Runes – Weapons

Welcome to the rune effects tutorial (Remember to click on the + on the right in red).

Runes Weapon (1) :

:Rune_of_Strength: – Rune of Strength :

Daggers

When attacking, XXX1 % chance of dealing XXX2 % of weapon damage to a target over XXX3 sec. The target affected takes XXX4 % more damage.

Sword

When attacking, XXX1 % chance of restoring XXX2 % health to self and dealing extra damage equal to XXX3 % of the target’s max health.

Mace

When attacking, XXX1 % chance of stunning enemies within a small area for XXX2 sec.

Axe

When attacking, XXX1 % chance of dealing splash damage equal to XXX2 % of the fighter’s area damage. This blow has a chance of XXX3 % to deal triple damage.

Spear

Critical hits deal triple damage. When attacking, has XXX1 % chance of landing a penentrating blow that will deal quadruple damage. Attacks are guaranteed to be penetrating when attacking a unit that has more than XXX2 % health.

:Rune_of_Dexterity:– Rune of Dexterity :

Pistols

The unit’s attacks have a XXX1 % chance of ignoring all of the target’s armor.

Bow

  • When attacking, XXX1 % chance of dealing XXX2 damage to a group of enemies. All targets affected lose XXX3 % of their max health over XXX4 sec.
  • When attacking, XXX1 chance of dealing XXX2 % of weapon damage to a target over XXX3 sec and restoring as much health to self.

Crossbow

  • When attacking, XXX1 % chance of dealing XXX2 damage to a group of enemies. All targets affected lose XXX3 % of their max health over XXX4 sec.
  • When attacking, XXX1 chance of dealing XXX2 % of weapon damage to a target over XXX3 sec and restoring as much health to self.

Shotgun

On dealing XXX1 damage, summons a turret that cannot be killed and deals XXX2 damage per second. Every XXX3 damage done by the turret’s owner enhances damage done by the turret by XXX4 (stack XXX5 times).
The turret is destroyed when its owner is killed.

Runes Weapon (2) – Depends of Weapons

:Rune_of_Change:– Rune of Change :

Tank

Activation :
Cooldown :
Tier :

Level 25-34

Once the wearer has taken 13 000 damage, heals 3 allies with the least current health by 4 700. Triggers once per 1.5 sec or even more seldom.

Level 35-44

Once the wearer has taken 18 000 damage, heals 3 allies with the least current health by 6 700. Triggers once per 1.5 sec or even more seldom.

Level 45-59

Once the wearer has taken 26 000 damage, heals 3 allies with the least current health by 9 600. Triggers once per 1.5 sec or even more seldom.

Level 60-74

Once the wearer has taken 35 000 damage, heals 3 allies with the least current health by 13 000. Triggers once per 1.5 sec or even more seldom.

Level 75-89

Once the wearer has taken 44 000 damage, heals 3 allies with the least current health by 16 000. Triggers once per 1.5 sec or even more seldom.

Level 90-100

Once the wearer has taken 55 000 damage, heals 3 allies with the least current health by 20 000. Triggers once per 1.5 sec or even more seldom.

Ancient

Once the wearer has taken 55 000 damage, heals 3 allies with the least current health by 25 000. Triggers once per 1.5 sec or even more seldom.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 1 to 3 sec.

Level 35-44

Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 1 to 3 sec.

Level 45-59

Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 1 to 3 sec.

Level 60-74

Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 1.5 to 3.5 sec.

Level 75-89

Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 2 to 4 sec.

Level 90-100

Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 18 % per each live enemy or all damage that ally takes reduced by 10 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 2 to 4 sec.

Ancient

Once every 6.7 sec, tosses a coin to a random unit on the battlefield. If the coin is caught by an ally, either all damage that ally does is enhanced by 20 % per each live enemy or all damage that ally takes reduced by 11 % per each live enemy on the battlefield. If the coin is caught by an enemy, he/she is stunned for 2 to 4 sec.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

Blesses 3 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.

Level 35-44

Blesses 3 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.

Level 45-59

Blesses 4 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.

Level 60-74

Blesses 4 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.

Level 75-89

Blesses 4 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.

Level 90-100

Blesses 4 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 45 % of the damage done by the shot.

Ancient

Blesses 4 allies with the least current health. Each shot fired by the wearer restores health in those allies equal to 48 % of the damage done by the shot.

:Rune_of_Confusion: – Rune of Confusion :

Tank

Activation :
Cooldown :
Tier :

Level 25-34

When the battle starts, the wearer sacrifices 60 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 1 725 damage. Before its lifetime ends, each monster heals the wearer by 3 300. If the wearer is dead, he/she is resurrected with 4 700 health.

Level 35-44

When the battle starts, the wearer sacrifices 60 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 2 500 damage. Before its lifetime ends, each monster heals the wearer by 4 800. If the wearer is dead, he/she is resurrected with 6 700 health.

Level 45-59

When the battle starts, the wearer sacrifices 70 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 3 600 damage. Before its lifetime ends, each monster heals the wearer by 6 400. If the wearer is dead, he/she is resurrected with 9 600 health.

Level 60-74

When the battle starts, the wearer sacrifices 70 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 4 800 damage. Before its lifetime ends, each monster heals the wearer by 10 000. If the wearer is dead, he/she is resurrected with 13 000 health.

Level 75-89

When the battle starts, the wearer sacrifices 70 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 6 000 damage. Before its lifetime ends, each monster heals the wearer by 8 000. If the wearer is dead, he/she is resurrected with 16 000 health.

Level 90-100

When the battle starts, the wearer sacrifices 70 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 7 500 damage. Before its lifetime ends, each monster heals the wearer by 10 000. If the wearer is dead, he/she is resurrected with 20 000 health.

Ancient

When the battle starts, the wearer sacrifices 70 % of their max health and summons 3 monsters that cannot be killed for 12 sec. Each monster deals 9 750 damage. Before its lifetime ends, each monster heals the wearer by 13 000. If the wearer is dead, he/she is resurrected with 25 000 health.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, inflicts 2 300 to 7 000 damage on 1 to 2 enemies with the least current health and stuns them for 0.5 to 1 sec.

Level 35-44

Once in a while, inflicts 3 300 to 10 000 damage on 1 to 2 enemies with the least current health and stuns them for 0.5 to 1 sec.

Level 45-59

Once in a while, inflicts 4 800 to 14 000 damage on 1 to 3 enemies with the least current health and stuns them for 1 to 2 sec.

Level 60-74

Once in a while, inflicts 6 400 to 19 000 damage on 1 to 3 enemies with the least current health and stuns them for 1 to 2 sec.

Level 75-89

Once in a while, inflicts 8 000 to 24 000 damage on 2 to 3 enemies with the least current health and stuns them for 1.5 to 2 sec.

Level 90-100

Once in a while, inflicts 10 000 to 30 000 damage on 2 to 3 enemies with the least current health and stuns them for 1.5 to 2 sec.

