Rune Mad

Here’s information on the index items for the Mad event!
List of items for this event, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.

:Rune_of_Defilment: Rune of Defilment

Daggers

Activation :
Cooldown :
Tier :

Level 25-34

When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 35 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.

Level 35-44

When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 35 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.

Level 45-59

When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 35 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.

Level 60-74

When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 40 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.

Level 75-89

When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 40 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.

Level 90-100

When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 40 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.

Ancient

When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 45 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.


Sword

Activation :
Cooldown :
Tier :

Level 25-34

When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 36 % of the healing applied to the cursed fighter into damage.

Level 35-44

When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 36 % of the healing applied to the cursed fighter into damage.

Level 45-59

When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 36 % of the healing applied to the cursed fighter into damage.

Level 60-74

When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 40 % of the healing applied to the cursed fighter into damage.

Level 75-89

When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 40 % of the healing applied to the cursed fighter into damage.

Level 90-100

When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 40 % of the healing applied to the cursed fighter into damage.

Ancient

When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 44 % of the healing applied to the cursed fighter into damage.


Mace

Activation :
Cooldown :
Tier :

Level 25-34

When attacking, has a chance to curse the target for 4 sec. When taking any damage, the cursed enemy stunned for 0.5 sec. Can trigger only once per 1 sec.

Level 35-44

When attacking, has a chance to curse the target for 5.5 sec. When taking any damage, the cursed enemy stunned for 0.5 sec. Can trigger only once per 1 sec.

Level 45-59

When attacking, has a chance to curse the target for 5.5 sec. When taking any damage, the cursed enemy stunned for 0.5 sec. Can trigger only once per 1 sec.

Level 60-74

When attacking, has a chance to curse the target for 7 sec. When taking any damage, the cursed enemy stunned for 0.6 sec. Can trigger only once per 1 sec.

Level 75-89

When attacking, has a chance to curse the target for 7 sec. When taking any damage, the cursed enemy stunned for 0.6 sec. Can trigger only once per 1 sec.

Level 90-100

When attacking, has a chance to curse the target for 7 sec. When taking any damage, the cursed enemy stunned for 0.6 sec. Can trigger only once per 1 sec.

Ancient

When attacking, has a chance to curse the target for 7 sec. When taking any damage, the cursed enemy stunned for 0.7 sec. Can trigger only once per 1 sec.


Axe

Activation :
Cooldown :
Tier :

Level 25-34

When the basic ability is triggered, reduces the max health of affected enemies by 15 % of the damage dealt by the ability. Stacks up to 6 times.

Level 35-44

When the basic ability is triggered, reduces the max health of affected enemies by 15 % of the damage dealt by the ability. Stacks up to 6 times.

Level 45-59

When the basic ability is triggered, reduces the max health of affected enemies by 15 % of the damage dealt by the ability. Stacks up to 6 times.

Level 60-74

When the basic ability is triggered, reduces the max health of affected enemies by 22 % of the damage dealt by the ability. Stacks up to 6 times.

Level 75-89

When the basic ability is triggered, reduces the max health of affected enemies by 22 % of the damage dealt by the ability. Stacks up to 6 times.

Level 90-100

When the basic ability is triggered, reduces the max health of affected enemies by 22 % of the damage dealt by the ability. Stacks up to 6 times.

Ancient

When the basic ability is triggered, reduces the max health of affected enemies by 24 % of the damage dealt by the ability. Stacks up to 6 times.


Spear

Activation :
Cooldown :
Tier :

Level 75-89

When striking a penetrating blow, deals an extra 80 % penetrating damage over 2 sec.

Level 90-100

When striking a penetrating blow, deals an extra 80 % penetrating damage over 2 sec.

Ancient

When striking a penetrating blow, deals an extra 80 % penetrating damage over 2 sec.


Scepter

Activation :
Cooldown :
Tier :

Level 25-34

When attacking, has a 30 % chance of removing positive effects from all enemies.

Level 35-44

When attacking, has a 30 % chance of removing positive effects from all enemies.

Level 45-59

When attacking, has a 30 % chance of removing positive effects from all enemies.

Level 60-74

When attacking, has a 30 % chance of removing positive effects from all enemies.

