Here’s information on the index items for the Alien event!
List of items for this event, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.
Martian Invader Mace
Level 29-30
- Damage : 1 281 – 1 466
- Crit : 541 – 569
Each hit infects the target, dealing an extra pure incremental damage of 1 800 / 3 600 / 6 200 in three subsequent hits. After every third hit, the bonus is reset and the target has its attack speed reduced by 20 % for 2 sec.
Level 39-40
- Damage : 2 428 – 2 698
- Crit : 844 – 887
Each hit infects the target, dealing an extra pure incremental damage of 2 100 / 4 200 / 7 300 in three subsequent hits. After every third hit, the bonus is reset and the target has its attack speed reduced by 20 % for 2 sec.
Level 53-55
- Damage : 3 210 – 3 567
- Crit : 1 090 – 1 145
Each hit infects the target, dealing an extra pure incremental damage of 2 500 / 4 900 / 8 600 in three subsequent hits. After every third hit, the bonus is reset and the target has its attack speed reduced by 20 % for 2 sec.
Level 67-70
- Damage : 4 421 – 4 539
- Crit : 1 336 – 1 403
Each hit infects the target, dealing an extra pure incremental damage of 2 900 / 5 800 / 10 100 in three subsequent hits. After every third hit, the bonus is reset and the target has its attack speed reduced by 20 % for 2 sec.
Level 82-85
- Damage : 5 848 – 6 004
- Crit : 1 582 – 1 662
Each hit infects the target, dealing an extra pure incremental damage of 3 400 / 6 800 / 11 900 in three subsequent hits. After every third hit, the bonus is reset and the target has its attack speed reduced by 20 % for 2 sec.
Level 98-100
- Damage : 7 734 – 7 940
- Crit : 1 827 – 1 919
Each hit infects the target, dealing an extra pure incremental damage of 4 000 / 8 000 / 14 000 in three subsequent hits. After every third hit, the bonus is reset and the target has its attack speed reduced by 20 % for 2 sec.
Ancient
Each hit infects the target, dealing an extra pure incremental damage of {5 200 – 10 000} / {10 400 – 20 000} / {18 200 – 35 000} in three subsequent hits. After every third hit, the bonus is reset and the target has its attack speed reduced by 30 % for 2 sec.
Tier Little Throne : D
Tier Throne 11 : D
Activation : / sec
Cooldown : / sec
VIDEO
Alien Mind Scepter
Level 29-30
- Magic Damage : 526 – 534
- Spell Power : 501 – 526
Once in a while, casts an effect on a random ally. That effect makes the ally invulnerable to negative effects and increases its physical and magic armor by 300 (+Spell Power Bonus) for 22 sec.
Stacks up to 3 times.
Level 39-40
- Magic Damage : 1 013 – 1 029
- Spell Power : 936 – 983
Once in a while, casts an effect on a random ally. That effect makes the ally invulnerable to negative effects and increases its physical and magic armor by 400 (+Spell Power Bonus) for 22 sec.
Stacks up to 3 times.
Level 53-55
- Magic Damage : 1 340 – 1 362
- Spell Power : 1 238 – 1 300
Once in a while, casts an effect on a random ally. That effect makes the ally invulnerable to negative effects and increases its physical and magic armor by 500 (+Spell Power Bonus) for 22 sec.
Stacks up to 3 times.
Level 67-70
- Magic Damage : 1 772 – 1 800
- Spell Power : 1 637 – 1 719
Once in a while, casts an effect on a random ally. That effect makes the ally invulnerable to negative effects and increases its physical and magic armor by 600 (+Spell Power Bonus) for 22 sec.
Stacks up to 3 times.
Level 82-85
- Magic Damage : 2 344 – 2 380
- Spell Power : 2 164 – 2 272
Once in a while, casts an effect on a random ally. That effect makes the ally invulnerable to negative effects and increases its physical and magic armor by 800 (+Spell Power Bonus) for 22 sec.
Stacks up to 3 times.
