Treasure Elven

Here’s information on the index items for the Elven event!
List of items for this event, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.

:Elven_Sword: Elven Warrior Sword

Level 29-30

  • Damage : 1 437 – 1 449
  • Crit : 541 – 569

Attacks have a 20 % chance of inspiring the entire squad. The inspired allies’ next attack will deal 250 % more damage, and the sword wielder will deal 50 % more damage.

Level 39-40

  • Damage : 2 709 – 2 732
  • Crit : 844 – 887

Attacks have a 20 % chance of inspiring the entire squad. The inspired allies’ next attack will deal 250 % more damage, and the sword wielder will deal 50 % more damage.

Level 53-55

  • Damage : 3 582 – 3 612
  • Crit : 1 090 – 1 145

Attacks have a 20 % chance of inspiring the entire squad. The inspired allies’ next attack will deal 250 % more damage, and the sword wielder will deal 50 % more damage.

Level 67-70

  • Damage : 4 736 – 4 776
  • Crit : 1 336 – 1 403

Attacks have a 20 % chance of inspiring the entire squad. The inspired allies’ next attack will deal 250 % more damage, and the sword wielder will deal 50 % more damage.

Level 82-85

  • Damage : 6 264 – 6 316
  • Crit : 1 582 – 1 662

Attacks have a 20 % chance of inspiring the entire squad. The inspired allies’ next attack will deal 250 % more damage, and the sword wielder will deal 50 % more damage.

Level 98-100

  • Damage : 8 284 – 8 353
  • Crit : 1 827 – 1 919

Attacks have a 20 % chance of inspiring the entire squad. The inspired allies’ next attack will deal 250 % more damage, and the sword wielder will deal 50 % more damage.

Ancient

Attacks have a 20 % chance of inspiring the entire squad. The inspired allies’ next attack will deal 270 % more damage, and the sword wielder will deal 60 % more damage.


Tier Little Throne : C
Tier Throne 11 : D
Activation : / sec
Cooldown : / sec

VIDEO

:Elven_Orb: Elven Mage Orb

Level 29-30

  • Magic Damage : 617 – 625
  • Spell Power : 501 – 526

Once in a while, summons a wisp of life that attacks the enemy with the least health. The wisp deals 1 725 damage per second and lasts for 18 sec. After the 5 wisp is summoned, each wisp summoned by the unit onto the battlefield will deal 1 646 (+Spell Power Bonus) damage to the enemy with the greatest health and then expire.

Level 39-40

  • Magic Damage : 1 160 – 1 176
  • Spell Power : 936 – 983

Once in a while, summons a wisp of life that attacks the enemy with the least health. The wisp deals 2 500 damage per second and lasts for 18 sec. After the 5 wisp is summoned, each wisp summoned by the unit onto the battlefield will deal 2 352 (+Spell Power Bonus) damage to the enemy with the greatest health and then expire.

Level 53-55

  • Magic Damage : 1 535 – 1 555
  • Spell Power : 1 238 – 1 300

Once in a while, summons a wisp of life that attacks the enemy with the least health. The wisp deals 3 600 damage per second and lasts for 18 sec. After the 5 wisp is summoned, each wisp summoned by the unit onto the battlefield will deal 3 360 (+Spell Power Bonus) damage to the enemy with the greatest health and then expire.

Level 67-70

  • Magic Damage : 2 030 – 2 057
  • Spell Power : 1 637 – 1 719

Once in a while, summons a wisp of life that attacks the enemy with the least health. The wisp deals 4 800 damage per second and lasts for 18 sec. After the 5 wisp is summoned, each wisp summoned by the unit onto the battlefield will deal 4 480 (+Spell Power Bonus) damage to the enemy with the greatest health and then expire.

Level 82-85

  • Magic Damage : 2 684 – 2 720
  • Spell Power : 2 164 – 2 272

Once in a while, summons a wisp of life that attacks the enemy with the least health. The wisp deals 6 000 damage per second and lasts for 18 sec. After the 5 wisp is summoned, each wisp summoned by the unit onto the battlefield will deal 5 600 (+Spell Power Bonus) damage to the enemy with the greatest health and then expire.