Ancient

Once in a while, inflicts 12 500 to 37 500 damage on 2 to 3 enemies with the least current health and stuns them for 1.5 to 2.2 sec.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 10 000 of the weapon damage over 5 sec.

Level 35-44

When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 15 000 of the weapon damage over 5 sec.

Level 45-59

When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 22 000 of the weapon damage over 5 sec.

Level 60-74

When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 29 000 of the weapon damage over 5 sec.

Level 75-89

When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 36 000 of the weapon damage over 5 sec.

Level 90-100

When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 45 000 of the weapon damage over 5 sec.

Ancient

When dealing critical damage, shoots an arrow at the closest enemy and the farthest one. The arrow deals weapon damage to those enemies and poisons them, inflicting 60 000 of the weapon damage over 5 sec.

:Rune_of_Spite: – Rune of Spite :

Tank

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.

Level 35-44

Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.

Level 45-59

Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.

Level 60-74

Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.

Level 75-89

Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.

Level 90-100

Once in a while, curses the target for 5 sec. The cursed enemy takes 22 % more damage. If that enemy is killed, the wearer heals themself by 35 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.

Ancient

Once in a while, curses the target for 5 sec. The cursed enemy takes 24 % more damage. If that enemy is killed, the wearer heals themself by 37 % of their max health over 2 sec and receives a shield whose durability equals 25 % of their max health.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 7 000 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.

Level 35-44

Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 10 000 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.

Level 45-59

Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 14 000 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.

Level 60-74

Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 19 200 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.

Level 75-89

Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 24 000 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.

Level 90-100

Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 30 000 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.

Ancient

Once in a while, opens a portal and pulls a random enemy into it. After 3.5 sec, throws out that enemy next to a random ally of theirs and deals 37 500 damage to both. The enemy thrown out of the portal has their movement speed greatly increased for 6 sec.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 55 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.

Level 35-44

Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 55 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.

Level 45-59

Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 60 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.

Level 60-74

Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 60 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.

Level 75-89

Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 65 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.

Level 90-100

Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 65 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.

Ancient

Once in a while, ties the target and a random enemy with a magical bond for 4 sec. 68 % of the damage taken by one of those enemies is dealt to the other one. When one of the tied enemies dies during an active bond, the second enemy takes damage equal to 20 % from the dead enemy’s maximum health.

Runes Weapon (3) – Depends of Weapons

:Rune_of_Persistance: – Rune of Persistance :

Daggers

Activation :
Cooldown :
Tier :

Level 25-34

The unit’s attacks deal extra damage equal to 5 % of the target’s max health. If the target has more health than the rune owner does, the extra damage equals 10 %.

Level 35-44

The unit’s attacks deal extra damage equal to 5 % of the target’s max health. If the target has more health than the rune owner does, the extra damage equals 10 %.

Level 45-59

The unit’s attacks deal extra damage equal to 5 % of the target’s max health. If the target has more health than the rune owner does, the extra damage equals 10 %.

Level 60-74

The unit’s attacks deal extra damage equal to 5 % of the target’s max health. If the target has more health than the rune owner does, the extra damage equals 10 %.

Level 75-89

The unit’s attacks deal extra damage equal to 5 % of the target’s max health. If the target has more health than the rune owner does, the extra damage equals 10 %.

Level 90-100

The unit’s attacks deal extra damage equal to 5 % of the target’s max health. If the target has more health than the rune owner does, the extra damage equals 10 %.

Ancient

The unit’s attacks deal extra damage equal to 7 % of the target’s max health. If the target has more health than the rune owner does, the extra damage equals 12 %.


Sword

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, the rune owner receives a shield that absorbs 30 % of the damage taken for 5 sec. When the shield wears off, it hits 4 nearby enemies, dealing damage equal to 75 % of the damage blocked by the shield to each.

Level 35-44

Once in a while, the rune owner receives a shield that absorbs 30 % of the damage taken for 5 sec. When the shield wears off, it hits 4 nearby enemies, dealing damage equal to 75 % of the damage blocked by the shield to each.

Level 45-59

Once in a while, the rune owner receives a shield that absorbs 30 % of the damage taken for 5 sec. When the shield wears off, it hits 4 nearby enemies, dealing damage equal to 75 % of the damage blocked by the shield to each.

Level 60-74

Once in a while, the rune owner receives a shield that absorbs 30 % of the damage taken for 5 sec. When the shield wears off, it hits 4 nearby enemies, dealing damage equal to 75 % of the damage blocked by the shield to each.

Level 75-89

Once in a while, the rune owner receives a shield that absorbs 30 % of the damage taken for 5 sec. When the shield wears off, it hits 4 nearby enemies, dealing damage equal to 75 % of the damage blocked by the shield to each.

Level 90-100

Once in a while, the rune owner receives a shield that absorbs 30 % of the damage taken for 5 sec. When the shield wears off, it hits 4 nearby enemies, dealing damage equal to 75 % of the damage blocked by the shield to each.

Ancient

Once in a while, the rune owner receives a shield that absorbs 35 % of the damage taken for 5 sec. When the shield wears off, it hits 4 nearby enemies, dealing damage equal to 75 % of the damage blocked by the shield to each.


Mace

Activation :
Cooldown :
Tier :

Level 25-34

On death, restores 9 400 health in all allies over 5 sec.

Level 35-44

On death, restores 13 400 health in all allies over 5 sec.

Level 45-59

On death, restores 19 200 health in all allies over 5 sec.

Level 60-74

On death, restores 25 600 health in all allies over over 5 sec.

Level 75-89

On death, restores 32 000 health in all allies over over 5 sec.

Level 90-100

On death, restores 40 000 health in all allies over over 5 sec.

Ancient

On death, restores 52 000 health in all allies over over 5 sec.


Axe

Activation :
Cooldown :
Tier :

Level 25-34

When an enemy is killed, the unit receives a shield with a durability of 15 % of their max health. The shield does not stack up but is refreshed when an enemy is killed again.

Level 35-44

When an enemy is killed, the unit receives a shield with a durability of 15 % of their max health. The shield does not stack up but is refreshed when an enemy is killed again.

Level 45-59

When an enemy is killed, the unit receives a shield with a durability of 15 % of their max health. The shield does not stack up but is refreshed when an enemy is killed again.

Level 60-74

When an enemy is killed, the unit receives a shield with a durability of 15 % of their max health. The shield does not stack up but is refreshed when an enemy is killed again.

Level 75-89

When an enemy is killed, the unit receives a shield with a durability of 15 % of their max health. The shield does not stack up but is refreshed when an enemy is killed again.

Level 90-100

When an enemy is killed, the unit receives a shield with a durability of 15 % of their max health. The shield does not stack up but is refreshed when an enemy is killed again.

Ancient

When an enemy is killed, the unit receives a shield with a durability of 20 % of their max health. The shield does not stack up but is refreshed when an enemy is killed again.