Level 98-100
- Magic Damage : 3 098 – 3 148
- Spell Power : 2 863 – 3 006
Once in a while, casts an effect on a random ally. That effect makes the ally invulnerable to negative effects and increases its physical and magic armor by 1 050 (+Spell Power Bonus) for 22 sec.
Stacks up to 3 times.
Ancient
Once in a while, casts an effect on a random ally. That effect makes the ally invulnerable to negative effects and increases its physical and magic armor by {1 400 – 2 600} (+Spell Power Bonus) for 22 sec.
Stacks up to 3 times.
Rune of Wisdom
Once in a while, casts an effect on a random allied unit. That effect makes the unit invulnerable to negative effects and increases its physical and magic armor by XXX1 (+Spell Power Bonus) for XXX2 sec.
Stacks up to XXX3 times. Also, restores XXX4 health to that ally once every XXX5 sec.
Tier Little Throne : C
Tier Throne 11 : A
Activation : 7 sec
Cooldown : 6 sec
VIDEO
Space Ranger Crossbow
Level 29-30
- Damage : 4 353 – 4 354
- Crit : 541 – 569
Attacks deal distributed damage to 2 targets and render them unable to move for a short time.
Level 39-40
- Damage : 5 210 – 5 212
- Crit : 844 – 887
Attacks deal distributed damage to 2 targets and render them unable to move for a short time.
Level 53-55
- Damage : 6 191 – 6 194
- Crit : 1 090 – 1 145
Attacks deal distributed damage to 2 targets and render them unable to move for a short time.
Level 67-70
- Damage : 7 280 – 7 285
- Crit : 1 336 – 1 403
Attacks deal distributed damage to 2 targets and render them unable to move for a short time.
Level 82-85
- Damage : 8 617 – 8 622
- Crit : 1 582 – 1 662
Attacks deal distributed damage to 2 targets and render them unable to move for a short time.
Level 98-100
- Damage : 10 208 – 10 214
- Crit : 1 827 – 1 919
Attacks deal distributed damage to 2 targets and render them unable to move for a short time.
Ancient
Attacks deal distributed damage to 2 targets and render them unable to move for a short time.
Tier Little Throne : A
Tier Throne 11 : S
Activation : / sec
Cooldown : / sec
VIDEO
Martian Invader Armor
Level 29-30
- Health : 22 214 – 23 326
- Armor : 2 042 – 2 145
- Magic Armor : 541 – 569
For the first 7 sec, the unit ignores 100 % of magic damage. Then, the shield’s efficiency is reduced by 15 % once every 1 sec. The minimum resistance is 10 %.
Level 39-40
- Health : 41 434 – 43 506
- Armor : 2 935 – 3 082
- Magic Armor : 844 – 887
For the first 7 sec, the unit ignores 100 % of magic damage. Then, the shield’s efficiency is reduced by 15 % once every 1 sec. The minimum resistance is 10 %.
Level 53-55
- Health : 54 797 – 57 538
- Armor : 3 789 – 3 979
- Magic Armor : 1 090 – 1 145
For the first 7 sec, the unit ignores 100 % of magic damage. Then, the shield’s efficiency is reduced by 15 % once every 1 sec. The minimum resistance is 10 %.
Level 67-70
- Health : 72 468 – 76 092
- Armor : 4 644 – 4 877
- Magic Armor : 1 336 – 1 403
For the first 7 sec, the unit ignores 100 % of magic damage. Then, the shield’s efficiency is reduced by 15 % once every 1 sec. The minimum resistance is 10 %.
Level 82-85
- Health : 95 838 – 100 631
- Armor : 5 499 – 5 774
- Magic Armor : 1 582 – 1 662
For the first 7 sec, the unit ignores 100 % of magic damage. Then, the shield’s efficiency is reduced by 15 % once every 1 sec. The minimum resistance is 10 %.
