Runes – Artifact

Welcome to the rune effects tutorial (Remember to click on the + on the right in red).

Runes Artifact (2) – Depends of Weapons

:Rune_of_Supremacy: – Rune of Supremacy :

Tank

Activation :
Cooldown :
Tier :

Level 25-34

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next 2 attacks will deal 200 % more damage and stun the target for 0,5 sec.

Level 35-44

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next 2 attacks will deal 200 % more damage and stun the target for 0,5 sec.

Level 45-59

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next 2 attacks will deal 200 % more damage and stun the target for 0,5 sec.

Level 60-74

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next 2 attacks will deal 200 % more damage and stun the target for 0,5 sec.

Level 75-89

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next 2 attacks will deal 200 % more damage and stun the target for 0,5 sec.

Level 90-100

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next 2 attacks will deal 200 % more damage and stun the target for 0,5 sec.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, attacks deal 150 % more damage. Such an attack cannot be dodged. The enhanced attack blows up a random enemy mage, dealing 2 400 damage and stunning them for 3 sec. The shock wave deals 2 400 to 9 600 damage to all enemies based on how far they are from ground zero. The farther they are, the greater the damage.

Level 35-44

Once in a while, attacks deal 150 % more damage. Such an attack cannot be dodged. The enhanced attack blows up a random enemy mage, dealing 3 400 damage and stunning them for 3 sec. The shock wave deals 3 400 to 13 600 damage to all enemies based on how far they are from ground zero. The farther they are, the greater the damage.

Level 45-59

Once in a while, attacks deal 150 % more damage. Such an attack cannot be dodged. The enhanced attack blows up a random enemy mage, dealing 4 800 damage and stunning them for 3 sec. The shock wave deals 4 800 to 19 200 damage to all enemies based on how far they are from ground zero. The farther they are, the greater the damage.

Level 60-74

Once in a while, attacks deal 150 % more damage. Such an attack cannot be dodged. The enhanced attack blows up a random enemy mage, dealing 6 400 damage and stunning them for 3 sec. The shock wave deals 6 400 to 25 600 damage to all enemies based on how far they are from ground zero. The farther they are, the greater the damage.

Level 75-89

Once in a while, attacks deal 150 % more damage. Such an attack cannot be dodged. The enhanced attack blows up a random enemy mage, dealing 8 000 damage and stunning them for 3 sec. The shock wave deals 8 000 to 32 000 damage to all enemies based on how far they are from ground zero. The farther they are, the greater the damage.

Level 90-100

Once in a while, attacks deal 150 % more damage. Such an attack cannot be dodged. The enhanced attack blows up a random enemy mage, dealing 10 000 damage and stunning them for 3 sec. The shock wave deals 10 000 to 40 000 damage to all enemies based on how far they are from ground zero. The farther they are, the greater the damage.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next attack will hit 4 enemies at once, and it has a 25 % chance of dealing 9 400 extra damage to each target.

Level 35-44

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next attack will hit 4 enemies at once, and it has a 25 % chance of dealing 13 400 extra damage to each target.

Level 45-59

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next attack will hit 4 enemies at once, and it has a 25 % chance of dealing 19 200 extra damage to each target.

Level 60-74

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next attack will hit 4 enemies at once, and it has a 25 % chance of dealing 25 600 extra damage to each target.

Level 75-89

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next attack will hit 4 enemies at once, and it has a 25 % chance of dealing 32 000 extra damage to each target.

Level 90-100

Attacks deal 150 % more damage once in a while. Such an attack cannot be dodged. The next attack will hit 4 enemies at once, and it has a 25 % chance of dealing 40 000 extra damage to each target.

:Rune_of_Courage: – Rune of Courage :

Tank

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while when taking damage, absorbs the incoming damage. Casts a shield on self and the ally with the least health. The shield’s durability equals 3 500. For a short time, the shield stuns the enemy that is attacking the shield wearer. The shield lasts for 5 sec.

Level 35-44

Once in a while when taking damage, absorbs the incoming damage. Casts a shield on self and the ally with the least health. The shield’s durability equals 5 000. For a short time, the shield stuns the enemy that is attacking the shield wearer. The shield lasts for 5 sec.

Level 45-59

Once in a while when taking damage, absorbs the incoming damage. Casts a shield on self and the ally with the least health. The shield’s durability equals 7 200. For a short time, the shield stuns the enemy that is attacking the shield wearer. The shield lasts for 5 sec.

