Here’s information on the index items for the Gamer event!
List of items for this event, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.
Rune of Change
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once the wearer has taken 13 000 damage, heals 3 allies with the least current health by 4 700. Triggers once per 1.5 sec or even more seldom.
Level 35-44
Once the wearer has taken 18 000 damage, heals 3 allies with the least current health by 6 700. Triggers once per 1.5 sec or even more seldom.
Level 45-59
Once the wearer has taken 26 000 damage, heals 3 allies with the least current health by 9 600. Triggers once per 1.5 sec or even more seldom.
Level 60-74
Once the wearer has taken 35 000 damage, heals 3 allies with the least current health by 13 000. Triggers once per 1.5 sec or even more seldom.
Level 75-89
Once the wearer has taken 44 000 damage, heals 3 allies with the least current health by 16 000. Triggers once per 1.5 sec or even more seldom.
Level 90-100
Once the wearer has taken 55 000 damage, heals 3 allies with the least current health by 20 000. Triggers once per 1.5 sec or even more seldom.
Ancient
Once the wearer has taken 55 000 damage, heals 3 allies with the least current health by 25 000. Triggers once per 1.5 sec or even more seldom.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 1 to 3 sec.
Level 35-44
Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 1 to 3 sec.
Level 45-59
Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 1 to 3 sec.
Level 60-74
Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 1.5 to 3.5 sec.
Level 75-89
Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 2 to 4 sec.
Level 90-100
Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 2 to 4 sec.
Ancient
Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 20 % per each live enemy or all damage that ally takes reduced by 11 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 2 to 4 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Blesses 3 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.
Level 35-44
Blesses 3 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.
Level 45-59
Blesses 4 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.
Level 60-74
Blesses 4 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.
Level 75-89
Blesses 4 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.
Level 90-100
Blesses 4 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.
Ancient
Blesses 4 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 48 % of the damage done by the shot.
Rune of Confusion
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When the battle starts, the wearer sacrifices 60 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 1 725 damage. Before its lifetime ends, each monster heals the wearer by 3 300. If the wearer is dead, he/she is resurrected with 4 700 health.
Level 35-44
When the battle starts, the wearer sacrifices 60 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 2 500 damage. Before its lifetime ends, each monster heals the wearer by 4 800. If the wearer is dead, he/she is resurrected with 6 700 health.
Level 45-59
When the battle starts, the wearer sacrifices 70 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 3 600 damage. Before its lifetime ends, each monster heals the wearer by 6 400. If the wearer is dead, he/she is resurrected with 9 600 health.
Level 60-74
When the battle starts, the wearer sacrifices 70 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 4 800 damage. Before its lifetime ends, each monster heals the wearer by 10 000. If the wearer is dead, he/she is resurrected with 13 000 health.
Level 75-89
When the battle starts, the wearer sacrifices 70 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 6 000 damage. Before its lifetime ends, each monster heals the wearer by 8 000. If the wearer is dead, he/she is resurrected with 16 000 health.
Level 90-100
When the battle starts, the wearer sacrifices 70 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 7 500 damage. Before its lifetime ends, each monster heals the wearer by 10 000. If the wearer is dead, he/she is resurrected with 20 000 health.
Ancient
When the battle starts, the wearer sacrifices 70 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 9 750 damage. Before its lifetime ends, each monster heals the wearer by 13 000. If the wearer is dead, he/she is resurrected with 25 000 health.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, inflicts 2 300 to 7 000 damage on 1 to 2 enemies with the least current health and stuns them for 0.5 to 1 sec.
Level 35-44
Once in a while, inflicts 3 300 to 10 000 damage on 1 to 2 enemies with the least current health and stuns them for 0.5 to 1 sec.
Level 45-59
Once in a while, inflicts 4 800 to 14 000 damage on 1 to 3 enemies with the least current health and stuns them for 1 to 2 sec.
Level 60-74
Once in a while, inflicts 6 400 to 19 000 damage on 1 to 3 enemies with the least current health and stuns them for 1 to 2 sec.
Level 75-89
Once in a while, inflicts 8 000 to 24 000 damage on 2 to 3 enemies with the least current health and stuns them for 1.5 to 2 sec.