Level 98-100
- Health : 126 746 – 133 084
- Armor : 6 354 – 6 672
- Magic Armor : 1 827 – 1 919
For the first 7 sec, the unit ignores 100 % of magic damage. Then, the shield’s efficiency is reduced by 15 % once every 1 sec. The minimum resistance is 10 %.
Ancient
For the first 7 sec, the unit ignores 100 % of magic damage. Then, the shield’s efficiency is reduced by 15 % once every 1 sec. The minimum resistance is 10 %.
Rune of Tenacity
For the first XXX1 sec, the unit ignores XXX2 % of magic damage. Then, the shield’s efficiency is reduced by XXX3 % once every XXX4 sec. The minimum resistance is XXX5 %. Also, physical damage taken is reduced by XXX6 for the entire duration of the battle.
Tier Little Throne : S
Tier Throne 11 : D
Activation : / sec
Cooldown : / sec
VIDEO
Alien Mind Outfit
Level 29-30
- Health : 9 469 – 9 944
- Spell Power : 3 900 – 4 096
Once in a while, when using their weapon’s ability, the unit restores 8 900 health in 2 random allies over 5 sec.
Level 39-40
- Health : 17 673 – 18 558
- Spell Power : 7 279 – 7 644
Once in a while, when using their weapon’s ability, the unit restores 10 500 health in 2 random allies over 5 sec.
Level 53-55
- Health : 23 371 – 24 540
- Spell Power : 9 625 – 10 107
Once in a while, when using their weapon’s ability, the unit restores 12 300 health in 2 random allies over 5 sec.
Level 67-70
- Health : 30 909 – 32 455
- Spell Power : 12 728 – 13 365
Once in a while, when using their weapon’s ability, the unit restores 14 500 health in 2 random allies over 5 sec.
Level 82-85
- Health : 40 877 – 42 921
- Spell Power : 16 832 – 17 675
Once in a while, when using their weapon’s ability, the unit restores 17 000 health in 2 random allies over 5 sec.
Level 98-100
- Health : 54 060 – 56 764
- Spell Power : 22 264 – 23 378
Once in a while, when using their weapon’s ability, the unit restores 20 000 health in 2 random allies over 5 sec.
Ancient
Once in a while, when using their weapon’s ability, the unit restores {26 000 – 50 000} health in 2 random allies over 5 sec.
Rune of Magic
Once in a while, when using their weapon’s ability, the unit restores XXX1 health in XXX2 random allies over XXX3 sec and removes all negative effects from them.
Tier Little Throne : D
Tier Throne 11 : C
Activation : 5 sec
Cooldown : 6 sec
VIDEO
Space Ranger Gear
Level 29-30
- Health : 11 107 – 11 663
- Damage : 1 124 – 1 190
Once in a while, the unit sacrifices 20 % of its current health to enhance its damage by 70 % and increase its crit by 70 % for 4 sec.
Level 39-40
- Health : 20 718 – 21 755
- Damage : 2 115 – 2 240
Once in a while, the unit sacrifices 20 % of its current health to enhance its damage by 70 % and increase its crit by 70 % for 4 sec.
Level 53-55
- Health : 27 398 – 28 768
- Damage : 2 797 – 2 962
Once in a while, the unit sacrifices 20 % of its current health to enhance its damage by 70 % and increase its crit by 70 % for 4 sec.
Level 67-70
- Health : 36 234 – 38 046
- Damage : 3 699 – 3 918
Once in a while, the unit sacrifices 20 % of its current health to enhance its damage by 70 % and increase its crit by 70 % for 4 sec.
Level 82-85
- Health : 47 919 – 50 316
- Damage : 4 892 – 5 181
Once in a while, the unit sacrifices 20 % of its current health to enhance its damage by 70 % and increase its crit by 70 % for 4 sec.
Level 98-100
- Health : 63 374 – 66 543
- Damage : 6 469 – 6 850
Once in a while, the unit sacrifices 20 % of its current health to enhance its damage by 70 % and increase its crit by 70 % for 4 sec.