Spear

Activation :
Cooldown :
Tier :

Level 75-89

When taking damage, has a 30 % chance of dealing damage to the target equal to 300 % of own attack. That will also prevent the target from using weapon abilities for 2 sec.

Level 90-100

When taking damage, has a 30 % chance of dealing damage to the target equal to 300 % of own attack. That will also prevent the target from using weapon abilities for 2 sec.

Ancient

When taking damage, has a 30 % chance of dealing damage to the target equal to 300 % of own attack. That will also prevent the target from using weapon abilities for 2 sec.

:Rune_of_Intelligence:– Rune of Intelligence :

Scepter

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while when an ally takes lethal damage, that ally becomes invulnerable for 1 sec. When the invulnerability wears off, an explosion occurs, dealing 2 400 damage to that ally and to enemies within a small radius aroud them.

Level 35-44

Once in a while when an ally takes lethal damage, that ally becomes invulnerable for 1 sec. When the invulnerability wears off, an explosion occurs, dealing 3 400 damage to that ally and to enemies within a small radius aroud them.

Level 45-59

Once in a while when an ally takes lethal damage, that ally becomes invulnerable for 1 sec. When the invulnerability wears off, an explosion occurs, dealing 4 800 damage to that ally and to enemies within a small radius aroud them.

Level 60-74

Once in a while when an ally takes lethal damage, that ally becomes invulnerable for 1 sec. When the invulnerability wears off, an explosion occurs, dealing 6 400 damage to that ally and to enemies within a small radius aroud them.

Level 75-89

Once in a while when an ally takes lethal damage, that ally becomes invulnerable for 1 sec. When the invulnerability wears off, an explosion occurs, dealing 8 000 damage to that ally and to enemies within a small radius aroud them.

Level 90-100

Once in a while when an ally takes lethal damage, that ally becomes invulnerable for 1 sec. When the invulnerability wears off, an explosion occurs, dealing 10 000 damage to that ally and to enemies within a small radius aroud them.

Ancient

Once in a while when an ally takes lethal damage, that ally becomes invulnerable for 1 sec. When the invulnerability wears off, an explosion occurs, dealing 13 000 damage to that ally and to enemies within a small radius aroud them.


Orb

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, launches a projectile at a random enemy, causing fear for 2 sec. When the fear wears off, the projectile explodes on the enemy, dealing 5 200 damage to enemies withing a small radius around the target enemy and silencing them for 2 sec

Level 35-44

Once in a while, launches a projectile at a random enemy, causing fear for 2 sec. When the fear wears off, the projectile explodes on the enemy, dealing 7 400 damage to enemies withing a small radius around the target enemy and silencing them for 2 sec

Level 45-59

Once in a while, launches a projectile at a random enemy, causing fear for 2 sec. When the fear wears off, the projectile explodes on the enemy, dealing 10 600 damage to enemies withing a small radius around the target enemy and silencing them for 2 sec

Level 60-74

Once in a while, launches a projectile at a random enemy, causing fear for 2 sec. When the fear wears off, the projectile explodes on the enemy, dealing 14 100 damage to enemies withing a small radius around the target enemy and silencing them for 2 sec

Level 75-89

Once in a while, launches a projectile at a random enemy, causing fear for 2 sec. When the fear wears off, the projectile explodes on the enemy, dealing 17 600 damage to enemies withing a small radius around the target enemy and silencing them for 2 sec

Level 90-100

Once in a while, launches a projectile at a random enemy, causing fear for 2 sec. When the fear wears off, the projectile explodes on the enemy, dealing 22 000 damage to enemies withing a small radius around the target enemy and silencing them for 2 sec

Ancient

Once in a while, launches a projectile at a random enemy, causing fear for 2.5 sec. When the fear wears off, the projectile explodes on the enemy, dealing 28 600 damage to enemies withing a small radius around the target enemy and silencing them for 2 sec


Wand

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, the unit starts to focus. They cease to attack and restore 5 900 health in themself and 4 allies with the least health over 3 sec. While focused, the unit ignores most debuffs. When the focus wears off, 3 random enemies will take 9 400 damage.

Level 35-44

Once in a while, the unit starts to focus. They cease to attack and restore 8 400 health in themself and 4 allies with the least health over 3 sec. While focused, the unit ignores most debuffs. When the focus wears off, 3 random enemies will take 13 400 damage.

Level 45-59

Once in a while, the unit starts to focus. They cease to attack and restore 12 000 health in themself and 4 allies with the least health over 3 sec. While focused, the unit ignores most debuffs. When the focus wears off, 3 random enemies will take 13 400 damage.

Level 60-74

Once in a while, the unit starts to focus. They cease to attack and restore 16 000 health in themself and 4 allies with the least health over 3 sec. While focused, the unit ignores most debuffs. When the focus wears off, 3 random enemies will take 25 600 damage.

Level 75-89

Once in a while, the unit starts to focus. They cease to attack and restore 20 000 health in themself and 4 allies with the least health over 3 sec. While focused, the unit ignores most debuffs. When the focus wears off, 3 random enemies will take 32 000 damage.

Level 90-100

Once in a while, the unit starts to focus. They cease to attack and restore 25 000 health in themself and 4 allies with the least health over 3 sec. While focused, the unit ignores most debuffs. When the focus wears off, 3 random enemies will take 40 000 damage.

Ancient

Once in a while, the unit starts to focus. They cease to attack and restore 32 500 health in themself and 4 allies with the least health over 3 sec. While focused, the unit ignores most debuffs. When the focus wears off, 3 random enemies will take 52 000 damage.


Grimoire

Activation :
Cooldown :
Tier :

Level 75-89

Once in a while, casts a blessing on 4 random allies. Those allies’ next attack cannot miss the target and has a 70 % chance of dealing damage over time for 3 sec. Damage done equals 500 % of the ally’s attack.

Level 90-100

Once in a while, casts a blessing on 4 random allies. Those allies’ next attack cannot miss the target and has a 70 % chance of dealing damage over time for 3 sec. Damage done equals 500 % of the ally’s attack.

Ancient

Once in a while, casts a blessing on 4 random allies. Those allies’ next attack cannot miss the target and has a 70 % chance of dealing damage over time for 3 sec. Damage done equals 500 % of the ally’s attack.

:Rune_of_Flexibility:– Rune of Flexibility :

Bow

Activation :
Cooldown :
Tier :

Level 25-34

A critical attack makes a mark on the target and makes the rune owner switch the target. The mark stays on the enemy for 4 sec. The marked enemy takes 5 % more damage. Once in a while, all marked enemies take chain lightning damage equal to 10 600.

Level 35-44

A critical attack makes a mark on the target and makes the rune owner switch the target. The mark stays on the enemy for 4 sec. The marked enemy takes 5 % more damage. Once in a while, all marked enemies take chain lightning damage equal to 15 100.

Level 45-59

A critical attack makes a mark on the target and makes the rune owner switch the target. The mark stays on the enemy for 4 sec. The marked enemy takes 5 % more damage. Once in a while, all marked enemies take chain lightning damage equal to 21 600.

