Here’s information on the index items for the Pirate event!
List of items for this event, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.
Pirate King Daggers
Level 29-30
- Damage : 1 402 – 1 569
- Crit : 541 – 569
Once in a while, performs a sly trick by throwing sand at enemies positionned within a short range around self. The affected enemies are stunned for 1 sec. The dual dagger wielder’s next attack will deal 75 % more damage.
Level 39-40
- Damage : 2 753 – 2 996
- Crit : 844 – 887
Once in a while, performs a sly trick by throwing sand at enemies positionned within a short range around self. The affected enemies are stunned for 1 sec. The dual dagger wielder’s next attack will deal 75 % more damage.
Level 53-55
- Damage : 3 638 – 3 960
- Crit : 1 090 – 1 145
Once in a while, performs a sly trick by throwing sand at enemies positionned within a short range around self. The affected enemies are stunned for 1 sec. The dual dagger wielder’s next attack will deal 75 % more damage.
Level 67-70
- Damage : 4 971 – 5 077
- Crit : 1 336 – 1 403
Once in a while, performs a sly trick by throwing sand at enemies positionned within a short range around self. The affected enemies are stunned for 1 sec. The dual dagger wielder’s next attack will deal 75 % more damage.
Level 82-85
- Damage : 6 574 – 6 714
- Crit : 1 582 – 1 662
Once in a while, performs a sly trick by throwing sand at enemies positionned within a short range around self. The affected enemies are stunned for 1 sec. The dual dagger wielder’s next attack will deal 75 % more damage.
Level 98-100
- Damage : 8 694 – 8 879
- Crit : 1 827 – 1 919
Once in a while, performs a sly trick by throwing sand at enemies positionned within a short range around self. The affected enemies are stunned for 1 sec. The dual dagger wielder’s next attack will deal 75 % more damage.
Ancient
Once in a while, performs a sly trick by throwing sand at enemies positionned within a short range around self. The affected enemies are stunned for 1 sec. The dual dagger wielder’s next attack will deal 80 % more damage.
Tier Little Throne : D
Tier Throne 11 : D
Activation : 5 sec
Cooldown : 5 sec
VIDEO
Underwater Oracle Wand
Level 29-30
- Magic Damage : 663 – 671
- Spell Power : 501 – 526
Once in a while, restores 2 400 (+Spell Power Bonus) health in an ally and inspires the ally that deals the greatest damage, enhancing their damage by 125 % for 3 sec.
Level 39-40
- Magic Damage : 1 234 – 1 249
- Spell Power : 936 – 983
Once in a while, restores 3 400 (+Spell Power Bonus) health in an ally and inspires the ally that deals the greatest damage, enhancing their damage by 125 % for 3 sec.
Level 53-55
- Magic Damage : 1 632 – 1 652
- Spell Power : 1 238 – 1 300
Once in a while, restores 4 800 (+Spell Power Bonus) health in an ally and inspires the ally that deals the greatest damage, enhancing their damage by 125 % for 3 sec.
Level 67-70
- Magic Damage : 2 158 – 2 185
- Spell Power : 1 637 – 1 719
Once in a while, restores 6 400 (+Spell Power Bonus) health in an ally and inspires the ally that deals the greatest damage, enhancing their damage by 125 % for 3 sec.
Level 82-85
- Magic Damage : 2 854 – 2 890
- Spell Power : 2 164 – 2 272
Once in a while, restores 8 000 (+Spell Power Bonus) health in an ally and inspires the ally that deals the greatest damage, enhancing their damage by 125 % for 3 sec.
Level 98-100
- Magic Damage : 3 774 – 3 821
- Spell Power : 2 863 – 3 006
Once in a while, restores 10 000 (+Spell Power Bonus) health in an ally and inspires the ally that deals the greatest damage, enhancing their damage by 125 % for 3 sec.
Ancient
Once in a while, restores {13 000 – 25 000} (+Spell Power Bonus) health in an ally and inspires the ally that deals the greatest damage, enhancing their damage by 135 % for 3 sec.
Rune of Wisdom
Once in a while, restores XXX1 (+Spell Power Bonus) health in an ally that deals the greatest damage, enhancing their damage by XXX2 % for XXX3 sec. Also, the inspired ally’s XXX4 attacks will be critical and unable to miss the target.