Ancient
Once in a while, the unit sacrifices 20 % of its current health to enhance its damage by {75 – 80} % and increase its crit by {75 – 80} % for 4 sec.
Rune of Rage
Once in a while, the unit sacrifices XXX1 % of its current health to enhance its damage by XXX2 % and increase its crit by XXX3 % for XXX4 sec. The amount of health sacrificed is restored over XXX5 sec.
Tier Little Throne : D
Tier Throne 11 : D
Activation : 7 sec
Cooldown : 7 sec
VIDEO
Let’s Go Ring
Level 29-30
- Damage : 267 – 351
- Health : 3 525 – 4 626
Once the ring wearer is resurrected, their damage is enhanced by 30 % and their crit is increased by 30 %. Stacks up to 3 times.
Level 39-40
- Damage : 455 – 607
- Health : 6 009 – 8 010
Once the ring wearer is resurrected, their damage is enhanced by 30 % and their crit is increased by 30 %. Stacks up to 3 times.
Level 53-55
- Damage : 602 – 803
- Health : 7 944 – 10 593
Once the ring wearer is resurrected, their damage is enhanced by 30 % and their crit is increased by 30 %. Stacks up to 3 times.
Level 67-70
- Damage : 796 – 1 062
- Health : 10 507 – 14 009
Once the ring wearer is resurrected, their damage is enhanced by 30 % and their crit is increased by 30 %. Stacks up to 3 times.
Level 82-85
- Damage : 1 053 – 1 404
- Health : 13 896 – 18 527
Once the ring wearer is resurrected, their damage is enhanced by 30 % and their crit is increased by 30 %. Stacks up to 3 times.
Level 98-100
- Damage : 1 393 – 1 857
- Health : 18 377 – 24 502
Once the ring wearer is resurrected, their damage is enhanced by 30 % and their crit is increased by 30 %. Stacks up to 3 times.
Ancient
Once the ring wearer is resurrected, their damage is enhanced by {35 – 40} % and their crit is increased by {40 – 50} %. Stacks up to 3 times.
Tier Little Throne : D
Tier Throne 11 : C
Activation : / sec
Cooldown : / sec
VIDEO
UFO Amulet
Level 29-30
- Armor : 664 – 928
- Health : 3 204 – 4 205
Once in a while, removes all negative effects from the amulet wearer and provides immunity to them for 0,6 sec. If the amulet wearer is dead when the amulet is triggered, the amulet will resurrect them, restoring 8 900 health. The resurrection ban prevents the amulet from resurrecting its wearer.
Level 39-40
- Armor : 763 – 1 082
- Health : 5 461 – 7 281
Once in a while, removes all negative effects from the amulet wearer and provides immunity to them for 0,7 sec. If the amulet wearer is dead when the amulet is triggered, the amulet will resurrect them, restoring 10 500 health. The resurrection ban prevents the amulet from resurrecting its wearer.
Level 53-55
- Armor : 986 – 1 397
- Health : 7 222 – 9 630
Once in a while, removes all negative effects from the amulet wearer and provides immunity to them for 0,8 sec. If the amulet wearer is dead when the amulet is triggered, the amulet will resurrect them, restoring 12 300 health. The resurrection ban prevents the amulet from resurrecting its wearer.
Level 67-70
- Armor : 1 209 – 1 712
- Health : 9 551 – 12 734
Once in a while, removes all negative effects from the amulet wearer and provides immunity to them for 0,9 sec. If the amulet wearer is dead when the amulet is triggered, the amulet will resurrect them, restoring 14 500 health. The resurrection ban prevents the amulet from resurrecting its wearer.
Level 82-85
- Armor : 1 430 – 2 027
- Health : 12 632 – 16 842
Once in a while, removes all negative effects from the amulet wearer and provides immunity to them for 1 sec. If the amulet wearer is dead when the amulet is triggered, the amulet will resurrect them, restoring 17 000 health. The resurrection ban prevents the amulet from resurrecting its wearer.
