Runes Cashback (1) – Depends of Weapons
– Rune of Creation :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When attacking, the unit has a 33 % chance to reduce the max health of the target by 5 % and their physical armor by 10 % for 4 sec. Up to 3 effects.
Level 35-44
When attacking, the unit has a 33 % chance to reduce the max health of the target by 5 % and their physical armor by 10 % for 4 sec. Up to 3 effects.
Level 45-59
When attacking, the unit has a 33 % chance to reduce the max health of the target by 5 % and their physical armor by 10 % for 4 sec. Up to 3 effects.
Level 60-74
When attacking, the unit has a 33 % chance to reduce the max health of the target by 5 % and their physical armor by 10 % for 4 sec. Up to 3 effects.
Level 75-89
When attacking, the unit has a 33 % chance to reduce the max health of the target by 5 % and their physical armor by 10 % for 4 sec. Up to 3 effects.
Level 90-100
When attacking, the unit has a 33 % chance to reduce the max health of the target by 5 % and their physical armor by 10 % for 4 sec. Up to 3 effects.
Ancient
When attacking, the unit has a 33 % chance to reduce the max health of the target by 5 % and their physical armor by 10 % for 4 sec. Up to 3 effects.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, spell power of all enemy mages is reduced by 25 % for 3 sec. During this time, all magic damage taken by the enemy mages is increased by 15 %.
Level 35-44
Once in a while, spell power of all enemy mages is reduced by 25 % for 3 sec. During this time, all magic damage taken by the enemy mages is increased by 15 %.
Level 45-59
Once in a while, spell power of all enemy mages is reduced by 25 % for 3 sec. During this time, all magic damage taken by the enemy mages is increased by 15 %.
Level 60-74
Once in a while, spell power of all enemy mages is reduced by 25 % for 3 sec. During this time, all magic damage taken by the enemy mages is increased by 15 %.
Level 75-89
Once in a while, spell power of all enemy mages is reduced by 25 % for 3 sec. During this time, all magic damage taken by the enemy mages is increased by 15 %.
Level 90-100
Once in a while, spell power of all enemy mages is reduced by 25 % for 3 sec. During this time, all magic damage taken by the enemy mages is increased by 15 %.
Ancient
Once in a while, spell power of all enemy mages is reduced by 40 % for 3 sec. During this time, all magic damage taken by the enemy mages is increased by 20 %.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
When the unit deals critical damage, their damage is enhanced by 5 % for 10 sec.
Level 35-44
When the unit deals critical damage, their damage is enhanced by 5 % for 10 sec.
Level 45-59
When the unit deals critical damage, their damage is enhanced by 5 % for 10 sec.
Level 60-74
When the unit deals critical damage, their damage is enhanced by 5 % for 10 sec.
Level 75-89
When the unit deals critical damage, their damage is enhanced by 5 % for 10 sec.
Level 90-100
When the unit deals critical damage, their damage is enhanced by 5 % for 10 sec.
Ancient
When the unit deals critical damage, their damage is enhanced by 5 % for 10 sec.
– Rune of Converting :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit gets a shield that absorbs damage to 10 % of the unit’s max health. The shield lasts for 5 sec ; When the shield wears off, it explodes and deals 17 600 physical damage to all enemies in a small radius and stuns them for 1 sec.
Level 35-44
Once in a while, the unit gets a shield that absorbs damage to 10 % of the unit’s max health. The shield lasts for 5 sec ; When the shield wears off, it explodes and deals 25 200 physical damage to all enemies in a small radius and stuns them for 1 sec.
Level 45-59
Once in a while, the unit gets a shield that absorbs damage to 10 % of the unit’s max health. The shield lasts for 5 sec ; When the shield wears off, it explodes and deals 36 000 physical damage to all enemies in a small radius and stuns them for 1 sec.
Level 60-74
Once in a while, the unit gets a shield that absorbs damage to 10 % of the unit’s max health. The shield lasts for 5 sec ; When the shield wears off, it explodes and deals 48 000 physical damage to all enemies in a small radius and stuns them for 1 sec.
Level 75-89
Once in a while, the unit gets a shield that absorbs damage to 10 % of the unit’s max health. The shield lasts for 5 sec ; When the shield wears off, it explodes and deals 60 000 physical damage to all enemies in a small radius and stuns them for 1 sec.
Level 90-100
Once in a while, the unit gets a shield that absorbs damage to 10 % of the unit’s max health. The shield lasts for 5 sec ; When the shield wears off, it explodes and deals 75 000 physical damage to all enemies in a small radius and stuns them for 1 sec.
Ancient
Once in a while, the unit gets a shield that absorbs damage to 15 % of the unit’s max health. The shield lasts for 5 sec ; When the shield wears off, it explodes and deals 97 500 physical damage to all enemies in a small radius and stuns them for 2 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, restores 7 % of max health to all allies.
Level 35-44
Once in a while, restores 7 % of max health to all allies.
Level 45-59
Once in a while, restores 7 % of max health to all allies.
Level 60-74
Once in a while, restores 7 % of max health to all allies.
Level 75-89
Once in a while, restores 7 % of max health to all allies.