Level 60-74

A critical attack makes a mark on the target and makes the rune owner switch the target. The mark stays on the enemy for 4 sec. The marked enemy takes 5 % more damage. Once in a while, all marked enemies take chain lightning damage equal to 28 800.

Level 75-89

A critical attack makes a mark on the target and makes the rune owner switch the target. The mark stays on the enemy for 4 sec. The marked enemy takes 5 % more damage. Once in a while, all marked enemies take chain lightning damage equal to 36 000.

Level 90-100

A critical attack makes a mark on the target and makes the rune owner switch the target. The mark stays on the enemy for 4 sec. The marked enemy takes 5 % more damage. Once in a while, all marked enemies take chain lightning damage equal to 45 000.

Ancient

A critical attack makes a mark on the target and makes the rune owner switch the target. The mark stays on the enemy for 4 sec. The marked enemy takes 5 % more damage. Once in a while, all marked enemies take chain lightning damage equal to 58 500.


Crossbow

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, enhances their own 3 subsequent attacks. The enhanced attacks deal 30 % more damage, and each of those attacks has a 50 % chance of preventing the target from using their artifact ability for 3 sec.

Level 35-44

Once in a while, enhances their own 3 subsequent attacks. The enhanced attacks deal 30 % more damage, and each of those attacks has a 50 % chance of preventing the target from using their artifact ability for 3 sec.

Level 45-59

Once in a while, enhances their own 3 subsequent attacks. The enhanced attacks deal 30 % more damage, and each of those attacks has a 50 % chance of preventing the target from using their artifact ability for 3 sec.

Level 60-74

Once in a while, enhances their own 3 subsequent attacks. The enhanced attacks deal 30 % more damage, and each of those attacks has a 50 % chance of preventing the target from using their artifact ability for 3 sec.

Level 75-89

Once in a while, enhances their own 3 subsequent attacks. The enhanced attacks deal 30 % more damage, and each of those attacks has a 50 % chance of preventing the target from using their artifact ability for 3 sec.

Level 90-100

Once in a while, enhances their own 3 subsequent attacks. The enhanced attacks deal 30 % more damage, and each of those attacks has a 50 % chance of preventing the target from using their artifact ability for 3 sec.

Ancient

Once in a while, enhances their own 3 subsequent attacks. The enhanced attacks deal 35 % more damage, and each of those attacks has a 50 % chance of preventing the target from using their artifact ability for 3 sec.


Pistols

Activation :
Cooldown :
Tier :

Level 25-34

When the unit hits target, the unit’s shots have a 40 % chance to deal 4 700 pure damage for 3 sec.

Level 35-44

When the unit hits target, the unit’s shots have a 40 % chance to deal 6 700 pure damage for 3 sec.

Level 45-59

When the unit hits target, the unit’s shots have a 40 % chance to deal 9 600 pure damage for 3 sec.

Level 60-74

When the unit hits target, the unit’s shots have a 40 % chance to deal 12 800 pure damage for 3 sec.

Level 75-89

When the unit hits target, the unit’s shots have a 40 % chance to deal 16 000 pure damage for 3 sec.

Level 90-100

When the unit hits target, the unit’s shots have a 40 % chance to deal 20 000 pure damage for 3 sec.

Ancient

When the unit hits target, the unit’s shots have a 40 % chance to deal 26 000 pure damage for 3 sec.


Shotgun

Activation :
Cooldown :
Tier :

Level 75-89

Once in a while, the unit shoots at a random enemy mage, reducing their spell power by 25 % for 3 sec. Also, that shot deals damage equal to 700 % of the spell power reduction to the target and enemies within a small radius aournd it.

Level 90-100

Once in a while, the unit shoots at a random enemy mage, reducing their spell power by 25 % for 3 sec. Also, that shot deals damage equal to 700 % of the spell power reduction to the target and enemies within a small radius aournd it.

Ancient

Once in a while, the unit shoots at a random enemy mage, reducing their spell power by 30 % for 3 sec. Also, that shot deals damage equal to 800 % of the spell power reduction to the target and enemies within a small radius aournd it.

Runes Weapon (4) – Depends of Weapons

:Rune_of_Brutality: – Rune of Brutality :

Daggers

Activation :
Cooldown :
Tier :

Level 25-34

When the weapon’s basic ability is triggered, the unit’s damage is enhanced by 30 % and the crit is increased by 50 % for 5 sec. Up to 5 effects.

Level 35-44

When the weapon’s basic ability is triggered, the unit’s damage is enhanced by 30 % and the crit is increased by 50 % for 5 sec. Up to 5 effects.

Level 45-59

When the weapon’s basic ability is triggered, the unit’s damage is enhanced by 30 % and the crit is increased by 50 % for 5 sec. Up to 5 effects.

Level 60-74

The unit’s attacks deal extra damage equal to 5 % of the target’s max health. If the target has more health than the rune owner does, the extra damage equals 10 %.

Level 75-89

When the weapon’s basic ability is triggered, the unit’s damage is enhanced by 30 % and the crit is increased by 50 % for 5 sec. Up to 5 effects.

Level 90-100

When the weapon’s basic ability is triggered, the unit’s damage is enhanced by 30 % and the crit is increased by 50 % for 5 sec. Up to 5 effects.

Ancient

When the weapon’s basic ability is triggered, the unit’s damage is enhanced by 35 % and the crit is increased by 65 % for 5 sec. Up to 5 effects.


Sword

Activation :
Cooldown :
Tier :

Level 25-34

When the weapon’s basic ability is triggered, the target takes additional physical damage equal to 150 % of the weapon’s attack and loses armor for 3 sec. The target loses 50 % armor stats and cannot use armor’s abilities for 3 sec.

Level 35-44

When the weapon’s basic ability is triggered, the target takes additional physical damage equal to 150 % of the weapon’s attack and loses armor for 3 sec. The target loses 50 % armor stats and cannot use armor’s abilities for 3 sec.

Level 45-59

When the weapon’s basic ability is triggered, the target takes additional physical damage equal to 150 % of the weapon’s attack and loses armor for 3 sec. The target loses 50 % armor stats and cannot use armor’s abilities for 3 sec.

Level 60-74

When the weapon’s basic ability is triggered, the target takes additional physical damage equal to 150 % of the weapon’s attack and loses armor for 3 sec. The target loses 50 % armor stats and cannot use armor’s abilities for 3 sec.

Level 75-89

When the weapon’s basic ability is triggered, the target takes additional physical damage equal to 150 % of the weapon’s attack and loses armor for 3 sec. The target loses 50 % armor stats and cannot use armor’s abilities for 3 sec.

Level 90-100

When the weapon’s basic ability is triggered, the target takes additional physical damage equal to 150 % of the weapon’s attack and loses armor for 3 sec. The target loses 50 % armor stats and cannot use armor’s abilities for 3 sec.

