Welcome to the rune effects tutorial (Remember to click on the + on the right in red).
Runes Weapon (1) :
– Rune of Strength :
Daggers
When attacking, XXX1 % chance of dealing XXX2 % of weapon damage to a target over XXX3 sec. The target affected takes XXX4 % more damage.
Sword
When attacking, XXX1 % chance of restoring XXX2 % health to self and dealing extra damage equal to XXX3 % of the target’s max health.
Mace
When attacking, XXX1 % chance of stunning enemies within a small area for XXX2 sec.
Axe
When attacking, XXX1 % chance of dealing splash damage equal to XXX2 % of the fighter’s area damage. This blow has a chance of XXX3 % to deal triple damage.
Spear
Critical hits deal triple damage. When attacking, has XXX1 % chance of landing a penentrating blow that will deal quadruple damage. Attacks are guaranteed to be penetrating when attacking a unit that has more than XXX2 % health.
– Rune of Dexterity :
Pistols
The unit’s attacks have a XXX1 % chance of ignoring all of the target’s armor.
Bow
- When attacking, XXX1 % chance of dealing XXX2 damage to a group of enemies. All targets affected lose XXX3 % of their max health over XXX4 sec.
- When attacking, XXX1 chance of dealing XXX2 % of weapon damage to a target over XXX3 sec and restoring as much health to self.
Crossbow
- When attacking, XXX1 % chance of dealing XXX2 damage to a group of enemies. All targets affected lose XXX3 % of their max health over XXX4 sec.
- When attacking, XXX1 chance of dealing XXX2 % of weapon damage to a target over XXX3 sec and restoring as much health to self.
Shotgun
On dealing XXX1 damage, summons a turret that cannot be killed and deals XXX2 damage per second. Every XXX3 damage done by the turret’s owner enhances damage done by the turret by XXX4 (stack XXX5 times).
The turret is destroyed when its owner is killed.
Runes Weapon (2) :
– Rune of Change :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once the wearer has taken 13 000 damage, heals 3 allies with the least current health by 4 700. Triggers once per 1.5 sec or even more seldom.
Level 35-44
Once the wearer has taken 18 000 damage, heals 3 allies with the least current health by 6 700. Triggers once per 1.5 sec or even more seldom.
Level 45-59
Once the wearer has taken 26 000 damage, heals 3 allies with the least current health by 9 600. Triggers once per 1.5 sec or even more seldom.
Level 60-74
Once the wearer has taken 35 000 damage, heals 3 allies with the least current health by 13 000. Triggers once per 1.5 sec or even more seldom.
Level 75-89
Once the wearer has taken 44 000 damage, heals 3 allies with the least current health by 16 000. Triggers once per 1.5 sec or even more seldom.
Level 90-100
Once the wearer has taken 55 000 damage, heals 3 allies with the least current health by 20 000. Triggers once per 1.5 sec or even more seldom.
Ancient
Once the wearer has taken 55 000 damage, heals 3 allies with the least current health by 25 000. Triggers once per 1.5 sec or even more seldom.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 1 to 3 sec.
Level 35-44
Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 1 to 3 sec.
Level 45-59
Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 1 to 3 sec.
Level 60-74
Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 1.5 to 3.5 sec.
Level 75-89
Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 2 to 4 sec.
Level 90-100
Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 2 to 4 sec.
Ancient
Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 20 % per each live enemy or all damage that ally takes reduced by 11 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 2 to 4 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Blesses 3 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.
Level 35-44
Blesses 3 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.
Level 45-59
Blesses 4 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.
Level 60-74
Blesses 4 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.
Level 75-89
Blesses 4 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.
Level 90-100
Blesses 4 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.
Ancient
Blesses 4 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 48 % of the damage done by the shot.
– Rune of Confusion :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When the battle starts, the wearer sacrifices 60 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 1 725 damage. Before its lifetime ends, each monster heals the wearer by 3 300. If the wearer is dead, he/she is resurrected with 4 700 health.
Level 35-44
When the battle starts, the wearer sacrifices 60 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 2 500 damage. Before its lifetime ends, each monster heals the wearer by 4 800. If the wearer is dead, he/she is resurrected with 6 700 health.
Level 45-59
When the battle starts, the wearer sacrifices 70 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 3 600 damage. Before its lifetime ends, each monster heals the wearer by 6 400. If the wearer is dead, he/she is resurrected with 9 600 health.
Level 60-74
When the battle starts, the wearer sacrifices 70 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 4 800 damage. Before its lifetime ends, each monster heals the wearer by 10 000. If the wearer is dead, he/she is resurrected with 13 000 health.
Level 75-89
When the battle starts, the wearer sacrifices 70 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 6 000 damage. Before its lifetime ends, each monster heals the wearer by 8 000. If the wearer is dead, he/she is resurrected with 16 000 health.
Level 90-100
When the battle starts, the wearer sacrifices 70 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 7 500 damage. Before its lifetime ends, each monster heals the wearer by 10 000. If the wearer is dead, he/she is resurrected with 20 000 health.
Ancient
When the battle starts, the wearer sacrifices 70 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 9 750 damage. Before its lifetime ends, each monster heals the wearer by 13 000. If the wearer is dead, he/she is resurrected with 25 000 health.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, inflicts 2 300 to 7 000 damage on 1 to 2 enemies with the least current health and stuns them for 0.5 to 1 sec.
Level 35-44
Once in a while, inflicts 3 300 to 10 000 damage on 1 to 2 enemies with the least current health and stuns them for 0.5 to 1 sec.
Level 45-59
Once in a while, inflicts 4 800 to 14 000 damage on 1 to 3 enemies with the least current health and stuns them for 1 to 2 sec.
Level 60-74
Once in a while, inflicts 6 400 to 19 000 damage on 1 to 3 enemies with the least current health and stuns them for 1 to 2 sec.
Level 75-89
Once in a while, inflicts 8 000 to 24 000 damage on 2 to 3 enemies with the least current health and stuns them for 1.5 to 2 sec.
Level 90-100
Once in a while, inflicts 10 000 to 30 000 damage on 2 to 3 enemies with the least current health and stuns them for 1.5 to 2 sec.
Ancient
Once in a while, inflicts 12 500 to 37 500 damage on 2 to 3 enemies with the least current health and stuns them for 1.5 to 2.2 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 10 000 of the weapon damage over 5 sec.
Level 35-44
When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 15 000 of the weapon damage over 5 sec.
Level 45-59
When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 22 000 of the weapon damage over 5 sec.
Level 60-74
When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 29 000 of the weapon damage over 5 sec.
Level 75-89
When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 36 000 of the weapon damage over 5 sec.
Level 90-100
When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 45 000 of the weapon damage over 5 sec.
Ancient
When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 60 000 of the weapon damage over 5 sec.
– Rune of Spite :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.
Level 35-44
Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.
Level 45-59
Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.
Level 60-74
Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.
Level 75-89
Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.
Level 90-100
Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.
Ancient
Once in a while, curses the target for 5 sec. The cursed enemy takes 24 % more damage. If that enemy is killed, the wearer heals themself by 37 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 7 000 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.
Level 35-44
Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 10 000 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.
Level 45-59
Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 14 000 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.
Level 60-74
Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 19 200 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.
Level 75-89
Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 24 000 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.
Level 90-100
Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 30 000 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.
Ancient
Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 37 500 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 55 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.
Level 35-44
Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 55 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.
Level 45-59
Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 60 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.
Level 60-74
Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 60 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.
Level 75-89
Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 65 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.
Level 90-100
Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 65 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.
Ancient
Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 68 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.
Runes Weapon (3) :
– Rune of Persistance :
Daggers
Activation :
Cooldown :
Tier :
Level 25-34
The unit’s attacks deal extra damage equal to 5 % of the target’s max health. If the target has more health than the rune owner does, the extra damage equals 10 %.
Level 35-44
The unit’s attacks deal extra damage equal to 5 % of the target’s max health. If the target has more health than the rune owner does, the extra damage equals 10 %.
Level 45-59
The unit’s attacks deal extra damage equal to 5 % of the target’s max health. If the target has more health than the rune owner does, the extra damage equals 10 %.
Level 60-74
The unit’s attacks deal extra damage equal to 5 % of the target’s max health. If the target has more health than the rune owner does, the extra damage equals 10 %.
Level 75-89
The unit’s attacks deal extra damage equal to 5 % of the target’s max health. If the target has more health than the rune owner does, the extra damage equals 10 %.
Level 90-100
The unit’s attacks deal extra damage equal to 5 % of the target’s max health. If the target has more health than the rune owner does, the extra damage equals 10 %.
Ancient
The unit’s attacks deal extra damage equal to 7 % of the target’s max health. If the target has more health than the rune owner does, the extra damage equals 12 %.
Sword
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the rune owner receives a shield that absorbs 30 % of the damage taken for 5 sec. When the shield wears off, it hits 4 nearby enemies, dealing damage equal to 75 % of the damage blocked by the shield to each.
Level 35-44
Once in a while, the rune owner receives a shield that absorbs 30 % of the damage taken for 5 sec. When the shield wears off, it hits 4 nearby enemies, dealing damage equal to 75 % of the damage blocked by the shield to each.
Level 45-59
Once in a while, the rune owner receives a shield that absorbs 30 % of the damage taken for 5 sec. When the shield wears off, it hits 4 nearby enemies, dealing damage equal to 75 % of the damage blocked by the shield to each.
Level 60-74
Once in a while, the rune owner receives a shield that absorbs 30 % of the damage taken for 5 sec. When the shield wears off, it hits 4 nearby enemies, dealing damage equal to 75 % of the damage blocked by the shield to each.
Level 75-89
Once in a while, the rune owner receives a shield that absorbs 30 % of the damage taken for 5 sec. When the shield wears off, it hits 4 nearby enemies, dealing damage equal to 75 % of the damage blocked by the shield to each.
Level 90-100
Once in a while, the rune owner receives a shield that absorbs 30 % of the damage taken for 5 sec. When the shield wears off, it hits 4 nearby enemies, dealing damage equal to 75 % of the damage blocked by the shield to each.
Ancient
Once in a while, the rune owner receives a shield that absorbs 35 % of the damage taken for 5 sec. When the shield wears off, it hits 4 nearby enemies, dealing damage equal to 75 % of the damage blocked by the shield to each.
Mace
Activation :
Cooldown :
Tier :
Level 25-34
On death, restores 9 400 health in all allies over 5 sec.
Level 35-44
On death, restores 13 400 health in all allies over 5 sec.
Level 45-59
On death, restores 19 200 health in all allies over 5 sec.
Level 60-74
On death, restores 25 600 health in all allies over over 5 sec.
Level 75-89
On death, restores 32 000 health in all allies over over 5 sec.
Level 90-100
On death, restores 40 000 health in all allies over over 5 sec.
Ancient
On death, restores 52 000 health in all allies over over 5 sec.
Axe
Activation :
Cooldown :
Tier :
Level 25-34
When an enemy is killed, the unit receives a shield with a durability of 15 % of their max health. The shield does not stack up but is refreshed when an enemy is killed again.
Level 35-44
When an enemy is killed, the unit receives a shield with a durability of 15 % of their max health. The shield does not stack up but is refreshed when an enemy is killed again.
Level 45-59
When an enemy is killed, the unit receives a shield with a durability of 15 % of their max health. The shield does not stack up but is refreshed when an enemy is killed again.
Level 60-74
When an enemy is killed, the unit receives a shield with a durability of 15 % of their max health. The shield does not stack up but is refreshed when an enemy is killed again.
Level 75-89
When an enemy is killed, the unit receives a shield with a durability of 15 % of their max health. The shield does not stack up but is refreshed when an enemy is killed again.
Level 90-100
When an enemy is killed, the unit receives a shield with a durability of 15 % of their max health. The shield does not stack up but is refreshed when an enemy is killed again.
Ancient
When an enemy is killed, the unit receives a shield with a durability of 20 % of their max health. The shield does not stack up but is refreshed when an enemy is killed again.
Spear
Activation :
Cooldown :
Tier :
Level 75-89
When taking damage, has a 30 % chance of dealing damage to the target equal to 300 % of own attack. That will also prevent the target from using weapon abilities for 2 sec.
Level 90-100
When taking damage, has a 30 % chance of dealing damage to the target equal to 300 % of own attack. That will also prevent the target from using weapon abilities for 2 sec.
Ancient
When taking damage, has a 30 % chance of dealing damage to the target equal to 300 % of own attack. That will also prevent the target from using weapon abilities for 2 sec.
– Rune of Intelligence :
Scepter
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while when an ally takes lethal damage, that ally becomes invulnerable for 1 sec. When the invulnerability wears off, an explosion occurs, dealing 2 400 damage to that ally and to enemies within a small radius aroud them.
Level 35-44
Once in a while when an ally takes lethal damage, that ally becomes invulnerable for 1 sec. When the invulnerability wears off, an explosion occurs, dealing 3 400 damage to that ally and to enemies within a small radius aroud them.
Level 45-59
Once in a while when an ally takes lethal damage, that ally becomes invulnerable for 1 sec. When the invulnerability wears off, an explosion occurs, dealing 4 800 damage to that ally and to enemies within a small radius aroud them.
Level 60-74
Once in a while when an ally takes lethal damage, that ally becomes invulnerable for 1 sec. When the invulnerability wears off, an explosion occurs, dealing 6 400 damage to that ally and to enemies within a small radius aroud them.
Level 75-89
Once in a while when an ally takes lethal damage, that ally becomes invulnerable for 1 sec. When the invulnerability wears off, an explosion occurs, dealing 8 000 damage to that ally and to enemies within a small radius aroud them.
Level 90-100
Once in a while when an ally takes lethal damage, that ally becomes invulnerable for 1 sec. When the invulnerability wears off, an explosion occurs, dealing 10 000 damage to that ally and to enemies within a small radius aroud them.
Ancient
Once in a while when an ally takes lethal damage, that ally becomes invulnerable for 1 sec. When the invulnerability wears off, an explosion occurs, dealing 13 000 damage to that ally and to enemies within a small radius aroud them.