Level 90-100
Once in a while, restores 7 % of max health to all allies.
Ancient
Once in a while, restores 9 % of max health to all allies.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit’s shot reduces the physical armor of the target by 5 % for 3 sec. Up to 3 effects.
Level 35-44
Once in a while, the unit’s shot reduces the physical armor of the target by 5 % for 3 sec. Up to 3 effects.
Level 45-59
Once in a while, the unit’s shot reduces the physical armor of the target by 5 % for 3 sec. Up to 3 effects.
Level 60-74
Once in a while, the unit’s shot reduces the physical armor of the target by 5 % for 3 sec. Up to 3 effects.
Level 75-89
Once in a while, the unit’s shot reduces the physical armor of the target by 5 % for 3 sec. Up to 3 effects.
Level 90-100
Once in a while, the unit’s shot reduces the physical armor of the target by 5 % for 3 sec. Up to 3 effects.
Ancient
Once in a while, the unit’s shot reduces the physical armor of the target by 7 % for 3 sec. Up to 3 effects.
– Rune of Destruction :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, unit restores 23 500 health and their damage are enhanced by 25 % for 3 sec.
Level 35-44
Once in a while, unit restores 33 600 health and their damage are enhanced by 25 % for 3 sec.
Level 45-59
Once in a while, unit restores 48 000 health and their damage are enhanced by 25 % for 3 sec.
Level 60-74
Once in a while, unit restores 64 000 health and their damage are enhanced by 25 % for 3 sec.
Level 75-89
Once in a while, unit restores 80 000 health and their damage are enhanced by 25 % for 3 sec.
Level 90-100
Once in a while, unit restores 80 000 health and their damage are enhanced by 25 % for 3 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when the weapon’s ability is triggered, the unit gets a shield that absorbs 35 300 physical damage. The shield lasts for 3 sec.
Level 35-44
Once in a while, when the weapon’s ability is triggered, the unit gets a shield that absorbs 50 400 physical damage. The shield lasts for 3 sec.
Level 45-59
Once in a while, when the weapon’s ability is triggered, the unit gets a shield that absorbs 72 000 physical damage. The shield lasts for 3 sec.
Level 60-74
Once in a while, when the weapon’s ability is triggered, the unit gets a shield that absorbs 96 000 physical damage. The shield lasts for 3 sec.
Level 75-89
Once in a while, when the weapon’s ability is triggered, the unit gets a shield that absorbs 120 000 physical damage. The shield lasts for 3 sec.
Level 90-100
Once in a while, when the weapon’s ability is triggered, the unit gets a shield that absorbs 150 000 physical damage. The shield lasts for 3 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit fires a rocket at a random enemy is, the more damage they will take. Min damage – 5 % of the target’s max health, max damage – 15 % of the target’s max health.
Level 35-44
Once in a while, the unit fires a rocket at a random enemy is, the more damage they will take. Min damage – 5 % of the target’s max health, max damage – 15 % of the target’s max health.
Level 45-59
Once in a while, the unit fires a rocket at a random enemy is, the more damage they will take. Min damage – 5 % of the target’s max health, max damage – 15 % of the target’s max health.
Level 60-74
Once in a while, the unit fires a rocket at a random enemy is, the more damage they will take. Min damage – 5 % of the target’s max health, max damage – 15 % of the target’s max health.
Level 75-89
Once in a while, the unit fires a rocket at a random enemy is, the more damage they will take. Min damage – 5 % of the target’s max health, max damage – 15 % of the target’s max health.
Level 90-100
Once in a while, the unit fires a rocket at a random enemy is, the more damage they will take. Min damage – 5 % of the target’s max health, max damage – 15 % of the target’s max health.
Runes Cashback (2) – Depends of Armors
– Rune of Dispersion :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, for 10 sec, the unit begins dealing physical damage to all enemies in a small radius around themself equal to 10 % of the unit’s max health each second.
Level 35-44
Once in a while, for 10 sec, the unit begins dealing physical damage to all enemies in a small radius around themself equal to 10 % of the unit’s max health each second.
Level 45-59
Once in a while, for 10 sec, the unit begins dealing physical damage to all enemies in a small radius around themself equal to 10 % of the unit’s max health each second.
Level 60-74
Once in a while, for 10 sec, the unit begins dealing physical damage to all enemies in a small radius around themself equal to 10 % of the unit’s max health each second.
Level 75-89
Once in a while, for 10 sec, the unit begins dealing physical damage to all enemies in a small radius around themself equal to 10 % of the unit’s max health each second.
Level 90-100
Once in a while, for 10 sec, the unit begins dealing physical damage to all enemies in a small radius around themself equal to 10 % of the unit’s max health each second.
Ancient
Once in a while, for 10 sec, the unit begins dealing physical damage to all enemies in a small radius around themself equal to 15 % of the unit’s max health each second.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when an ally receives a debuff, the unit spell power increases by 10 % for 8 sec. Stacks up to 8 times. The unit also launches a fireball at a random enemy. The fireball deals 20 000 (+Spell Power Bonus) magic damage. The effect triggers only once per 4 sec.