Level 98-100
- Armor : 1 653 – 2 342
- Health : 16 706 – 22 274
Once in a while, removes all negative effects from the amulet wearer and provides immunity to them for 1,2 sec. If the amulet wearer is dead when the amulet is triggered, the amulet will resurrect them, restoring 20 000 health. The resurrection ban prevents the amulet from resurrecting its wearer.
Ancient
Once in a while, removes all negative effects from the amulet wearer and provides immunity to them for 1,4 sec. If the amulet wearer is dead when the amulet is triggered, the amulet will resurrect them, restoring {26 000 – 50 000} health. The resurrection ban prevents the amulet from resurrecting its wearer.
Tier Little Throne : D
Tier Throne 11 : B
Activation : 10 sec
Cooldown : 20 sec
VIDEO
Alien Keeper
Level 25-35
Activation : When taking fatal damage
The artifact wearer does not die. Instead, their max health is reduced by 14 700 and they restore 26 700 health. The artifact is triggered up to 3 times per battle. Once the artifact has been triggered for the last time, the fighter can be killed and their max health will return to its initial value.
Level 35-45
Activation : When taking fatal damage
The artifact wearer does not die. Instead, their max health is reduced by 17 300 and they restore 31 400 health. The artifact is triggered up to 3 times per battle. Once the artifact has been triggered for the last time, the fighter can be killed and their max health will return to its initial value.
Level 45-60
Activation : When taking fatal damage
The artifact wearer does not die. Instead, their max health is reduced by 20 300 and they restore 36 900 health. The artifact is triggered up to 3 times per battle. Once the artifact has been triggered for the last time, the fighter can be killed and their max health will return to its initial value.
Level 60-75
Activation : When taking fatal damage
The artifact wearer does not die. Instead, their max health is reduced by 23 900 and they restore 43 400 health. The artifact is triggered up to 3 times per battle. Once the artifact has been triggered for the last time, the fighter can be killed and their max health will return to its initial value.
Level 75-90
Activation : When taking fatal damage
The artifact wearer does not die. Instead, their max health is reduced by 28 100 and they restore 51 000 health. The artifact is triggered up to 3 times per battle. Once the artifact has been triggered for the last time, the fighter can be killed and their max health will return to its initial value.
Level 90-100
Activation : When taking fatal damage
The artifact wearer does not die. Instead, their max health is reduced by 33 000 and they restore 60 000 health. The artifact is triggered up to 3 times per battle. Once the artifact has been triggered for the last time, the fighter can be killed and their max health will return to its initial value.
Rune of Transformation
Activation : When taking fatal damage
The artifact wearer does not die. Instead, their max health is reduced by XXX1 and they restore XXX2 health. The artifact is triggered up to XXX3 times per battle. Each time the artifact is triggered, all negative effects are removed from the fighter. Once the artifact has been triggered for the last time, the fighter can be killed and their max health will return to its initial value.
Tier Little Throne : B
Tier Throne 11 : C
1st Activation : 1 sec
Cooldown : 0,01 sec (max 3 activations)
: 0,01 sec (max 3 activations)
VIDEO
Galactic Contagion Shotgun
Level 98-100
- Damage : 4 687 – 4 962
- Crit : 1 827 – 1 919
Turret : If the turret finishes the target, its next attack will deal 175 % more damage.
Attacks have a 50 % chance of infecting the target. The infection deals 10 000 damage over 5 sec, then jumps over to another nearby enemy. The infection makes 3 jumps. If an enemy unit has multiple infections, each one deals 3 000 more damage to that unit when it triggers.
Ancient
Turret : If the turret finishes the target, its next attack will deal 190 % more damage.
Attacks have a 50 % chance of infecting the target. The infection deals {13 000 – 25 000} damage over 5 sec, then jumps over to another nearby enemy. The infection makes 3 jumps. If an enemy unit has multiple infections, each one deals 4 000 more damage to that unit when it triggers.
Tier Throne 10 : D
Tier Throne 11 : D
1st Activation : / sec
Cooldown : / sec
VIDEO