, summons a scarecrow that makes enemies attack it for 1,4 sec. The scarecrow has 39 085 health, deals 2 890 damage per sec and explodes on death, dealing 7 225 damage to nearby enemies.
Level 60-74
On death, summons a scarecrow that makes enemies attack it for 1,4 sec. The scarecrow has 46 060 health, deals 3 400 damage per sec and explodes on death, dealing 8 500 damage to nearby enemies.
Level 75-89
On death, summons a scarecrow that makes enemies attack it for 1,4 sec. The scarecrow has 46 060 health, deals 3 400 damage per sec and explodes on death, dealing 8 500 damage to nearby enemies.
Level 90-100
On death, summons a scarecrow that makes enemies attack it for 1,4 sec. The scarecrow has 64 160 health, deals 5 000 damage per sec and explodes on death, dealing 14 000 damage to nearby enemies.
Ancient
On death, summons a scarecrow that makes enemies attack it for 1,5 sec. The scarecrow has 99 160 health, deals 7 600 damage per sec and explodes on death, dealing 19 000 damage to nearby enemies.
Rune of Anger
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When taking damage, has a 40 % chance of accumulating the damage taken. Once 6 260 damage is accumulated, restores 31 320 health in the unit.
Level 35-44
When taking damage, has a 40 % chance of accumulating the damage taken. Once 7 370 damage is accumulated, restores 35 850 health in the unit.
Level 45-59
When taking damage, has a 40 % chance of accumulating the damage taken. Once 8 670 damage is accumulated, restores 43 350 health in the unit.
Level 60-74
When taking damage, has a 40 % chance of accumulating the damage taken. Once 10 200 damage is accumulated, restores 43 350 health in the unit.
Level 75-89
When taking damage, has a 40 % chance of accumulating the damage taken. Once 10 200 damage is accumulated, restores 43 350 health in the unit.
Level 90-100
When taking damage, has a 40 % chance of accumulating the damage taken. Once 16 000 damage is accumulated, restores 85 000 health in the unit.
Ancient
When taking damage, has a 40 % chance of accumulating the damage taken. Once 22 800 damage is accumulated, restores 114 000 health in the unit.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
When taking damage, has a 40 % chance of accumulating the damage taken. Once 3 100 damage is accumulated, deals 18 300 damage in a certain area around the unit.
Level 35-44
When taking damage, has a 40 % chance of accumulating the damage taken. Once 3 700 damage is accumulated, deals 21 500 damage in a certain area around the unit.
Level 45-59
When taking damage, has a 40 % chance of accumulating the damage taken. Once 4 335 damage is accumulated, deals 27 634 damage in a certain area around the unit.
Level 60-74
When taking damage, has a 40 % chance of accumulating the damage taken. Once 5 100 damage is accumulated, deals 29 750 damage in a certain area around the unit.
Level 75-89
When taking damage, has a 40 % chance of accumulating the damage taken. Once 5 100 damage is accumulated, deals 29 750 damage in a certain area around the unit.
Level 90-100
When taking damage, has a 40 % chance of accumulating the damage taken. Once 7 000 damage is accumulated, deals 43 000 damage in a certain area around the unit.
Ancient
When taking damage, has a 40 % chance of accumulating the damage taken. Once 11 400 damage is accumulated, deals 66 500 damage in a certain area around the unit.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
When taking damage, the unit has 25 % chance of throwing 3 grenades in a nearby area, dealing a total of 7 300 damage to enemies and restoring 3 655 health in allies.
Level 35-44
When taking damage, the unit has 25 % chance of throwing 3 grenades in a nearby area, dealing a total of 8 600 damage to enemies and restoring 4 300 health in allies.
Level 45-59
When taking damage, the unit has 25 % chance of throwing 3 grenades in a nearby area, dealing a total of 10 115 damage to enemies and restoring 5 060 health in allies.
Level 60-74
When taking damage, the unit has 25 % chance of throwing 3 grenades in a nearby area, dealing a total of 11 900 damage to enemies and restoring 5 950 health in allies.
Level 75-89
When taking damage, the unit has 25 % chance of throwing 3 grenades in a nearby area, dealing a total of 11 900 damage to enemies and restoring 5 950 health in allies.
Level 90-100
When taking damage, the unit has 25 % chance of throwing 3 grenades in a nearby area, dealing a total of 26 600 damage to enemies and restoring 13 300 health in allies.
Ancient
When taking damage, the unit has 25 % chance of throwing 3 grenades in a nearby area, dealing a total of 36 000 damage to enemies and restoring 18 000 health in allies.
Rune of Salvation
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When health is critically low, trades health with the nearest enemy with the greatest amount of health.
Level 35-44
When health is critically low, trades health with the nearest enemy with the greatest amount of health.
Level 45-59
When health is critically low, trades health with the nearest enemy with the greatest amount of health.
Level 60-74
When health is critically low, trades health with the nearest enemy with the greatest amount of health.