Level 35-44
Once in a while, when an ally receives a debuff, the unit spell power increases by 10 % for 8 sec. Stacks up to 8 times. The unit also launches a fireball at a random enemy. The fireball deals 30 000 (+Spell Power Bonus) magic damage. The effect triggers only once per 4 sec.
Level 45-59
Once in a while, when an ally receives a debuff, the unit spell power increases by 10 % for 8 sec. Stacks up to 8 times. The unit also launches a fireball at a random enemy. The fireball deals 40 000 (+Spell Power Bonus) magic damage. The effect triggers only once per 4 sec.
Level 60-74
Once in a while, when an ally receives a debuff, the unit spell power increases by 10 % for 8 sec. Stacks up to 8 times. The unit also launches a fireball at a random enemy. The fireball deals 50 000 (+Spell Power Bonus) magic damage. The effect triggers only once per 4 sec.
Level 75-89
Once in a while, when an ally receives a debuff, the unit spell power increases by 10 % for 8 sec. Stacks up to 8 times. The unit also launches a fireball at a random enemy. The fireball deals 60 000 (+Spell Power Bonus) magic damage. The effect triggers only once per 4 sec.
Level 90-100
Once in a while, when an ally receives a debuff, the unit spell power increases by 10 % for 8 sec. Stacks up to 8 times. The unit also launches a fireball at a random enemy. The fireball deals 80 000 (+Spell Power Bonus) magic damage. The effect triggers only once per 4 sec.
Ancient
Once in a while, when an ally receives a debuff, the unit spell power increases by 15 % for 8 sec. Stacks up to 8 times. The unit also launches a fireball at a random enemy. The fireball deals 100 000 (+Spell Power Bonus) magic damage. The effect triggers only once per 4 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
The unit’s shots bounce into a random enemy for the duration of the battle. Rebound damage is reduced by 80 %.
Level 35-44
The unit’s shots bounce into a random enemy for the duration of the battle. Rebound damage is reduced by 80 %.
Level 45-59
The unit’s shots bounce into a random enemy for the duration of the battle. Rebound damage is reduced by 80 %.
Level 60-74
The unit’s shots bounce into a random enemy for the duration of the battle. Rebound damage is reduced by 80 %.
Level 75-89
The unit’s shots bounce into a random enemy for the duration of the battle. Rebound damage is reduced by 80 %.
Level 90-100
The unit’s shots bounce into a random enemy for the duration of the battle. Rebound damage is reduced by 80 %.
Ancient
The unit’s shots bounce into a random enemy for the duration of the battle. Rebound damage is reduced by 85 %.
– Rune of Resistance :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When the unit’s health drops below 30 %, they start taking 40 % less damage.
Level 35-44
When the unit’s health drops below 30 %, they start taking 40 % less damage.
Level 45-59
When the unit’s health drops below 30 %, they start taking 40 % less damage.
Level 60-74
When the unit’s health drops below 30 %, they start taking 40 % less damage.
Level 75-89
When the unit’s health drops below 30 %, they start taking 40 % less damage.
Level 90-100
When the unit’s health drops below 30 %, they start taking 40 % less damage.
Ancient
When the unit’s health drops below 30 %, they start taking 50 % less damage.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Whenever an enemy is resurrected, the unit deals pure damage equal to 25 % of their current health and prevents the use of the artifact abilities for 5 sec.
Level 35-44
Whenever an enemy is resurrected, the unit deals pure damage equal to 25 % of their current health and prevents the use of the artifact abilities for 5 sec.
Level 45-59
Whenever an enemy is resurrected, the unit deals pure damage equal to 25 % of their current health and prevents the use of the artifact abilities for 5 sec.
Level 60-74
Whenever an enemy is resurrected, the unit deals pure damage equal to 25 % of their current health and prevents the use of the artifact abilities for 5 sec.
Level 75-89
Whenever an enemy is resurrected, the unit deals pure damage equal to 25 % of their current health and prevents the use of the artifact abilities for 5 sec.
Level 90-100
Whenever an enemy is resurrected, the unit deals pure damage equal to 25 % of their current health and prevents the use of the artifact abilities for 5 sec.
Ancient
Whenever an enemy is resurrected, the unit deals pure damage equal to 30 % of their current health and prevents the use of the artifact abilities for 5 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Whenever the unit is stunned, their health, and their physical and magic armor increase by 15 % for 7 sec. Stacks up to 6 times.
Level 35-44
Whenever the unit is stunned, their health, and their physical and magic armor increase by 15 % for 7 sec. Stacks up to 6 times.
Level 45-59
Whenever the unit is stunned, their health, and their physical and magic armor increase by 15 % for 7 sec. Stacks up to 6 times.
Level 60-74
Whenever the unit is stunned, their health, and their physical and magic armor increase by 15 % for 7 sec. Stacks up to 6 times.
Level 75-89
Whenever the unit is stunned, their health, and their physical and magic armor increase by 15 % for 7 sec. Stacks up to 6 times.
Level 90-100
Whenever the unit is stunned, their health, and their physical and magic armor increase by 15 % for 7 sec. Stacks up to 6 times.
Ancient
Whenever the unit is stunned, their health, and their physical and magic armor increase by 20 % for 7 sec. Stacks up to 6 times.