Level 98-100

  • Magic Damage : 3 549 – 3 597
  • Spell Power : 2 863 – 3 006

Once in a while, summons a wisp of life that attacks the enemy with the least health. The wisp deals 6 000 damage per second and lasts for 18 sec. After the 5 wisp is summoned, each wisp summoned by the unit onto the battlefield will deal 7 000 (+Spell Power Bonus) damage to the enemy with the greatest health and then expire.

Ancient

Once in a while, summons a wisp of life that attacks the enemy with the least health. The wisp deals 9 750 damage per second and lasts for 18 sec. After the 5 wisp is summoned, each wisp summoned by the unit onto the battlefield will deal {9 100 – 13 600} (+Spell Power Bonus) damage to the enemy with the greatest health and then expire.

:Rune_of_Wisdom: Rune of Wisdom

Once in a while, summons a wisp of life that attacks the enemy with the least health. The wisp deals XXX1 damage per second and lasts for XXX2 sec. After the XXX3 wisp is summoned, each wisp summoned by the unit onto the battlefield will deal XXX4 (+Spell Power Bonus) damage to the enemy with the greatest health, stun them for XXX5 sec, and then expire.


Tier Little Throne : D
Tier Throne 11 : D
Activation : 3 sec
Cooldown : 16 sec

VIDEO

:Elven_Bow: Elven Archer Bow

Level 29-30

  • Damage : 822 – 830
  • Crit : 369 – 541

The archer’s attacks are transformed and deal magic damage instead of physical damage. Attacks have a 60 % chance of stunning the target for 2 sec and reducing its attack speed by 150 % for 4 sec.

Level 39-40

  • Damage : 1 557 – 1 572
  • Crit : 671 – 844

The archer’s attacks are transformed and deal magic damage instead of physical damage. Attacks have a 60 % chance of stunning the target for 2 sec and reducing its attack speed by 150 % for 4 sec.

Level 53-55

  • Damage : 2 058 – 2 079
  • Crit : 867 – 1 090

The archer’s attacks are transformed and deal magic damage instead of physical damage. Attacks have a 60 % chance of stunning the target for 2,5 sec and reducing its attack speed by 150 % for 4 sec.

Level 67-70

  • Damage : 2 722 – 2 749
  • Crit : 1 062 – 1 336

The archer’s attacks are transformed and deal magic damage instead of physical damage. Attacks have a 60 % chance of stunning the target for 2,5 sec and reducing its attack speed by 150 % for 4 sec.

Level 82-85

  • Damage : 3 599 – 3 636
  • Crit : 1 257 – 1 582

The archer’s attacks are transformed and deal magic damage instead of physical damage. Attacks have a 60 % chance of stunning the target for 3 sec and reducing its attack speed by 150 % for 4 sec.

Level 98-100

  • Damage : 4 760 – 4 807
  • Crit : 1 453 – 1 827

The archer’s attacks are transformed and deal magic damage instead of physical damage. Attacks have a 60 % chance of stunning the target for 3 sec and reducing its attack speed by 150 % for 4 sec.

Ancient

The archer’s attacks are transformed and deal magic damage instead of physical damage. Attacks have a 60 % chance of stunning the target for 3,5 sec and reducing its attack speed by 170 % for 4 sec.


Tier Little Throne : D
Tier Throne 11 : D
Activation : / sec
Cooldown : / sec

VIDEO

:Elven_Tank: Elven Warrior Plate Mail

Level 29-30

  • Health : 22 214 – 23 326
  • Armor : 2 042 – 2 145
  • Magic Armor : 541 – 569

After taking 17 600 damage, enhances the unit.
The unit’s magic armor and physical armor are increased by 706, and the unit’s max health is increased by 10 %. Stacks up to 5 times. Each enhancement lasts for 20 sec.
If 5 or more enhancements stack up at a time, then all enhancements are lost when the unit is killed, and the unit is then resurrected with 14 100 health.

