Rune Dragong

Here’s information on the index items for the Dragong event!
List of items for this event, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.

:Rune_of_Supremacy: Rune of Supremacy

Tank

Activation :
Cooldown :
Tier :

Level 25-34

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next 2 attacks will deal 200 % more damage and stun the target for 0,5 sec.

Level 35-44

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next 2 attacks will deal 200 % more damage and stun the target for 0,5 sec.

Level 45-59

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next 2 attacks will deal 200 % more damage and stun the target for 0,5 sec.

Level 60-74

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next 2 attacks will deal 200 % more damage and stun the target for 0,5 sec.

Level 75-89

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next 2 attacks will deal 200 % more damage and stun the target for 0,5 sec.

Level 90-100

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next 2 attacks will deal 200 % more damage and stun the target for 0,5 sec.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, attacks deal 150 % more damage. Such an attack cannot be dodged. The enhanced attack blows up a random enemy mage, dealing 2 400 damage and stunning them for 3 sec. The shock wave deals 2 400 to 9 600 damage to all enemies based on how far they are from ground zero. The farther they are, the greater the damage.

Level 35-44

Once in a while, attacks deal 150 % more damage. Such an attack cannot be dodged. The enhanced attack blows up a random enemy mage, dealing 3 400 damage and stunning them for 3 sec. The shock wave deals 3 400 to 13 600 damage to all enemies based on how far they are from ground zero. The farther they are, the greater the damage.

Level 45-59

Once in a while, attacks deal 150 % more damage. Such an attack cannot be dodged. The enhanced attack blows up a random enemy mage, dealing 4 800 damage and stunning them for 3 sec. The shock wave deals 4 800 to 19 200 damage to all enemies based on how far they are from ground zero. The farther they are, the greater the damage.

Level 60-74

Once in a while, attacks deal 150 % more damage. Such an attack cannot be dodged. The enhanced attack blows up a random enemy mage, dealing 6 400 damage and stunning them for 3 sec. The shock wave deals 6 400 to 25 600 damage to all enemies based on how far they are from ground zero. The farther they are, the greater the damage.

Level 75-89

Once in a while, attacks deal 150 % more damage. Such an attack cannot be dodged. The enhanced attack blows up a random enemy mage, dealing 8 000 damage and stunning them for 3 sec. The shock wave deals 8 000 to 32 000 damage to all enemies based on how far they are from ground zero. The farther they are, the greater the damage.

Level 90-100

Once in a while, attacks deal 150 % more damage. Such an attack cannot be dodged. The enhanced attack blows up a random enemy mage, dealing 10 000 damage and stunning them for 3 sec. The shock wave deals 10 000 to 40 000 damage to all enemies based on how far they are from ground zero. The farther they are, the greater the damage.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next attack will hit 4 enemies at once, and it has a 25 % chance of dealing 9 400 extra damage to each target.

Level 35-44

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next attack will hit 4 enemies at once, and it has a 25 % chance of dealing 13 400 extra damage to each target.

Level 45-59

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next attack will hit 4 enemies at once, and it has a 25 % chance of dealing 19 200 extra damage to each target.

Level 60-74

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next attack will hit 4 enemies at once, and it has a 25 % chance of dealing 25 600 extra damage to each target.

Level 75-89

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next attack will hit 4 enemies at once, and it has a 25 % chance of dealing 32 000 extra damage to each target.

Level 90-100

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next attack will hit 4 enemies at once, and it has a 25 % chance of dealing 40 000 extra damage to each target.

:Rune_of_Courage: Rune of Courage

Tank

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while when taking damage, absorbs the incoming damage. Casts a shield on self and the ally with the least health. The shield’s durability equals 3 500. For a short time, the shield stuns the enemy that is attacking the shield wearer. The shield lasts for 5 sec.

Level 35-44

Once in a while when taking damage, absorbs the incoming damage. Casts a shield on self and the ally with the least health. The shield’s durability equals 5 000. For a short time, the shield stuns the enemy that is attacking the shield wearer. The shield lasts for 5 sec.