Level 60-74

Once in a while when taking damage, absorbs the incoming damage. Casts a shield on self and the ally with the least health. The shield’s durability equals 9 600. For a short time, the shield stuns the enemy that is attacking the shield wearer. The shield lasts for 5 sec.

Level 75-89

Once in a while when taking damage, absorbs the incoming damage. Casts a shield on self and the ally with the least health. The shield’s durability equals 12 000. For a short time, the shield stuns the enemy that is attacking the shield wearer. The shield lasts for 5 sec.

Level 90-100

Once in a while when taking damage, absorbs the incoming damage. Casts a shield on self and the ally with the least health. The shield’s durability equals 15 000. For a short time, the shield stuns the enemy that is attacking the shield wearer. The shield lasts for 5 sec.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while when taking damage, absorbs the incoming damage. For the next 4 sec, absorbs 50 % of the ranged damage taken and reflects 150 % of the melee damage sustained.

Level 35-44

Once in a while when taking damage, absorbs the incoming damage. For the next 4 sec, absorbs 50 % of the ranged damage taken and reflects 150 % of the melee damage sustained.

Level 45-59

Once in a while when taking damage, absorbs the incoming damage. For the next 4 sec, absorbs 50 % of the ranged damage taken and reflects 150 % of the melee damage sustained.

Level 60-74

Once in a while when taking damage, absorbs the incoming damage. For the next 4 sec, absorbs 50 % of the ranged damage taken and reflects 150 % of the melee damage sustained.

Level 75-89

Once in a while when taking damage, absorbs the incoming damage. For the next 4 sec, absorbs 50 % of the ranged damage taken and reflects 150 % of the melee damage sustained.

Level 90-100

Once in a while when taking damage, absorbs the incoming damage. For the next 4 sec, absorbs 50 % of the ranged damage taken and reflects 150 % of the melee damage sustained.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while when taking damage, absorbs the incoming damage. Restores 7 100 health in self over 5 sec. Cannot be targeted for attack during that time.

Level 35-44

Once in a while when taking damage, absorbs the incoming damage. Restores 10 400 health in self over 5 sec. Cannot be targeted for attack during that time.

Level 45-59

Once in a while when taking damage, absorbs the incoming damage. Restores 14 400 health in self over 5 sec. Cannot be targeted for attack during that time.

Level 60-74

Once in a while when taking damage, absorbs the incoming damage. Restores 19 200 health in self over 5 sec. Cannot be targeted for attack during that time.

Level 75-89

Once in a while when taking damage, absorbs the incoming damage. Restores 24 000 health in self over 5 sec. Cannot be targeted for attack during that time.

Level 90-100

Once in a while when taking damage, absorbs the incoming damage. Restores 30 000 health in self over 5 sec. Cannot be targeted for attack during that time.

:Rune_of_Craftiness: – Rune of Craftiness :

Tank

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, steals 25 % health from the enemy with the greatest health and adds 50 % of that value to all allies. Lasts for 5 sec.

Level 35-44

Once in a while, steals 25 % health from the enemy with the greatest health and adds 50 % of that value to all allies. Lasts for 5 sec.

Level 45-59

Once in a while, steals 25 % health from the enemy with the greatest health and adds 50 % of that value to all allies. Lasts for 5 sec.

Level 60-74

Once in a while, steals 25 % health from the enemy with the greatest health and adds 50 % of that value to all allies. Lasts for 5 sec.

Level 75-89

Once in a while, steals 25 % health from the enemy with the greatest health and adds 50 % of that value to all allies. Lasts for 5 sec.

Level 90-100

Once in a while, steals 25 % health from the enemy with the greatest health and adds 50 % of that value to all allies. Lasts for 5 sec.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, curses the enemies for 3 sec. During that times, 15 % of the healing the enemies receive will be stolen to restore the allies’ health.

Level 35-44

Once in a while, curses the enemies for 3 sec. During that times, 15 % of the healing the enemies receive will be stolen to restore the allies’ health.

Level 45-59

Once in a while, curses the enemies for 3 sec. During that times, 15 % of the healing the enemies receive will be stolen to restore the allies’ health.

Level 60-74

Once in a while, curses the enemies for 3 sec. During that times, 15 % of the healing the enemies receive will be stolen to restore the allies’ health.