Level 75-89

When attacking, has a 30 % chance of removing positive effects from all enemies.

Level 90-100

When attacking, has a 30 % chance of removing positive effects from all enemies.

Ancient

When attacking, has a 30 % chance of removing positive effects from all enemies.


Orb

Activation :
Cooldown :
Tier :

Level 25-34

Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.

Level 35-44

Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.

Level 45-59

Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.

Level 60-74

Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.

Level 75-89

Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.

Level 90-100

Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.

Ancient

Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.


Wand

Activation :
Cooldown :
Tier :

Level 25-34

When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 65 % of the health lost since the curse was cast.

Level 35-44

When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 75 % of the health lost since the curse was cast.

Level 45-59

When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 75 % of the health lost since the curse was cast.

Level 60-74

When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 75 % of the health lost since the curse was cast.

Level 75-89

When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 75 % of the health lost since the curse was cast.

Level 90-100

When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 75 % of the health lost since the curse was cast.

Ancient

When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 80 % of the health lost since the curse was cast.


Grimoire

Activation :
Cooldown :
Tier :

Level 75-89

Poisons the enemy with the least health for the entire battle, dealing 5 500 damage every 2 sec. This effect lasts throughout the battle.

Level 90-100

Poisons the enemy with the least health for the entire battle, dealing 7 000 damage every 2 sec. This effect lasts throughout the battle.

Ancient

Poisons the enemy with the least health for the entire battle, dealing 9 000 damage every 2 sec. This effect lasts throughout the battle.


Bow

Activation :
Cooldown :
Tier :

Level 25-34

When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.

Level 35-44

When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.

Level 45-59

When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.

Level 60-74

When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.

Level 75-89

When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.

Level 90-100

When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.

Ancient

When the weapon’s basic ability is triggered, steals 15 % damage from the target until the end of the battle. Activates no more than 5 times per battle.


Crossbow

Activation :
Cooldown :
Tier :

Level 25-34

When the weapon’s basic ability is triggered, it has a 40 % chance to deal 9 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.4 sec longer.

Level 35-44

When the weapon’s basic ability is triggered, it has a 40 % chance to deal 14 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.

Level 45-59

When the weapon’s basic ability is triggered, it has a 40 % chance to deal 20 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.

Level 60-74

When the weapon’s basic ability is triggered, it has a 40 % chance to deal 30 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.

Level 75-89

When the weapon’s basic ability is triggered, it has a 40 % chance to deal 30 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.

Level 90-100

When the weapon’s basic ability is triggered, it has a 40 % chance to deal 60 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.

Ancient

When the weapon’s basic ability is triggered, it has a 40 % chance to deal 80 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.


Pistols

Activation :
Cooldown :
Tier :

Level 25-34

The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 4 % for 2 sec. Up to 5 effects.

Level 35-44

The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 6 % for 2 sec. Up to 5 effects.

Level 45-59

The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 8 % for 2 sec. Up to 5 effects.

Level 60-74

The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 10 % for 2 sec. Up to 5 effects.

Level 75-89

The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 12 % for 2 sec. Up to 5 effects.

Level 90-100

The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 12 % for 2 sec. Up to 5 effects.

Ancient

The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 14 % for 2 sec. Up to 5 effects.


Shotgun

Activation :
Cooldown :
Tier :

Level 75-89

When attacking, has a 25 % chance of cursing the target. The curse enhances the damage the taget takes by 30 % and reduces the amount of health the target is resurrected with by 50 %.

Level 90-100

When attacking, has a 25 % chance of cursing the target. The curse enhances the damage the taget takes by 30 % and reduces the amount of health the target is resurrected with by 50 %.

Ancient

When attacking, has a 25 % chance of cursing the target. The curse enhances the damage the taget takes by 30 % and reduces the amount of health the target is resurrected with by 50 %.

:Rune_of_Electric: Rune of Electric

Daggers

Activation :
Cooldown :
Tier :

Level 25-34

When the weapon’s basic ability is triggered, curses the target. For the next 3 sec, the damage from attacks by the cursed enemy has a 50 % chance of being redirected to their ally with the least health.

Level 35-44

When the weapon’s basic ability is triggered, curses the target. For the next 3 sec, the damage from attacks by the cursed enemy has a 55 % chance of being redirected to their ally with the least health.