– Rune of Confidence :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit steals 30 % physical armor from the enemy with the highest physical armor for 3 sec.
Level 35-44
Once in a while, the unit steals 30 % physical armor from the enemy with the highest physical armor for 3 sec.
Level 45-59
Once in a while, the unit steals 30 % physical armor from the enemy with the highest physical armor for 3 sec.
Level 60-74
Once in a while, the unit steals 30 % physical armor from the enemy with the highest physical armor for 3 sec.
Level 75-89
Once in a while, the unit steals 30 % physical armor from the enemy with the highest physical armor for 3 sec.
Level 90-100
Once in a while, the unit steals 30 % physical armor from the enemy with the highest physical armor for 3 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, for 3 sec, the unit can’t be silenced and their spell power increases by 100 % for 3 sec. Additionally, the cooldown time of the unit’s ring and weapon abilities decreases by 5 sec.
Level 35-44
Once in a while, for 3 sec, the unit can’t be silenced and their spell power increases by 100 % for 3 sec. Additionally, the cooldown time of the unit’s ring and weapon abilities decreases by 5 sec.
Level 45-59
Once in a while, for 3 sec, the unit can’t be silenced and their spell power increases by 100 % for 3 sec. Additionally, the cooldown time of the unit’s ring and weapon abilities decreases by 5 sec.
Level 60-74
Once in a while, for 3 sec, the unit can’t be silenced and their spell power increases by 100 % for 3 sec. Additionally, the cooldown time of the unit’s ring and weapon abilities decreases by 5 sec.
Level 75-89
Once in a while, for 3 sec, the unit can’t be silenced and their spell power increases by 100 % for 3 sec. Additionally, the cooldown time of the unit’s ring and weapon abilities decreases by 5 sec.
Level 90-100
Once in a while, for 3 sec, the unit can’t be silenced and their spell power increases by 100 % for 3 sec. Additionally, the cooldown time of the unit’s ring and weapon abilities decreases by 5 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit fires a magic arrow at the enemy with the highest damage. The arrow deals 58 800 magic damage and freezes the target for 4 sec. During this time, the target can’t move or attack. It also increases the cooldown time of the target’s gear and artifact abilities by 4 sec.
Level 35-44
Once in a while, the unit fires a magic arrow at the enemy with the highest damage. The arrow deals 84 000 magic damage and freezes the target for 4 sec. During this time, the target can’t move or attack. It also increases the cooldown time of the target’s gear and artifact abilities by 4 sec.
Level 45-59
Once in a while, the unit fires a magic arrow at the enemy with the highest damage. The arrow deals 120 000 magic damage and freezes the target for 4 sec. During this time, the target can’t move or attack. It also increases the cooldown time of the target’s gear and artifact abilities by 4 sec.
Level 60-74
Once in a while, the unit fires a magic arrow at the enemy with the highest damage. The arrow deals 160 000 magic damage and freezes the target for 4 sec. During this time, the target can’t move or attack. It also increases the cooldown time of the target’s gear and artifact abilities by 4 sec.
Level 75-89
Once in a while, the unit fires a magic arrow at the enemy with the highest damage. The arrow deals 200 000 magic damage and freezes the target for 4 sec. During this time, the target can’t move or attack. It also increases the cooldown time of the target’s gear and artifact abilities by 4 sec.
Level 90-100
Once in a while, the unit fires a magic arrow at the enemy with the highest damage. The arrow deals 250 000 magic damage and freezes the target for 4 sec. During this time, the target can’t move or attack. It also increases the cooldown time of the target’s gear and artifact abilities by 4 sec.
Runes Auction (1) – Depends of Armors
– Rune of Wealth :
Tank
Activation :
Cooldown :
Tier :
Level 35-44
For the duration of the battle, all enemies within a small radius around the unit have their physical armor and fortitude reduced by 25 %.
Level 45-59
For the duration of the battle, all enemies within a small radius around the unit have their physical armor and fortitude reduced by 25 %.
Level 60-74
For the duration of the battle, all enemies within a small radius around the unit have their physical armor and fortitude reduced by 25 %.
Level 75-89
For the duration of the battle, all enemies within a small radius around the unit have their physical armor and fortitude reduced by 25 %.
Level 90-100
For the duration of the battle, all enemies within a small radius around the unit have their physical armor and fortitude reduced by 25 %.
Mage
Activation :
Cooldown :
Tier :
Level 35-44
Once in a while, the unit steals 40 % spell power from 2 enemies with the highest spell power for 4 sec. Also, all damage done to those enemies is increased by 30 % for 4 sec and they take 57 100 (+Spell Power Bonus) magic damage.
Level 45-59
Once in a while, the unit steals 40 % spell power from 2 enemies with the highest spell power for 4 sec. Also, all damage done to those enemies is increased by 30 % for 4 sec and they take 81 600 (+Spell Power Bonus) magic damage.
Level 60-74
Once in a while, the unit steals 40 % spell power from 2 enemies with the highest spell power for 4 sec. Also, all damage done to those enemies is increased by 30 % for 4 sec and they take 100 800 (+Spell Power Bonus) magic damage.