Tier Little Throne : D
Tier Throne 11 : Boss Clan
Activation : 5 sec
Cooldown : 8 sec
VIDEO
Seadog Crossbow
Level 29-30
- Damage : 4 353 – 4 354
- Crit : 541 – 569
Once in a while, throws a boarding smoke bomb that makes enemy mages and archers randomly switch the targets of each of their attacks for 4 sec.
Level 39-40
- Damage : 5 210 – 5 212
- Crit : 844 – 887
Once in a while, throws a boarding smoke bomb that makes enemy mages and archers randomly switch the targets of each of their attacks for 4 sec.
Level 53-55
- Damage : 6 191 – 6 194
- Crit : 1 090 – 1 145
Once in a while, throws a boarding smoke bomb that makes enemy mages and archers randomly switch the targets of each of their attacks for 4 sec.
Level 67-70
- Damage : 7 280 – 7 285
- Crit : 1 336 – 1 403
Once in a while, throws a boarding smoke bomb that makes enemy mages and archers randomly switch the targets of each of their attacks for 4 sec.
Level 82-85
- Damage : 8 617 – 8 622
- Crit : 1 582 – 1 662
Once in a while, throws a boarding smoke bomb that makes enemy mages and archers randomly switch the targets of each of their attacks for 4 sec.
Level 98-100
- Damage : 10 208 – 10 214
- Crit : 1 827 – 1 919
Once in a while, throws a boarding smoke bomb that makes enemy mages and archers randomly switch the targets of each of their attacks for 4 sec.
Ancient
Once in a while, throws a boarding smoke bomb that makes enemy mages and archers randomly switch the targets of each of their attacks for 5 sec.
Tier Little Throne : D
Tier Throne 11 : D
Activation : 6 sec
Cooldown : 6 sec
VIDEO
Pirate King Plate Mail
Level 29-30
- Health : 22 214 – 23 326
- Armor : 2 042 – 2 145
- Magic Armor : 541 – 569
Once in a while when taking damage, sets a pirate flag nearby. The flag attracts the attention of enemies within a long range around itself. Enemies start attacking it for 2 sec. Then, the flag explodes, dealing 2 400 damage within a short range around itself.
Level 39-40
- Health : 41 434 – 43 506
- Armor : 2 935 – 3 082
- Magic Armor : 844 – 887
Once in a while when taking damage, sets a pirate flag nearby. The flag attracts the attention of enemies within a long range around itself. Enemies start attacking it for 2 sec. Then, the flag explodes, dealing 3 400 damage within a short range around itself.
Level 53-55
- Health : 54 797 – 57 538
- Armor : 3 789 – 3 979
- Magic Armor : 1 090 – 1 145
Once in a while when taking damage, sets a pirate flag nearby. The flag attracts the attention of enemies within a long range around itself. Enemies start attacking it for 2 sec. Then, the flag explodes, dealing 4 800 damage within a short range around itself.
Level 67-70
- Health : 72 468 – 76 092
- Armor : 4 644 – 4 877
- Magic Armor : 1 336 – 1 403
Once in a while when taking damage, sets a pirate flag nearby. The flag attracts the attention of enemies within a long range around itself. Enemies start attacking it for 2 sec. Then, the flag explodes, dealing 6 400 damage within a short range around itself.
Level 82-85
- Health : 95 838 – 100 631
- Armor : 5 499 – 5 774
- Magic Armor : 1 582 – 1 662
Once in a while when taking damage, sets a pirate flag nearby. The flag attracts the attention of enemies within a long range around itself. Enemies start attacking it for 2 sec. Then, the flag explodes, dealing 8 000 damage within a short range around itself.
Level 98-100
- Health : 126 746 – 133 084
- Armor : 6 354 – 6 672
- Magic Armor : 1 827 – 1 919
Once in a while when taking damage, sets a pirate flag nearby. The flag attracts the attention of enemies within a long range around itself. Enemies start attacking it for 2 sec. Then, the flag explodes, dealing 10 000 damage within a short range around itself.
Ancient
Once in a while when taking damage, sets a pirate flag nearby. The flag attracts the attention of enemies within a long range around itself. Enemies start attacking it for 2 sec. Then, the flag explodes, dealing {13 000 – 25 000} damage within a short range around itself.