Level 45-59

When the weapon’s basic ability is triggered, curses the target. For the next 3 sec, the damage from attacks by the cursed enemy has a 55 % chance of being redirected to their ally with the least health.

Level 60-74

When the weapon’s basic ability is triggered, curses the target. For the next 4 sec, the damage from attacks by the cursed enemy has a 60 % chance of being redirected to their ally with the least health.

Level 75-89

When the weapon’s basic ability is triggered, curses the target. For the next 4 sec, the damage from attacks by the cursed enemy has a 60 % chance of being redirected to their ally with the least health.

Level 90-100

When the weapon’s basic ability is triggered, curses the target. For the next 5 sec, the damage from attacks by the cursed enemy has a 60 % chance of being redirected to their ally with the least health.

Ancient

When the weapon’s basic ability is triggered, curses the target. For the next 5 sec, the damage from attacks by the cursed enemy has a 65 % chance of being redirected to their ally with the least health.


Sword

Activation :
Cooldown :
Tier :

Level 25-34

When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.

Level 35-44

When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.

Level 45-59

When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.

Level 60-74

When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.

Level 75-89

When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.

Level 90-100

When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.

Ancient

When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.


Mace

Activation :
Cooldown :
Tier :

Level 25-34

When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 1 sec.

Level 35-44

When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 1.5 sec.

Level 45-59

When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 1.5 sec.

Level 60-74

When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 2 sec.

Level 75-89

When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 2 sec.

Level 90-100

When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 2 sec.

Ancient

When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 2 sec.


Axe

Activation :
Cooldown :
Tier :

Level 25-34

When the weapon’s basic ability is triggered, the primary target takes an additionnal 4 700 damage for each enemy affected by the ability except for the primary target.

Level 35-44

When the weapon’s basic ability is triggered, the primary target takes an additionnal 7 000 damage for each enemy affected by the ability except for the primary target.

Level 45-59

When the weapon’s basic ability is triggered, the primary target takes an additionnal 10 000 damage for each enemy affected by the ability except for the primary target.

Level 60-74

When the weapon’s basic ability is triggered, the primary target takes an additionnal 15 000 damage for each enemy affected by the ability except for the primary target.

Level 75-89

When the weapon’s basic ability is triggered, the primary target takes an additionnal 15 000 damage for each enemy affected by the ability except for the primary target.

Level 90-100

When the weapon’s basic ability is triggered, the primary target takes an additionnal 30 000 damage for each enemy affected by the ability except for the primary target.

Ancient

When the weapon’s basic ability is triggered, the primary target takes an additionnal 40 000 damage for each enemy affected by the ability except for the primary target.


Spear

Activation :
Cooldown :
Tier :

Level 75-89

When landing a critical hit, strikes up to 3 extra enemies with chain lightning, dealing 9 500 damage to each one.

Level 90-100

When landing a critical hit, strikes up to 3 extra enemies with chain lightning, dealing 12 500 damage to each one.

Ancient

When landing a critical hit, strikes up to 3 extra enemies with chain lightning, dealing 16 000 damage to each one.


Scepter

Activation :
Cooldown :
Tier :

Level 25-34

Each use of the weapon’s ability increases the damage of the next attack by 300 %

Level 35-44

Each use of the weapon’s ability increases the damage of the next attack by 300 %

Level 45-59

Each use of the weapon’s ability increases the damage of the next attack by 300 %

Level 60-74

Each use of the weapon’s ability increases the damage of the next attack by 350 %

Level 75-89

Each use of the weapon’s ability increases the damage of the next attack by 350 %

Level 90-100

Each use of the weapon’s ability increases the damage of the next attack by 350 %

Ancient

Each use of the weapon’s ability increases the damage of the next attack by 350 %


Orb

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 300 % of the amount of the sacrificed health.

Level 35-44

Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 350 % of the amount of the sacrificed health.

Level 45-59

Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 350 % of the amount of the sacrificed health.

Level 60-74

Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 350 % of the amount of the sacrificed health.

Level 75-89

Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 350 % of the amount of the sacrificed health.

Level 90-100

Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 350 % of the amount of the sacrificed health.

Ancient

Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 380 % of the amount of the sacrificed health.