Ancient

When the weapon’s basic ability is triggered, the target takes additional physical damage equal to 200 % of the weapon’s attack and loses armor for 3 sec. The target loses 50 % armor stats and cannot use armor’s abilities for 4 sec.


Mace

Activation :
Cooldown :
Tier :

Level 25-34

When the weapon’s basic ability is triggered, the unit stuns another random enemy for 2 sec. All stunned units also take 35 300 physical damage.

Level 35-44

When the weapon’s basic ability is triggered, the unit stuns another random enemy for 2 sec. All stunned units also take 50 400 physical damage.

Level 45-59

When the weapon’s basic ability is triggered, the unit stuns another random enemy for 2 sec. All stunned units also take 72 000 physical damage.

Level 60-74

When the weapon’s basic ability is triggered, the unit stuns another random enemy for 2 sec. All stunned units also take 96 000 physical damage.

Level 75-89

When the weapon’s basic ability is triggered, the unit stuns another random enemy for 2 sec. All stunned units also take 120 000 physical damage.

Level 90-100

When the weapon’s basic ability is triggered, the unit stuns another random enemy for 2 sec. All stunned units also take 150 000 physical damage.

Ancient

When the weapon’s basic ability is triggered, the unit stuns another random enemy for 3 sec. All stunned units also take 195 000 physical damage.


Axe

Activation :
Cooldown :
Tier :

Level 25-34

When the weapon’s basic ability is triggered, the unit deals physical damage to all affected targets equal to 10 % of their max health.

Level 35-44

When the weapon’s basic ability is triggered, the unit deals physical damage to all affected targets equal to 10 % of their max health.

Level 45-59

When the weapon’s basic ability is triggered, the unit deals physical damage to all affected targets equal to 10 % of their max health.

Level 60-74

When the weapon’s basic ability is triggered, the unit deals physical damage to all affected targets equal to 10 % of their max health.

Level 75-89

When the weapon’s basic ability is triggered, the unit deals physical damage to all affected targets equal to 10 % of their max health.

Level 90-100

When the weapon’s basic ability is triggered, the unit deals physical damage to all affected targets equal to 10 % of their max health.

Ancient

When the weapon’s basic ability is triggered, the unit deals physical damage to all affected targets equal to 15 % of their max health.


Spear

Activation :
Cooldown :
Tier :

Level 75-89

When landing a penetrating blow, all enemies in a small area around the spear wielder take pure damage equal to 10 % of their max health.

Level 90-100

When landing a penetrating blow, all enemies in a small area around the spear wielder take pure damage equal to 10 % of their max health.

Ancient

When landing a penetrating blow, all enemies in a small area around the spear wielder take pure damage equal to 15 % of their max health.

:Rune_of_Prophecy: – Rune of Prophecy :

Scepter

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, the unit removes all positive effects from a random enemy.

Level 35-44

Once in a while, the unit removes all positive effects from a random enemy.

Level 45-59

Once in a while, the unit removes all positive effects from a random enemy.

Level 60-74

Once in a while, the unit removes all positive effects from a random enemy.

Level 75-89

Once in a while, the unit removes all positive effects from a random enemy.

Level 90-100

Once in a while, the unit removes all positive effects from a random enemy.

Ancient

Once in a while, the unit removes all positive effects from a random enemy.


Orb

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, the unit restores health to a random unit equal to 10 % of their max health. Also, the target of the ability has their damage enhanced by 30 % and is unaffected by any negative effects for 3 sec.

Level 35-44

Once in a while, the unit restores health to a random unit equal to 10 % of their max health. Also, the target of the ability has their damage enhanced by 30 % and is unaffected by any negative effects for 3 sec.

Level 45-59

Once in a while, the unit restores health to a random unit equal to 10 % of their max health. Also, the target of the ability has their damage enhanced by 30 % and is unaffected by any negative effects for 3 sec.

Level 60-74

Once in a while, the unit restores health to a random unit equal to 10 % of their max health. Also, the target of the ability has their damage enhanced by 30 % and is unaffected by any negative effects for 3 sec.

Level 75-89

Once in a while, the unit restores health to a random unit equal to 10 % of their max health. Also, the target of the ability has their damage enhanced by 30 % and is unaffected by any negative effects for 3 sec.

Level 90-100

Once in a while, the unit restores health to a random unit equal to 10 % of their max health. Also, the target of the ability has their damage enhanced by 30 % and is unaffected by any negative effects for 3 sec.

Ancient

Once in a while, the unit restores health to a random unit equal to 15 % of their max health. Also, the target of the ability has their damage enhanced by 30 % and is unaffected by any negative effects for 4 sec.


Wand

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, when the unit restores health to an ally, they restores health to an ally, they restore the same amount of health to allies in a small radius around the main target.

Level 35-44

Once in a while, when the unit restores health to an ally, they restores health to an ally, they restore the same amount of health to allies in a small radius around the main target.

Level 45-59

Once in a while, when the unit restores health to an ally, they restores health to an ally, they restore the same amount of health to allies in a small radius around the main target.

Level 60-74

Once in a while, when the unit restores health to an ally, they restores health to an ally, they restore the same amount of health to allies in a small radius around the main target.

Level 75-89

Once in a while, when the unit restores health to an ally, they restores health to an ally, they restore the same amount of health to allies in a small radius around the main target.

Level 90-100

Once in a while, when the unit restores health to an ally, they restores health to an ally, they restore the same amount of health to allies in a small radius around the main target.

Ancient

Once in a while, when the unit restores health to an ally, they restores health to an ally, they restore the same amount of health to allies in a small radius around the main target.


Grimoire

Activation :
Cooldown :
Tier :

Level 75-89

Whenever an enemy dies, all enemies in a small radius around the dead enemies take 120 000 magic damage.

Level 90-100

Whenever an enemy dies, all enemies in a small radius around the dead enemies take 150 000 magic damage.

Ancient

Whenever an enemy dies, all enemies in a small radius around the dead enemies take 195 000 magic damage.

:Rune_of_Alcarity:– Rune of Alacrity :

Bow

Activation :
Cooldown :
Tier :

Level 25-34

When attacking, the unit has a 50 % chance to make an extra shot at the enemy with the least health.

Level 35-44

When attacking, the unit has a 50 % chance to make an extra shot at the enemy with the least health.

Level 45-59

When attacking, the unit has a 50 % chance to make an extra shot at the enemy with the least health.

Level 60-74

When attacking, the unit has a 50 % chance to make an extra shot at the enemy with the least health.

Level 75-89

When attacking, the unit has a 50 % chance to make an extra shot at the enemy with the least health.

Level 90-100

When attacking, the unit has a 50 % chance to make an extra shot at the enemy with the least health.

Ancient

When attacking, the unit has a 50 % chance to make an extra shot at the enemy with the least health.


Crossbow

Activation :
Cooldown :
Tier :

Level 25-34

When attacking, the unit has a 60 % chance to make an extra shot at the farthest enemy. This shot cannot be dodged and deals pure damage.