Level 75-89
When health is critically low, trades health with the nearest enemy with the greatest amount of health.
Level 90-100
When health is critically low, trades health with the nearest enemy with the greatest amount of health.
Ancient
When health is critically low, trades health with the nearest enemy with the greatest amount of health.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
When health is critically low, restores 26 100 health in 3 allies with the least health and enhances the damage they do by 4 175 for 4 sec.
Level 35-44
When health is critically low, restores 30 700 health in 3 allies with the least health and enhances the damage they do by 4 900 for 4 sec.
Level 45-59
When health is critically low, restores 36 125 health in 3 allies with the least health and enhances the damage they do by 5 780 for 4 sec.
Level 60-74
When health is critically low, restores 42 500 health in 3 allies with the least health and enhances the damage they do by 6 800 for 4 sec.
Level 75-89
When health is critically low, restores 42 500 health in 3 allies with the least health and enhances the damage they do by 6 800 for 4 sec.
Level 90-100
When health is critically low, restores 70 000 health in 3 allies with the least health and enhances the damage they do by 15 200 for 4 sec.
Ancient
When health is critically low, restores 95 000 health in 3 allies with the least health and enhances the damage they do by 24 000 for 4 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
When own health is critically low, has a 50 % chance over 5 sec of reflecting 235 % of the damage taken back to all enemies on the battlefield.
Level 35-44
When own health is critically low, has a 50 % chance over 5 sec of reflecting 245 % of the damage taken back to all enemies on the battlefield.
Level 45-59
When own health is critically low, has a 50 % chance over 5 sec of reflecting 255 % of the damage taken back to all enemies on the battlefield.
Level 60-74
When own health is critically low, has a 50 % chance over 5 sec of reflecting 265 % of the damage taken back to all enemies on the battlefield.
Level 75-89
When own health is critically low, has a 50 % chance over 5 sec of reflecting 265 % of the damage taken back to all enemies on the battlefield.
Level 90-100
When own health is critically low, has a 50 % chance over 5 sec of reflecting 285 % of the damage taken back to all enemies on the battlefield.
Ancient
When own health is critically low, has a 50 % chance over 5 sec of reflecting 300 % of the damage taken back to all enemies on the battlefield.
Magic Lamp
Level 25-35
Activation : Once in a while
Summons a Genie that grants 3 random wishes and vanishes. Available wishes :
-Resurrects an ally with 13 300 health.
-Stuns 3 random enemies for 2,2 sec.
-Banishes a random enemy tank to the astral plane for 2 sec. While in astral form, the tank is invincible and cannot be attacked, but it cannot be attacked, but it cannot attack or use abilities either.
-Reduces the cooldown time of 3 random ally artifacts by 3,2 sec.
-Increases the cooldown time of 3 random abilities of enemy gear or enemy artifacts by 2,5.
-Reduces max health of 3 random enemies by 15 500 for 5 sec.
-Strips a random enemy of its armor for 5 sec. Affected enemies lose 45 % of their armor stats and are unable to use their armor abilities for 5 sec.
-Summons an ape (104 160 health) with a healing ability. Heals 3 500 per second. Lasts for 10 sec.
-Summons an ape (104 160 health) that attack an enemy, dealing 3 500 damage over 2,4 sec. Lasts for 10 sec.
Level 35-45
Activation : Once in a while
Summons a Genie that grants 3 random wishes and vanishes. Available wishes :
-Resurrects an ally with 15 600 health.
-Stuns 3 random enemies for 2,4 sec.
-Banishes a random enemy tank to the astral plane for 2,2 sec. While in astral form, the tank is invincible and cannot be attacked, but it cannot be attacked, but it cannot attack or use abilities either.
-Reduces the cooldown time of 3 random ally artifacts by 3,4 sec.
-Increases the cooldown time of 3 random abilities of enemy gear or enemy artifacts by 2,7.
-Reduces max health of 3 random enemies by 18 000 for 5 sec.
-Strips a random enemy of its armor for 5,2 sec. Affected enemies lose 45 % of their armor stats and are unable to use their armor abilities for 5,2 sec.
-Summons an ape (104 160 health) with a healing ability. Heals 4 300 per second. Lasts for 10 sec.
-Summons an ape (104 160 health) that attack an enemy, dealing 10 500 damage over 2,4 sec. Lasts for 10 sec.
Level 45-60
Activation : Once in a while
Summons a Genie that grants 3 random wishes and vanishes. Available wishes :
-Resurrects an ally with 18 500 health.
-Stuns 3 random enemies for 2,6 sec.
-Banishes a random enemy tank to the astral plane for 2,4 sec. While in astral form, the tank is invincible and cannot be attacked, but it cannot be attacked, but it cannot attack or use abilities either.
-Reduces the cooldown time of 3 random ally artifacts by 3,6 sec.
-Increases the cooldown time of 3 random abilities of enemy gear or enemy artifacts by 2,9.