Orb
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, launches a projectile at a random enemy, causing fear for 2 sec. When the fear wears off, the projectile explodes on the enemy, dealing 5 200 damage to enemies withing a small radius around the target enemy and silencing them for 2 sec
Level 35-44
Once in a while, launches a projectile at a random enemy, causing fear for 2 sec. When the fear wears off, the projectile explodes on the enemy, dealing 7 400 damage to enemies withing a small radius around the target enemy and silencing them for 2 sec
Level 45-59
Once in a while, launches a projectile at a random enemy, causing fear for 2 sec. When the fear wears off, the projectile explodes on the enemy, dealing 10 600 damage to enemies withing a small radius around the target enemy and silencing them for 2 sec
Level 60-74
Once in a while, launches a projectile at a random enemy, causing fear for 2 sec. When the fear wears off, the projectile explodes on the enemy, dealing 14 100 damage to enemies withing a small radius around the target enemy and silencing them for 2 sec
Level 75-89
Once in a while, launches a projectile at a random enemy, causing fear for 2 sec. When the fear wears off, the projectile explodes on the enemy, dealing 17 600 damage to enemies withing a small radius around the target enemy and silencing them for 2 sec
Level 90-100
Once in a while, launches a projectile at a random enemy, causing fear for 2 sec. When the fear wears off, the projectile explodes on the enemy, dealing 22 000 damage to enemies withing a small radius around the target enemy and silencing them for 2 sec
Ancient
Once in a while, launches a projectile at a random enemy, causing fear for 2.5 sec. When the fear wears off, the projectile explodes on the enemy, dealing 28 600 damage to enemies withing a small radius around the target enemy and silencing them for 2 sec
Wand
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit starts to focus. They cease to attack and restore 5 900 health in themself and 4 allies with the least health over 3 sec. While focused, the unit ignores most debuffs. When the focus wears off, 3 random enemies will take 9 400 damage.
Level 35-44
Once in a while, the unit starts to focus. They cease to attack and restore 8 400 health in themself and 4 allies with the least health over 3 sec. While focused, the unit ignores most debuffs. When the focus wears off, 3 random enemies will take 13 400 damage.
Level 45-59
Once in a while, the unit starts to focus. They cease to attack and restore 12 000 health in themself and 4 allies with the least health over 3 sec. While focused, the unit ignores most debuffs. When the focus wears off, 3 random enemies will take 13 400 damage.
Level 60-74
Once in a while, the unit starts to focus. They cease to attack and restore 16 000 health in themself and 4 allies with the least health over 3 sec. While focused, the unit ignores most debuffs. When the focus wears off, 3 random enemies will take 25 600 damage.
Level 75-89
Once in a while, the unit starts to focus. They cease to attack and restore 20 000 health in themself and 4 allies with the least health over 3 sec. While focused, the unit ignores most debuffs. When the focus wears off, 3 random enemies will take 32 000 damage.
Level 90-100
Once in a while, the unit starts to focus. They cease to attack and restore 25 000 health in themself and 4 allies with the least health over 3 sec. While focused, the unit ignores most debuffs. When the focus wears off, 3 random enemies will take 40 000 damage.
Ancient
Once in a while, the unit starts to focus. They cease to attack and restore 32 500 health in themself and 4 allies with the least health over 3 sec. While focused, the unit ignores most debuffs. When the focus wears off, 3 random enemies will take 52 000 damage.
Grimoire
Activation :
Cooldown :
Tier :
Level 75-89
Once in a while, casts a blessing on 4 random allies. Those allies’ next attack cannot miss the target and has a 70 % chance of dealing damage over time for 3 sec. Damage done equals 500 % of the ally’s attack.
Level 90-100
Once in a while, casts a blessing on 4 random allies. Those allies’ next attack cannot miss the target and has a 70 % chance of dealing damage over time for 3 sec. Damage done equals 500 % of the ally’s attack.
Ancient
Once in a while, casts a blessing on 4 random allies. Those allies’ next attack cannot miss the target and has a 70 % chance of dealing damage over time for 3 sec. Damage done equals 500 % of the ally’s attack.
– Rune of Flexibility :
Bow
Activation :
Cooldown :
Tier :
Level 25-34
A critical attack makes a mark on the target and makes the rune owner switch the target. The mark stays on the enemy for 4 sec. The marked enemy takes 5 % more damage. Once in a while, all marked enemies take chain lightning damage equal to 10 600.
Level 35-44
A critical attack makes a mark on the target and makes the rune owner switch the target. The mark stays on the enemy for 4 sec. The marked enemy takes 5 % more damage. Once in a while, all marked enemies take chain lightning damage equal to 15 100.
Level 45-59
A critical attack makes a mark on the target and makes the rune owner switch the target. The mark stays on the enemy for 4 sec. The marked enemy takes 5 % more damage. Once in a while, all marked enemies take chain lightning damage equal to 21 600.
Level 60-74
A critical attack makes a mark on the target and makes the rune owner switch the target. The mark stays on the enemy for 4 sec. The marked enemy takes 5 % more damage. Once in a while, all marked enemies take chain lightning damage equal to 28 800.
Level 75-89
A critical attack makes a mark on the target and makes the rune owner switch the target. The mark stays on the enemy for 4 sec. The marked enemy takes 5 % more damage. Once in a while, all marked enemies take chain lightning damage equal to 36 000.
Level 90-100
A critical attack makes a mark on the target and makes the rune owner switch the target. The mark stays on the enemy for 4 sec. The marked enemy takes 5 % more damage. Once in a while, all marked enemies take chain lightning damage equal to 45 000.
Ancient
A critical attack makes a mark on the target and makes the rune owner switch the target. The mark stays on the enemy for 4 sec. The marked enemy takes 5 % more damage. Once in a while, all marked enemies take chain lightning damage equal to 58 500.
Crossbow
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, enhances their own 3 subsequent attacks. The enhanced attacks deal 30 % more damage, and each of those attacks has a 50 % chance of preventing the target from using their artifact ability for 3 sec.
Level 35-44
Once in a while, enhances their own 3 subsequent attacks. The enhanced attacks deal 30 % more damage, and each of those attacks has a 50 % chance of preventing the target from using their artifact ability for 3 sec.
Level 45-59
Once in a while, enhances their own 3 subsequent attacks. The enhanced attacks deal 30 % more damage, and each of those attacks has a 50 % chance of preventing the target from using their artifact ability for 3 sec.
Level 60-74
Once in a while, enhances their own 3 subsequent attacks. The enhanced attacks deal 30 % more damage, and each of those attacks has a 50 % chance of preventing the target from using their artifact ability for 3 sec.
Level 75-89
Once in a while, enhances their own 3 subsequent attacks. The enhanced attacks deal 30 % more damage, and each of those attacks has a 50 % chance of preventing the target from using their artifact ability for 3 sec.
Level 90-100
Once in a while, enhances their own 3 subsequent attacks. The enhanced attacks deal 30 % more damage, and each of those attacks has a 50 % chance of preventing the target from using their artifact ability for 3 sec.
Ancient
Once in a while, enhances their own 3 subsequent attacks. The enhanced attacks deal 35 % more damage, and each of those attacks has a 50 % chance of preventing the target from using their artifact ability for 3 sec.
Pistols
Activation :
Cooldown :
Tier :
Level 25-34
When the unit hits target, the unit’s shots have a 40 % chance to deal 4 700 pure damage for 3 sec.
Level 35-44
When the unit hits target, the unit’s shots have a 40 % chance to deal 6 700 pure damage for 3 sec.
Level 45-59
When the unit hits target, the unit’s shots have a 40 % chance to deal 9 600 pure damage for 3 sec.
Level 60-74
When the unit hits target, the unit’s shots have a 40 % chance to deal 12 800 pure damage for 3 sec.
Level 75-89
When the unit hits target, the unit’s shots have a 40 % chance to deal 16 000 pure damage for 3 sec.
Level 90-100
When the unit hits target, the unit’s shots have a 40 % chance to deal 20 000 pure damage for 3 sec.
Ancient
When the unit hits target, the unit’s shots have a 40 % chance to deal 26 000 pure damage for 3 sec.
Shotgun
Activation :
Cooldown :
Tier :
Level 75-89
Once in a while, the unit shoots at a random enemy mage, reducing their spell power by 25 % for 3 sec. Also, that shot deals damage equal to 700 % of the spell power reduction to the target and enemies within a small radius aournd it.
Level 90-100
Once in a while, the unit shoots at a random enemy mage, reducing their spell power by 25 % for 3 sec. Also, that shot deals damage equal to 700 % of the spell power reduction to the target and enemies within a small radius aournd it.
Ancient
Once in a while, the unit shoots at a random enemy mage, reducing their spell power by 30 % for 3 sec. Also, that shot deals damage equal to 800 % of the spell power reduction to the target and enemies within a small radius aournd it.
Runes Weapon (4) :
– Rune of Brutality :
Daggers
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the unit’s damage is enhanced by 30 % and the crit is increased by 50 % for 5 sec. Up to 5 effects.
Level 35-44
When the weapon’s basic ability is triggered, the unit’s damage is enhanced by 30 % and the crit is increased by 50 % for 5 sec. Up to 5 effects.
Level 45-59
When the weapon’s basic ability is triggered, the unit’s damage is enhanced by 30 % and the crit is increased by 50 % for 5 sec. Up to 5 effects.
Level 60-74
The unit’s attacks deal extra damage equal to 5 % of the target’s max health. If the target has more health than the rune owner does, the extra damage equals 10 %.
Level 75-89
When the weapon’s basic ability is triggered, the unit’s damage is enhanced by 30 % and the crit is increased by 50 % for 5 sec. Up to 5 effects.
Level 90-100
When the weapon’s basic ability is triggered, the unit’s damage is enhanced by 30 % and the crit is increased by 50 % for 5 sec. Up to 5 effects.
Ancient
When the weapon’s basic ability is triggered, the unit’s damage is enhanced by 35 % and the crit is increased by 65 % for 5 sec. Up to 5 effects.
Sword
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the target takes additional physical damage equal to 150 % of the weapon’s attack and loses armor for 3 sec. The target loses 50 % armor stats and cannot use armor’s abilities for 3 sec.
Level 35-44
When the weapon’s basic ability is triggered, the target takes additional physical damage equal to 150 % of the weapon’s attack and loses armor for 3 sec. The target loses 50 % armor stats and cannot use armor’s abilities for 3 sec.
Level 45-59
When the weapon’s basic ability is triggered, the target takes additional physical damage equal to 150 % of the weapon’s attack and loses armor for 3 sec. The target loses 50 % armor stats and cannot use armor’s abilities for 3 sec.
Level 60-74
When the weapon’s basic ability is triggered, the target takes additional physical damage equal to 150 % of the weapon’s attack and loses armor for 3 sec. The target loses 50 % armor stats and cannot use armor’s abilities for 3 sec.
Level 75-89
When the weapon’s basic ability is triggered, the target takes additional physical damage equal to 150 % of the weapon’s attack and loses armor for 3 sec. The target loses 50 % armor stats and cannot use armor’s abilities for 3 sec.
Level 90-100
When the weapon’s basic ability is triggered, the target takes additional physical damage equal to 150 % of the weapon’s attack and loses armor for 3 sec. The target loses 50 % armor stats and cannot use armor’s abilities for 3 sec.
Ancient
When the weapon’s basic ability is triggered, the target takes additional physical damage equal to 200 % of the weapon’s attack and loses armor for 3 sec. The target loses 50 % armor stats and cannot use armor’s abilities for 4 sec.
Mace
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the unit stuns another random enemy for 2 sec. All stunned units also take 35 300 physical damage.
Level 35-44
When the weapon’s basic ability is triggered, the unit stuns another random enemy for 2 sec. All stunned units also take 50 400 physical damage.
Level 45-59
When the weapon’s basic ability is triggered, the unit stuns another random enemy for 2 sec. All stunned units also take 72 000 physical damage.
Level 60-74
When the weapon’s basic ability is triggered, the unit stuns another random enemy for 2 sec. All stunned units also take 96 000 physical damage.
Level 75-89
When the weapon’s basic ability is triggered, the unit stuns another random enemy for 2 sec. All stunned units also take 120 000 physical damage.
Level 90-100
When the weapon’s basic ability is triggered, the unit stuns another random enemy for 2 sec. All stunned units also take 150 000 physical damage.
Ancient
When the weapon’s basic ability is triggered, the unit stuns another random enemy for 3 sec. All stunned units also take 195 000 physical damage.
Axe
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the unit deals physical damage to all affected targets equal to 10 % of their max health.
Level 35-44
When the weapon’s basic ability is triggered, the unit deals physical damage to all affected targets equal to 10 % of their max health.
Level 45-59
When the weapon’s basic ability is triggered, the unit deals physical damage to all affected targets equal to 10 % of their max health.
Level 60-74
When the weapon’s basic ability is triggered, the unit deals physical damage to all affected targets equal to 10 % of their max health.
Level 75-89
When the weapon’s basic ability is triggered, the unit deals physical damage to all affected targets equal to 10 % of their max health.
Level 90-100
When the weapon’s basic ability is triggered, the unit deals physical damage to all affected targets equal to 10 % of their max health.
Ancient
When the weapon’s basic ability is triggered, the unit deals physical damage to all affected targets equal to 15 % of their max health.
Spear
Activation :
Cooldown :
Tier :
Level 75-89
When landing a penetrating blow, all enemies in a small area around the spear wielder take pure damage equal to 10 % of their max health.
Level 90-100
When landing a penetrating blow, all enemies in a small area around the spear wielder take pure damage equal to 10 % of their max health.
Ancient
When landing a penetrating blow, all enemies in a small area around the spear wielder take pure damage equal to 15 % of their max health.
– Rune of Prophecy :
Scepter
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit removes all positive effects from a random enemy.
Level 35-44
Once in a while, the unit removes all positive effects from a random enemy.
Level 45-59
Once in a while, the unit removes all positive effects from a random enemy.
Level 60-74
Once in a while, the unit removes all positive effects from a random enemy.
Level 75-89
Once in a while, the unit removes all positive effects from a random enemy.
Level 90-100
Once in a while, the unit removes all positive effects from a random enemy.
Ancient
Once in a while, the unit removes all positive effects from a random enemy.
Orb
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit restores health to a random unit equal to 10 % of their max health. Also, the target of the ability has their damage enhanced by 30 % and is unaffected by any negative effects for 3 sec.
Level 35-44
Once in a while, the unit restores health to a random unit equal to 10 % of their max health. Also, the target of the ability has their damage enhanced by 30 % and is unaffected by any negative effects for 3 sec.
Level 45-59
Once in a while, the unit restores health to a random unit equal to 10 % of their max health. Also, the target of the ability has their damage enhanced by 30 % and is unaffected by any negative effects for 3 sec.
Level 60-74
Once in a while, the unit restores health to a random unit equal to 10 % of their max health. Also, the target of the ability has their damage enhanced by 30 % and is unaffected by any negative effects for 3 sec.
Level 75-89
Once in a while, the unit restores health to a random unit equal to 10 % of their max health. Also, the target of the ability has their damage enhanced by 30 % and is unaffected by any negative effects for 3 sec.
Level 90-100
Once in a while, the unit restores health to a random unit equal to 10 % of their max health. Also, the target of the ability has their damage enhanced by 30 % and is unaffected by any negative effects for 3 sec.
Ancient
Once in a while, the unit restores health to a random unit equal to 15 % of their max health. Also, the target of the ability has their damage enhanced by 30 % and is unaffected by any negative effects for 4 sec.
Wand
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when the unit restores health to an ally, they restores health to an ally, they restore the same amount of health to allies in a small radius around the main target.