Wand

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, curses up to 2 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %.

Level 35-44

Once in a while, curses up to 3 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %.

Level 45-59

Once in a while, curses up to 4 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %.

Level 60-74

Once in a while, curses up to 4 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %

Level 75-89

Once in a while, curses up to 4 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %.

Level 90-100

Once in a while, curses up to 4 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %.

Ancient

Once in a while, curses up to 4 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 25 %.


Grimoire

Activation :
Cooldown :
Tier :

Level 75-89

Every 4 sec, deals 11 700 damage to a random enemy in a large area around itself.

Level 90-100

Every 4 sec, deals 15 000 damage to a random enemy in a large area around itself.

Ancient

Every 4 sec, deals 19 000 damage to a random enemy in a large area around itself.


Bow

Activation :
Cooldown :
Tier :

Level 25-34

When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 1.3 sec.

Level 35-44

When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 1.8 sec.

Level 45-59

When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 1.8 sec.

Level 60-74

When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 2.2 sec.

Level 75-89

When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 2.2 sec.

Level 90-100

When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 2.2 sec.

Ancient

When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 2.2 sec.


Crossbow

Activation :
Cooldown :
Tier :

Level 25-34

When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.

Level 35-44

When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.

Level 45-59

When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.

Level 60-74

When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.

Level 75-89

When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.

Level 90-100

When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.

Ancient

When the weapon’s basic ability is triggered, fires 4 quick shots that deal 10 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.


Pistols

Activation :
Cooldown :
Tier :

Level 25-34

The unit’s attacks have a 25 % chance of silencing an enemy. For 1.2 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).

Level 35-44

The unit’s attacks have a 25 % chance of silencing an enemy. For 1.3 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).

Level 45-59

The unit’s attacks have a 25 % chance of silencing an enemy. For 1.4 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).

Level 60-74

The unit’s attacks have a 25 % chance of silencing an enemy. For 1.5 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).

Level 75-89

The unit’s attacks have a 25 % chance of silencing an enemy. For 1.6 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).

Level 90-100

The unit’s attacks have a 25 % chance of silencing an enemy. For 1.7 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).

Ancient

The unit’s attacks have a 25 % chance of silencing an enemy. For 1.8 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).


Shotgun

Activation :
Cooldown :
Tier :

Level 75-89

When attacking, has a 40 % chance of hitting the target with a lightning bolt. Deals 27 300 damage and reduces the affected enemy’s armor to 0 for 3 sec.

Level 90-100

When attacking, has a 40 % chance of hitting the target with a lightning bolt. Deals 35 000 damage and reduces the affected enemy’s armor to 0 for 3 sec.

Ancient

When attacking, has a 40 % chance of hitting the target with a lightning bolt. Deals 45 000 damage and reduces the affected enemy’s armor to 0 for 3 sec.

:Rune_of_Flames: Rune of Flames

Daggers

Activation :
Cooldown :
Tier :

Level 25-34

When the weapon’s basic ability is triggered, the next attack deals an extra 750 to 5 000 damage, depending on the target’s health. The more health, the greater the damage.

Level 35-44

When the weapon’s basic ability is triggered, the next attack deals an extra 1 000 to 7 500 damage, depending on the target’s health. The more health, the greater the damage.

Level 45-59

When the weapon’s basic ability is triggered, the next attack deals an extra 1 500 to 10 000 damage, depending on the target’s health. The more health, the greater the damage.

Level 60-74

When the weapon’s basic ability is triggered, the next attack deals an extra 2 200 to 14 000 damage, depending on the target’s health. The more health, the greater the damage.

Level 75-89

When the weapon’s basic ability is triggered, the next attack deals an extra 2 200 to 14 000 damage, depending on the target’s health. The more health, the greater the damage.

Level 90-100

When the weapon’s basic ability is triggered, the next attack deals an extra 4 500 to 30 000 damage, depending on the target’s health. The more health, the greater the damage.

Ancient

When the weapon’s basic ability is triggered, the next attack deals an extra 5 500 to 40 000 damage, depending on the target’s health. The more health, the greater the damage.


Sword

Activation :
Cooldown :
Tier :

Level 25-34

When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 55 % of this damage is dealt to a random enemy.