Rune of Tenacity
Once in a while when taking damage, sets a pirate flag nearby. The flag attracts the attention of enemies within a long range around itself. They start attacking it for XXX1 sec. Then, the flag explodes, dealing XXX2 damage and stunning all enemies within a short range around itself for XXX3 sec.
Tier Little Throne : D
Tier Throne 11 : D
Activation : 5 sec
Cooldown : 12 sec
VIDEO
Underwater Oracle Outfit
Level 29-30
- Health : 9 469 – 9 944
- Spell Power : 3 900 – 4 096
Once in a while, connects own health to a random enemy. While that connection is active, 100 % of the damage done to the armor wearer will also be inflicted on the enemy connected. If the enemy is killed while the connection is active, the armor wearer and 3 of their allies restore 6 600 health.
Level 39-40
- Health : 17 673 – 18 558
- Spell Power : 7 279 – 7 644
Once in a while, connects own health to a random enemy. While that connection is active, 100 % of the damage done to the armor wearer will also be inflicted on the enemy connected. If the enemy is killed while the connection is active, the armor wearer and 3 of their allies restore 9 400 health.
Level 53-55
- Health : 23 371 – 24 540
- Spell Power : 9 625 – 10 107
Once in a while, connects own health to a random enemy. While that connection is active, 100 % of the damage done to the armor wearer will also be inflicted on the enemy connected. If the enemy is killed while the connection is active, the armor wearer and 3 of their allies restore 13 400 health.
Level 67-70
- Health : 30 909 – 32 455
- Spell Power : 12 728 – 13 365
Once in a while, connects own health to a random enemy. While that connection is active, 100 % of the damage done to the armor wearer will also be inflicted on the enemy connected. If the enemy is killed while the connection is active, the armor wearer and 3 of their allies restore 17 900 health.
Level 82-85
- Health : 40 877 – 42 921
- Spell Power : 16 832 – 17 675
Once in a while, connects own health to a random enemy. While that connection is active, 100 % of the damage done to the armor wearer will also be inflicted on the enemy connected. If the enemy is killed while the connection is active, the armor wearer and 3 of their allies restore 22 400 health.
Level 98-100
- Health : 54 060 – 56 764
- Spell Power : 22 264 – 23 378
Once in a while, connects own health to a random enemy. While that connection is active, 100 % of the damage done to the armor wearer will also be inflicted on the enemy connected. If the enemy is killed while the connection is active, the armor wearer and 3 of their allies restore 28 000 health.
Ancient
Once in a while, connects own health to a random enemy. While that connection is active, 100 % of the damage done to the armor wearer will also be inflicted on the enemy connected. If the enemy is killed while the connection is active, the armor wearer and 3 of their allies restore {36 400 – 70 000} health.
Rune of Magic
Once in a while, connects own health to two random enemies. While the connection is active, each enemy connected will take XXX1 % of the damage done to the armor wearer. If the enemies are killed while the connection is active, the armor wearer and XXX2 of their allies restores XXX3 health per enemy connected.
Tier Little Throne : D
Tier Throne 11 : D
Activation : 4 sec
Cooldown : 7 sec
VIDEO
Seadog Gear
Level 29-30
- Health : 11 107 – 11 663
- Damage : 1 124 – 1 190
Attacks have a 50 % chance of cursing the target for 4 sec. The cursed enemy loses their balance and is unable to deal critical damage or attacks, and their armor is reduced by 30 %.
Level 39-40
- Health : 20 718 – 21 755
- Damage : 2 115 – 2 240
Attacks have a 50 % chance of cursing the target for 4 sec. The cursed enemy loses their balance and is unable to deal critical damage or attacks, and their armor is reduced by 30 %.
Level 53-55
- Health : 27 398 – 28 768
- Damage : 2 797 – 2 962
Attacks have a 50 % chance of cursing the target for 4 sec. The cursed enemy loses their balance and is unable to deal critical damage or attacks, and their armor is reduced by 30 %.
Level 67-70
- Health : 36 234 – 38 046
- Damage : 3 699 – 3 918
Attacks have a 50 % chance of cursing the target for 4 sec. The cursed enemy loses their balance and is unable to deal critical damage or attacks, and their armor is reduced by 30 %.