Level 35-44
Once in a while, when the unit restores health to an ally, they restores health to an ally, they restore the same amount of health to allies in a small radius around the main target.
Level 45-59
Once in a while, when the unit restores health to an ally, they restores health to an ally, they restore the same amount of health to allies in a small radius around the main target.
Level 60-74
Once in a while, when the unit restores health to an ally, they restores health to an ally, they restore the same amount of health to allies in a small radius around the main target.
Level 75-89
Once in a while, when the unit restores health to an ally, they restores health to an ally, they restore the same amount of health to allies in a small radius around the main target.
Level 90-100
Once in a while, when the unit restores health to an ally, they restores health to an ally, they restore the same amount of health to allies in a small radius around the main target.
Ancient
Once in a while, when the unit restores health to an ally, they restores health to an ally, they restore the same amount of health to allies in a small radius around the main target.
Grimoire
Activation :
Cooldown :
Tier :
Level 75-89
Whenever an enemy dies, all enemies in a small radius around the dead enemies take 120 000 magic damage.
Level 90-100
Whenever an enemy dies, all enemies in a small radius around the dead enemies take 150 000 magic damage.
Ancient
Whenever an enemy dies, all enemies in a small radius around the dead enemies take 195 000 magic damage.
– Rune of Alcarity :
Bow
Activation :
Cooldown :
Tier :
Level 25-34
When attacking, the unit has a 50 % chance to make an extra shot at the enemy with the least health.
Level 35-44
When attacking, the unit has a 50 % chance to make an extra shot at the enemy with the least health.
Level 45-59
When attacking, the unit has a 50 % chance to make an extra shot at the enemy with the least health.
Level 60-74
When attacking, the unit has a 50 % chance to make an extra shot at the enemy with the least health.
Level 75-89
When attacking, the unit has a 50 % chance to make an extra shot at the enemy with the least health.
Level 90-100
When attacking, the unit has a 50 % chance to make an extra shot at the enemy with the least health.
Ancient
When attacking, the unit has a 50 % chance to make an extra shot at the enemy with the least health.
Crossbow
Activation :
Cooldown :
Tier :
Level 25-34
When attacking, the unit has a 60 % chance to make an extra shot at the farthest enemy. This shot cannot be dodged and deals pure damage.
Level 35-44
When attacking, the unit has a 60 % chance to make an extra shot at the farthest enemy. This shot cannot be dodged and deals pure damage.
Level 45-59
When attacking, the unit has a 60 % chance to make an extra shot at the farthest enemy. This shot cannot be dodged and deals pure damage.
Level 60-74
When attacking, the unit has a 60 % chance to make an extra shot at the farthest enemy. This shot cannot be dodged and deals pure damage.
Level 75-89
When attacking, the unit has a 60 % chance to make an extra shot at the farthest enemy. This shot cannot be dodged and deals pure damage.
Level 90-100
When attacking, the unit has a 60 % chance to make an extra shot at the farthest enemy. This shot cannot be dodged and deals pure damage.
Ancient
When attacking, the unit has a 60 % chance to make an extra shot at the farthest enemy. This shot cannot be dodged and deals pure damage.
Pistols
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit fires a special bullet at a target attacking it, tearing its armor. When the enemy’s armor is torn, that enemy’s armor is torn, that enemy takes 28 200 pure damage and has their physical armor reduced by 30 % for 2 sec. Stacks up to 8 times. Also, that enemy takes 35 300 physical damage over 5 sec.
Level 35-44
Once in a while, the unit fires a special bullet at a target attacking it, tearing its armor. When the enemy’s armor is torn, that enemy’s armor is torn, that enemy takes 40 300 pure damage and has their physical armor reduced by 30 % for 2 sec. Stacks up to 8 times. Also, that enemy takes 50 400 physical damage over 5 sec.
Level 45-59
Once in a while, the unit fires a special bullet at a target attacking it, tearing its armor. When the enemy’s armor is torn, that enemy’s armor is torn, that enemy takes 57 600 pure damage and has their physical armor reduced by 30 % for 2 sec. Stacks up to 8 times. Also, that enemy takes 72 000 physical damage over 5 sec.
Level 60-74
Once in a while, the unit fires a special bullet at a target attacking it, tearing its armor. When the enemy’s armor is torn, that enemy’s armor is torn, that enemy takes 76 800 pure damage and has their physical armor reduced by 30 % for 2 sec. Stacks up to 8 times. Also, that enemy takes 96 000 physical damage over 5 sec.
Level 75-89
Once in a while, the unit fires a special bullet at a target attacking it, tearing its armor. When the enemy’s armor is torn, that enemy’s armor is torn, that enemy takes 96 000 pure damage and has their physical armor reduced by 30 % for 2 sec. Stacks up to 8 times. Also, that enemy takes 120 000 physical damage over 5 sec.
Level 90-100
Once in a while, the unit fires a special bullet at a target attacking it, tearing its armor. When the enemy’s armor is torn, that enemy’s armor is torn, that enemy takes 120 000 pure damage and has their physical armor reduced by 30 % for 2 sec. Stacks up to 8 times. Also, that enemy takes 150 000 physical damage over 5 sec.
Ancient
Once in a while, the unit fires a special bullet at a target attacking it, tearing its armor. When the enemy’s armor is torn, that enemy’s armor is torn, that enemy takes 156 000 pure damage and has their physical armor reduced by 35 % for 2 sec. Stacks up to 8 times. Also, that enemy takes 195 000 physical damage over 5 sec.
Shotgun
Activation :
Cooldown :
Tier :
Level 75-89
Whenever the fighter summons a minion, the damage of the unit and all allies around them is enhanced by 20 % for 9 sec. Up to 5 effects.
Level 90-100
Whenever the fighter summons a minion, the damage of the unit and all allies around them is enhanced by 20 % for 9 sec. Up to 5 effects.
Ancient
Whenever the fighter summons a minion, the damage of the unit and all allies around them is enhanced by 25 % for 9 sec. Up to 5 effects.
Runes Armor (2) :
– Rune of Dominance :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
On losing 5 900 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 8 700 damage.
Level 35-44
On losing 8 400 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 12 400 damage.
Level 45-59
On losing 12 000 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 17 800 damage.
Level 60-74
On losing 16 000 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 23 700 damage.
Level 75-89
On losing 20 000 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 29 600 damage.
Level 90-100
On losing 25 000 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 37 000 damage.
Ancient
On losing 27 500 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 40 700 damage.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Level 35-44
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Level 45-59
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Level 60-74
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Level 75-89
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Level 90-100
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Ancient
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Level 35-44
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Level 45-59
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Level 60-74
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Level 75-89
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Level 90-100
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Ancient
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 85 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
– Rune of Fortification :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When the current target is killed, restores 23 500 health in self over 4 sec.
Level 35-44
When the current target is killed, restores 33 600 health in self over 4 sec.
Level 45-59
When the current target is killed, restores 48 000 health in self over 4 sec.
Level 60-74
When the current target is killed, restores 64 000 health in self over 4 sec.
Level 75-89
When the current target is killed, restores 80 000 health in self over 4 sec.
Level 90-100
When the current target is killed, restores 100 000 health in self over 4 sec.
Ancient
When the current target is killed, restores 110 000 health in self over 4 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when an ally’s health drops to 2 400 or below instantly restores 7 100 health in that ally.
Level 35-44
Once in a while, when an ally’s health drops to 3 400 or below instantly restores 10 100 health in that ally.
Level 45-59
Once in a while, when an ally’s health drops to 4 800 or below instantly restores 14 400 health in that ally.
Level 60-74
Once in a while, when an ally’s health drops to 6 400 or below instantly restores 19 200 health in that ally.
Level 75-89
Once in a while, when an ally’s health drops to 8 000 or below instantly restores 24 000 health in that ally.
Level 90-100
Once in a while, when an ally’s health drops to 10 000 or below instantly restores 30 000 health in that ally.
Ancient
Once in a while, when an ally’s health drops to 12 000 or below instantly restores 33 000 health in that ally.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Level 35-44
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Level 45-59
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Level 60-74
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Level 75-89
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Level 90-100
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Ancient
Attacks restore health equal to 45 % of the damage done to the ally with the least current health.
– Rune of Frenzy :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 2 400 health in self. Triggers once per 3 sec or even more seldom.
Level 35-44
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 3 400 health in self. Triggers once per 3 sec or even more seldom.
Level 45-59
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 4 800 health in self. Triggers once per 3 sec or even more seldom.
Level 60-74
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 6 400 health in self. Triggers once per 3 sec or even more seldom.
Level 75-89
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 8 000 health in self. Triggers once per 3 sec or even more seldom.
Level 90-100
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 10 000 health in self. Triggers once per 3 sec or even more seldom.
Ancient
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 11 000 health in self. Triggers once per 3 sec or even more seldom.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Level 35-44
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Level 45-59
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Level 60-74
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Level 75-89
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Level 90-100
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Ancient
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
When taking damage, deals 9 400 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Level 35-44
When taking damage, deals 13 400 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Level 45-59
When taking damage, deals 19 200 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Level 60-74
When taking damage, deals 25 600 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Level 75-89
When taking damage, deals 32 000 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Level 90-100
When taking damage, deals 40 000 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Ancient
When taking damage, deals 44 000 damage to and curses the attacker. The cursed enemy takes 22 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Runes Armor (3) :
– Rune of Steadfastness :
Daggers
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when a equipment ability or an artifact ability is triggered, the fighter restores 1 900 health.
Level 35-44
Once in a while, when a equipment ability or an artifact ability is triggered, the fighter restores 2 700 health.
Level 45-59
Once in a while, when a equipment ability or an artifact ability is triggered, the fighter restores 3 800 health.
Level 60-74
Once in a while, when a equipment ability or an artifact ability is triggered, the fighter restores 5 100 health.
Level 75-89
Once in a while, when a equipment ability or an artifact ability is triggered, the fighter restores 6 400 health.
Level 90-100
Once in a while, when a equipment ability or an artifact ability is triggered, the fighter restores 8 000 health.
Ancient
Once in a while, when a equipment ability or an artifact ability is triggered, the fighter restores 10 400 health.
Sword
Activation :
Cooldown :
Tier :
Level 25-34
Each time the fighter’s target, it has 30 % chance of hitting the closest ally. If there are no allies nearby, the target will hit itself. When the target is switched, the effect remains active for 3 sec.
Level 35-44
Each time the fighter’s target, it has 30 % chance of hitting the closest ally. If there are no allies nearby, the target will hit itself. When the target is switched, the effect remains active for 3 sec.
Level 45-59
Each time the fighter’s target, it has 30 % chance of hitting the closest ally. If there are no allies nearby, the target will hit itself. When the target is switched, the effect remains active for 3 sec.
Level 60-74
Each time the fighter’s target, it has 30 % chance of hitting the closest ally. If there are no allies nearby, the target will hit itself. When the target is switched, the effect remains active for 3 sec.
Level 75-89
Each time the fighter’s target, it has 30 % chance of hitting the closest ally. If there are no allies nearby, the target will hit itself. When the target is switched, the effect remains active for 3 sec.
Level 90-100
Each time the fighter’s target, it has 30 % chance of hitting the closest ally. If there are no allies nearby, the target will hit itself. When the target is switched, the effect remains active for 3 sec.
Ancient
Each time the fighter’s target, it has 30 % chance of hitting the closest ally. If there are no allies nearby, the target will hit itself. When the target is switched, the effect remains active for 3 sec.
Mace
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the mace’s stunning effect is replaced by a freezing effect. The enemy fighter is unable to move or attack for 2 sec. Also, the cooldown times of the enemies’ equipment abilities and artifact abilities are increased by 2 sec.
Level 35-44
Once in a while, the mace’s stunning effect is replaced by a freezing effect. The enemy fighter is unable to move or attack for 2 sec. Also, the cooldown times of the enemies’ equipment abilities and artifact abilities are increased by 2 sec.
Level 45-59
Once in a while, the mace’s stunning effect is replaced by a freezing effect. The enemy fighter is unable to move or attack for 2 sec. Also, the cooldown times of the enemies’ equipment abilities and artifact abilities are increased by 2 sec.
Level 60-74
Once in a while, the mace’s stunning effect is replaced by a freezing effect. The enemy fighter is unable to move or attack for 2 sec. Also, the cooldown times of the enemies’ equipment abilities and artifact abilities are increased by 2 sec.
Level 75-89
Once in a while, the mace’s stunning effect is replaced by a freezing effect. The enemy fighter is unable to move or attack for 2 sec. Also, the cooldown times of the enemies’ equipment abilities and artifact abilities are increased by 2 sec.
Level 90-100
Once in a while, the mace’s stunning effect is replaced by a freezing effect. The enemy fighter is unable to move or attack for 2 sec. Also, the cooldown times of the enemies’ equipment abilities and artifact abilities are increased by 2 sec.
Ancient
Once in a while, the mace’s stunning effect is replaced by a freezing effect. The enemy fighter is unable to move or attack for 2 sec. Also, the cooldown times of the enemies’ equipment abilities and artifact abilities are increased by 2 sec.
Axe
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, all affected enemies lose 20 % physical armor and are struck with fear. Lasts for 1 sec.
Level 35-44
When the weapon’s basic ability is triggered, all affected enemies lose 20 % physical armor and are struck with fear. Lasts for 1 sec.
Level 45-59
When the weapon’s basic ability is triggered, all affected enemies lose 20 % physical armor and are struck with fear. Lasts for 1 sec.
Level 60-74
When the weapon’s basic ability is triggered, all affected enemies lose 20 % physical armor and are struck with fear. Lasts for 1 sec.
Level 75-89
When the weapon’s basic ability is triggered, all affected enemies lose 20 % physical armor and are struck with fear. Lasts for 1 sec.
Level 90-100
When the weapon’s basic ability is triggered, all affected enemies lose 20 % physical armor and are struck with fear. Lasts for 1 sec.
Ancient
When the weapon’s basic ability is triggered, all affected enemies lose 20 % physical armor and are struck with fear. Lasts for 1 sec.
Spear
Activation :
Cooldown :
Tier :
Level 75-89
When the weapon’s basic ability is triggered, has a 100 % chance of dealing damage per second equal to 6 % of the target’s max health for 15 sec. Damage penetrates armor.
Level 90-100
When the weapon’s basic ability is triggered, has a 100 % chance of dealing damage per second equal to 6 % of the target’s max health for 15 sec. Damage penetrates armor.
Ancient
When the weapon’s basic ability is triggered, has a 100 % chance of dealing damage per second equal to 7 % of the target’s max health for 15 sec. Damage penetrates armor.
– Rune of Prudence :
Scepter
Activation :
Cooldown :
Tier :
Level 25-34
The fighter’s attack ignore an enemy warrior’s armor and deal extra damage that also ignores a portion of the enemy’s armor equal to 2 % of the target’s max health. Preferred target : Warriors.