Level 39-40

  • Health : 41 434 – 43 506
  • Armor : 2 935 – 3 082
  • Magic Armor : 844 – 887

After taking 25 200 damage, enhances the unit.
The unit’s magic armor and physical armor are increased by 1 008, and the unit’s max health is increased by 10 %. Stacks up to 5 times. Each enhancement lasts for 20 sec.
If 5 or more enhancements stack up at a time, then all enhancements are lost when the unit is killed, and the unit is then resurrected with 20 200 health.

Level 53-55

  • Health : 54 797 – 57 538
  • Armor : 3 789 – 3 979
  • Magic Armor : 1 090 – 1 145

After taking 36 000 damage, enhances the unit.
The unit’s magic armor and physical armor are increased by 1 440, and the unit’s max health is increased by 10 %. Stacks up to 5 times. Each enhancement lasts for 20 sec.
If 5 or more enhancements stack up at a time, then all enhancements are lost when the unit is killed, and the unit is then resurrected with 28 800 health.

Level 67-70

  • Health : 72 468 – 76 092
  • Armor : 4 644 – 4 877
  • Magic Armor : 1 336 – 1 403

After taking 48 000 damage, enhances the unit.
The unit’s magic armor and physical armor are increased by 1 920, and the unit’s max health is increased by 10 %. Stacks up to 5 times. Each enhancement lasts for 20 sec.
If 5 or more enhancements stack up at a time, then all enhancements are lost when the unit is killed, and the unit is then resurrected with 38 400 health.

Level 82-85

  • Health : 95 838 – 100 631
  • Armor : 5 499 – 5 774
  • Magic Armor : 1 582 – 1 662

After taking 60 000 damage, enhances the unit.
The unit’s magic armor and physical armor are increased by 2 400, and the unit’s max health is increased by 10 %. Stacks up to 5 times. Each enhancement lasts for 20 sec.
If 5 or more enhancements stack up at a time, then all enhancements are lost when the unit is killed, and the unit is then resurrected with 48 000 health.

Level 98-100

  • Health : 126 746 – 133 084
  • Armor : 6 354 – 6 672
  • Magic Armor : 1 827 – 1 919

After taking 75 000 damage, enhances the unit.
The unit’s magic armor and physical armor are increased by 3 000, and the unit’s max health is increased by 10 %. Stacks up to 5 times. Each enhancement lasts for 20 sec.
If 5 or more enhancements stack up at a time, then all enhancements are lost when the unit is killed, and the unit is then resurrected with 60 000 health.

Ancient

After taking 97 500 damage, enhances the unit.
The unit’s magic armor and physical armor are increased by {3 900 – 7 500}, and the unit’s max health is increased by 15 %. Stacks up to 5 times. Each enhancement lasts for 20 sec.
If 5 or more enhancements stack up at a time, then all enhancements are lost when the unit is killed, and the unit is then resurrected with {78 000 – 150 000} health.

:Rune_of_Tenacity: Rune of Tenacity

After taking XXX1 damage, enhances the unit.
The unit’s magic armor and physical armor are increased by XXX2, and the unit’s max health is increased by XXX3 %. In addition, increases crit and dodge by XXX4. Stacks up to XXX5 times. Each enhancement lasts for XXX6 sec.
If XXX7 or more enhancements stack up at a time, then all enhancements are lost when the unit is killed, and the unit is then resurrected with XXX8 health.


Tier Little Throne : A
Tier Throne 11 : A
Activation : / sec
Cooldown : / sec

VIDEO

:Elven_Mage: Elven Mage Outfit

Level 29-30

  • Health : 9 469 – 9 944
  • Spell Power : 3 900 – 4 096

Reduces the efficiency of enemy resurrection by 4 700 health and increases the efficiency of ally resurrection by 4 700 health. Lasts until the armor wearer is killed.

Level 39-40

  • Health : 17 673 – 18 558
  • Spell Power : 7 279 – 7 644

Reduces the efficiency of enemy resurrection by 6 700 health and increases the efficiency of ally resurrection by 6 700 health. Lasts until the armor wearer is killed.