Level 45-59

Once in a while when taking damage, absorbs the incoming damage. Casts a shield on self and the ally with the least health. The shield’s durability equals 7 200. For a short time, the shield stuns the enemy that is attacking the shield wearer. The shield lasts for 5 sec.

Level 60-74

Once in a while when taking damage, absorbs the incoming damage. Casts a shield on self and the ally with the least health. The shield’s durability equals 9 600. For a short time, the shield stuns the enemy that is attacking the shield wearer. The shield lasts for 5 sec.

Level 75-89

Once in a while when taking damage, absorbs the incoming damage. Casts a shield on self and the ally with the least health. The shield’s durability equals 12 000. For a short time, the shield stuns the enemy that is attacking the shield wearer. The shield lasts for 5 sec.

Level 90-100

Once in a while when taking damage, absorbs the incoming damage. Casts a shield on self and the ally with the least health. The shield’s durability equals 15 000. For a short time, the shield stuns the enemy that is attacking the shield wearer. The shield lasts for 5 sec.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while when taking damage, absorbs the incoming damage. For the next 4 sec, absorbs 50 % of the ranged damage taken and reflects 150 % of the melee damage sustained.

Level 35-44

Once in a while when taking damage, absorbs the incoming damage. For the next 4 sec, absorbs 50 % of the ranged damage taken and reflects 150 % of the melee damage sustained.

Level 45-59

Once in a while when taking damage, absorbs the incoming damage. For the next 4 sec, absorbs 50 % of the ranged damage taken and reflects 150 % of the melee damage sustained.

Level 60-74

Once in a while when taking damage, absorbs the incoming damage. For the next 4 sec, absorbs 50 % of the ranged damage taken and reflects 150 % of the melee damage sustained.

Level 75-89

Once in a while when taking damage, absorbs the incoming damage. For the next 4 sec, absorbs 50 % of the ranged damage taken and reflects 150 % of the melee damage sustained.

Level 90-100

Once in a while when taking damage, absorbs the incoming damage. For the next 4 sec, absorbs 50 % of the ranged damage taken and reflects 150 % of the melee damage sustained.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while when taking damage, absorbs the incoming damage. Restores 7 100 health in self over 5 sec. Cannot be targeted for attack during that time.

Level 35-44

Once in a while when taking damage, absorbs the incoming damage. Restores 10 400 health in self over 5 sec. Cannot be targeted for attack during that time.

Level 45-59

Once in a while when taking damage, absorbs the incoming damage. Restores 14 400 health in self over 5 sec. Cannot be targeted for attack during that time.

Level 60-74

Once in a while when taking damage, absorbs the incoming damage. Restores 19 200 health in self over 5 sec. Cannot be targeted for attack during that time.

Level 75-89

Once in a while when taking damage, absorbs the incoming damage. Restores 24 000 health in self over 5 sec. Cannot be targeted for attack during that time.

Level 90-100

Once in a while when taking damage, absorbs the incoming damage. Restores 30 000 health in self over 5 sec. Cannot be targeted for attack during that time.

:Rune_of_Craftiness: Rune of Craftiness

Tank

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, steals 25 % health from the enemy with the greatest health and adds 50 % of that value to all allies. Lasts for 5 sec.

Level 35-44

Once in a while, steals 25 % health from the enemy with the greatest health and adds 50 % of that value to all allies. Lasts for 5 sec.

Level 45-59

Once in a while, steals 25 % health from the enemy with the greatest health and adds 50 % of that value to all allies. Lasts for 5 sec.

Level 60-74

Once in a while, steals 25 % health from the enemy with the greatest health and adds 50 % of that value to all allies. Lasts for 5 sec.

Level 75-89

Once in a while, steals 25 % health from the enemy with the greatest health and adds 50 % of that value to all allies. Lasts for 5 sec.