Level 35-44
The fighter’s attack ignore an enemy warrior’s armor and deal extra damage that also ignores a portion of the enemy’s armor equal to 2 % of the target’s max health. Preferred target : Warriors.
Level 45-59
The fighter’s attack ignore an enemy warrior’s armor and deal extra damage that also ignores a portion of the enemy’s armor equal to 3 % of the target’s max health. Preferred target : Warriors.
Level 60-74
The fighter’s attack ignore an enemy warrior’s armor and deal extra damage that also ignores a portion of the enemy’s armor equal to 3 % of the target’s max health. Preferred target : Warriors.
Level 75-89
The fighter’s attack ignore an enemy warrior’s armor and deal extra damage that also ignores a portion of the enemy’s armor equal to 4 % of the target’s max health. Preferred target : Warriors.
Level 90-100
The fighter’s attack ignore an enemy warrior’s armor and deal extra damage that also ignores a portion of the enemy’s armor equal to 4 % of the target’s max health. Preferred target : Warriors.
Ancient
The fighter’s attack ignore an enemy warrior’s armor and deal extra damage that also ignores a portion of the enemy’s armor equal to 6 % of the target’s max health. Preferred target : Warriors.
Orb
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the fighter casts poison on an enemy. The enemy takes 5 900 damage over 5 sec and has their attack speed and damage reduced by 10 % per second. The weakening is in effect for 3 sec.
Level 35-44
Once in a while, the fighter casts poison on an enemy. The enemy takes 8 400 damage over 5 sec and has their attack speed and damage reduced by 10 % per second. The weakening is in effect for 3 sec.
Level 45-59
Once in a while, the fighter casts poison on an enemy. The enemy takes 12 000 damage over 5 sec and has their attack speed and damage reduced by 10 % per second. The weakening is in effect for 3 sec.
Level 60-74
Once in a while, the fighter casts poison on an enemy. The enemy takes 16 000 damage over 5 sec and has their attack speed and damage reduced by 10 % per second. The weakening is in effect for 3 sec.
Level 75-89
Once in a while, the fighter casts poison on an enemy. The enemy takes 20 000 damage over 5 sec and has their attack speed and damage reduced by 10 % per second. The weakening is in effect for 3 sec.
Level 90-100
Once in a while, the fighter casts poison on an enemy. The enemy takes 25 000 damage over 5 sec and has their attack speed and damage reduced by 10 % per second. The weakening is in effect for 3 sec.
Ancient
Once in a while, the fighter casts poison on an enemy. The enemy takes 32 500 damage over 5 sec and has their attack speed and damage reduced by 10 % per second. The weakening is in effect for 3 sec.
Wand
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, shrinks a random enemy ; all damage taken is increased by 30 %, and damage done is reduced by 30 %. Lasts for 2 sec.
Level 35-44
Once in a while, shrinks a random enemy ; all damage taken is increased by 30 %, and damage done is reduced by 30 %. Lasts for 2 sec.
Level 45-59
Once in a while, shrinks a random enemy ; all damage taken is increased by 30 %, and damage done is reduced by 30 %. Lasts for 2 sec.
Level 60-74
Once in a while, shrinks a random enemy ; all damage taken is increased by 30 %, and damage done is reduced by 30 %. Lasts for 2 sec.
Level 75-89
Once in a while, shrinks a random enemy ; all damage taken is increased by 30 %, and damage done is reduced by 30 %. Lasts for 2 sec.
Level 90-100
Once in a while, shrinks a random enemy ; all damage taken is increased by 30 %, and damage done is reduced by 30 %. Lasts for 2 sec.
Ancient
Once in a while, shrinks a random enemy ; all damage taken is increased by 30 %, and damage done is reduced by 35 %. Lasts for 2 sec.
Grimoire
Activation :
Cooldown :
Tier :
Level 75-89
While the fighter is stunned, all damage taken is reduced by 25 %.
Level 90-100
While the fighter is stunned, all damage taken is reduced by 25 %.
Ancient
While the fighter is stunned, all damage taken is reduced by 27 %.
– Rune of Swiftness :
Bow
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the fighter shoots electric arrows at 2 random enemies. Each time the affected enemies use an ability, they will be stunned by 1 sec. Lasts for 5 sec.
Level 35-44
Once in a while, the fighter shoots electric arrows at 2 random enemies. Each time the affected enemies use an ability, they will be stunned by 1 sec. Lasts for 5 sec.
Level 45-59
Once in a while, the fighter shoots electric arrows at 2 random enemies. Each time the affected enemies use an ability, they will be stunned by 1 sec. Lasts for 5 sec.
Level 60-74
Once in a while, the fighter shoots electric arrows at 2 random enemies. Each time the affected enemies use an ability, they will be stunned by 1 sec. Lasts for 5 sec.
Level 75-89
Once in a while, the fighter shoots electric arrows at 2 random enemies. Each time the affected enemies use an ability, they will be stunned by 1 sec. Lasts for 5 sec.
Level 90-100
Once in a while, the fighter shoots electric arrows at 2 random enemies. Each time the affected enemies use an ability, they will be stunned by 1 sec. Lasts for 5 sec.
Ancient
Once in a while, the fighter shoots electric arrows at 2 random enemies. Each time the affected enemies use an ability, they will be stunned by 1.5 sec. Lasts for 5 sec.
Crossbow
Activation :
Cooldown :
Tier :
Level 25-34
Each shot taken by the fighter increases the cooldown time of the target’s weapon ability by 0.6. If the shot was critical, the cooldown time of the target’s artifact ability is increased by 1 sec.
Level 35-44
Each shot taken by the fighter increases the cooldown time of the target’s weapon ability by 0.6. If the shot was critical, the cooldown time of the target’s artifact ability is increased by 1 sec.
Level 45-59
Each shot taken by the fighter increases the cooldown time of the target’s weapon ability by 0.6. If the shot was critical, the cooldown time of the target’s artifact ability is increased by 1 sec.
Level 60-74
Each shot taken by the fighter increases the cooldown time of the target’s weapon ability by 0.6. If the shot was critical, the cooldown time of the target’s artifact ability is increased by 1 sec.
Level 75-89
Each shot taken by the fighter increases the cooldown time of the target’s weapon ability by 0.6. If the shot was critical, the cooldown time of the target’s artifact ability is increased by 1 sec.
Level 90-100
Each shot taken by the fighter increases the cooldown time of the target’s weapon ability by 0.6. If the shot was critical, the cooldown time of the target’s artifact ability is increased by 1 sec.
Ancient
Each shot taken by the fighter increases the cooldown time of the target’s weapon ability by 0.7. If the shot was critical, the cooldown time of the target’s artifact ability is increased by 1 sec.
Pistols
Activation :
Cooldown :
Tier :
Level 25-34
When a unit deals critical damage, it increases their physical and magic armor by 500. Lasts for 5 sec. Up to 10 effects.
Level 35-44
When a unit deals critical damage, it increases their physical and magic armor by 700. Lasts for 5 sec. Up to 10 effects.
Level 45-59
When a unit deals critical damage, it increases their physical and magic armor by 1 000. Lasts for 5 sec. Up to 10 effects.
Level 60-74
When a unit deals critical damage, it increases their physical and magic armor by 1 300. Lasts for 5 sec. Up to 10 effects.
Level 75-89
When a unit deals critical damage, it increases their physical and magic armor by 1 600. Lasts for 5 sec. Up to 10 effects.
Level 90-100
When a unit deals critical damage, it increases their physical and magic armor by 2 000. Lasts for 5 sec. Up to 10 effects.
Ancient
When a unit deals critical damage, it increases their physical and magic armor by 2 600. Lasts for 5 sec. Up to 10 effects.
Shotgun
Activation :
Cooldown :
Tier :
Level 75-89
On dealing 40 000 damage, summons an additional turret that cannot be killed and deals 6 400 damage per second. Every 40 000 damage done by the turret’s owner enhances damage done by the turret by 600 (stacks 5 times). The turret is destroyed when it’s owner is killed.
Level 90-100
On dealing 40 000 damage, summons an additional turret that cannot be killed and deals 9 200 damage per second. Every 40 000 damage done by the turret’s owner enhances damage done by the turret by 700 (stacks 5 times). The turret is destroyed when it’s owner is killed.
Ancient
On dealing 40 000 damage, summons an additional turret that cannot be killed and deals 14 000 damage per second. Every 40 000 damage done by the turret’s owner enhances damage done by the turret by 1 000 (stacks 5 times). The turret is destroyed when it’s owner is killed.
Runes Armor (4) :
– Rune of Fortress :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs and stun all enemies in a small radius around them for 2 sec.
Level 35-44
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs and stun all enemies in a small radius around them for 2 sec.
Level 45-59
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs and stun all enemies in a small radius around them for 2 sec.
Level 60-74
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs and stun all enemies in a small radius around them for 2 sec.
Level 75-89
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs and stun all enemies in a small radius around them for 2 sec.
Level 90-100
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs and stun all enemies in a small radius around them for 2 sec.
Ancient
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs and stun all enemies in a small radius around them for 3 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
When the unit takes 47 000 damage, they gain a shield that absorbs 30 % incoming damage for 4 sec. Additionally, the unit’s spell power is increased by 30 % for 4 sec.
Level 35-44
When the unit takes 67 200 damage, they gain a shield that absorbs 30 % incoming damage for 4 sec. 1Additionally, the unit’s spell power is increased by 30 % for 4 sec.
Level 45-59
When the unit takes 96 000 damage, they gain a shield that absorbs 30 % incoming damage for 4 sec. Additionally, the unit’s spell power is increased by 30 % for 4 sec.
Level 60-74
When the unit takes 128 000 damage, they gain a shield that absorbs 30 % incoming damage for 4 sec. Additionally, the unit’s spell power is increased by 30 % for 4 sec.
Level 75-89
When the unit takes 160 000 damage, they gain a shield that absorbs 30 % incoming damage for 4 sec. Additionally, the unit’s spell power is increased by 30 % for 4 sec.
Level 90-100
When the unit takes 200 000 damage, they gain a shield that absorbs 30 % incoming damage for 4 sec. Additionally, the unit’s spell power is increased by 30 % for 4 sec.
Ancient
When the unit takes 200 000 damage, they gain a shield that absorbs 30 % incoming damage for 4 sec. Additionally, the unit’s spell power is increased by 30 % for 4 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit removes all debuffs and gains a shield that absorbs 58 800 damage for 4 sec. Additionally, the unit’s damage is increased by 35 % for 4 sec.
Level 35-44
Once in a while, the unit removes all debuffs and gains a shield that absorbs 84 000 damage for 4 sec. Additionally, the unit’s damage is increased by 35 % for 4 sec.
Level 45-59
Once in a while, the unit removes all debuffs and gains a shield that absorbs 120 000 damage for 4 sec. Additionally, the unit’s damage is increased by 35 % for 4 sec.
Level 60-74
Once in a while, the unit removes all debuffs and gains a shield that absorbs 160 000 damage for 4 sec. Additionally, the unit’s damage is increased by 35 % for 4 sec.
Level 75-89
Once in a while, the unit removes all debuffs and gains a shield that absorbs 200 000 damage for 4 sec. Additionally, the unit’s damage is increased by 35 % for 4 sec.
Level 90-100
Once in a while, the unit removes all debuffs and gains a shield that absorbs 250 000 damage for 4 sec. Additionally, the unit’s damage is increased by 35 % for 4 sec.
Ancient
Once in a while, the unit removes all debuffs and gains a shield that absorbs 325 000 damage for 4 sec. Additionally, the unit’s damage is increased by 35 % for 5 sec.
– Rune of Density :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
While a movement restricting debuff, stun, freeze, petrify, or fear are applied to the unit, they take 50 % less damage.
Level 35-44
While a movement restricting debuff, stun, freeze, petrify, or fear are applied to the unit, they take 50 % less damage.
Level 45-59
While a movement restricting debuff, stun, freeze, petrify, or fear are applied to the unit, they take 50 % less damage.
Level 60-74
While a movement restricting debuff, stun, freeze, petrify, or fear are applied to the unit, they take 50 % less damage.
Level 75-89
While a movement restricting debuff, stun, freeze, petrify, or fear are applied to the unit, they take 50 % less damage.
Level 90-100
While a movement restricting debuff, stun, freeze, petrify, or fear are applied to the unit, they take 50 % less damage.
Ancient
While a movement restricting debuff, stun, freeze, petrify, or fear are applied to the unit, they take 55 % less damage.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, increases the damage, attack speed, and pierce of a random allied fighter (preferred target: archer) by 50 % for 4 sec.
Level 35-44
Once in a while, increases the damage, attack speed, and pierce of a random allied fighter (preferred target: archer) by 50 % for 4 sec.
Level 45-59
Once in a while, increases the damage, attack speed, and pierce of a random allied fighter (preferred target: archer) by 50 % for 4 sec.
Level 60-74
Once in a while, increases the damage, attack speed, and pierce of a random allied fighter (preferred target: archer) by 50 % for 4 sec.
Level 75-89
Once in a while, increases the damage, attack speed, and pierce of a random allied fighter (preferred target: archer) by 50 % for 4 sec.
Level 90-100
Once in a while, increases the damage, attack speed, and pierce of a random allied fighter (preferred target: archer) by 50 % for 4 sec.
Ancient
Once in a while, increases the damage, attack speed, and pierce of a random allied fighter (preferred target: archer) by 55 % for 4 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit drains the life force from a random enemy for 5 sec. While low on life force, the enemy deals 40 % less damage and takes 20 % more damage. Stacks up to 1 times. Additionally, the unit starts dealing 40 % more damage and taking 20 % less damage for 5 sec.
Level 35-44
Once in a while, the unit drains the life force from a random enemy for 5 sec. While low on life force, the enemy deals 40 % less damage and takes 20 % more damage. Stacks up to 1 times. Additionally, the unit starts dealing 40 % more damage and taking 20 % less damage for 5 sec.
Level 45-59
Once in a while, the unit drains the life force from a random enemy for 5 sec. While low on life force, the enemy deals 40 % less damage and takes 20 % more damage. Stacks up to 1 times. Additionally, the unit starts dealing 40 % more damage and taking 20 % less damage for 5 sec.
Level 60-74
Once in a while, the unit drains the life force from a random enemy for 5 sec. While low on life force, the enemy deals 40 % less damage and takes 20 % more damage. Stacks up to 1 times. Additionally, the unit starts dealing 40 % more damage and taking 20 % less damage for 5 sec.
Level 75-89
Once in a while, the unit drains the life force from a random enemy for 5 sec. While low on life force, the enemy deals 40 % less damage and takes 20 % more damage. Stacks up to 1 times. Additionally, the unit starts dealing 40 % more damage and taking 20 % less damage for 5 sec.