Level 53-55

  • Health : 23 371 – 24 540
  • Spell Power : 9 625 – 10 107

Reduces the efficiency of enemy resurrection by 9 600 health and increases the efficiency of ally resurrection by 9 600 health. Lasts until the armor wearer is killed.

Level 67-70

  • Health : 30 909 – 32 455
  • Spell Power : 12 728 – 13 365

Reduces the efficiency of enemy resurrection by 12 800 health and increases the efficiency of ally resurrection by 12 800 health. Lasts until the armor wearer is killed.

Level 82-85

  • Health : 40 877 – 42 921
  • Spell Power : 16 832 – 17 675

Reduces the efficiency of enemy resurrection by 16 000 health and increases the efficiency of ally resurrection by 16 000 health. Lasts until the armor wearer is killed.

Level 98-100

  • Health : 54 060 – 56 764
  • Spell Power : 22 264 – 23 378

Reduces the efficiency of enemy resurrection by 20 000 health and increases the efficiency of ally resurrection by 20 000 health. Lasts until the armor wearer is killed.

Ancient

Reduces the efficiency of enemy resurrection by {26 000 – 50 000} health and increases the efficiency of ally resurrection by {26 000 – 50 000} health. Lasts until the armor wearer is killed.

:Rune_of_Magic: Rune of Magic

Reduces the efficiency of enemy resurrection by XXX1 health and increases the efficency of ally resurrection by XXX2 health. In addition, the resurrected enemies’ first attack deals XXX3 % less damage, and the resurrected allies’ first attack deals XXX4 % more damage. Lasts until the armor wearer is killed.


Tier Little Throne : D
Tier Throne 11 : D
Activation : / sec
Cooldown : / sec

VIDEO

:Elven_Archer: Elven Archer Gear

Level 29-30

  • Health : 11 107 – 11 663
  • Damage : 1 124 – 1 190

Once in a while, weakens all enemy mages, reducing their spell power by 7 % per each live enemy mage for 5 sec. When the effect wears off, deals 3 500 damage par each live enemy mage to all weakened mages.

Level 39-40

  • Health : 20 718 – 21 755
  • Damage : 2 115 – 2 240

Once in a while, weakens all enemy mages, reducing their spell power by 7 % per each live enemy mage for 5 sec. When the effect wears off, deals 5 000 damage par each live enemy mage to all weakened mages.

Level 53-55

  • Health : 27 398 – 28 768
  • Damage : 2 797 – 2 962

Once in a while, weakens all enemy mages, reducing their spell power by 7 % per each live enemy mage for 5 sec. When the effect wears off, deals 7 200 damage par each live enemy mage to all weakened mages.

Level 67-70

  • Health : 36 234 – 38 046
  • Damage : 3 699 – 3 918

Once in a while, weakens all enemy mages, reducing their spell power by 7 % per each live enemy mage for 5 sec. When the effect wears off, deals 9 600 damage par each live enemy mage to all weakened mages.

Level 82-85

  • Health : 47 919 – 50 316
  • Damage : 4 892 – 5 181

Once in a while, weakens all enemy mages, reducing their spell power by 7 % per each live enemy mage for 5 sec. When the effect wears off, deals 12 000 damage par each live enemy mage to all weakened mages.

Level 98-100

  • Health : 63 374 – 66 543
  • Damage : 6 469 – 6 850

Once in a while, weakens all enemy mages, reducing their spell power by 7 % per each live enemy mage for 5 sec. When the effect wears off, deals 15 000 damage par each live enemy mage to all weakened mages.

Ancient

Once in a while, weakens all enemy mages, reducing their spell power by 9 % per each live enemy mage for 5 sec. When the effect wears off, deals {19 500 – 37 500} damage par each live enemy mage to all weakened mages.