Level 90-100

Once in a while, steals 25 % health from the enemy with the greatest health and adds 50 % of that value to all allies. Lasts for 5 sec.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, curses the enemies for 3 sec. During that times, 15 % of the healing the enemies receive will be stolen to restore the allies’ health.

Level 35-44

Once in a while, curses the enemies for 3 sec. During that times, 15 % of the healing the enemies receive will be stolen to restore the allies’ health.

Level 45-59

Once in a while, curses the enemies for 3 sec. During that times, 15 % of the healing the enemies receive will be stolen to restore the allies’ health.

Level 60-74

Once in a while, curses the enemies for 3 sec. During that times, 15 % of the healing the enemies receive will be stolen to restore the allies’ health.

Level 75-89

Once in a while, curses the enemies for 3 sec. During that times, 15 % of the healing the enemies receive will be stolen to restore the allies’ health.

Level 90-100

Once in a while, curses the enemies for 3 sec. During that times, 15 % of the healing the enemies receive will be stolen to restore the allies’ health.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, steals 50 % damage from the enemy that deals the greatest damage and adds 75 % of that value to all allies. Lasts for 5 sec.

Level 35-44

Once in a while, steals 50 % damage from the enemy that deals the greatest damage and adds 75 % of that value to all allies. Lasts for 5 sec.

Level 45-59

Once in a while, steals 50 % damage from the enemy that deals the greatest damage and adds 75 % of that value to all allies. Lasts for 5 sec.

Level 60-74

Once in a while, steals 50 % damage from the enemy that deals the greatest damage and adds 75 % of that value to all allies. Lasts for 5 sec.

Level 75-89

Once in a while, steals 50 % damage from the enemy that deals the greatest damage and adds 75 % of that value to all allies. Lasts for 5 sec.

Level 90-100

Once in a while, steals 50 % damage from the enemy that deals the greatest damage and adds 75 % of that value to all allies. Lasts for 5 sec.

Dragon’s Eye

Level 25-35

Activation : Once in a while, when one fighter is dead.

Resurects up to 4 random units that got killed (both allies an enemies) with 50 % health. They fight for the artifact wearer for 2 sec and then die. They are unnable to use their artifact abilities.

Level 35-45

Activation : Once in a while, when one fighter is dead.

Resurects up to 4 random units that got killed (both allies an enemies) with 50 % health. They fight for the artifact wearer for 2 sec and then die. They are unnable to use their artifact abilities.

Level 45-60

Activation : Once in a while, when one fighter is dead.

Resurects up to 4 random units that got killed (both allies an enemies) with 50 % health. They fight for the artifact wearer for 2 sec and then die. They are unnable to use their artifact abilities.

Level 60-75

Activation : Once in a while, when one fighter is dead.

Resurects up to 4 random units that got killed (both allies an enemies) with 50 % health. They fight for the artifact wearer for 2 sec and then die. They are unnable to use their artifact abilities.

Level 75-90

Activation : Once in a while, when one fighter is dead.

Resurects up to 4 random units that got killed (both allies an enemies) with 50 % health. They fight for the artifact wearer for 2 sec and then die. They are unnable to use their artifact abilities.

Level 90-100

Activation : Once in a while, when one fighter is dead.

Resurects up to 4 random units that got killed (both allies an enemies) with 50 % health. They fight for the artifact wearer for 2 sec and then die. They are unnable to use their artifact abilities.

:Rune_of_Transformation: Rune of Transformation

Activation : Once in a while, when one fighter is dead.

Ressurects up to XXX1 random units that got killed (both allies an enemies) with their health at XXX2 %. They fight for the artifact wearer for XXX3 sec and then die. They are unable to use their artifact abilities. If resurrected by this artifact, one of the resurrected allies will not die when the effect wears off.


Tier Little Throne : C
Tier Throne 11 : B
1st Activation : 10 sec
Cooldown : 15 sec
:Rune_of_Speed:: 12 sec


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