Level 90-100
Once in a while, the unit drains the life force from a random enemy for 5 sec. While low on life force, the enemy deals 40 % less damage and takes 20 % more damage. Stacks up to 1 times. Additionally, the unit starts dealing 40 % more damage and taking 20 % less damage for 5 sec.
Ancient
Once in a while, the unit drains the life force from a random enemy for 6 sec. While low on life force, the enemy deals 45 % less damage and takes 25 % more damage. Stacks up to 1 times. Additionally, the unit starts dealing 45 % more damage and taking 25 % less damage for 6 sec.
– Rune of Reflections :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when the unit takes a critical hit, they disarm the attacker for 3 sec. During this time, the enemy can’t use the weapon’s abilities.
Level 35-44
Once in a while, when the unit takes a critical hit, they disarm the attacker for 3 sec. During this time, the enemy can’t use the weapon’s abilities.
Level 45-59
Once in a while, when the unit takes a critical hit, they disarm the attacker for 3 sec. During this time, the enemy can’t use the weapon’s abilities.
Level 60-74
Once in a while, when the unit takes a critical hit, they disarm the attacker for 3 sec. During this time, the enemy can’t use the weapon’s abilities.
Level 75-89
Once in a while, when the unit takes a critical hit, they disarm the attacker for 3 sec. During this time, the enemy can’t use the weapon’s abilities.
Level 90-100
Once in a while, when the unit takes a critical hit, they disarm the attacker for 3 sec. During this time, the enemy can’t use the weapon’s abilities.
Ancient
Once in a while, when the unit takes a critical hit, they disarm the attacker for 4 sec. During this time, the enemy can’t use the weapon’s abilities.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
The unit cannot be silenced for the duration of the battle.
Level 35-44
The unit cannot be silenced for the duration of the battle.
Level 45-59
The unit cannot be silenced for the duration of the battle.
Level 60-74
The unit cannot be silenced for the duration of the battle.
Level 75-89
The unit cannot be silenced for the duration of the battle.
Level 90-100
The unit cannot be silenced for the duration of the battle.
Ancient
The unit cannot be silenced for the duration of the battle.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs. Additionally, the unit’s physical and magic armor increase by 100 %, and they cannot be affected by any debuffs for 4 sec.
Level 35-44
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs. Additionally, the unit’s physical and magic armor increase by 100 %, and they cannot be affected by any debuffs for 4 sec.
Level 45-59
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs. Additionally, the unit’s physical and magic armor increase by 100 %, and they cannot be affected by any debuffs for 4 sec.
Level 60-74
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs. Additionally, the unit’s physical and magic armor increase by 100 %, and they cannot be affected by any debuffs for 4 sec.
Level 75-89
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs. Additionally, the unit’s physical and magic armor increase by 100 %, and they cannot be affected by any debuffs for 4 sec.
Level 90-100
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs. Additionally, the unit’s physical and magic armor increase by 100 %, and they cannot be affected by any debuffs for 4 sec.
Ancient
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs. Additionally, the unit’s physical and magic armor increase by 110 %, and they cannot be affected by any debuffs for 5 sec.
Runes Ring (1) :
– Rune of Defilment :
Daggers
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 35 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.
Level 35-44
When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 35 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.
Level 45-59
When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 35 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.
Level 60-74
When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 40 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.
Level 75-89
When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 40 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.
Level 90-100
When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 40 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.
Ancient
When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 45 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.
Sword
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 36 % of the healing applied to the cursed fighter into damage.
Level 35-44
When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 36 % of the healing applied to the cursed fighter into damage.
Level 45-59
When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 36 % of the healing applied to the cursed fighter into damage.
Level 60-74
When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 40 % of the healing applied to the cursed fighter into damage.
Level 75-89
When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 40 % of the healing applied to the cursed fighter into damage.
Level 90-100
When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 40 % of the healing applied to the cursed fighter into damage.
Ancient
When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 44 % of the healing applied to the cursed fighter into damage.
Mace
Activation :
Cooldown :
Tier :
Level 25-34
When attacking, has a chance to curse the target for 4 sec. When taking any damage, the cursed enemy stunned for 0.5 sec. Can trigger only once per 1 sec.
Level 35-44
When attacking, has a chance to curse the target for 5.5 sec. When taking any damage, the cursed enemy stunned for 0.5 sec. Can trigger only once per 1 sec.
Level 45-59
When attacking, has a chance to curse the target for 5.5 sec. When taking any damage, the cursed enemy stunned for 0.5 sec. Can trigger only once per 1 sec.
Level 60-74
When attacking, has a chance to curse the target for 7 sec. When taking any damage, the cursed enemy stunned for 0.6 sec. Can trigger only once per 1 sec.
Level 75-89
When attacking, has a chance to curse the target for 7 sec. When taking any damage, the cursed enemy stunned for 0.6 sec. Can trigger only once per 1 sec.
Level 90-100
When attacking, has a chance to curse the target for 7 sec. When taking any damage, the cursed enemy stunned for 0.6 sec. Can trigger only once per 1 sec.
Ancient
When attacking, has a chance to curse the target for 7 sec. When taking any damage, the cursed enemy stunned for 0.7 sec. Can trigger only once per 1 sec.
Axe
Activation :
Cooldown :
Tier :
Level 25-34
When the basic ability is triggered, reduces the max health of affected enemies by 15 % of the damage dealt by the ability. Stacks up to 6 times.
Level 35-44
When the basic ability is triggered, reduces the max health of affected enemies by 15 % of the damage dealt by the ability. Stacks up to 6 times.
Level 45-59
When the basic ability is triggered, reduces the max health of affected enemies by 15 % of the damage dealt by the ability. Stacks up to 6 times.
Level 60-74
When the basic ability is triggered, reduces the max health of affected enemies by 22 % of the damage dealt by the ability. Stacks up to 6 times.
Level 75-89
When the basic ability is triggered, reduces the max health of affected enemies by 22 % of the damage dealt by the ability. Stacks up to 6 times.
Level 90-100
When the basic ability is triggered, reduces the max health of affected enemies by 22 % of the damage dealt by the ability. Stacks up to 6 times.
Ancient
When the basic ability is triggered, reduces the max health of affected enemies by 24 % of the damage dealt by the ability. Stacks up to 6 times.
Spear
Activation :
Cooldown :
Tier :
Level 75-89
When striking a penetrating blow, deals an extra 80 % penetrating damage over 2 sec.
Level 90-100
When striking a penetrating blow, deals an extra 80 % penetrating damage over 2 sec.
Ancient
When striking a penetrating blow, deals an extra 80 % penetrating damage over 2 sec.
Scepter
Activation :
Cooldown :
Tier :
Level 25-34
When attacking, has a 30 % chance of removing positive effects from all enemies.
Level 35-44
When attacking, has a 30 % chance of removing positive effects from all enemies.
Level 45-59
When attacking, has a 30 % chance of removing positive effects from all enemies.
Level 60-74
When attacking, has a 30 % chance of removing positive effects from all enemies.
Level 75-89
When attacking, has a 30 % chance of removing positive effects from all enemies.
Level 90-100
When attacking, has a 30 % chance of removing positive effects from all enemies.
Ancient
When attacking, has a 30 % chance of removing positive effects from all enemies.
Orb
Activation :
Cooldown :
Tier :
Level 25-34
Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.
Level 35-44
Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.
Level 45-59
Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.
Level 60-74
Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.
Level 75-89
Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.
Level 90-100
Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.
Ancient
Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.
Wand
Activation :
Cooldown :
Tier :
Level 25-34
When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 65 % of the health lost since the curse was cast.
Level 35-44
When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 75 % of the health lost since the curse was cast.
Level 45-59
When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 75 % of the health lost since the curse was cast.
Level 60-74
When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 75 % of the health lost since the curse was cast.
Level 75-89
When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 75 % of the health lost since the curse was cast.
Level 90-100
When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 75 % of the health lost since the curse was cast.
Ancient
When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 80 % of the health lost since the curse was cast.
Grimoire
Activation :
Cooldown :
Tier :
Level 75-89
Poisons the enemy with the least health for the entire battle, dealing 5 500 damage every 2 sec. This effect lasts throughout the battle.
Level 90-100
Poisons the enemy with the least health for the entire battle, dealing 7 000 damage every 2 sec. This effect lasts throughout the battle.
Ancient
Poisons the enemy with the least health for the entire battle, dealing 9 000 damage every 2 sec. This effect lasts throughout the battle.
Bow
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.
Level 35-44
When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.
Level 45-59
When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.
Level 60-74
When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.
Level 75-89
When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.
Level 90-100
When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.
Ancient
When the weapon’s basic ability is triggered, steals 15 % damage from the target until the end of the battle. Activates no more than 5 times per battle.
Crossbow
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, it has a 40 % chance to deal 9 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.4 sec longer.
Level 35-44
When the weapon’s basic ability is triggered, it has a 40 % chance to deal 14 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.
Level 45-59
When the weapon’s basic ability is triggered, it has a 40 % chance to deal 20 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.
Level 60-74
When the weapon’s basic ability is triggered, it has a 40 % chance to deal 30 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.
Level 75-89
When the weapon’s basic ability is triggered, it has a 40 % chance to deal 30 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.
Level 90-100
When the weapon’s basic ability is triggered, it has a 40 % chance to deal 60 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.
Ancient
When the weapon’s basic ability is triggered, it has a 40 % chance to deal 80 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.
Pistols
Activation :
Cooldown :
Tier :
Level 25-34
The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 4 % for 2 sec. Up to 5 effects.
Level 35-44
The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 6 % for 2 sec. Up to 5 effects.
Level 45-59
The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 8 % for 2 sec. Up to 5 effects.
Level 60-74
The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 10 % for 2 sec. Up to 5 effects.
Level 75-89
The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 12 % for 2 sec. Up to 5 effects.
Level 90-100
The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 12 % for 2 sec. Up to 5 effects.
Ancient
The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 14 % for 2 sec. Up to 5 effects.
Shotgun
Activation :
Cooldown :
Tier :
Level 75-89
When attacking, has a 25 % chance of cursing the target. The curse enhances the damage the taget takes by 30 % and reduces the amount of health the target is resurrected with by 50 %.
Level 90-100
When attacking, has a 25 % chance of cursing the target. The curse enhances the damage the taget takes by 30 % and reduces the amount of health the target is resurrected with by 50 %.
Ancient
When attacking, has a 25 % chance of cursing the target. The curse enhances the damage the taget takes by 30 % and reduces the amount of health the target is resurrected with by 50 %.
– Rune of Electric :
Daggers
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, curses the target. For the next 3 sec, the damage from attacks by the cursed enemy has a 50 % chance of being redirected to their ally with the least health.
Level 35-44
When the weapon’s basic ability is triggered, curses the target. For the next 3 sec, the damage from attacks by the cursed enemy has a 55 % chance of being redirected to their ally with the least health.
Level 45-59
When the weapon’s basic ability is triggered, curses the target. For the next 3 sec, the damage from attacks by the cursed enemy has a 55 % chance of being redirected to their ally with the least health.
Level 60-74
When the weapon’s basic ability is triggered, curses the target. For the next 4 sec, the damage from attacks by the cursed enemy has a 60 % chance of being redirected to their ally with the least health.
Level 75-89
When the weapon’s basic ability is triggered, curses the target. For the next 4 sec, the damage from attacks by the cursed enemy has a 60 % chance of being redirected to their ally with the least health.
Level 90-100
When the weapon’s basic ability is triggered, curses the target. For the next 5 sec, the damage from attacks by the cursed enemy has a 60 % chance of being redirected to their ally with the least health.
Ancient
When the weapon’s basic ability is triggered, curses the target. For the next 5 sec, the damage from attacks by the cursed enemy has a 65 % chance of being redirected to their ally with the least health.
Sword
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.
Level 35-44
When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.
Level 45-59
When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.
Level 60-74
When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.
Level 75-89
When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.
Level 90-100
When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.
Ancient
When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.
Mace
Activation :
Cooldown :
Tier :
Level 25-34
When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 1 sec.
Level 35-44
When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 1.5 sec.
Level 45-59
When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 1.5 sec.
Level 60-74
When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 2 sec.
Level 75-89
When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 2 sec.
Level 90-100
When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 2 sec.
Ancient
When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 2 sec.
Axe
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the primary target takes an additionnal 4 700 damage for each enemy affected by the ability except for the primary target.
Level 35-44
When the weapon’s basic ability is triggered, the primary target takes an additionnal 7 000 damage for each enemy affected by the ability except for the primary target.
Level 45-59
When the weapon’s basic ability is triggered, the primary target takes an additionnal 10 000 damage for each enemy affected by the ability except for the primary target.
Level 60-74
When the weapon’s basic ability is triggered, the primary target takes an additionnal 15 000 damage for each enemy affected by the ability except for the primary target.
Level 75-89
When the weapon’s basic ability is triggered, the primary target takes an additionnal 15 000 damage for each enemy affected by the ability except for the primary target.
Level 90-100
When the weapon’s basic ability is triggered, the primary target takes an additionnal 30 000 damage for each enemy affected by the ability except for the primary target.
Ancient
When the weapon’s basic ability is triggered, the primary target takes an additionnal 40 000 damage for each enemy affected by the ability except for the primary target.
Spear
Activation :
Cooldown :
Tier :
Level 75-89
When landing a critical hit, strikes up to 3 extra enemies with chain lightning, dealing 9 500 damage to each one.
Level 90-100
When landing a critical hit, strikes up to 3 extra enemies with chain lightning, dealing 12 500 damage to each one.
Ancient
When landing a critical hit, strikes up to 3 extra enemies with chain lightning, dealing 16 000 damage to each one.
Scepter
Activation :
Cooldown :
Tier :
Level 25-34
Each use of the weapon’s ability increases the damage of the next attack by 300 %
Level 35-44
Each use of the weapon’s ability increases the damage of the next attack by 300 %
Level 45-59
Each use of the weapon’s ability increases the damage of the next attack by 300 %
Level 60-74
Each use of the weapon’s ability increases the damage of the next attack by 350 %
Level 75-89
Each use of the weapon’s ability increases the damage of the next attack by 350 %
Level 90-100
Each use of the weapon’s ability increases the damage of the next attack by 350 %
Ancient
Each use of the weapon’s ability increases the damage of the next attack by 350 %
Orb
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 300 % of the amount of the sacrificed health.
Level 35-44
Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 350 % of the amount of the sacrificed health.
Level 45-59
Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 350 % of the amount of the sacrificed health.
Level 60-74
Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 350 % of the amount of the sacrificed health.
Level 75-89
Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 350 % of the amount of the sacrificed health.
Level 90-100
Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 350 % of the amount of the sacrificed health.
Ancient
Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 380 % of the amount of the sacrificed health.
Wand
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, curses up to 2 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %.