Level 35-44

When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 65 % of this damage is dealt to a random enemy.

Level 45-59

When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 65 % of this damage is dealt to a random enemy.

Level 60-74

When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 75 % of this damage is dealt to a random enemy.

Level 75-89

When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 75 % of this damage is dealt to a random enemy.

Level 90-100

When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 75 % of this damage is dealt to a random enemy.

Ancient

When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 80 % of this damage is dealt to a random enemy.


Mace

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while curses the target, dealing 12 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.

Level 35-44

Once in a while curses the target, dealing 17 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.

Level 45-59

Once in a while curses the target, dealing 25 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.

Level 60-74

Once in a while curses the target, dealing 35 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.

Level 75-89

Once in a while curses the target, dealing 35 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.

Level 90-100

Once in a while curses the target, dealing 68 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.

Ancient

Once in a while curses the target, dealing 85 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.


Axe

Activation :
Cooldown :
Tier :

Level 25-34

With every attack, the fighter deals splash damage equal to 12 % of his maximum health, and takes damage equal to 5 % of his maximum health.

Level 35-44

With every attack, the fighter deals splash damage equal to 12 % of his maximum health, and takes damage equal to 5 % of his maximum health.

Level 45-59

With every attack, the fighter deals splash damage equal to 12 % of his maximum health, and takes damage equal to 5 % of his maximum health.

Level 60-74

With every attack, the fighter deals splash damage equal to 14 % of his maximum health, and takes damage equal to 5 % of his maximum health.

Level 75-89

With every attack, the fighter deals splash damage equal to 14 % of his maximum health, and takes damage equal to 5 % of his maximum health.

Level 90-100

With every attack, the fighter deals splash damage equal to 14 % of his maximum health, and takes damage equal to 5 % of his maximum health.

Ancient

With every attack, the fighter deals splash damage equal to 16 % of his maximum health, and takes damage equal to 5 % of his maximum health.


Spear

Activation :
Cooldown :
Tier :

Level 75-89

Each critical hit strikes the enemy off balance, preventing them from dodging or landing critical hits for 4 sec.

Level 90-100

Each critical hit strikes the enemy off balance, preventing them from dodging or landing critical hits for 4 sec.

Ancient

Each critical hit strikes the enemy off balance, preventing them from dodging or landing critical hits for 4 sec.


Scepter

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, deals 3 600 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.

Level 35-44

Once in a while, deals 5 200 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.

Level 45-59

Once in a while, deals 7 500 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.

Level 60-74

Once in a while, deals 10 500 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.

Level 75-89

Once in a while, deals 10 500 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.

Level 90-100

Once in a while, deals 23 000 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.

Ancient

Once in a while, deals 32 000 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.


Orb

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 3 600 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.

Level 35-44

Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 5 000 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.

Level 45-59

Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 7 500 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.

Level 60-74

Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 10 000 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.

Level 75-89

Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 10 000 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.

Level 90-100

Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 23 000 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.

Ancient

Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 32 000 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.


Wand

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, the most distant enemy is hit a meteorite that deals 10 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 1 200).

Level 35-44

Once in a while, the most distant enemy is hit a meteorite that deals 14 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 1 680).

Level 45-59

Once in a while, the most distant enemy is hit a meteorite that deals 20 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 2 400).

Level 60-74

Once in a while, the most distant enemy is hit a meteorite that deals 32 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 3 840).

Level 75-89

Once in a while, the most distant enemy is hit a meteorite that deals 32 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 3 840).

Level 90-100

Once in a while, the most distant enemy is hit a meteorite that deals 65 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 7 800).

Ancient

Once in a while, the most distant enemy is hit a meteorite that deals 80 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 9 600).


Grimoire

Activation :
Cooldown :
Tier :

Level 75-89

Once in a while, curses the farthest enemy. The cursed target is stunned for 3 sec. Detonates when the curse wears out, dealing 15 600 damage to enemies who have less than 50 % health.

Level 90-100

Once in a while, curses the farthest enemy. The cursed target is stunned for 3 sec. Detonates when the curse wears out, dealing 20 000 damage to enemies who have less than 50 % health.

Ancient

Once in a while, curses the farthest enemy. The cursed target is stunned for 3 sec. Detonates when the curse wears out, dealing 26 000 damage to enemies who have less than 50 % health.