Level 90-100
Once in a while, inflicts 10 000 to 30 000 damage on 2 to 3 enemies with the least current health and stuns them for 1.5 to 2 sec.
Ancient
Once in a while, inflicts 12 500 to 37 500 damage on 2 to 3 enemies with the least current health and stuns them for 1.5 to 2.2 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 10 000 of the weapon damage over 5 sec.
Level 35-44
When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 15 000 of the weapon damage over 5 sec.
Level 45-59
When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 22 000 of the weapon damage over 5 sec.
Level 60-74
When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 29 000 of the weapon damage over 5 sec.
Level 75-89
When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 36 000 of the weapon damage over 5 sec.
Level 90-100
When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 45 000 of the weapon damage over 5 sec.
Ancient
When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 60 000 of the weapon damage over 5 sec.
Rune of Spite
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.
Level 35-44
Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.
Level 45-59
Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.
Level 60-74
Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.
Level 75-89
Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.
Level 90-100
Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.
Ancient
Once in a while, curses the target for 5 sec. The cursed enemy takes 24 % more damage. If that enemy is killed, the wearer heals themself by 37 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 7 000 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.
Level 35-44
Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 10 000 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.
Level 45-59
Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 14 000 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.
Level 60-74
Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 19 200 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.
Level 75-89
Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 24 000 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.
Level 90-100
Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 30 000 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.
Ancient
Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 37 500 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 55 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.
Level 35-44
Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 55 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.
Level 45-59
Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 60 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.
Level 60-74
Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 60 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.
Level 75-89
Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 65 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.
Level 90-100
Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 65 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.
Ancient
Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 68 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.
Ghostly Aides
Level 25-35
Activation : Once in a while
The artifact wearer disappears from the battlefield for 5 sec, leaving 3 ghostly replicas behind in their place. The replicas deal 50 % of the wearer’s weapon damage. After the replicas vanish, the artifact wearer reappears where one of the replicas was and deals 15 000 damage to the nearest enemy.
Level 35-45
Activation : Once in a while
The artifact wearer disappears from the battlefield for 5 sec, leaving 3 ghostly replicas behind in their place. The replicas deal 50 % of the wearer’s weapon damage. After the replicas vanish, the artifact wearer reappears where one of the replicas was and deals 21 000 damage to the nearest enemy.
Level 45-60
Activation : Once in a while
The artifact wearer disappears from the battlefield for 5 sec, leaving 3 ghostly replicas behind in their place. The replicas deal 50 % of the wearer’s weapon damage. After the replicas vanish, the artifact wearer reappears where one of the replicas was and deals 31 000 damage to the nearest enemy.
Level 60-75
Activation : Once in a while
The artifact wearer disappears from the battlefield for 5 sec, leaving 3 ghostly replicas behind in their place. The replicas deal 50 % of the wearer’s weapon damage. After the replicas vanish, the artifact wearer reappears where one of the replicas was and deals 41 000 damage to the nearest enemy.
Level 75-90
Activation : Once in a while
The artifact wearer disappears from the battlefield for 5 sec, leaving 3 ghostly replicas behind in their place. The replicas deal 50 % of the wearer’s weapon damage. After the replicas vanish, the artifact wearer reappears where one of the replicas was and deals 52 000 damage to the nearest enemy.
Level 90-100
Activation : Once in a while
The artifact wearer disappears from the battlefield for 5 sec, leaving 3 ghostly replicas behind in their place. The replicas deal 50 % of the wearer’s weapon damage. After the replicas vanish, the artifact wearer reappears where one of the replicas was and deals 65 000 damage to the nearest enemy.
Rune of Transformation
Activation : Once in a while
The artifact wearer disappears from the battlefield for XXX1 sec, leaving 3 ghostly replicas behind in their place. The replicas deal XXX2 % of the wearer’s weapon damage. After the replicas vanish, the artifact wearer reappears where one of the replicas was and deals XXX3 damage in the area around.
Tier Little Throne : S
Tier Throne 11 : S
1st Activation : 7 sec
Cooldown : 14 sec
: 10 sec
VIDEO