Level 75-89

Once in a while, curses the enemies for 3 sec. During that times, 15 % of the healing the enemies receive will be stolen to restore the allies’ health.

Level 90-100

Once in a while, curses the enemies for 3 sec. During that times, 15 % of the healing the enemies receive will be stolen to restore the allies’ health.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, steals 50 % damage from the enemy that deals the greatest damage and adds 75 % of that value to all allies. Lasts for 5 sec.

Level 35-44

Once in a while, steals 50 % damage from the enemy that deals the greatest damage and adds 75 % of that value to all allies. Lasts for 5 sec.

Level 45-59

Once in a while, steals 50 % damage from the enemy that deals the greatest damage and adds 75 % of that value to all allies. Lasts for 5 sec.

Level 60-74

Once in a while, steals 50 % damage from the enemy that deals the greatest damage and adds 75 % of that value to all allies. Lasts for 5 sec.

Level 75-89

Once in a while, steals 50 % damage from the enemy that deals the greatest damage and adds 75 % of that value to all allies. Lasts for 5 sec.

Level 90-100

Once in a while, steals 50 % damage from the enemy that deals the greatest damage and adds 75 % of that value to all allies. Lasts for 5 sec.

Runes Artifacts (3) – Depends of Weapons

:Rune_of_Rampage:– Rune of Rampage :

Daggers

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, all of the fighter’s attacks start dealing damage in a small radius, dealing 200 % damage. Lasts for 3 sec.

Level 35-44

Once in a while, all of the fighter’s attacks start dealing damage in a small radius, dealing 200 % damage. Lasts for 3 sec.

Level 45-59

Once in a while, all of the fighter’s attacks start dealing damage in a small radius, dealing 200 % damage. Lasts for 3 sec.

Level 60-74

Once in a while, all of the fighter’s attacks start dealing damage in a small radius, dealing 200 % damage. Lasts for 3 sec.

Level 75-89

Once in a while, all of the fighter’s attacks start dealing damage in a small radius, dealing 200 % damage. Lasts for 3 sec.

Level 90-100

Once in a while, all of the fighter’s attacks start dealing damage in a small radius, dealing 200 % damage. Lasts for 3 sec.


Sword

Activation :
Cooldown :
Tier :

Level 25-34

When the unit hits the target, the unit’s attack has a 22 % chance to stun the target for 1,5 sec. All enemies in a small radius around the stunned unit are struck with fear for 1,5 sec.

Level 35-44

When the unit hits the target, the unit’s attack has a 22 % chance to stun the target for 1,5 sec. All enemies in a small radius around the stunned unit are struck with fear for 1,5 sec.

Level 45-59

When the unit hits the target, the unit’s attack has a 22 % chance to stun the target for 1,5 sec. All enemies in a small radius around the stunned unit are struck with fear for 1,5 sec.

Level 60-74

When the unit hits the target, the unit’s attack has a 22 % chance to stun the target for 1,5 sec. All enemies in a small radius around the stunned unit are struck with fear for 1,5 sec.

Level 75-89

When the unit hits the target, the unit’s attack has a 22 % chance to stun the target for 1,5 sec. All enemies in a small radius around the stunned unit are struck with fear for 1,5 sec.

Level 90-100

When the unit hits the target, the unit’s attack has a 22 % chance to stun the target for 1,5 sec. All enemies in a small radius around the stunned unit are struck with fear for 1,5 sec.


Mace

Activation :
Cooldown :
Tier :

Level 25-34

When a unit uses the basic weapon ability, they deal 15 300 pure damage to 3 closest enemies.

Level 35-44

When a unit uses the basic weapon ability, they deal 21 800 pure damage to 3 closest enemies.

Level 45-59

When a unit uses the basic weapon ability, they deal 31 200 pure damage to 3 closest enemies.

Level 60-74

When a unit uses the basic weapon ability, they deal 41 600 pure damage to 3 closest enemies.

Level 75-89

When a unit uses the basic weapon ability, they deal 52 000 pure damage to 3 closest enemies.c

Level 90-100

When a unit uses the basic weapon ability, they deal 65 000 pure damage to 3 closest enemies.


Axe

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, when a unit uses a basic weapon ability, they deal 23 500 physical damage to all affected enemies for 3 sec.

Level 35-44

Once in a while, when a unit uses a basic weapon ability, they deal 33 600 physical damage to all affected enemies for 3 sec.