Level 75-89
Once in a while, the unit steals 40 % spell power from 2 enemies with the highest spell power for 4 sec. Also, all damage done to those enemies is increased by 30 % for 4 sec and they take 136 000 (+Spell Power Bonus) magic damage.
Level 90-100
Once in a while, the unit steals 40 % spell power from 2 enemies with the highest spell power for 4 sec. Also, all damage done to those enemies is increased by 30 % for 4 sec and they take 170 000 (+Spell Power Bonus) magic damage.
Archer
Activation :
Cooldown :
Tier :
Level 35-44
Whenever the unit delivers a critical hit, they throw a knife at the enemy with the least damage. The knife deals 16 800 pure damage and reduces the target’s physical armor by 25 % for 3 sec. Stacks up to 3 times.
Level 45-59
Whenever the unit delivers a critical hit, they throw a knife at the enemy with the least damage. The knife deals 24 000 pure damage and reduces the target’s physical armor by 25 % for 3 sec. Stacks up to 3 times.
Level 60-74
Whenever the unit delivers a critical hit, they throw a knife at the enemy with the least damage. The knife deals 32 000 pure damage and reduces the target’s physical armor by 25 % for 3 sec. Stacks up to 3 times.
Level 75-89
Whenever the unit delivers a critical hit, they throw a knife at the enemy with the least damage. The knife deals 40 000 pure damage and reduces the target’s physical armor by 25 % for 3 sec. Stacks up to 3 times.
Level 90-100
Whenever the unit delivers a critical hit, they throw a knife at the enemy with the least damage. The knife deals 50 000 pure damage and reduces the target’s physical armor by 25 % for 3 sec. Stacks up to 3 times.
Runes Cashback (3) – Depends of Armors
– Rune of Breakthrough :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit increase the damage dealt to all enemies by 25 % for 4 sec. Also during this time, the damage dealt to all enemies in a small radius around the unit is further increased by 35 %.
Level 35-44
Once in a while, the unit increase the damage dealt to all enemies by 25 % for 4 sec. Also during this time, the damage dealt to all enemies in a small radius around the unit is further increased by 35 %.
Level 45-59
Once in a while, the unit increase the damage dealt to all enemies by 25 % for 4 sec. Also during this time, the damage dealt to all enemies in a small radius around the unit is further increased by 35 %.
Level 60-74
Once in a while, the unit increase the damage dealt to all enemies by 25 % for 4 sec. Also during this time, the damage dealt to all enemies in a small radius around the unit is further increased by 35 %.
Level 75-89
Once in a while, the unit increase the damage dealt to all enemies by 25 % for 4 sec. Also during this time, the damage dealt to all enemies in a small radius around the unit is further increased by 35 %.
Level 90-100
Once in a while, the unit increase the damage dealt to all enemies by 25 % for 4 sec. Also during this time, the damage dealt to all enemies in a small radius around the unit is further increased by 35 %.
Ancient
Once in a while, the unit increase the damage dealt to all enemies by 30 % for 5 sec. Also during this time, the damage dealt to all enemies in a small radius around the unit is further increased by 40 %.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Every 4 sec, the unit fires a magic arrow at a random enemy. On hit, the arrow applies withering on the target and all enemies in a small radius around it. It removes a random buff from those units, reducing their damage by 50 % and health 25 % for 3 sec. Additionally, these enemies take 20 000 pure damage.
Level 35-44
Every 4 sec, the unit fires a magic arrow at a random enemy. On hit, the arrow applies withering on the target and all enemies in a small radius around it. It removes a random buff from those units, reducing their damage by 50 % and health 25 % for 3 sec. Additionally, these enemies take 23 500 pure damage.
Level 45-59
Every 4 sec, the unit fires a magic arrow at a random enemy. On hit, the arrow applies withering on the target and all enemies in a small radius around it. It removes a random buff from those units, reducing their damage by 50 % and health 25 % for 3 sec. Additionally, these enemies take 33 600 pure damage.
Level 60-74
Every 4 sec, the unit fires a magic arrow at a random enemy. On hit, the arrow applies withering on the target and all enemies in a small radius around it. It removes a random buff from those units, reducing their damage by 50 % and health 25 % for 3 sec. Additionally, these enemies take 48 000 pure damage.
Level 75-89
Every 4 sec, the unit fires a magic arrow at a random enemy. On hit, the arrow applies withering on the target and all enemies in a small radius around it. It removes a random buff from those units, reducing their damage by 50 % and health 25 % for 3 sec. Additionally, these enemies take 64 000 pure damage.
Level 90-100
Every 4 sec, the unit fires a magic arrow at a random enemy. On hit, the arrow applies withering on the target and all enemies in a small radius around it. It removes a random buff from those units, reducing their damage by 50 % and health 25 % for 3 sec. Additionally, these enemies take 80 000 pure damage.