Bow

Activation :
Cooldown :
Tier :

Level 25-34

When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 50 % damage of a normal attack.

Level 35-44

When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 60 % damage of a normal attack.

Level 45-59

When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 60 % damage of a normal attack.

Level 60-74

When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 70 % damage of a normal attack.

Level 75-89

When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 70 % damage of a normal attack.

Level 90-100

When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 70 % damage of a normal attack.

Ancient

When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 75 % damage of a normal attack.


Crossbow

Activation :
Cooldown :
Tier :

Level 25-34

When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 11 000 damage to all enemies.

Level 35-44

When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 16 000 damage to all enemies.

Level 45-59

When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 24 000 damage to all enemies.

Level 60-74

When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 33 000 damage to all enemies.

Level 75-89

When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 33 000 damage to all enemies.

Level 90-100

When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 68 000 damage to all enemies.

Ancient

When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 80 000 damage to all enemies.


Pistols

Activation :
Cooldown :
Tier :

Level 25-34

The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 24 800 magic damage and has their healing rate reduced by 65 % for 2 sec.

Level 35-44

The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 28 800 magic damage and has their healing rate reduced by 65 % for 2 sec.

Level 45-59

The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 32 000 magic damage and has their healing rate reduced by 65 % for 2 sec.

Level 60-74

The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 36 000 magic damage and has their healing rate reduced by 65 % for 2 sec.

Level 75-89

The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 40 000 magic damage and has their healing rate reduced by 65 % for 2 sec.

Level 90-100

The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 45 000 magic damage and has their healing rate reduced by 65 % for 2 sec.

Ancient

The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 50 000 magic damage and has their healing rate reduced by 65 % for 2 sec.


Shotgun

Activation :
Cooldown :
Tier :

Level 75-89

Once in a while, deals 12 000 damage to all enemies. Has a 50 % chance of blinding each enemy hit for 4 sec. Blinded targets have a 50 % chance of missing when attacking.

Level 90-100

Once in a while, deals 15 000 damage to all enemies. Has a 50 % chance of blinding each enemy hit for 4 sec. Blinded targets have a 50 % chance of missing when attacking.

Ancient

Once in a while, deals 20 000 damage to all enemies. Has a 50 % chance of blinding each enemy hit for 4 sec. Blinded targets have a 50 % chance of missing when attacking.

:Mad_Artifact: Slippery Terror

Level 25-35

Activation : Once in a while

Chooses 2 to 4 enemies, under which monstrous tentacles will appear to strip their armor. These enemies lose 45 % armor stats and cannot use armor abilities for 6 sec.

Level 35-45

Activation : Once in a while

Chooses 2 to 4 enemies, under which monstrous tentacles will appear to strip their armor. These enemies lose 45 % armor stats and cannot use armor abilities for 6 sec.

Level 45-60

Activation : Once in a while

Chooses 2 to 4 enemies, under which monstrous tentacles will appear to strip their armor. These enemies lose 45 % armor stats and cannot use armor abilities for 6 sec.

Level 60-75

Activation : Once in a while

Chooses 2 to 4 enemies, under which monstrous tentacles will appear to strip their armor. These enemies lose 45 % armor stats and cannot use armor abilities for 6 sec.

Level 75-90

Activation : Once in a while

Chooses 2 to 4 enemies, under which monstrous tentacles will appear to strip their armor. These enemies lose 45 % armor stats and cannot use armor abilities for 6 sec.

Level 90-100

Activation : Once in a while

Chooses 2 to 4 enemies, under which monstrous tentacles will appear to strip their armor. These enemies lose 45 % armor stats and cannot use armor abilities for 6 sec.

:Rune_of_Transformation: Rune of Transformation

Activation : Once in a while

Chooses XXX1 to XXX2 enemies, under which monstrous tentacles will appear to deal XXX3 damage to each of the chosen enemies and strip their armor. These enemies lose XXX4 % armor stats and cannot use armor abilities for XXX5 sec.


Tier Little Throne : D
Tier Throne 11 : D
1st Activation : 6 sec
Cooldown : 14 sec
:Rune_of_Speed:: 11 sec

VIDEO


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