Level 45-59

Once in a while, when a unit uses a basic weapon ability, they deal 48 000 physical damage to all affected enemies for 3 sec.

Level 60-74

Once in a while, when a unit uses a basic weapon ability, they deal 64 000 physical damage to all affected enemies for 3 sec.

Level 75-89

Once in a while, when a unit uses a basic weapon ability, they deal 80 000 physical damage to all affected enemies for 3 sec.

Level 90-100

Once in a while, when a unit uses a basic weapon ability, they deal 100 000 physical damage to all affected enemies for 3 sec.


Spear

Activation :
Cooldown :
Tier :

Level 75-89

When a fighter lands a critical hit, it reduces the enemy’s physical armor by 10 % for 5 sec. Up to 4 effects.

Level 90-100

When a fighter lands a critical hit, it reduces the enemy’s physical armor by 10 % for 5 sec. Up to 4 effects.

:Rune_of_Insight~1: – Rune of Insight :

Scepter

Activation :
Cooldown :
Tier :

Level 25-34

When a unit uses the weapon ability, they restore 18 800 health to 3 random units

Level 35-44

When a unit uses the weapon ability, they restore 26 900 health to 3 random units

Level 45-59

When a unit uses the weapon ability, they restore 38 400 health to 3 random units

Level 60-74

When a unit uses the weapon ability, they restore 51 200 health to 3 random units

Level 75-89

When a unit uses the weapon ability, they restore 64 000 health to 3 random units

Level 90-100

When a unit uses the weapon ability, they restore 80 000 health to 3 random units


Orb

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, the unit restores 18 800 health to themselves and 2 closest allies.

Level 35-44

Once in a while, the unit restores 26 900 health to themselves and 2 closest allies.

Level 45-59

Once in a while, the unit restores 38 400 health to themselves and 2 closest allies.

Level 60-74

Once in a while, the unit restores 51 200 health to themselves and 2 closest allies.

Level 75-89

Once in a while, the unit restores 64 000 health to themselves and 2 closest allies.

Level 90-100

Once in a while, the unit restores 80 000 health to themselves and 2 closest allies.


Wand

Activation :
Cooldown :
Tier :

Level 25-34

When a unit uses the weapon ability, they fire magic arrows at 3 random enemies, dealing 15 300 pure damage with each arrow.

Level 35-44

When a unit uses the weapon ability, they fire magic arrows at 3 random enemies, dealing 21 800 pure damage with each arrow.

Level 45-59

When a unit uses the weapon ability, they fire magic arrows at 3 random enemies, dealing 31 200 pure damage with each arrow.

Level 60-74

When a unit uses the weapon ability, they fire magic arrows at 3 random enemies, dealing 41 600 pure damage with each arrow.

Level 75-89

When a unit uses the weapon ability, they fire magic arrows at 3 random enemies, dealing 52 000 pure damage with each arrow.

Level 90-100

When a unit uses the weapon ability, they fire magic arrows at 3 random enemies, dealing 65 000 pure damage with each arrow.


Grimoire

Activation :
Cooldown :
Tier :

Level 75-89

Once in a while, strenghens themself and 3 closest allies, making them immune to silence 3 sec.

Level 90-100

Once in a while, strenghens themself and 3 closest allies, making them immune to silence 3 sec.

:Rune_of_Valor: – Rune of Valor :

Bow

Activation :
Cooldown :
Tier :

Level 25-34

When the unit hits the target, the unit’s attack has a 33 % chance to silence the target’s artifact abilities for 1,5 sec.

Level 35-44

When the unit hits the target, the unit’s attack has a 33 % chance to silence the target’s artifact abilities for 1,5 sec.

Level 45-59

When the unit hits the target, the unit’s attack has a 33 % chance to silence the target’s artifact abilities for 1,5 sec.

Level 60-74

When the unit hits the target, the unit’s attack has a 33 % chance to silence the target’s artifact abilities for 1,5 sec.

Level 75-89

When the unit hits the target, the unit’s attack has a 33 % chance to silence the target’s artifact abilities for 1,5 sec.

Level 90-100

When the unit hits the target, the unit’s attack has a 33 % chance to silence the target’s artifact abilities for 1,5 sec.


Crossbow

Activation :
Cooldown :
Tier :

Level 25-34

When the unit hits the target, the unit’s attacks has a 33 % chance to restore health equal to 15 % of the target’s current health.