Ancient
Every 4 sec, the unit fires a magic arrow at a random enemy. On hit, the arrow applies withering on the target and all enemies in a small radius around it. It removes a random buff from those units, reducing their damage by 55 % and health 30 % for 3,5 sec. Additionally, these enemies take 100 000 pure damage.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit throws a grenade at a random enemy. The grenade deals 32 900 magic damage to the target and all enemies in a small radius around it and casts stiffness on them. the attack speed the targets is reduced by 30 % for 3 sec. The unit has a 60 % chance to throw an ice grenade instead of a regular grenade. An ice grenade deals 32 900 pure damage to the target and all enemies in a small radius around it and freezes them for 2 sec. During this time, frozen units cannot move or attack. It also increases the cooldown time of the targets’ gear and artifact abilities by 2 sec.
Level 35-44
Once in a while, the unit throws a grenade at a random enemy. The grenade deals 47 000 magic damage to the target and all enemies in a small radius around it and casts stiffness on them. the attack speed the targets is reduced by 30 % for 3 sec. The unit has a 60 % chance to throw an ice grenade instead of a regular grenade. An ice grenade deals 47 000 pure damage to the target and all enemies in a small radius around it and freezes them for 2 sec. During this time, frozen units cannot move or attack. It also increases the cooldown time of the targets’ gear and artifact abilities by 2 sec.
Level 45-59
Once in a while, the unit throws a grenade at a random enemy. The grenade deals 67 200 magic damage to the target and all enemies in a small radius around it and casts stiffness on them. the attack speed the targets is reduced by 30 % for 3 sec. The unit has a 60 % chance to throw an ice grenade instead of a regular grenade. An ice grenade deals 67 200 pure damage to the target and all enemies in a small radius around it and freezes them for 2 sec. During this time, frozen units cannot move or attack. It also increases the cooldown time of the targets’ gear and artifact abilities by 2 sec.
Level 60-74
Once in a while, the unit throws a grenade at a random enemy. The grenade deals 96 000 magic damage to the target and all enemies in a small radius around it and casts stiffness on them. the attack speed the targets is reduced by 30 % for 3 sec. The unit has a 60 % chance to throw an ice grenade instead of a regular grenade. An ice grenade deals 96 000 pure damage to the target and all enemies in a small radius around it and freezes them for 2 sec. During this time, frozen units cannot move or attack. It also increases the cooldown time of the targets’ gear and artifact abilities by 2 sec.
Level 75-89
Once in a while, the unit throws a grenade at a random enemy. The grenade deals 128 000 magic damage to the target and all enemies in a small radius around it and casts stiffness on them. the attack speed the targets is reduced by 30 % for 3 sec. The unit has a 60 % chance to throw an ice grenade instead of a regular grenade. An ice grenade deals 128 000 pure damage to the target and all enemies in a small radius around it and freezes them for 2 sec. During this time, frozen units cannot move or attack. It also increases the cooldown time of the targets’ gear and artifact abilities by 2 sec.
Level 90-100
Once in a while, the unit throws a grenade at a random enemy. The grenade deals 160 000 magic damage to the target and all enemies in a small radius around it and casts stiffness on them. the attack speed the targets is reduced by 30 % for 3 sec. The unit has a 60 % chance to throw an ice grenade instead of a regular grenade. An ice grenade deals 160 000 pure damage to the target and all enemies in a small radius around it and freezes them for 2 sec. During this time, frozen units cannot move or attack. It also increases the cooldown time of the targets’ gear and artifact abilities by 2 sec.
Ancient
Once in a while, the unit throws a grenade at a random enemy. The grenade deals 200 000 magic damage to the target and all enemies in a small radius around it and casts stiffness on them. the attack speed the targets is reduced by 35 % for 4 sec. The unit has a 60 % chance to throw an ice grenade instead of a regular grenade. An ice grenade deals 200 000 pure damage to the target and all enemies in a small radius around it and freezes them for 2,5 sec. During this time, frozen units cannot move or attack. It also increases the cooldown time of the targets’ gear and artifact abilities by 2,5 sec.
– Rune of Defense :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
For the duration of the battle, while a movement-restricting effect, stun, freeze, petrification, jelly, or fear is cast on the unit, their health and physical armor increase by 25 %.
Level 35-44
For the duration of the battle, while a movement-restricting effect, stun, freeze, petrification, jelly, or fear is cast on the unit, their health and physical armor increase by 25 %.
Level 45-59
For the duration of the battle, while a movement-restricting effect, stun, freeze, petrification, jelly, or fear is cast on the unit, their health and physical armor increase by 25 %.
Level 60-74
For the duration of the battle, while a movement-restricting effect, stun, freeze, petrification, jelly, or fear is cast on the unit, their health and physical armor increase by 25 %.
Level 75-89
For the duration of the battle, while a movement-restricting effect, stun, freeze, petrification, jelly, or fear is cast on the unit, their health and physical armor increase by 25 %.
Level 90-100
For the duration of the battle, while a movement-restricting effect, stun, freeze, petrification, jelly, or fear is cast on the unit, their health and physical armor increase by 25 %.
Ancient
For the duration of the battle, while a movement-restricting effect, stun, freeze, petrification, jelly, or fear is cast on the unit, their health and physical armor increase by 30 %.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, casts a shield on the unit and all allies in a small radius around them that absorbs damage equal to 250 % the rune wearer spell power. the shield absorbs damage of any type and lasts for 4 sec.
Level 35-44
Once in a while, casts a shield on the unit and all allies in a small radius around them that absorbs damage equal to 250 % the rune wearer spell power. the shield absorbs damage of any type and lasts for 4 sec.