:Rune_of_Rage: Rune of Rage

Once in a while, weakens all enemy mages, reducing their spell power by XXX1 % per each live enemy mage for XXX2 sec. When the effect wears off, deals XXX3 damage per each live enemy mage to all weakened mages and casts fear on all weakened mages for XXX4 sec.


Tier Little Throne : D
Tier Throne 11 : C
Activation : 6 sec
Cooldown : 11 sec

VIDEO

:Elven_Ring: Ring of Piety

Level 29-30

  • Damage : 267 – 351
  • Health : 3 525 – 4 626

When an enemy is killed, the ring wearer restores 8 200 health in self over 2,1 sec. When this ability triggers, there is a 50 % chance of restoring 2 400 health in a random ally whose health is not at its max over 2,1 sec. Triggers once in a 5 sec or even more seldom.

Level 39-40

  • Damage : 455 – 607
  • Health : 6 009 – 8 010

When an enemy is killed, the ring wearer restores 11 760 health in self over 2,1 sec. When this ability triggers, there is a 50 % chance of restoring 3 400 health in a random ally whose health is not at its max over 2,1 sec. Triggers once in a 5 sec or even more seldom.

Level 53-55

  • Damage : 602 – 803
  • Health : 7 944 – 10 593

When an enemy is killed, the ring wearer restores 16 800 health in self over 2,1 sec. When this ability triggers, there is a 50 % chance of restoring 4 800 health in a random ally whose health is not at its max over 2,1 sec. Triggers once in a 5 sec or even more seldom.

Level 67-70

  • Damage : 796 – 1 062
  • Health : 10 507 – 14 009

When an enemy is killed, the ring wearer restores 22 400 health in self over 2,1 sec. When this ability triggers, there is a 50 % chance of restoring 6 400 health in a random ally whose health is not at its max over 2,1 sec. Triggers once in a 5 sec or even more seldom.

Level 82-85

  • Damage : 1 053 – 1 404
  • Health : 13 896 – 18 527

When an enemy is killed, the ring wearer restores 28 000 health in self over 2,1 sec. When this ability triggers, there is a 50 % chance of restoring 8 000 health in a random ally whose health is not at its max over 2,1 sec. Triggers once in a 5 sec or even more seldom.

Level 98-100

  • Damage : 1 393 – 1 857
  • Health : 18 377 – 24 502

When an enemy is killed, the ring wearer restores 35 000 health in self over 2,1 sec. When this ability triggers, there is a 50 % chance of restoring 10 000 health in a random ally whose health is not at its max over 2,1 sec. Triggers once in a 5 sec or even more seldom.

Ancient

When an enemy is killed, the ring wearer restores {45 500 – 87 500} health in self over 2,1 sec. When this ability triggers, there is a 50 % chance of restoring {13 000 – 25 000} health in a random ally whose health is not at its max over 2,1 sec. Triggers once in a 5 sec or even more seldom.


Tier Little Throne : D
Tier Throne 11 : D
Activation : 2 sec
Cooldown : 5 sec

VIDEO

:Elven_Amulet: Amulet of Piety

Level 29-30

  • Armor : 664 – 928
  • Health : 3 204 – 4 205

When the amulet wearer is killed, heals 2 allies with the least health. The amount of health restored equals 30 % of the amulet wearer’s max health.

Level 39-40

  • Armor : 763 – 1 082
  • Health : 5 461 – 7 281

When the amulet wearer is killed, heals 2 allies with the least health. The amount of health restored equals 30 % of the amulet wearer’s max health.

Level 53-55

  • Armor : 986 – 1 397
  • Health : 7 222 – 9 630

When the amulet wearer is killed, heals 2 allies with the least health. The amount of health restored equals 30 % of the amulet wearer’s max health.

Level 67-70

  • Armor : 1 209 – 1 712
  • Health : 9 551 – 12 734

When the amulet wearer is killed, heals 2 allies with the least health. The amount of health restored equals 30 % of the amulet wearer’s max health.

Level 82-85

  • Armor : 1 430 – 2 027
  • Health : 12 632 – 16 842

When the amulet wearer is killed, heals 2 allies with the least health. The amount of health restored equals 30 % of the amulet wearer’s max health.