Level 35-44

When the unit hits the target, the unit’s attacks has a 33 % chance to restore health equal to 15 % of the target’s current health.

Level 45-59

When the unit hits the target, the unit’s attacks has a 33 % chance to restore health equal to 15 % of the target’s current health.

Level 60-74

When the unit hits the target, the unit’s attacks has a 33 % chance to restore health equal to 15 % of the target’s current health.

Level 75-89

When the unit hits the target, the unit’s attacks has a 33 % chance to restore health equal to 15 % of the target’s current health.

Level 90-100

When the unit hits the target, the unit’s attacks has a 33 % chance to restore health equal to 15 % of the target’s current health.


Pistols

Activation :
Cooldown :
Tier :

Level 25-34

When the unit hits the target, the unit’s attack has a 33 % chance to disarm the target for 1 sec. The enemy unit can’t use the weapon’s ability for 1 sec.

Level 35-44

When the unit hits the target, the unit’s attack has a 33 % chance to disarm the target for 1 sec. The enemy unit can’t use the weapon’s ability for 1 sec.

Level 45-59

When the unit hits the target, the unit’s attack has a 33 % chance to disarm the target for 1 sec. The enemy unit can’t use the weapon’s ability for 1 sec.

Level 60-74

When the unit hits the target, the unit’s attack has a 33 % chance to disarm the target for 1 sec. The enemy unit can’t use the weapon’s ability for 1 sec.

Level 75-89

When the unit hits the target, the unit’s attack has a 33 % chance to disarm the target for 1 sec. The enemy unit can’t use the weapon’s ability for 1 sec.

Level 90-100

When the unit hits the target, the unit’s attack has a 33 % chance to disarm the target for 1 sec. The enemy unit can’t use the weapon’s ability for 1 sec.


Shotgun

Activation :
Cooldown :
Tier :

Level 75-89

Once in a while, the unit deals physical damage to all enemies. The closer the enemy, the higher the damage. Max damage is 64 000, and min damage is 23 040.

Level 90-100

Once in a while, the unit deals physical damage to all enemies. The closer the enemy, the higher the damage. Max damage is 80 000, and min damage is 28 800.

Runes Artifact (4) – Depends of Weapons

:Rune_of_Onslaught: – Rune of Onslaught :

Tank

Activation :
Cooldown :
Tier :

Level 25-34

Every second, all enemies in a small radius around the unit take pure damage equal to 5 % of their max health.

Level 35-44

Every second, all enemies in a small radius around the unit take pure damage equal to 5 % of their max health.

Level 45-59

Every second, all enemies in a small radius around the unit take pure damage equal to 5 % of their max health.

Level 60-74

Every second, all enemies in a small radius around the unit take pure damage equal to 5 % of their max health.

Level 75-89

Every second, all enemies in a small radius around the unit take pure damage equal to 5 % of their max health.

Level 90-100

Every second, all enemies in a small radius around the unit take pure damage equal to 5 % of their max health.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, when an ally is resurrected, the rune owner reduces incoming damage to that ally by 35 % for 4 sec and restores 47 000 health to them. Once in a while, when an enemy is resurrected, the rune owner increases the damage taken by that enemy by 35 % for 4 sec and deals 47 000 magic damage to that enemy.

Level 35-44

Once in a while, when an ally is resurrected, the rune owner reduces incoming damage to that ally by 35 % for 4 sec and restores 67 200 health to them. Once in a while, when an enemy is resurrected, the rune owner increases the damage taken by that enemy by 35 % for 4 sec and deals 67 200 magic damage to that enemy.

Level 45-59

Once in a while, when an ally is resurrected, the rune owner reduces incoming damage to that ally by 35 % for 4 sec and restores 96 000 health to them. Once in a while, when an enemy is resurrected, the rune owner increases the damage taken by that enemy by 35 % for 4 sec and deals 96 000 magic damage to that enemy.

Level 60-74

Once in a while, when an ally is resurrected, the rune owner reduces incoming damage to that ally by 35 % for 4 sec and restores 128 000 health to them. Once in a while, when an enemy is resurrected, the rune owner increases the damage taken by that enemy by 35 % for 4 sec and deals 128 000 magic damage to that enemy.