Level 45-59
Once in a while, casts a shield on the unit and all allies in a small radius around them that absorbs damage equal to 250 % the rune wearer spell power. the shield absorbs damage of any type and lasts for 4 sec.
Level 60-74
Once in a while, casts a shield on the unit and all allies in a small radius around them that absorbs damage equal to 250 % the rune wearer spell power. the shield absorbs damage of any type and lasts for 4 sec.
Level 75-89
Once in a while, casts a shield on the unit and all allies in a small radius around them that absorbs damage equal to 250 % the rune wearer spell power. the shield absorbs damage of any type and lasts for 4 sec.
Level 90-100
Once in a while, casts a shield on the unit and all allies in a small radius around them that absorbs damage equal to 250 % the rune wearer spell power. the shield absorbs damage of any type and lasts for 4 sec.
Ancient
Once in a while, casts a shield on the unit and all allies in a small radius around them that absorbs damage equal to 260 % the rune wearer spell power. the shield absorbs damage of any type and lasts for 5 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit casts infusion on themself and a nearby ally. An infused unit restores 24 700 health, increases damage, crit, and pierce by 35 % for 4 sec and reduce incoming damage by 25 % for 4 sec.
Level 35-44
Once in a while, the unit casts infusion on themself and a nearby ally. An infused unit restores 35 300 health, increases damage, crit, and pierce by 35 % for 4 sec and reduce incoming damage by 25 % for 4 sec.
Level 45-59
Once in a while, the unit casts infusion on themself and a nearby ally. An infused unit restores 50 400 health, increases damage, crit, and pierce by 35 % for 4 sec and reduce incoming damage by 25 % for 4 sec.
Level 60-74
Once in a while, the unit casts infusion on themself and a nearby ally. An infused unit restores 72 000 health, increases damage, crit, and pierce by 35 % for 4 sec and reduce incoming damage by 25 % for 4 sec.
Level 75-89
Once in a while, the unit casts infusion on themself and a nearby ally. An infused unit restores 96 000 health, increases damage, crit, and pierce by 35 % for 4 sec and reduce incoming damage by 25 % for 4 sec.
Level 90-100
Once in a while, the unit casts infusion on themself and a nearby ally. An infused unit restores 120 000 health, increases damage, crit, and pierce by 35 % for 4 sec and reduce incoming damage by 25 % for 4 sec.
Ancient
Once in a while, the unit casts infusion on themself and a nearby ally. An infused unit restores 150 000 health, increases damage, crit, and pierce by 40 % for 5 sec and reduce incoming damage by 30 % for 5 sec.
– Rune of Fury :
Tank
Activation :
Cooldown :
Tier :
Level 35-44
Once in a while, when a unit’s health drops below 35 %, they remove 3 random debuffs, restores 20 % health, and go to frenzy. The unit increases in size, and all their stats are increased by 15 % for 4 sec. Stacks up to 3 times.
Level 45-59
Once in a while, when a unit’s health drops below 35 %, they remove 3 random debuffs, restores 20 % health, and go to frenzy. The unit increases in size, and all their stats are increased by 15 % for 4 sec. Stacks up to 3 times.
Level 60-74
Once in a while, when a unit’s health drops below 35 %, they remove 3 random debuffs, restores 20 % health, and go to frenzy. The unit increases in size, and all their stats are increased by 15 % for 4 sec. Stacks up to 3 times.
Level 75-89
Once in a while, when a unit’s health drops below 35 %, they remove 3 random debuffs, restores 20 % health, and go to frenzy. The unit increases in size, and all their stats are increased by 15 % for 4 sec. Stacks up to 3 times.
Level 90-100
Once in a while, when a unit’s health drops below 35 %, they remove 3 random debuffs, restores 20 % health, and go to frenzy. The unit increases in size, and all their stats are increased by 15 % for 4 sec. Stacks up to 3 times.
Mage
Activation :
Cooldown :
Tier :
Level 35-44
Once in a while, the unit silences 3 enemies with the highest spell power for 3 sec. Enemies cannot use any abilities (except those granted by the set equipped).
Level 45-59
Once in a while, the unit silences 3 enemies with the highest spell power for 3 sec. Enemies cannot use any abilities (except those granted by the set equipped).
Level 60-74
Once in a while, the unit silences 3 enemies with the highest spell power for 3 sec. Enemies cannot use any abilities (except those granted by the set equipped).
Level 75-89
Once in a while, the unit silences 3 enemies with the highest spell power for 3 sec. Enemies cannot use any abilities (except those granted by the set equipped).
Level 90-100
Once in a while, the unit silences 3 enemies with the highest spell power for 3 sec. Enemies cannot use any abilities (except those granted by the set equipped).
Archer
Activation :
Cooldown :
Tier :
Level 35-44
When the rune owner applies the totem’s ability, they remove 3 random debuffs and go into a frenzy. They increase in size, and all their stats are increased by 15 % for 4 sec.
Level 45-59
When the rune owner applies the totem’s ability, they remove 3 random debuffs and go into a frenzy. They increase in size, and all their stats are increased by 15 % for 4 sec.