Level 82-85
- Health : 47 919 – 50 316
- Damage : 4 892 – 5 181
Attacks have a 50 % chance of cursing the target for 4 sec. The cursed enemy loses their balance and is unable to deal critical damage or attacks, and their armor is reduced by 30 %.
Level 98-100
- Health : 63 374 – 66 543
- Damage : 6 469 – 6 850
Attacks have a 50 % chance of cursing the target for 4 sec. The cursed enemy loses their balance and is unable to deal critical damage or attacks, and their armor is reduced by 30 %.
Ancient
Attacks have a 50 % chance of cursing the target for 4 sec. The cursed enemy loses their balance and is unable to deal critical damage or attacks, and their armor is reduced by 40 %.
Rune of Rage
Attacks have a XXX1 % chance of cursing the target for XXX2 sec. The cursed enemy loses their balance and is unable to deal critical damage or dodge attacks, and their armor is reduced by XXX3 %. If the enemy is healed while they are cursed, the healer will take damage equal to XXX4 % of the healing.
Tier Little Throne : D
Tier Throne 11 : D
Activation : / sec
Cooldown : / sec
VIDEO
Treasure Hunter’s Ring
Level 29-30
- Crit : 664 – 927
- Dodge : 664 – 927
Once in a while, creates a shield around self for 2 sec. The shield’s durability equals 50 % of own max health.
Level 39-40
- Crit : 763 – 1 082
- Dodge : 763 – 1 082
Once in a while, creates a shield around self for 2 sec. The shield’s durability equals 50 % of own max health.
Level 53-55
- Crit : 986 – 1 397
- Dodge : 986 – 1 397
Once in a while, creates a shield around self for 2 sec. The shield’s durability equals 50 % of own max health.
Level 67-70
- Crit : 1 209 – 1 712
- Dodge : 1 209 – 1 712
Once in a while, creates a shield around self for 2 sec. The shield’s durability equals 50 % of own max health.
Level 82-85
- Crit : 1 430 – 2 027
- Dodge : 1 430 – 2 027
Once in a while, creates a shield around self for 2 sec. The shield’s durability equals 50 % of own max health.
Level 98-100
- Crit : 1 653 – 2 342
- Dodge : 1 653 – 2 342
Once in a while, creates a shield around self for 2 sec. The shield’s durability equals 50 % of own max health.
Ancient
Once in a while, creates a shield around self for 2 sec. The shield’s durability equals 60 % of own max health.
Tier Little Throne : D
Tier Throne 11 : B
Activation : 4 sec
Cooldown : 4 sec
VIDEO
Javie Dons’s Amulet
Level 29-30
- Armor : 664 – 927
- Magic Armor : 664 – 927
- Health : 3 204 – 4 205
On death, summons a decoy chest next to the enemy of the same class as the amulet wearer (or, if there is none, next to a random enemy). The chest forces the enemies within a short range to attack it for 2 sec.
Level 39-40
- Armor : 763 – 1 082
- Magic Armor : 763 – 1 082
- Health : 5 461 – 7 281
On death, summons a decoy chest next to the enemy of the same class as the amulet wearer (or, if there is none, next to a random enemy). The chest forces the enemies within a short range to attack it for 2 sec.
Level 53-55
- Armor : 986 – 1 397
- Magic Armor : 986 – 1 397
- Health : 7 222 – 9 630
On death, summons a decoy chest next to the enemy of the same class as the amulet wearer (or, if there is none, next to a random enemy). The chest forces the enemies within a short range to attack it for 2 sec.
Level 67-70
- Armor : 1 209 – 1 712
- Magic Armor : 1 209 – 1 712
- Health : 9 551 – 12 734
On death, summons a decoy chest next to the enemy of the same class as the amulet wearer (or, if there is none, next to a random enemy). The chest forces the enemies within a short range to attack it for 2 sec.
Level 82-85
- Armor : 1 430 – 2 027
- Magic Armor : 1 430 – 2 027
- Health : 12 632 – 16 842
On death, summons a decoy chest next to the enemy of the same class as the amulet wearer (or, if there is none, next to a random enemy). The chest forces the enemies within a short range to attack it for 2 sec.