Level 75-89

Once in a while, when an ally is resurrected, the rune owner reduces incoming damage to that ally by 35 % for 4 sec and restores 160 000 health to them. Once in a while, when an enemy is resurrected, the rune owner increases the damage taken by that enemy by 35 % for 4 sec and deals 160 000 magic damage to that enemy.

Level 90-100

Once in a while, when an ally is resurrected, the rune owner reduces incoming damage to that ally by 35 % for 4 sec and restores 200 000 health to them. Once in a while, when an enemy is resurrected, the rune owner increases the damage taken by that enemy by 35 % for 4 sec and deals 200 000 magic damage to that enemy.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while when taking damage from an attack, the unit throws the attacker off balance. That enemy can’t dodge or make critical attacks for 5 sec. Additionally, the damage of the rune owner increases by 25 % for 5 sec. Stacks up to 3 times.

Level 35-44

Once in a while when taking damage from an attack, the unit throws the attacker off balance. That enemy can’t dodge or make critical attacks for 5 sec. Additionally, the damage of the rune owner increases by 25 % for 5 sec. Stacks up to 3 times.

Level 45-59

Once in a while when taking damage from an attack, the unit throws the attacker off balance. That enemy can’t dodge or make critical attacks for 5 sec. Additionally, the damage of the rune owner increases by 25 % for 5 sec. Stacks up to 3 times.

Level 60-74

Once in a while when taking damage from an attack, the unit throws the attacker off balance. That enemy can’t dodge or make critical attacks for 5 sec. Additionally, the damage of the rune owner increases by 25 % for 5 sec. Stacks up to 3 times.

Level 75-89

Once in a while when taking damage from an attack, the unit throws the attacker off balance. That enemy can’t dodge or make critical attacks for 5 sec. Additionally, the damage of the rune owner increases by 25 % for 5 sec. Stacks up to 3 times.

Level 90-100

Once in a while when taking damage from an attack, the unit throws the attacker off balance. That enemy can’t dodge or make critical attacks for 5 sec. Additionally, the damage of the rune owner increases by 25 % for 5 sec. Stacks up to 3 times.

:Rune_of_Restraint: – Rune of Restraint :

Tank

Activation :
Cooldown :
Tier :

Level 25-34

For the duration of the battle, the unit’s physical and magic armor is increased by 20 % for each enemy in a small radius around the unit.

Level 35-44

For the duration of the battle, the unit’s physical and magic armor is increased by 20 % for each enemy in a small radius around the unit.

Level 45-59

For the duration of the battle, the unit’s physical and magic armor is increased by 20 % for each enemy in a small radius around the unit.

Level 60-74

For the duration of the battle, the unit’s physical and magic armor is increased by 20 % for each enemy in a small radius around the unit.

Level 75-89

For the duration of the battle, the unit’s physical and magic armor is increased by 20 % for each enemy in a small radius around the unit.

Level 90-100

For the duration of the battle, the unit’s physical and magic armor is increased by 20 % for each enemy in a small radius around the unit.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, the unit steals 35 % spell power from 2 enemies with the greatest spell power for 4 sec. During this time, the rune owner deals 40 000 (+Spell Power Bonus) magic damage to the target of the attack.

Level 35-44

Once in a while, the unit steals 35 % spell power from 2 enemies with the greatest spell power for 4 sec. During this time, the rune owner deals 16 800 (+Spell Power Bonus) magic damage to the target of the attack.

Level 45-59

Once in a while, the unit steals 35 % spell power from 2 enemies with the greatest spell power for 4 sec. During this time, the rune owner deals 24 000 (+Spell Power Bonus) magic damage to the target of the attack.

Level 60-74

Once in a while, the unit steals 35 % spell power from 2 enemies with the greatest spell power for 4 sec. During this time, the rune owner deals 32 000 (+Spell Power Bonus) magic damage to the target of the attack.

Level 75-89

Once in a while, the unit steals 35 % spell power from 2 enemies with the greatest spell power for 4 sec. During this time, the rune owner deals 40 000 (+Spell Power Bonus) magic damage to the target of the attack.

Level 90-100

Once in a while, the unit steals 35 % spell power from 2 enemies with the greatest spell power for 4 sec. During this time, the rune owner deals 50 000 (+Spell Power Bonus) magic damage to the target of the attack.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

Every 3 attack steals 15 % crit, dodge, and physical armor piercing from the target for 5 sec. Stacks up to 5 times.