Level 35-44
Once in a while, curses up to 3 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %.
Level 45-59
Once in a while, curses up to 4 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %.
Level 60-74
Once in a while, curses up to 4 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %
Level 75-89
Once in a while, curses up to 4 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %.
Level 90-100
Once in a while, curses up to 4 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %.
Ancient
Once in a while, curses up to 4 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 25 %.
Grimoire
Activation :
Cooldown :
Tier :
Level 75-89
Every 4 sec, deals 11 700 damage to a random enemy in a large area around itself.
Level 90-100
Every 4 sec, deals 15 000 damage to a random enemy in a large area around itself.
Ancient
Every 4 sec, deals 19 000 damage to a random enemy in a large area around itself.
Bow
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 1.3 sec.
Level 35-44
When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 1.8 sec.
Level 45-59
When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 1.8 sec.
Level 60-74
When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 2.2 sec.
Level 75-89
When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 2.2 sec.
Level 90-100
When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 2.2 sec.
Ancient
When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 2.2 sec.
Crossbow
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.
Level 35-44
When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.
Level 45-59
When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.
Level 60-74
When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.
Level 75-89
When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.
Level 90-100
When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.
Ancient
When the weapon’s basic ability is triggered, fires 4 quick shots that deal 10 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.
Pistols
Activation :
Cooldown :
Tier :
Level 25-34
The unit’s attacks have a 25 % chance of silencing an enemy. For 1.2 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).
Level 35-44
The unit’s attacks have a 25 % chance of silencing an enemy. For 1.3 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).
Level 45-59
The unit’s attacks have a 25 % chance of silencing an enemy. For 1.4 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).
Level 60-74
The unit’s attacks have a 25 % chance of silencing an enemy. For 1.5 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).
Level 75-89
The unit’s attacks have a 25 % chance of silencing an enemy. For 1.6 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).
Level 90-100
The unit’s attacks have a 25 % chance of silencing an enemy. For 1.7 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).
Ancient
The unit’s attacks have a 25 % chance of silencing an enemy. For 1.8 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).
Shotgun
Activation :
Cooldown :
Tier :
Level 75-89
When attacking, has a 40 % chance of hitting the target with a lightning bolt. Deals 27 300 damage and reduces the affected enemy’s armor to 0 for 3 sec.
Level 90-100
When attacking, has a 40 % chance of hitting the target with a lightning bolt. Deals 35 000 damage and reduces the affected enemy’s armor to 0 for 3 sec.
Ancient
When attacking, has a 40 % chance of hitting the target with a lightning bolt. Deals 45 000 damage and reduces the affected enemy’s armor to 0 for 3 sec.
– Rune of Flames :
Daggers
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the next attack deals an extra 750 to 5 000 damage, depending on the target’s health. The more health, the greater the damage.
Level 35-44
When the weapon’s basic ability is triggered, the next attack deals an extra 1 000 to 7 500 damage, depending on the target’s health. The more health, the greater the damage.
Level 45-59
When the weapon’s basic ability is triggered, the next attack deals an extra 1 500 to 10 000 damage, depending on the target’s health. The more health, the greater the damage.
Level 60-74
When the weapon’s basic ability is triggered, the next attack deals an extra 2 200 to 14 000 damage, depending on the target’s health. The more health, the greater the damage.
Level 75-89
When the weapon’s basic ability is triggered, the next attack deals an extra 2 200 to 14 000 damage, depending on the target’s health. The more health, the greater the damage.
Level 90-100
When the weapon’s basic ability is triggered, the next attack deals an extra 4 500 to 30 000 damage, depending on the target’s health. The more health, the greater the damage.
Ancient
When the weapon’s basic ability is triggered, the next attack deals an extra 5 500 to 40 000 damage, depending on the target’s health. The more health, the greater the damage.
Sword
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 55 % of this damage is dealt to a random enemy.
Level 35-44
When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 65 % of this damage is dealt to a random enemy.
Level 45-59
When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 65 % of this damage is dealt to a random enemy.
Level 60-74
When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 75 % of this damage is dealt to a random enemy.
Level 75-89
When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 75 % of this damage is dealt to a random enemy.
Level 90-100
When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 75 % of this damage is dealt to a random enemy.
Ancient
When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 80 % of this damage is dealt to a random enemy.
Mace
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while curses the target, dealing 12 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.
Level 35-44
Once in a while curses the target, dealing 17 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.
Level 45-59
Once in a while curses the target, dealing 25 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.
Level 60-74
Once in a while curses the target, dealing 35 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.
Level 75-89
Once in a while curses the target, dealing 35 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.
Level 90-100
Once in a while curses the target, dealing 68 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.
Ancient
Once in a while curses the target, dealing 85 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.
Axe
Activation :
Cooldown :
Tier :
Level 25-34
With every attack, the fighter deals splash damage equal to 12 % of his maximum health, and takes damage equal to 5 % of his maximum health.
Level 35-44
With every attack, the fighter deals splash damage equal to 12 % of his maximum health, and takes damage equal to 5 % of his maximum health.
Level 45-59
With every attack, the fighter deals splash damage equal to 12 % of his maximum health, and takes damage equal to 5 % of his maximum health.
Level 60-74
With every attack, the fighter deals splash damage equal to 14 % of his maximum health, and takes damage equal to 5 % of his maximum health.
Level 75-89
With every attack, the fighter deals splash damage equal to 14 % of his maximum health, and takes damage equal to 5 % of his maximum health.
Level 90-100
With every attack, the fighter deals splash damage equal to 14 % of his maximum health, and takes damage equal to 5 % of his maximum health.
Ancient
With every attack, the fighter deals splash damage equal to 16 % of his maximum health, and takes damage equal to 5 % of his maximum health.
Spear
Activation :
Cooldown :
Tier :
Level 75-89
Each critical hit strikes the enemy off balance, preventing them from dodging or landing critical hits for 4 sec.
Level 90-100
Each critical hit strikes the enemy off balance, preventing them from dodging or landing critical hits for 4 sec.
Ancient
Each critical hit strikes the enemy off balance, preventing them from dodging or landing critical hits for 4 sec.
Scepter
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, deals 3 600 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.
Level 35-44
Once in a while, deals 5 200 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.
Level 45-59
Once in a while, deals 7 500 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.
Level 60-74
Once in a while, deals 10 500 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.
Level 75-89
Once in a while, deals 10 500 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.
Level 90-100
Once in a while, deals 23 000 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.
Ancient
Once in a while, deals 32 000 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.
Orb
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 3 600 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.
Level 35-44
Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 5 000 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.
Level 45-59
Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 7 500 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.
Level 60-74
Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 10 000 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.
Level 75-89
Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 10 000 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.
Level 90-100
Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 23 000 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.
Ancient
Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 32 000 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.
Wand
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the most distant enemy is hit a meteorite that deals 10 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 1 200).
Level 35-44
Once in a while, the most distant enemy is hit a meteorite that deals 14 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 1 680).
Level 45-59
Once in a while, the most distant enemy is hit a meteorite that deals 20 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 2 400).
Level 60-74
Once in a while, the most distant enemy is hit a meteorite that deals 32 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 3 840).
Level 75-89
Once in a while, the most distant enemy is hit a meteorite that deals 32 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 3 840).
Level 90-100
Once in a while, the most distant enemy is hit a meteorite that deals 65 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 7 800).
Ancient
Once in a while, the most distant enemy is hit a meteorite that deals 80 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 9 600).
Grimoire
Activation :
Cooldown :
Tier :
Level 75-89
Once in a while, curses the farthest enemy. The cursed target is stunned for 3 sec. Detonates when the curse wears out, dealing 15 600 damage to enemies who have less than 50 % health.
Level 90-100
Once in a while, curses the farthest enemy. The cursed target is stunned for 3 sec. Detonates when the curse wears out, dealing 20 000 damage to enemies who have less than 50 % health.
Ancient
Once in a while, curses the farthest enemy. The cursed target is stunned for 3 sec. Detonates when the curse wears out, dealing 26 000 damage to enemies who have less than 50 % health.
Bow
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 50 % damage of a normal attack.
Level 35-44
When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 60 % damage of a normal attack.
Level 45-59
When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 60 % damage of a normal attack.
Level 60-74
When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 70 % damage of a normal attack.
Level 75-89
When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 70 % damage of a normal attack.
Level 90-100
When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 70 % damage of a normal attack.
Ancient
When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 75 % damage of a normal attack.
Crossbow
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 11 000 damage to all enemies.
Level 35-44
When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 16 000 damage to all enemies.
Level 45-59
When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 24 000 damage to all enemies.
Level 60-74
When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 33 000 damage to all enemies.
Level 75-89
When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 33 000 damage to all enemies.
Level 90-100
When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 68 000 damage to all enemies.
Ancient
When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 80 000 damage to all enemies.
Pistols
Activation :
Cooldown :
Tier :
Level 25-34
The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 24 800 magic damage and has their healing rate reduced by 65 % for 2 sec.
Level 35-44
The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 28 800 magic damage and has their healing rate reduced by 65 % for 2 sec.
Level 45-59
The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 32 000 magic damage and has their healing rate reduced by 65 % for 2 sec.
Level 60-74
The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 36 000 magic damage and has their healing rate reduced by 65 % for 2 sec.
Level 75-89
The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 40 000 magic damage and has their healing rate reduced by 65 % for 2 sec.
Level 90-100
The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 45 000 magic damage and has their healing rate reduced by 65 % for 2 sec.
Ancient
The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 50 000 magic damage and has their healing rate reduced by 65 % for 2 sec.
Shotgun
Activation :
Cooldown :
Tier :
Level 75-89
Once in a while, deals 12 000 damage to all enemies. Has a 50 % chance of blinding each enemy hit for 4 sec. Blinded targets have a 50 % chance of missing when attacking.
Level 90-100
Once in a while, deals 15 000 damage to all enemies. Has a 50 % chance of blinding each enemy hit for 4 sec. Blinded targets have a 50 % chance of missing when attacking.
Ancient
Once in a while, deals 20 000 damage to all enemies. Has a 50 % chance of blinding each enemy hit for 4 sec. Blinded targets have a 50 % chance of missing when attacking.
Runes Ring (2) :
– Rune of Iron Will :
Daggers
Activation :
Cooldown :
Tier :
Level 25-34
When switching targets, the unit’s net hit deals 10 600 more damage to and petrifies the enemy, making them unable to move and take 50 % more damage. Lasts for 2 sec.
Level 35-44
When switching targets, the unit’s net hit deals 15 100 more damage to and petrifies the enemy, making them unable to move and take 50 % more damage. Lasts for 2.2 sec.
Level 45-59
When switching targets, the unit’s net hit deals 21 600 more damage to and petrifies the enemy, making them unable to move and take 50 % more damage. Lasts for 2.4 sec.
Level 60-74
When switching targets, the unit’s net hit deals 26 800 more damage to and petrifies the enemy, making them unable to move and take 50 % more damage. Lasts for 2.6 sec.
Level 75-89
When switching targets, the unit’s net hit deals 36 000 more damage to and petrifies the enemy, making them unable to move and take 50 % more damage. Lasts for 2.8 sec.
Level 90-100
When switching targets, the unit’s net hit deals 45 000 more damage to and petrifies the enemy, making them unable to move and take 50 % more damage. Lasts for 3 sec.
Ancient
When switching targets, the unit’s net hit deals 58 500 more damage to and petrifies the enemy, making them unable to move and take 50 % more damage. Lasts for 3.2 sec.
Sword
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit reduces the spell power of all enemy mages by 10 %. Also, the unit enhances their own damage by 10 % for each enemy mage that had their spell power reduced. The effects last for 4 sec.
Level 35-44
Once in a while, the unit reduces the spell power of all enemy mages by 10 %. Also, the unit enhances their own damage by 10 % for each enemy mage that had their spell power reduced. The effects last for 4 sec.
Level 45-59
Once in a while, the unit reduces the spell power of all enemy mages by 12 %. Also, the unit enhances their own damage by 10 % for each enemy mage that had their spell power reduced. The effects last for 4 sec.
Level 60-74
Once in a while, the unit reduces the spell power of all enemy mages by 14 %. Also, the unit enhances their own damage by 10 % for each enemy mage that had their spell power reduced. The effects last for 4 sec.
Level 75-89
Once in a while, the unit reduces the spell power of all enemy mages by 16 %. Also, the unit enhances their own damage by 10 % for each enemy mage that had their spell power reduced. The effects last for 4 sec.
Level 90-100
Once in a while, the unit reduces the spell power of all enemy mages by 18 %. Also, the unit enhances their own damage by 10 % for each enemy mage that had their spell power reduced. The effects last for 4 sec.
Ancient
Once in a while, the unit reduces the spell power of all enemy mages by 20 %. Also, the unit enhances their own damage by 12 % for each enemy mage that had their spell power reduced. The effects last for 4 sec.
Mace
Activation :
Cooldown :
Tier :
Level 25-34
Each time, the unit’s basic weapon ability triggered, they have 19 000 health restored and have their max health increased by 10 % until the battle ends. The effect stacks 3 times.
Level 35-44
Each time, the unit’s basic weapon ability triggered, they have 27 000 health restored and have their max health increased by 10 % until the battle ends. The effect stacks 3 times.
Level 45-59
Each time, the unit’s basic weapon ability triggered, they have 38 000 health restored and have their max health increased by 10 % until the battle ends. The effect stacks 3 times.
Level 60-74
Each time, the unit’s basic weapon ability triggered, they have 51 000 health restored and have their max health increased by 10 % until the battle ends. The effect stacks 3 times.
Level 75-89
Each time, the unit’s basic weapon ability triggered, they have 64 000 health restored and have their max health increased by 10 % until the battle ends. The effect stacks 3 times.
Level 90-100
Each time, the unit’s basic weapon ability triggered, they have 80 000 health restored and have their max health increased by 10 % until the battle ends. The effect stacks 3 times.
Ancient
Each time, the unit’s basic weapon ability triggered, they have 104 000 health restored and have their max health increased by 15 % until the battle ends. The effect stacks 3 times.
Axe
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit becomes immune to petrification effects for 2.4 sec. During that time, they also have their physical armor increased by 30 % and their magic armor increased by 30 %.
Level 35-44
Once in a while, the unit becomes immune to petrification effects for 2.4 sec. During that time, they also have their physical armor increased by 30 % and their magic armor increased by 30 %.
Level 45-59
Once in a while, the unit becomes immune to petrification effects for 2.5 sec. During that time, they also have their physical armor increased by 30 % and their magic armor increased by 30 %.
Level 60-74
Once in a while, the unit becomes immune to petrification effects for 2.6 sec. During that time, they also have their physical armor increased by 30 % and their magic armor increased by 30 %.
Level 75-89
Once in a while, the unit becomes immune to petrification effects for 2.7 sec. During that time, they also have their physical armor increased by 30 % and their magic armor increased by 30 %.