Level 98-100

  • Armor : 1 653 – 2 342
  • Health : 16 706 – 22 274

When the amulet wearer is killed, heals 2 allies with the least health. The amount of health restored equals 30 % of the amulet wearer’s max health.

Ancient

When the amulet wearer is killed, heals 2 allies with the least health. The amount of health restored equals 35 % of the amulet wearer’s max health.


Tier Little Throne : D
Tier Throne 11 : D
Activation : / sec
Cooldown : / sec

VIDEO

:Elven_Artifact: Force Field

Level 25-35

Activation : Once in a while, when own health is critical.

Casts a force field on the unit that makes them immune to damage and healing, thus preventing the unit from getting killed in a dangerous situation. The field lasts for 2,2 sec and then explodes, dealing 15 300 damage to all enemies within a large radius around itself.

Level 35-45

Activation : Once in a while, when own health is critical.

Casts a force field on the unit that makes them immune to damage and healing, thus preventing the unit from getting killed in a dangerous situation. The field lasts for 2,2 sec and then explodes, dealing 21 800 damage to all enemies within a large radius around itself.

Level 45-60

Activation : Once in a while, when own health is critical.

Casts a force field on the unit that makes them immune to damage and healing, thus preventing the unit from getting killed in a dangerous situation. The field lasts for 2,2 sec and then explodes, dealing 31 200 damage to all enemies within a large radius around itself.

Level 60-75

Activation : Once in a while, when own health is critical.

Casts a force field on the unit that makes them immune to damage and healing, thus preventing the unit from getting killed in a dangerous situation. The field lasts for 2,2 sec and then explodes, dealing 41 600 damage to all enemies within a large radius around itself.

Level 75-90

Activation : Once in a while, when own health is critical.

Casts a force field on the unit that makes them immune to damage and healing, thus preventing the unit from getting killed in a dangerous situation. The field lasts for 2,2 sec and then explodes, dealing 52 000 damage to all enemies within a large radius around itself.

Level 90-100

Activation : Once in a while, when own health is critical.

Casts a force field on the unit that makes them immune to damage and healing, thus preventing the unit from getting killed in a dangerous situation. The field lasts for 2,2 sec and then explodes, dealing 65 000 damage to all enemies within a large radius around itself.

:Rune_of_Transformation: Rune of Transformation

Activation : Once in a while, when own health is critical.

Casts a force field on the unit that makes them immune to damage, thus preventing the unit from getting killed in a dangerous situation. While in the field, the unit can be healed, but the healing rate is reduced by XXX1. The field lasts for XXX2 sec and then explodes, dealing XXX3 damage to all enemies within a large radius around itself.


Tier Little Throne : B
Tier Throne 11 : D
1st Activation : 33 % health – 4 sec
Cooldown : 33 % health – 14 sec
:Rune_of_Speed:: 33 % health – 8 sec

VIDEO

:Elven_Grimoire: Elven Writing Grimoire

Level 98-100

  • Magic Damage : 2 452 – 2 515
  • Spell Power : 2 863 – 3 149
  • Crit : 1 873 – 2 060

Once in a while, curses 3 enemies for 6 sec. The cursed enemies deal 5 500 (+Spell Power Bonus) less damage (at least 1) and take 10 % more damage.

Ancient

Once in a while, curses 3 enemies for 6 sec. The cursed enemies deal {7 150 – 13 750} (+Spell Power Bonus) less damage (at least 1) and take 12 % more damage.

:Rune_of_Wisdom: Rune of Wisdom

Once in a while, curses XXX1 enemies for XXX2 sec. The cursed enemies deal XXX3 (+Spell Power Bonus) less dmaage (at least 1) and take XXX4 % more damage. The cursed enemies take an extra XXX5 damage after the curse wears off.


Tier Throne 10 : C
Tier Throne 11 : B
1st Activation : 6 sec
Cooldown : 12 sec

VIDEO


Discord | Facebook | Soutien