Level 35-44

When attacking, the unit has a 60 % chance to make an extra shot at the farthest enemy. This shot cannot be dodged and deals pure damage.

Level 45-59

When attacking, the unit has a 60 % chance to make an extra shot at the farthest enemy. This shot cannot be dodged and deals pure damage.

Level 60-74

When attacking, the unit has a 60 % chance to make an extra shot at the farthest enemy. This shot cannot be dodged and deals pure damage.

Level 75-89

When attacking, the unit has a 60 % chance to make an extra shot at the farthest enemy. This shot cannot be dodged and deals pure damage.

Level 90-100

When attacking, the unit has a 60 % chance to make an extra shot at the farthest enemy. This shot cannot be dodged and deals pure damage.

Ancient

When attacking, the unit has a 60 % chance to make an extra shot at the farthest enemy. This shot cannot be dodged and deals pure damage.


Pistols

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, the unit fires a special bullet at a target attacking it, tearing its armor. When the enemy’s armor is torn, that enemy’s armor is torn, that enemy takes 28 200 pure damage and has their physical armor reduced by 30 % for 2 sec. Stacks up to 8 times. Also, that enemy takes 35 300 physical damage over 5 sec.

Level 35-44

Once in a while, the unit fires a special bullet at a target attacking it, tearing its armor. When the enemy’s armor is torn, that enemy’s armor is torn, that enemy takes 40 300 pure damage and has their physical armor reduced by 30 % for 2 sec. Stacks up to 8 times. Also, that enemy takes 50 400 physical damage over 5 sec.

Level 45-59

Once in a while, the unit fires a special bullet at a target attacking it, tearing its armor. When the enemy’s armor is torn, that enemy’s armor is torn, that enemy takes 57 600 pure damage and has their physical armor reduced by 30 % for 2 sec. Stacks up to 8 times. Also, that enemy takes 72 000 physical damage over 5 sec.

Level 60-74

Once in a while, the unit fires a special bullet at a target attacking it, tearing its armor. When the enemy’s armor is torn, that enemy’s armor is torn, that enemy takes 76 800 pure damage and has their physical armor reduced by 30 % for 2 sec. Stacks up to 8 times. Also, that enemy takes 96 000 physical damage over 5 sec.

Level 75-89

Once in a while, the unit fires a special bullet at a target attacking it, tearing its armor. When the enemy’s armor is torn, that enemy’s armor is torn, that enemy takes 96 000 pure damage and has their physical armor reduced by 30 % for 2 sec. Stacks up to 8 times. Also, that enemy takes 120 000 physical damage over 5 sec.

Level 90-100

Once in a while, the unit fires a special bullet at a target attacking it, tearing its armor. When the enemy’s armor is torn, that enemy’s armor is torn, that enemy takes 120 000 pure damage and has their physical armor reduced by 30 % for 2 sec. Stacks up to 8 times. Also, that enemy takes 150 000 physical damage over 5 sec.

Ancient

Once in a while, the unit fires a special bullet at a target attacking it, tearing its armor. When the enemy’s armor is torn, that enemy’s armor is torn, that enemy takes 156 000 pure damage and has their physical armor reduced by 35 % for 2 sec. Stacks up to 8 times. Also, that enemy takes 195 000 physical damage over 5 sec.


Shotgun

Activation :
Cooldown :
Tier :

Level 75-89

Whenever the fighter summons a minion, the damage of the unit and all allies around them is enhanced by 20 % for 9 sec. Up to 5 effects.

Level 90-100

Whenever the fighter summons a minion, the damage of the unit and all allies around them is enhanced by 20 % for 9 sec. Up to 5 effects.

Ancient

Whenever the fighter summons a minion, the damage of the unit and all allies around them is enhanced by 25 % for 9 sec. Up to 5 effects.

Runes Weapon (5) – Depends of Armor

:Rune_of_Determination: – Rune of Determination :

Tank

Activation :
Cooldown :
Tier :

Level 25-34

The unit’s attacks reduce the target’s physical armor by 10 % for 10 sec. Stacks up to 6 times.
When attacking, the unit has a 60 % chance to tear through the target’s armor and reduce the physical armor of all enemies in a small radius around the target by 30 % for 5 sec. When the enemy’s armor is torn, that enemy takes 47 000 pure damage and has their physical armor reduced by 30 % for 5 sec. Also, the enemy takes 70 600 physical damage over 5 sec.

Level 35-44

The unit’s attacks reduce the target’s physical armor by 10 % for 10 sec. Stacks up to 6 times.
When attacking, the unit has a 60 % chance to tear through the target’s armor and reduce the physical armor of all enemies in a small radius around the target by 30 % for 5 sec. When the enemy’s armor is torn, that enemy takes 67 200 pure damage and has their physical armor reduced by 30 % for 5 sec. Also, the enemy takes 100 800 physical damage over 5 sec.

Level 45-59

The unit’s attacks reduce the target’s physical armor by 10 % for 10 sec. Stacks up to 6 times.
When attacking, the unit has a 60 % chance to tear through the target’s armor and reduce the physical armor of all enemies in a small radius around the target by 30 % for 5 sec. When the enemy’s armor is torn, that enemy takes 96 000 pure damage and has their physical armor reduced by 30 % for 5 sec. Also, the enemy takes 144 000 physical damage over 5 sec.

Level 60-74

The unit’s attacks reduce the target’s physical armor by 10 % for 10 sec. Stacks up to 6 times.
When attacking, the unit has a 60 % chance to tear through the target’s armor and reduce the physical armor of all enemies in a small radius around the target by 30 % for 5 sec. When the enemy’s armor is torn, that enemy takes 128 000 pure damage and has their physical armor reduced by 30 % for 5 sec. Also, the enemy takes 192 000 physical damage over 5 sec.

Level 75-89

The unit’s attacks reduce the target’s physical armor by 10 % for 10 sec. Stacks up to 6 times.
When attacking, the unit has a 60 % chance to tear through the target’s armor and reduce the physical armor of all enemies in a small radius around the target by 30 % for 5 sec. When the enemy’s armor is torn, that enemy takes 160 000 pure damage and has their physical armor reduced by 30 % for 5 sec. Also, the enemy takes 240 000 physical damage over 5 sec.

Level 90-100

The unit’s attacks reduce the target’s physical armor by 10 % for 10 sec. Stacks up to 6 times.
When attacking, the unit has a 60 % chance to tear through the target’s armor and reduce the physical armor of all enemies in a small radius around the target by 30 % for 5 sec. When the enemy’s armor is torn, that enemy takes 200 000 pure damage and has their physical armor reduced by 30 % for 5 sec. Also, the enemy takes 300 000 physical damage over 5 sec.

Ancient

The unit’s attacks reduce the target’s physical armor by 15 % for 10 sec. Stacks up to 6 times.
When attacking, the unit has a 60 % chance to tear through the target’s armor and reduce the physical armor of all enemies in a small radius around the target by 35 % for 5 sec. When the enemy’s armor is torn, that enemy takes 260 000 pure damage and has their physical armor reduced by 35 % for 5 sec. Also, the enemy takes 390 000 physical damage over 5 sec.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, the enemy with the highest max health takes pure damage equal to 20 % of own max health.