Level 90-100
Once in a while, the unit becomes immune to petrification effects for 3 sec. During that time, they also have their physical armor increased by 40 % and their magic armor increased by 40 %.
Ancient
Once in a while, the unit becomes immune to petrification effects for 3.5 sec. During that time, they also have their physical armor increased by 45 % and their magic armor increased by 45 %.
Spear
Activation :
Cooldown :
Tier :
Level 75-89
Each time the unit lands a critical hit, 2 nearby enemies have their physical armor reduced by 5 % and their magic armor reduced by 5 %. The effect stacks 4 times. Also, the unit increases their own physical armor by 4 % and their own magic armor by 5 %.
The effect stacks 4 times. The effects last until the battle ends.
Level 90-100
Each time the unit lands a critical hit, 2 nearby enemies have their physical armor reduced by 5 % and their magic armor reduced by 5 %. The effect stacks 4 times. Also, the unit increases their own physical armor by 4 % and their own magic armor by 5 %.
The effect stacks 4 times. The effects last until the battle ends.
Ancient
Each time the unit lands a critical hit, 2 nearby enemies have their physical armor reduced by 5 % and their magic armor reduced by 5 %. The effect stacks 4 times. Also, the unit increases their own physical armor by 4 % and their own magic armor by 5 %.
The effect stacks 4 times. The effects last until the battle ends.
– Rune of Inventiveness :
Scepter
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit casts madness on a random enemy for 7 sec. That enemy has a 35 % chance of dealing attack damage to themself and then attacking a nearby ally. If there are no allies, that enemy only deals damage to themself.
Level 35-44
Once in a while, the unit casts madness on a random enemy for 7 sec. That enemy has a 35 % chance of dealing attack damage to themself and then attacking a nearby ally. If there are no allies, that enemy only deals damage to themself.
Level 45-59
Once in a while, the unit casts madness on a random enemy for 7 sec. That enemy has a 35 % chance of dealing attack damage to themself and then attacking a nearby ally. If there are no allies, that enemy only deals damage to themself.
Level 60-74
Once in a while, the unit casts madness on a random enemy for 7 sec. That enemy has a 35 % chance of dealing attack damage to themself and then attacking a nearby ally. If there are no allies, that enemy only deals damage to themself.
Level 75-89
Once in a while, the unit casts madness on a random enemy for 7 sec. That enemy has a 35 % chance of dealing attack damage to themself and then attacking a nearby ally. If there are no allies, that enemy only deals damage to themself.
Level 90-100
Once in a while, the unit casts madness on a random enemy for 7 sec. That enemy has a 35 % chance of dealing attack damage to themself and then attacking a nearby ally. If there are no allies, that enemy only deals damage to themself.
Ancient
Once in a while, the unit casts madness on a random enemy for 7 sec. That enemy has a 35 % chance of dealing attack damage to themself and then attacking a nearby ally. If there are no allies, that enemy only deals damage to themself.
Orb
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit’s healing abilities begin to restore 20 %(+Spell Power Bonus) more health for 5 sec. If the unit takes damage during that time, they heal the squad, restoring an amount of health equal to 50 % of the damage taken and distributing it equally among all allies.
Level 35-44
Once in a while, the unit’s healing abilities begin to restore 20 %(+Spell Power Bonus) more health for 5 sec. If the unit takes damage during that time, they heal the squad, restoring an amount of health equal to 50 % of the damage taken and distributing it equally among all allies.
Level 45-59
Once in a while, the unit’s healing abilities begin to restore 20 %(+Spell Power Bonus) more health for 5 sec. If the unit takes damage during that time, they heal the squad, restoring an amount of health equal to 50 % of the damage taken and distributing it equally among all allies.
Level 60-74
Once in a while, the unit’s healing abilities begin to restore 20 %(+Spell Power Bonus) more health for 5 sec. If the unit takes damage during that time, they heal the squad, restoring an amount of health equal to 50 % of the damage taken and distributing it equally among all allies.
Level 75-89
Once in a while, the unit’s healing abilities begin to restore 20 %(+Spell Power Bonus) more health for 5 sec. If the unit takes damage during that time, they heal the squad, restoring an amount of health equal to 50 % of the damage taken and distributing it equally among all allies.
Level 90-100
Once in a while, the unit’s healing abilities begin to restore 20 %(+Spell Power Bonus) more health for 5 sec. If the unit takes damage during that time, they heal the squad, restoring an amount of health equal to 50 % of the damage taken and distributing it equally among all allies.
Ancient
Once in a while, the unit’s healing abilities begin to restore 20 %(+Spell Power Bonus) more health for 5 sec. If the unit takes damage during that time, they heal the squad, restoring an amount of health equal to 50 % of the damage taken and distributing it equally among all allies.
Wand
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, a random enemy has their attack speed gradually reduced by 125 % and their spell power decreased by 75 %. The effects last for 5 sec. Also, the cooldown time of their weapon ability is increased by 5 sec.
Level 35-44
Once in a while, a random enemy has their attack speed gradually reduced by 125 % and their spell power decreased by 75 %. The effects last for 5 sec. Also, the cooldown time of their weapon ability is increased by 5 sec.
Level 45-59
Once in a while, a random enemy has their attack speed gradually reduced by 125 % and their spell power decreased by 75 %. The effects last for 5 sec. Also, the cooldown time of their weapon ability is increased by 5 sec.
Level 60-74
Once in a while, a random enemy has their attack speed gradually reduced by 125 % and their spell power decreased by 75 %. The effects last for 5 sec. Also, the cooldown time of their weapon ability is increased by 5 sec.
Level 75-89
Once in a while, a random enemy has their attack speed gradually reduced by 125 % and their spell power decreased by 75 %. The effects last for 5 sec. Also, the cooldown time of their weapon ability is increased by 5 sec.
Level 90-100
Once in a while, a random enemy has their attack speed gradually reduced by 125 % and their spell power decreased by 75 %. The effects last for 5 sec. Also, the cooldown time of their weapon ability is increased by 5 sec.
Ancient
Once in a while, a random enemy has their attack speed gradually reduced by 125 % and their spell power decreased by 75 %. The effects last for 5 sec. Also, the cooldown time of their weapon ability is increased by 5 sec.
Grimoire
Activation :
Cooldown :
Tier :
Level 75-89
Each time the book owner takes magic damage, they silence the enemy that dealt that damage, preventing them from using any abilities (except those granted by the set equipped) for 0.5 sec.
Level 90-100
Each time the book owner takes magic damage, they silence the enemy that dealt that damage, preventing them from using any abilities (except those granted by the set equipped) for 0.5 sec.
Ancient
Each time the book owner takes magic damage, they silence the enemy that dealt that damage, preventing them from using any abilities (except those granted by the set equipped) for 0.5 sec.
– Rune of Resourcefulness :
Bow
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit shoots enhanced arrows at 2 enemies. The shots deal 15 300 physical damage to and petrify those enemies, making them unable to move and take 50 % more damage. Lasts for 1.5 sec.
Level 35-44
Once in a while, the unit shoots enhanced arrows at 2 enemies. The shots deal 21 800 physical damage to and petrify those enemies, making them unable to move and take 50 % more damage. Lasts for 1.5 sec.
Level 45-59
Once in a while, the unit shoots enhanced arrows at 2 enemies. The shots deal 31 200 physical damage to and petrify those enemies, making them unable to move and take 50 % more damage. Lasts for 1.5 sec.
Level 60-74
Once in a while, the unit shoots enhanced arrows at 2 enemies. The shots deal 41 600 physical damage to and petrify those enemies, making them unable to move and take 50 % more damage. Lasts for 1.5 sec.
Level 75-89
Once in a while, the unit shoots enhanced arrows at 2 enemies. The shots deal 52 000 physical damage to and petrify those enemies, making them unable to move and take 50 % more damage. Lasts for 1.5 sec.
Level 90-100
Once in a while, the unit shoots enhanced arrows at 2 enemies. The shots deal 65 000 physical damage to and petrify those enemies, making them unable to move and take 50 % more damage. Lasts for 1.5 sec.
Ancient
Once in a while, the unit shoots enhanced arrows at 2 enemies. The shots deal 84 500 physical damage to and petrify those enemies, making them unable to move and take 50 % more damage. Lasts for 1.7 sec.
Crossbow
Activation :
Cooldown :
Tier :
Level 25-34
Each time the unit dodges an enemy attack, they have 7 100 health restored and their next attack deals 3 800 more damage.
Level 35-44
Each time the unit dodges an enemy attack, they have 10 100 health restored and their next attack deals 5 400 more damage.
Level 45-59
Each time the unit dodges an enemy attack, they have 14 400 health restored and their next attack deals 7 800 more damage.
Level 60-74
Each time the unit dodges an enemy attack, they have 19 200 health restored and their next attack deals 10 400 more damage.
Level 75-89
Each time the unit dodges an enemy attack, they have 24 000 health restored and their next attack deals 13 000 more damage.
Level 90-100
Each time the unit dodges an enemy attack, they have 30 000 health restored and their next attack deals 16 200 more damage.
Ancient
Each time the unit dodges an enemy attack, they have 39 000 health restored and their next attack deals 21 100 more damage.
Pistols
Activation :
Cooldown :
Tier :
Level 25-34
When the unit shoots, they have a 20 % chance to shot again at the enemy with the least health.
Level 35-44
When the unit shoots, they have a 20 % chance to shot again at the enemy with the least health.
Level 45-59
When the unit shoots, they have a 20 % chance to shot again at the enemy with the least health.
Level 60-74
When the unit shoots, they have a 20 % chance to shot again at the enemy with the least health.
Level 75-89
When the unit shoots, they have a 20 % chance to shot again at the enemy with the least health.
Level 90-100
When the unit shoots, they have a 20 % chance to shot again at the enemy with the least health.
Ancient
When the unit shoots, they have a 20 % chance to shot again at the enemy with the least health.
Shotgun
Activation :
Cooldown :
Tier :
Level 75-89
Once in a while, the unit takes a shot at a random enemy, dealing damage equal to 17 % of the target’s max health. Preferred target: enemy warriors.
Level 90-100
Once in a while, the unit takes a shot at a random enemy, dealing damage equal to 17 % of the target’s max health. Preferred target: enemy warriors.
Ancient
Once in a while, the unit takes a shot at a random enemy, dealing damage equal to 19 % of the target’s max health. Preferred target: enemy warriors.
Runes Ring (3) :
– Rune of Might :
Daggers
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, physical armor of 2 enemies with the greatest physical armor is reduced by 20 % for 4 sec.
Level 35-44
Once in a while, physical armor of 2 enemies with the greatest physical armor is reduced by 20 % for 4 sec.
Level 45-59
Once in a while, physical armor of 2 enemies with the greatest physical armor is reduced by 20 % for 4 sec.
Level 60-74
Once in a while, physical armor of 2 enemies with the greatest physical armor is reduced by 20 % for 4 sec.
Level 75-89
Once in a while, physical armor of 2 enemies with the greatest physical armor is reduced by 20 % for 4 sec.
Level 90-100
Once in a while, physical armor of 2 enemies with the greatest physical armor is reduced by 20 % for 4 sec.
Ancient
Once in a while, physical armor of 2 enemies with the greatest physical armor is reduced by 30 % for 4 sec.
Sword
Activation :
Cooldown :
Tier :
Level 25-34
When restoring health, the unit has a 25 % chance to gain a shield equal to 75 % of the restored health. When the unit restores health with the basic sword ability, they are guaranteed to get a shield.
Level 35-44
When restoring health, the unit has a 25 % chance to gain a shield equal to 75 % of the restored health. When the unit restores health with the basic sword ability, they are guaranteed to get a shield.
Level 45-59
When restoring health, the unit has a 25 % chance to gain a shield equal to 75 % of the restored health. When the unit restores health with the basic sword ability, they are guaranteed to get a shield.
Level 60-74
When restoring health, the unit has a 25 % chance to gain a shield equal to 75 % of the restored health. When the unit restores health with the basic sword ability, they are guaranteed to get a shield.
Level 75-89
When restoring health, the unit has a 25 % chance to gain a shield equal to 75 % of the restored health. When the unit restores health with the basic sword ability, they are guaranteed to get a shield.
Level 90-100
When restoring health, the unit has a 25 % chance to gain a shield equal to 75 % of the restored health. When the unit restores health with the basic sword ability, they are guaranteed to get a shield.
Ancient
When restoring health, the unit has a 25 % chance to gain a shield equal to 80 % of the restored health. When the unit restores health with the basic sword ability, they are guaranteed to get a shield.
Mace
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when an ally’s health drops below 30 % of their max health, their physical armor is increased by 2 400, and magic damage is increased by 2 400 for 3 sec.
Level 35-44
Once in a while, when an ally’s health drops below 30 % of their max health, their physical armor is increased by 3 400, and magic damage is increased by 3 400 for 3 sec.
Level 45-59
Once in a while, when an ally’s health drops below 30 % of their max health, their physical armor is increased by 4 800, and magic damage is increased by 4 800 for 3 sec.
Level 60-74
Once in a while, when an ally’s health drops below 30 % of their max health, their physical armor is increased by 6 400, and magic damage is increased by 6 400 for 3 sec.
Level 75-89
Once in a while, when an ally’s health drops below 30 % of their max health, their physical armor is increased by 8 000, and magic damage is increased by 8 000 for 3 sec.
Level 90-100
Once in a while, when an ally’s health drops below 30 % of their max health, their physical armor is increased by 10 000, and magic damage is increased by 10 000 for 3 sec.
Ancient
Once in a while, when an ally’s health drops below 30 % of their max health, their physical armor is increased by 13 000, and magic damage is increased by 13 000 for 3 sec.
Axe
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, a random enemy explodes. The target and all enemies in a small radius around the target take 17 600 pure damage.
Level 35-44
Once in a while, a random enemy explodes. The target and all enemies in a small radius around the target take 25 200 pure damage.
Level 45-59
Once in a while, a random enemy explodes. The target and all enemies in a small radius around the target take 36 000 pure damage.
Level 60-74
Once in a while, a random enemy explodes. The target and all enemies in a small radius around the target take 48 000 pure damage.
Level 75-89
Once in a while, a random enemy explodes. The target and all enemies in a small radius around the target take 60 000 pure damage.
Level 90-100
Once in a while, a random enemy explodes. The target and all enemies in a small radius around the target take 75 000 pure damage.
Ancient
Once in a while, a random enemy explodes. The target and all enemies in a small radius around the target take 97 500 pure damage.
Spear
Activation :
Cooldown :
Tier :
Level 75-89
Once in a while, the unit throws a spear at random enemy, dealing damage equal to 200 % of the fighter’s damage and stunning the target for 2 sec.
Level 90-100
Once in a while, the unit throws a spear at random enemy, dealing damage equal to 200 % of the fighter’s damage and stunning the target for 2 sec.