Level 35-44

Every 3 attack steals 15 % crit, dodge, and physical armor piercing from the target for 5 sec. Stacks up to 5 times.

Level 45-59

Every 3 attack steals 15 % crit, dodge, and physical armor piercing from the target for 5 sec. Stacks up to 5 times.

Level 60-74

Every 3 attack steals 15 % crit, dodge, and physical armor piercing from the target for 5 sec. Stacks up to 5 times.

Level 75-89

Every 3 attack steals 15 % crit, dodge, and physical armor piercing from the target for 5 sec. Stacks up to 5 times.

Level 90-100

Every 3 attack steals 15 % crit, dodge, and physical armor piercing from the target for 5 sec. Stacks up to 5 times.

:Rune_of_Haste: – Rune of Haste :

Tank

Activation :
Cooldown :
Tier :

Level 25-34

Each attack steals 5 % physical armor from the target and all enemies in a small radius around it for 8 sec. Stacks up to 15 times.

Level 35-44

Each attack steals 5 % physical armor from the target and all enemies in a small radius around it for 8 sec. Stacks up to 15 times.

Level 45-59

Each attack steals 5 % physical armor from the target and all enemies in a small radius around it for 8 sec. Stacks up to 15 times.

Level 60-74

Each attack steals 5 % physical armor from the target and all enemies in a small radius around it for 8 sec. Stacks up to 15 times.

Level 75-89

Each attack steals 5 % physical armor from the target and all enemies in a small radius around it for 8 sec. Stacks up to 15 times.

Level 90-100

Each attack steals 5 % physical armor from the target and all enemies in a small radius around it for 8 sec. Stacks up to 15 times.


Mage

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, the unit reduces the incoming healing of all enemies by 35 % for 5 sec. During this time, when enemies restore health, they take pure damage equal to 70 % of the restored health.

Level 35-44

Once in a while, the unit reduces the incoming healing of all enemies by 35 % for 5 sec. During this time, when enemies restore health, they take pure damage equal to 70 % of the restored health.

Level 45-59

Once in a while, the unit reduces the incoming healing of all enemies by 35 % for 5 sec. During this time, when enemies restore health, they take pure damage equal to 70 % of the restored health.

Level 60-74

Once in a while, the unit reduces the incoming healing of all enemies by 35 % for 5 sec. During this time, when enemies restore health, they take pure damage equal to 70 % of the restored health.

Level 75-89

Once in a while, the unit reduces the incoming healing of all enemies by 35 % for 5 sec. During this time, when enemies restore health, they take pure damage equal to 70 % of the restored health.

Level 90-100

Once in a while, the unit reduces the incoming healing of all enemies by 35 % for 5 sec. During this time, when enemies restore health, they take pure damage equal to 70 % of the restored health.


Archer

Activation :
Cooldown :
Tier :

Level 25-34

Once in a while, the unit throws a grenade at a random enemy. On impact, the grenade stuns the target for 3 sec. All enemies in a small radius around the target are blinded for 3 sec. Additionally, during this time, the damage of blinded enemies is reduced by 50 %.

Level 35-44

Once in a while, the unit throws a grenade at a random enemy. On impact, the grenade stuns the target for 3 sec. All enemies in a small radius around the target are blinded for 3 sec. Additionally, during this time, the damage of blinded enemies is reduced by 50 %.

Level 45-59

Once in a while, the unit throws a grenade at a random enemy. On impact, the grenade stuns the target for 3 sec. All enemies in a small radius around the target are blinded for 3 sec. Additionally, during this time, the damage of blinded enemies is reduced by 50 %.

Level 60-74

Once in a while, the unit throws a grenade at a random enemy. On impact, the grenade stuns the target for 3 sec. All enemies in a small radius around the target are blinded for 3 sec. Additionally, during this time, the damage of blinded enemies is reduced by 50 %.

Level 75-89

Once in a while, the unit throws a grenade at a random enemy. On impact, the grenade stuns the target for 3 sec. All enemies in a small radius around the target are blinded for 3 sec. Additionally, during this time, the damage of blinded enemies is reduced by 50 %.

Level 90-100

Once in a while, the unit throws a grenade at a random enemy. On impact, the grenade stuns the target for 3 sec. All enemies in a small radius around the target are blinded for 3 sec. Additionally, during this time, the damage of blinded enemies is reduced by 50 %.