Level 35-44

Once in a while, the enemy with the highest max health takes pure damage equal to 20 % of own max health.

Level 45-59

Once in a while, the enemy with the highest max health takes pure damage equal to 20 % of own max health.

Level 60-74

Once in a while, the enemy with the highest max health takes pure damage equal to 20 % of own max health.

Level 75-89

Once in a while, the enemy with the highest max health takes pure damage equal to 20 % of own max health.

Level 90-100

Once in a while, the enemy with the highest max health takes pure damage equal to 20 % of own max health.

Ancient

Once in a while, the enemy with the highest max health takes pure damage equal to 25 % of own max health.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

When attacking, the unit removes a random buff from a random enemy. The ability triggers only once per 1 sec.

Level 35-44

When attacking, the unit removes a random buff from a random enemy. The ability triggers only once per 1 sec.

Level 45-59

When attacking, the unit removes a random buff from a random enemy. The ability triggers only once per 1 sec.

Level 60-74

When attacking, the unit removes a random buff from a random enemy. The ability triggers only once per 1 sec.

Level 75-89

When attacking, the unit removes a random buff from a random enemy. The ability triggers only once per 1 sec.

Level 90-100

When attacking, the unit removes a random buff from a random enemy. The ability triggers only once per 1 sec.

Ancient

When attacking, the unit removes a random buff from a random enemy. The ability triggers only once per 1 sec.

:Rune_of_Discretion: – Rune of Discretion :

Tank

Activation :
Cooldown :
Tier :

Level 25-34

When attacking, the unit has 30 % chance to stun the target for 2 sec and tears through the target’s armor. When the enemy’s armor is torn, that enemy takes 47 000 pure damage and has their physical armor reduced by 50 % for 5 sec. Also that enemy takes 70 600 physical damage over 5 sec.

Level 35-44

When attacking, the unit has 30 % chance to stun the target for 2 sec and tears through the target’s armor. When the enemy’s armor is torn, that enemy takes 67 200 pure damage and has their physical armor reduced by 50 % for 5 sec. Also that enemy takes 100 800 physical damage over 5 sec.

Level 45-59

When attacking, the unit has 30 % chance to stun the target for 2 sec and tears through the target’s armor. When the enemy’s armor is torn, that enemy takes 96 000 pure damage and has their physical armor reduced by 50 % for 5 sec. Also that enemy takes 144 000 physical damage over 5 sec.

Level 60-74

When attacking, the unit has 30 % chance to stun the target for 2 sec and tears through the target’s armor. When the enemy’s armor is torn, that enemy takes 128 000 pure damage and has their physical armor reduced by 50 % for 5 sec. Also that enemy takes 192 000 physical damage over 5 sec.

Level 75-89

When attacking, the unit has 30 % chance to stun the target for 2 sec and tears through the target’s armor. When the enemy’s armor is torn, that enemy takes 160 000 pure damage and has their physical armor reduced by 50 % for 5 sec. Also that enemy takes 240 000 physical damage over 5 sec.

Level 90-100

When attacking, the unit has 30 % chance to stun the target for 2 sec and tears through the target’s armor. When the enemy’s armor is torn, that enemy takes 200 000 pure damage and has their physical armor reduced by 50 % for 5 sec. Also that enemy takes 300 000 physical damage over 5 sec.

Ancient

When attacking, the unit has 30 % chance to stun the target for 3 sec and tears through the target’s armor. When the enemy’s armor is torn, that enemy takes 260 000 pure damage and has their physical armor reduced by 55 % for 5 sec. Also that enemy takes 390 000 physical damage over 5 sec.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

When attacking, the unit has a 60 % chance to cast decay on the armor of the target of the attack. When the enemy’s armor is decayed, that enemy takes 47 000 pure damage and has their magic armor reduced by 20 % for 5 sec. Also, that enemy takes 70 600 magic damage over 5 sec.

Level 35-44

When attacking, the unit has a 60 % chance to cast decay on the armor of the target of the attack. When the enemy’s armor is decayed, that enemy takes 67 200 pure damage and has their magic armor reduced by 20 % for 5 sec. Also, that enemy takes 100 800 magic damage over 5 sec.

Level 45-59

When attacking, the unit has a 60 % chance to cast decay on the armor of the target of the attack. When the enemy’s armor is decayed, that enemy takes 96 000 pure damage and has their magic armor reduced by 20 % for 5 sec. Also, that enemy takes 144 000 magic damage over 5 sec.

Level 60-74

When attacking, the unit has a 60 % chance to cast decay on the armor of the target of the attack. When the enemy’s armor is decayed, that enemy takes 128 000 pure damage and has their magic armor reduced by 20 % for 5 sec. Also, that enemy takes 192 000 magic damage over 5 sec.

Level 75-89

When attacking, the unit has a 60 % chance to cast decay on the armor of the target of the attack. When the enemy’s armor is decayed, that enemy takes 160 000 pure damage and has their magic armor reduced by 20 % for 5 sec. Also, that enemy takes 240 000 magic damage over 5 sec.

Level 90-100

When attacking, the unit has a 60 % chance to cast decay on the armor of the target of the attack. When the enemy’s armor is decayed, that enemy takes 200 000 pure damage and has their magic armor reduced by 20 % for 5 sec. Also, that enemy takes 300 000 magic damage over 5 sec.

Ancient

When attacking, the unit has a 60 % chance to cast decay on the armor of the target of the attack. When the enemy’s armor is decayed, that enemy takes 260 000 pure damage and has their magic armor reduced by 25 % for 5 sec. Also, that enemy takes 390 000 magic damage over 5 sec.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

The unit’s attacks deal additional physical damage equal to 5 % of the target’s current health. The ability triggers only once per 1 sec.

Level 35-44

The unit’s attacks deal additional physical damage equal to 5 % of the target’s current health. The ability triggers only once per 1 sec.

Level 45-59

The unit’s attacks deal additional physical damage equal to 5 % of the target’s current health. The ability triggers only once per 1 sec.

Level 60-74

The unit’s attacks deal additional physical damage equal to 5 % of the target’s current health. The ability triggers only once per 1 sec.

Level 75-89

The unit’s attacks deal additional physical damage equal to 5 % of the target’s current health. The ability triggers only once per 1 sec.

Level 90-100

The unit’s attacks deal additional physical damage equal to 5 % of the target’s current health. The ability triggers only once per 1 sec.

Ancient

The unit’s attacks deal additional physical damage equal to 7 % of the target’s current health. The ability triggers only once per 1 sec.

:Rune_of_Stealth: – Rune of Stealth :

Tank

Activation :
Cooldown :
Tier :

Level 25-34

When an enemy is stunned, the rune owner steals 8 % of that enemy’s max health and physical 15 % physical armor for 6 sec. Stacks up to 5 times. The ability triggers only once per 1 sec.