Level 98-100
- Armor : 1 653 – 2 342
- Magic Armor : 1 653 – 2 342
- Health : 16 706 – 22 274
On death, summons a decoy chest next to the enemy of the same class as the amulet wearer (or, if there is none, next to a random enemy). The chest forces the enemies within a short range to attack it for 2 sec.
Ancient
On death, summons a decoy chest next to the enemy of the same class as the amulet wearer (or, if there is none, next to a random enemy). The chest forces the enemies within a short range to attack it for 2 sec.
Tier Little Throne : D
Tier Throne 11 : D
Activation : / sec
Cooldown : / sec
VIDEO
Gunpowder Barrel
Level 25-35
Activation : Once in a while, when the battle is start.
Plants an explosive barrel. The barrel will explode when the total damage done by the enemies reaches 50 % of the allies’ total health. By exploding, it will deal 3 500 damage to all enemies and will increase cooldown times of all their abilities by 1 sec. Afterwards, the barrel will explode once in a while, dealing 2 800 damage to all enemies and silencing them for 1 sec.
Level 35-45
Activation : Once in a while, when the battle is start.
Plants an explosive barrel. The barrel will explode when the total damage done by the enemies reaches 50 % of the allies’ total health. By exploding, it will deal 5 000 damage to all enemies and will increase cooldown times of all their abilities by 1 sec. Afterwards, the barrel will explode once in a while, dealing 4 000 damage to all enemies and silencing them for 1 sec.
Level 45-60
Activation : Once in a while, when the battle is start.
Plants an explosive barrel. The barrel will explode when the total damage done by the enemies reaches 50 % of the allies’ total health. By exploding, it will deal 7 200 damage to all enemies and will increase cooldown times of all their abilities by 1 sec. Afterwards, the barrel will explode once in a while, dealing 5 800 damage to all enemies and silencing them for 1 sec.
Level 60-75
Activation : Once in a while, when the battle is start.
Plants an explosive barrel. The barrel will explode when the total damage done by the enemies reaches 50 % of the allies’ total health. By exploding, it will deal 9 600 damage to all enemies and will increase cooldown times of all their abilities by 1 sec. Afterwards, the barrel will explode once in a while, dealing 7 700 damage to all enemies and silencing them for 1 sec.
Level 75-90
Activation : Once in a while, when the battle is start.
Plants an explosive barrel. The barrel will explode when the total damage done by the enemies reaches 50 % of the allies’ total health. By exploding, it will deal 12 000 damage to all enemies and will increase cooldown times of all their abilities by 1 sec. Afterwards, the barrel will explode once in a while, dealing 9 600 damage to all enemies and silencing them for 1 sec.
Level 90-100
Activation : Once in a while, when the battle is start.
Plants an explosive barrel. The barrel will explode when the total damage done by the enemies reaches 50 % of the allies’ total health. By exploding, it will deal 15 000 damage to all enemies and will increase cooldown times of all their abilities by 1 sec. Afterwards, the barrel will explode once in a while, dealing 12 000 damage to all enemies and silencing them for 1 sec.
Rune of Transformation
Activation : Once in a while, when the battle is start.
Plants an explosive barrel. The barrel will explode when the total damage done by the enemies reaches XXX1 % of the allies’ total health. By exploding, it will deal XXX2 damage to all enemies and increase cooldown times of all their abilities by XXX3 sec ; the next ability of the allies’ weapons will cool down XXX4 sec faster. Afterwards, the barrel will explode once in a while, dealing XXX5 damage to all enemies and silencing them for XXX6 sec.
Tier Little Throne : D
Tier Throne 11 : D
1st Activation : 2 sec
Cooldown : 9 sec: 7 sec
VIDEO
Captain Hook Spear
Level 98-100
- Damage : 9 944 – 10 209
- Crit : 1827 – 1919
Boosts the base speed of spear attacks. Attacks have a 25 % chance of dealing damage to all enemies within a short range around the target. A random number of the affected enemies will take an extra 50 % damage and have their healing rate reduced by 50 % for 5 sec.
Ancient
Boosts the base speed of spear attacks. Attacks have a 28 % chance of dealing damage to all enemies within a short range around the target. A random number of the affected enemies will take an extra 60 % damage and have their healing rate reduced by 60 % for 5 sec.
Tier Throne 10 : B
Tier Throne 11 : A
1st Activation : / sec
Cooldown : / sec
VIDEO