-Reduces max health of 3 random enemies by 22 000 for 5 sec.
-Strips a random enemy of its armor for 5,4 sec. Affected enemies lose 45 % of their armor stats and are unable to use their armor abilities for 5,4 sec.
-Summons an ape (104 160 health) with a healing ability. Heals 5 100 per second. Lasts for 10 sec.
-Summons an ape (104 160 health) that attack an enemy, dealing 12 500 damage over 2,4 sec. Lasts for 10 sec.
Level 60-75
Activation : Once in a while
Summons a Genie that grants 3 random wishes and vanishes. Available wishes :
-Resurrects an ally with 21 750 health.
-Stuns 3 random enemies for 2,8 sec.
-Banishes a random enemy tank to the astral plane for 2,6 sec. While in astral form, the tank is invincible and cannot be attacked, but it cannot be attacked, but it cannot attack or use abilities either.
-Reduces the cooldown time of 3 random ally artifacts by 3,8 sec.
-Increases the cooldown time of 3 random abilities of enemy gear or enemy artifacts by 3,1.
-Reduces max health of 3 random enemies by 25 500 for 5 sec.
-Strips a random enemy of its armor for 5,6 sec. Affected enemies lose 45 % of their armor stats and are unable to use their armor abilities for 5,6 sec.
-Summons an ape (104 160 health) with a healing ability. Heals 6 000 per second. Lasts for 10 sec.
-Summons an ape (104 160 health) that attack an enemy, dealing 14 500 damage over 2,4 sec. Lasts for 10 sec.
Level 75-90
Activation : Once in a while
Summons a Genie that grants 3 random wishes and vanishes. Available wishes :
-Resurrects an ally with 25 500 health.
-Stuns 3 random enemies for 3 sec.
-Banishes a random enemy tank to the astral plane for 2,8 sec. While in astral form, the tank is invincible and cannot be attacked, but it cannot be attacked, but it cannot attack or use abilities either.
-Reduces the cooldown time of 3 random ally artifacts by 4 sec.
-Increases the cooldown time of 3 random abilities of enemy gear or enemy artifacts by 3,3.
-Reduces max health of 3 random enemies by 30 000 for 5 sec.
-Strips a random enemy of its armor for 5,8 sec. Affected enemies lose 45 % of their armor stats and are unable to use their armor abilities for 5,8 sec.
-Summons an ape (104 160 health) with a healing ability. Heals 7 000 per second. Lasts for 10 sec.
-Summons an ape (104 160 health) that attack an enemy, dealing 17 000 damage over 2,4 sec. Lasts for 10 sec.
Level 90-100
Activation : Once in a while
Summons a Genie that grants 3 random wishes and vanishes. Available wishes :
-Resurrects an ally with 30 000 health.
-Stuns 3 random enemies for 3,2 sec.
-Banishes a random enemy tank to the astral plane for 3 sec. While in astral form, the tank is invincible and cannot be attacked, but it cannot be attacked, but it cannot attack or use abilities either.
-Reduces the cooldown time of 3 random ally artifacts by 4,2 sec.
-Increases the cooldown time of 3 random abilities of enemy gear or enemy artifacts by 3,5.
-Reduces max health of 3 random enemies by 35 000 for 5 sec.
-Strips a random enemy of its armor for 6 sec. Affected enemies lose 45 % of their armor stats and are unable to use their armor abilities for 6 sec.
-Summons an ape (104 160 health) with a healing ability. Heals 8 200 per second. Lasts for 10 sec.
-Summons an ape (104 160 health) that attack an enemy, dealing 20 000 damage over 2,4 sec. Lasts for 10 sec.
Rune of Transformation
Activation : Once in a while
Summons a Genie that grants XXX1 random wishes and vanishes. Available wishes :
-Resurrects an ally with XXX2 health.
-Stuns XXX3 random enemies for XXX4 sec.
-Banishes a random enemy tank to the astral plane for XXX5 sec. While in astral form, the tank is invincible and cannot be attacked, but it cannot be attacked, but it cannot attack or use abilities either.
-Reduces the cooldown time of XXX6 random ally artifacts by XXX7 sec.
-Increases the cooldown time of XXX8 random abilities of enemy gear or enemy artifacts by XXX9.
-Reduces max health of XXX10 random enemies by XXX11 for XXX12 sec.
-Strips a random enemy of its armor for XXX13 sec. Affected enemies lose XXX14 % of their armor stats and are unable to use their armor abilities for XXX15 sec.
-Summons an ape (XXX16 health) with a healing ability. Heals XXX17 per second. Lasts for XXX18 sec.
-Summons an ape (XXX19 health) that attack an enemy, dealing XXX20 damage over XXX21 sec. Lasts for XXX22 sec.
Tier Little Throne : D
Tier Throne 11 : D
1st Activation : 7 sec
Cooldown : 18 sec
: 14 sec
VIDEO