Ancient
Once in a while, the unit throws a spear at random enemy, dealing damage equal to 250 % of the fighter’s damage and stunning the target for 2 sec.
– Rune of Wonders :
Scepter
Activation :
Cooldown :
Tier :
Level 25-34
When an enemy dies, the unit removes a random positive effect from the enemy with the greatest damage.
Level 35-44
When an enemy dies, the unit removes a random positive effect from the enemy with the greatest damage.
Level 45-59
When an enemy dies, the unit removes a random positive effect from the enemy with the greatest damage.
Level 60-74
When an enemy dies, the unit removes a random positive effect from the enemy with the greatest damage.
Level 75-89
When an enemy dies, the unit removes a random positive effect from the enemy with the greatest damage.
Level 90-100
When an enemy dies, the unit removes a random positive effect from the enemy with the greatest damage.
Ancient
When an enemy dies, the unit removes a random positive effect from the enemy with the greatest damage.
Orb
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when the unit uses a weapon ability, they restore 12 900 (+Spell Power Bonus) health of the ally with the lowest health.
Level 35-44
Once in a while, when the unit uses a weapon ability, they restore 18 500 (+Spell Power Bonus) health of the ally with the lowest health.
Level 45-59
Once in a while, when the unit uses a weapon ability, they restore 26 400 (+Spell Power Bonus) health of the ally with the lowest health.
Level 60-74
Once in a while, when the unit uses a weapon ability, they restore 35 200 (+Spell Power Bonus) health of the ally with the lowest health.
Level 75-89
Once in a while, when the unit uses a weapon ability, they restore 44 000 (+Spell Power Bonus) health of the ally with the lowest health.
Level 90-100
Once in a while, when the unit uses a weapon ability, they restore 55 000 (+Spell Power Bonus) health of the ally with the lowest health.
Ancient
Once in a while, when the unit uses a weapon ability, they restore 71 500 (+Spell Power Bonus) health of the ally with the lowest health.
Wand
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit deals 29 400 pure damage to a random enemy, ignoring shields.
Level 35-44
Once in a while, the unit deals 42 000 pure damage to a random enemy, ignoring shields.
Level 45-59
Once in a while, the unit deals 60 000 pure damage to a random enemy, ignoring shields.
Level 60-74
Once in a while, the unit deals 80 000 pure damage to a random enemy, ignoring shields.
Level 75-89
Once in a while, the unit deals 100 000 pure damage to a random enemy, ignoring shields.
Level 90-100
Once in a while, the unit deals 125 000 pure damage to a random enemy, ignoring shields.
Ancient
Once in a while, the unit deals 162 500 pure damage to a random enemy, ignoring shields.
Grimoire
Activation :
Cooldown :
Tier :
Level 75-89
Once in a while, the unit removes a random positive effect from an enemy with the greatest damage.
Level 90-100
Once in a while, the unit removes a random positive effect from an enemy with the greatest damage.
Ancient
Once in a while, the unit removes a random positive effect from an enemy with the greatest damage.
– Rune of Accuracy :
Bow
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the archer shoots an enemy with the greatest physical armor and deals pure damage equal to 10 % of the target’s max health for 3 sec.
Level 35-44
Once in a while, the archer shoots an enemy with the greatest physical armor and deals pure damage equal to 10 % of the target’s max health for 3 sec.
Level 45-59
Once in a while, the archer shoots an enemy with the greatest physical armor and deals pure damage equal to 10 % of the target’s max health for 3 sec.
Level 60-74
Once in a while, the archer shoots an enemy with the greatest physical armor and deals pure damage equal to 10 % of the target’s max health for 3 sec.
Level 75-89
Once in a while, the archer shoots an enemy with the greatest physical armor and deals pure damage equal to 10 % of the target’s max health for 3 sec.
Level 90-100
Once in a while, the archer shoots an enemy with the greatest physical armor and deals pure damage equal to 10 % of the target’s max health for 3 sec.
Ancient
Once in a while, the archer shoots an enemy with the greatest physical armor and deals pure damage equal to 12 % of the target’s max health for 3 sec.
Crossbow
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the unit damage is enhanced by 10 % for 3 sec. Up to 3 effects.
Level 35-44
When the weapon’s basic ability is triggered, the unit damage is enhanced by 10 % for 3 sec. Up to 3 effects.
Level 45-59
When the weapon’s basic ability is triggered, the unit damage is enhanced by 10 % for 3 sec. Up to 3 effects.
Level 60-74
When the weapon’s basic ability is triggered, the unit damage is enhanced by 10 % for 3 sec. Up to 3 effects.
Level 75-89
When the weapon’s basic ability is triggered, the unit damage is enhanced by 10 % for 3 sec. Up to 3 effects.
Level 90-100
When the weapon’s basic ability is triggered, the unit damage is enhanced by 10 % for 3 sec. Up to 3 effects.
Ancient
When the weapon’s basic ability is triggered, the unit damage is enhanced by 12 % for 3 sec. Up to 3 effects.
Pistols
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the target is thrown off balance for 2 sec. They are unable to dodge attacks or deal critical damage for the duration.
Level 35-44
When the weapon’s basic ability is triggered, the target is thrown off balance for 2 sec. They are unable to dodge attacks or deal critical damage for the duration.
Level 45-59
When the weapon’s basic ability is triggered, the target is thrown off balance for 2 sec. They are unable to dodge attacks or deal critical damage for the duration.
Level 60-74
When the weapon’s basic ability is triggered, the target is thrown off balance for 2 sec. They are unable to dodge attacks or deal critical damage for the duration.
Level 75-89
When the weapon’s basic ability is triggered, the target is thrown off balance for 2 sec. They are unable to dodge attacks or deal critical damage for the duration.
Level 90-100
When the weapon’s basic ability is triggered, the target is thrown off balance for 2 sec. They are unable to dodge attacks or deal critical damage for the duration.
Ancient
When the weapon’s basic ability is triggered, the target is thrown off balance for 3 sec. They are unable to dodge attacks or deal critical damage for the duration.
Shotgun
Activation :
Cooldown :
Tier :
Level 75-89
When a turret is summoned, the unit’s damage is enhanced by 15 %. The effect lasts as long as the turret is active.
Level 90-100
When a turret is summoned, the unit’s damage is enhanced by 15 %. The effect lasts as long as the turret is active.
Ancient
When a turret is summoned, the unit’s damage is enhanced by 18 %. The effect lasts as long as the turret is active.
Runes Ring (4) :
– Rune of Skill :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, all movement restricting effects, stun, freeze, and petrification are removed from the unit and their physical armor is increased by 40 % for 4 sec.
Level 35-44
Once in a while, all movement restricting effects, stun, freeze, and petrification are removed from the unit and their physical armor is increased by 40 % for 4 sec.
Level 45-59
Once in a while, all movement restricting effects, stun, freeze, and petrification are removed from the unit and their physical armor is increased by 40 % for 4 sec.
Level 60-74
Once in a while, all movement restricting effects, stun, freeze, and petrification are removed from the unit and their physical armor is increased by 40 % for 4 sec.
Level 75-89
Once in a while, all movement restricting effects, stun, freeze, and petrification are removed from the unit and their physical armor is increased by 40 % for 4 sec.
Level 90-100
Once in a while, all movement restricting effects, stun, freeze, and petrification are removed from the unit and their physical armor is increased by 40 % for 4 sec.
Ancient
Once in a while, all movement restricting effects, stun, freeze, and petrification are removed from the unit and their physical armor is increased by 45 % for 4 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit removes all effects that reduce outgoing or incoming healing. Also, the unit’s magic armor increases by 30 % for 4 sec.
Level 35-44
Once in a while, the unit removes all effects that reduce outgoing or incoming healing. Also, the unit’s magic armor increases by 30 % for 4 sec.
Level 45-59
Once in a while, the unit removes all effects that reduce outgoing or incoming healing. Also, the unit’s magic armor increases by 30 % for 4 sec.
Level 60-74
Once in a while, the unit removes all effects that reduce outgoing or incoming healing. Also, the unit’s magic armor increases by 30 % for 4 sec.
Level 75-89
Once in a while, the unit removes all effects that reduce outgoing or incoming healing. Also, the unit’s magic armor increases by 30 % for 4 sec.
Level 90-100
Once in a while, the unit removes all effects that reduce outgoing or incoming healing. Also, the unit’s magic armor increases by 30 % for 4 sec.
Ancient
Once in a while, the unit removes all effects that reduce outgoing or incoming healing. Also, the unit’s magic armor increases by 35 % for 4 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the marks a random enemy for 5 sec. Each second, the rune owner fires a volley at the marked unit and all enemies around them. The volley deals physical damage equal to 150 % of the unit’s attack.
Level 35-44
Once in a while, the marks a random enemy for 5 sec. Each second, the rune owner fires a volley at the marked unit and all enemies around them. The volley deals physical damage equal to 150 % of the unit’s attack.
Level 45-59
Once in a while, the marks a random enemy for 5 sec. Each second, the rune owner fires a volley at the marked unit and all enemies around them. The volley deals physical damage equal to 150 % of the unit’s attack.
Level 60-74
Once in a while, the marks a random enemy for 5 sec. Each second, the rune owner fires a volley at the marked unit and all enemies around them. The volley deals physical damage equal to 150 % of the unit’s attack.
Level 75-89
Once in a while, the marks a random enemy for 5 sec. Each second, the rune owner fires a volley at the marked unit and all enemies around them. The volley deals physical damage equal to 150 % of the unit’s attack.
Level 90-100
Once in a while, the marks a random enemy for 5 sec. Each second, the rune owner fires a volley at the marked unit and all enemies around them. The volley deals physical damage equal to 150 % of the unit’s attack.
Ancient
Once in a while, the marks a random enemy for 5 sec. Each second, the rune owner fires a volley at the marked unit and all enemies around them. The volley deals physical damage equal to 200 % of the unit’s attack.
– Rune of Grandeur :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit removes 2 random debuffs.
Level 35-44
Once in a while, the unit removes 2 random debuffs.
Level 45-59
Once in a while, the unit removes 2 random debuffs.
Level 60-74
Once in a while, the unit removes 2 random debuffs.
Level 75-89
Once in a while, the unit removes 2 random debuffs.
Level 90-100
Once in a while, the unit removes 2 random debuffs.
Ancient
Once in a while, the unit removes 2 random debuffs.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit marks the target of their attack for 5 sec. of the marked enemy takes magic damage, they additionally take 11 800 pure damage. The effect triggers only once per 1 sec.
Level 35-44
Once in a while, the unit marks the target of their attack for 5 sec. of the marked enemy takes magic damage, they additionally take 16 800 pure damage. The effect triggers only once per 1 sec.
Level 45-59
Once in a while, the unit marks the target of their attack for 5 sec. of the marked enemy takes magic damage, they additionally take 24 000 pure damage. The effect triggers only once per 1 sec.
Level 60-74
Once in a while, the unit marks the target of their attack for 5 sec. of the marked enemy takes magic damage, they additionally take 32 000 pure damage. The effect triggers only once per 1 sec.
Level 75-89
Once in a while, the unit marks the target of their attack for 5 sec. of the marked enemy takes magic damage, they additionally take 40 000 pure damage. The effect triggers only once per 1 sec.
Level 90-100
Once in a while, the unit marks the target of their attack for 5 sec. of the marked enemy takes magic damage, they additionally take 50 000 pure damage. The effect triggers only once per 1 sec.
Ancient
Once in a while, the unit marks the target of their attack for 5 sec. of the marked enemy takes magic damage, they additionally take 65 000 pure damage. The effect triggers only once per 1 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Every 5 sec, the unit disappears in smoke and can’t be targeted for 1 sec.
Level 35-44
Every 5 sec, the unit disappears in smoke and can’t be targeted for 1 sec.
Level 45-59
Every 5 sec, the unit disappears in smoke and can’t be targeted for 1 sec.
Level 60-74
Every 5 sec, the unit disappears in smoke and can’t be targeted for 1 sec.
Level 75-89
Every 5 sec, the unit disappears in smoke and can’t be targeted for 1 sec.
Level 90-100
Every 5 sec, the unit disappears in smoke and can’t be targeted for 1 sec.
Ancient
Every 5 sec, the unit disappears in smoke and can’t be targeted for 1.5 sec.
– Rune of Omens :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, increases the max health of the ally with the lowest current health by 20 % of the rune owner’s max health for 5 sec.
Level 35-44
Once in a while, increases the max health of the ally with the lowest current health by 20 % of the rune owner’s max health for 5 sec.
Level 45-59
Once in a while, increases the max health of the ally with the lowest current health by 20 % of the rune owner’s max health for 5 sec.
Level 60-74
Once in a while, increases the max health of the ally with the lowest current health by 20 % of the rune owner’s max health for 5 sec.
Level 75-89
Once in a while, increases the max health of the ally with the lowest current health by 20 % of the rune owner’s max health for 5 sec.
Level 90-100
Once in a while, increases the max health of the ally with the lowest current health by 20 % of the rune owner’s max health for 5 sec.
Ancient
Once in a while, increases the max health of the ally with the lowest current health by 25 % of the rune owner’s max health for 5 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, a random enemy mage starts taking magic damage equal to 50 % of the spell power every second for 3 sec.
Level 35-44
Once in a while, a random enemy mage starts taking magic damage equal to 50 % of the spell power every second for 3 sec.
Level 45-59
Once in a while, a random enemy mage starts taking magic damage equal to 50 % of the spell power every second for 3 sec.
Level 60-74
Once in a while, a random enemy mage starts taking magic damage equal to 50 % of the spell power every second for 3 sec.
Level 75-89
Once in a while, a random enemy mage starts taking magic damage equal to 50 % of the spell power every second for 3 sec.
Level 90-100
Once in a while, a random enemy mage starts taking magic damage equal to 50 % of the spell power every second for 3 sec.
Ancient
Once in a while, a random enemy mage starts taking magic damage equal to 50 % of the spell power every second for 3 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
When attacking, the unit has a 30 % chance to increase the target’s weapon ability cooldown by 1 sec.
Level 35-44
When attacking, the unit has a 30 % chance to increase the target’s weapon ability cooldown by 1 sec.
Level 45-59
When attacking, the unit has a 30 % chance to increase the target’s weapon ability cooldown by 1 sec.
Level 60-74
When attacking, the unit has a 30 % chance to increase the target’s weapon ability cooldown by 1 sec.
Level 75-89
When attacking, the unit has a 30 % chance to increase the target’s weapon ability cooldown by 1 sec.
Level 90-100
When attacking, the unit has a 30 % chance to increase the target’s weapon ability cooldown by 1 sec.
Ancient
When attacking, the unit has a 30 % chance to increase the target’s weapon ability cooldown by 1 sec.
very nice, thx a mil
:p