Level 35-44

When an enemy is stunned, the rune owner steals 8 % of that enemy’s max health and physical 15 % physical armor for 6 sec. Stacks up to 5 times. The ability triggers only once per 1 sec.

Level 45-59

When an enemy is stunned, the rune owner steals 8 % of that enemy’s max health and physical 15 % physical armor for 6 sec. Stacks up to 5 times. The ability triggers only once per 1 sec.

Level 60-74

When an enemy is stunned, the rune owner steals 8 % of that enemy’s max health and physical 15 % physical armor for 6 sec. Stacks up to 5 times. The ability triggers only once per 1 sec.

Level 75-89

When an enemy is stunned, the rune owner steals 8 % of that enemy’s max health and physical 15 % physical armor for 6 sec. Stacks up to 5 times. The ability triggers only once per 1 sec.

Level 90-100

When an enemy is stunned, the rune owner steals 8 % of that enemy’s max health and physical 15 % physical armor for 6 sec. Stacks up to 5 times. The ability triggers only once per 1 sec.

Ancient

When an enemy is stunned, the rune owner steals 9 % of that enemy’s max health and physical 20 % physical armor for 6 sec. Stacks up to 5 times. The ability triggers only once per 1 sec.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, silences a random enemy (preferred target: mage) for 5 sec. The enemy can’t use any abilities (except those granted by the set equipped). Also, the target of the ability is incinerated. The incinerated enemy takes 17 600 pure damage every second for 5 sec, and all enemies in a small radius around the incinerated unit take pure damage equal to 65 % of the damage taken by the original target. When the incineration wears off, the targets of the ability are weakened. Their max health, fortitude, as well as physical and magic armor are reduced by 30 % for 5 sec.

Level 35-44

Once in a while, silences a random enemy (preferred target: mage) for 5 sec. The enemy can’t use any abilities (except those granted by the set equipped). Also, the target of the ability is incinerated. The incinerated enemy takes 25 200 pure damage every second for 5 sec, and all enemies in a small radius around the incinerated unit take pure damage equal to 65 % of the damage taken by the original target. When the incineration wears off, the targets of the ability are weakened. Their max health, fortitude, as well as physical and magic armor are reduced by 30 % for 5 sec.

Level 45-59

Once in a while, silences a random enemy (preferred target: mage) for 5 sec. The enemy can’t use any abilities (except those granted by the set equipped). Also, the target of the ability is incinerated. The incinerated enemy takes 36 000 pure damage every second for 5 sec, and all enemies in a small radius around the incinerated unit take pure damage equal to 65 % of the damage taken by the original target. When the incineration wears off, the targets of the ability are weakened. Their max health, fortitude, as well as physical and magic armor are reduced by 30 % for 5 sec.

Level 60-74

Once in a while, silences a random enemy (preferred target: mage) for 5 sec. The enemy can’t use any abilities (except those granted by the set equipped). Also, the target of the ability is incinerated. The incinerated enemy takes 48 000 pure damage every second for 5 sec, and all enemies in a small radius around the incinerated unit take pure damage equal to 65 % of the damage taken by the original target. When the incineration wears off, the targets of the ability are weakened. Their max health, fortitude, as well as physical and magic armor are reduced by 30 % for 5 sec.

Level 75-89

Once in a while, silences a random enemy (preferred target: mage) for 5 sec. The enemy can’t use any abilities (except those granted by the set equipped). Also, the target of the ability is incinerated. The incinerated enemy takes 60 000 pure damage every second for 5 sec, and all enemies in a small radius around the incinerated unit take pure damage equal to 65 % of the damage taken by the original target. When the incineration wears off, the targets of the ability are weakened. Their max health, fortitude, as well as physical and magic armor are reduced by 30 % for 5 sec.

Level 90-100

Once in a while, silences a random enemy (preferred target: mage) for 5 sec. The enemy can’t use any abilities (except those granted by the set equipped). Also, the target of the ability is incinerated. The incinerated enemy takes 75 000 pure damage every second for 5 sec, and all enemies in a small radius around the incinerated unit take pure damage equal to 65 % of the damage taken by the original target. When the incineration wears off, the targets of the ability are weakened. Their max health, fortitude, as well as physical and magic armor are reduced by 30 % for 5 sec.

Ancient

Once in a while, silences a random enemy (preferred target: mage) for 5 sec. The enemy can’t use any abilities (except those granted by the set equipped). Also, the target of the ability is incinerated. The incinerated enemy takes 97 500 pure damage every second for 5 sec, and all enemies in a small radius around the incinerated unit take pure damage equal to 70 % of the damage taken by the original target. When the incineration wears off, the targets of the ability are weakened. Their max health, fortitude, as well as physical and magic armor are reduced by 35 % for 5 sec.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

When any unit dies, the rune owner fires a healing arrow at the ally with the lowest current health. It applies restoration on the target of the ability and all allies in a small radius around it. They have a random debuff removed and restore 70 600 health. It also increases their damage by 25 % and health by 20 % for 6 sec. Stacks up to 3 times.

Level 35-44

When any unit dies, the rune owner fires a healing arrow at the ally with the lowest current health. It applies restoration on the target of the ability and all allies in a small radius around it. They have a random debuff removed and restore 100 800 health. It also increases their damage by 25 % and health by 20 % for 6 sec. Stacks up to 3 times.

Level 45-59

When any unit dies, the rune owner fires a healing arrow at the ally with the lowest current health. It applies restoration on the target of the ability and all allies in a small radius around it. They have a random debuff removed and restore 144 000 health. It also increases their damage by 25 % and health by 20 % for 6 sec. Stacks up to 3 times.

Level 60-74

When any unit dies, the rune owner fires a healing arrow at the ally with the lowest current health. It applies restoration on the target of the ability and all allies in a small radius around it. They have a random debuff removed and restore 192 000 health. It also increases their damage by 25 % and health by 20 % for 6 sec. Stacks up to 3 times.

Level 75-89

When any unit dies, the rune owner fires a healing arrow at the ally with the lowest current health. It applies restoration on the target of the ability and all allies in a small radius around it. They have a random debuff removed and restore 240 000 health. It also increases their damage by 25 % and health by 20 % for 6 sec. Stacks up to 3 times.

Level 90-100

When any unit dies, the rune owner fires a healing arrow at the ally with the lowest current health. It applies restoration on the target of the ability and all allies in a small radius around it. They have a random debuff removed and restore 300 000 health. It also increases their damage by 25 % and health by 20 % for 6 sec. Stacks up to 3 times.

Ancient

When any unit dies, the rune owner fires a healing arrow at the ally with the lowest current health. It applies restoration on the target of the ability and all allies in a small radius around it. They have a random debuff removed and restore 390 000 health. It also increases their damage by 25 % and health by 20 % for 6 sec. Stacks up to 3 times.