Level 60-74
When the rune owner applies the totem’s ability, they remove 3 random debuffs and go into a frenzy. They increase in size, and all their stats are increased by 15 % for 4 sec.
Level 75-89
When the rune owner applies the totem’s ability, they remove 3 random debuffs and go into a frenzy. They increase in size, and all their stats are increased by 15 % for 4 sec.
Level 90-100
When the rune owner applies the totem’s ability, they remove 3 random debuffs and go into a frenzy. They increase in size, and all their stats are increased by 15 % for 4 sec.
Runes Auction (2) – Depends of Armors
– Rune of Prosperity :
Tank
Activation :
Cooldown :
Tier :
Level 35-44
Once in a while, the unit delivers a powerful blow to the ground that deals 92 400 physical damage to 2 nearby enemies, reduces their physical and magic armor by 35 % for 4 sec, and stuns targets for 3 sec.
Level 45-59
Once in a while, the unit delivers a powerful blow to the ground that deals 132 000 physical damage to 2 nearby enemies, reduces their physical and magic armor by 35 % for 4 sec, and stuns targets for 3 sec.
Level 60-74
Once in a while, the unit delivers a powerful blow to the ground that deals 176 000 physical damage to 2 nearby enemies, reduces their physical and magic armor by 35 % for 4 sec, and stuns targets for 3 sec.
Level 75-89
Once in a while, the unit delivers a powerful blow to the ground that deals 220 000 physical damage to 2 nearby enemies, reduces their physical and magic armor by 35 % for 4 sec, and stuns targets for 3 sec.
Level 90-100
Once in a while, the unit delivers a powerful blow to the ground that deals 275 000 physical damage to 2 nearby enemies, reduces their physical and magic armor by 35 % for 4 sec, and stuns targets for 3 sec.
Mage
Activation :
Cooldown :
Tier :
Level 35-44
Once in a while, the unit launches ice needles at 2 random enemies. On hit, ice needles deal 84 000 magic damage and freeze their targets for 3 sec.
During this time, the targets cannot move or attack. It also increases the cooldown time of the targets’ gear and artifact abilities by 3 sec. If an ice needles hits a frozen enemy, it deals additional damage equal to 65 % of the rune owner’s spell power.
Level 45-59
Once in a while, the unit launches ice needles at 2 random enemies. On hit, ice needles deal 120 000 magic damage and freeze their targets for 3 sec.
During this time, the targets cannot move or attack. It also increases the cooldown time of the targets’ gear and artifact abilities by 3 sec. If an ice needles hits a frozen enemy, it deals additional damage equal to 65 % of the rune owner’s spell power.
Level 60-74
Once in a while, the unit launches ice needles at 2 random enemies. On hit, ice needles deal 160 000 magic damage and freeze their targets for 3 sec.
During this time, the targets cannot move or attack. It also increases the cooldown time of the targets’ gear and artifact abilities by 3 sec. If an ice needles hits a frozen enemy, it deals additional damage equal to 65 % of the rune owner’s spell power.
Level 75-89
Once in a while, the unit launches ice needles at 2 random enemies. On hit, ice needles deal 200 000 magic damage and freeze their targets for 3 sec.
During this time, the targets cannot move or attack. It also increases the cooldown time of the targets’ gear and artifact abilities by 3 sec. If an ice needles hits a frozen enemy, it deals additional damage equal to 65 % of the rune owner’s spell power.
Level 90-100
Once in a while, the unit launches ice needles at 2 random enemies. On hit, ice needles deal 250 000 magic damage and freeze their targets for 3 sec.
During this time, the targets cannot move or attack. It also increases the cooldown time of the targets’ gear and artifact abilities by 3 sec. If an ice needles hits a frozen enemy, it deals additional damage equal to 65 % of the rune owner’s spell power.
Archer
Activation :
Cooldown :
Tier :
Level 35-44
Once in a while, the unit restores 20 % health and fires a frost arrow at 2 random enemies. The arrow deals 92 400 magic damage and freezes the target for 3 sec. During this time, the frozen unit is unable to move or attack for 3 sec. Also, the cooldown times of the target’s gear abilities and artifact abilities are increased by 3 sec.
Level 45-59
Once in a while, the unit restores 20 % health and fires a frost arrow at 2 random enemies. The arrow deals 132 000 magic damage and freezes the target for 3 sec. During this time, the frozen unit is unable to move or attack for 3 sec. Also, the cooldown times of the target’s gear abilities and artifact abilities are increased by 3 sec.
Level 60-74
Once in a while, the unit restores 20 % health and fires a frost arrow at 2 random enemies. The arrow deals 176 000 magic damage and freezes the target for 3 sec. During this time, the frozen unit is unable to move or attack for 3 sec. Also, the cooldown times of the target’s gear abilities and artifact abilities are increased by 3 sec.
Level 75-89
Once in a while, the unit restores 20 % health and fires a frost arrow at 2 random enemies. The arrow deals 220 000 magic damage and freezes the target for 3 sec. During this time, the frozen unit is unable to move or attack for 3 sec. Also, the cooldown times of the target’s gear abilities and artifact abilities are increased by 3 sec.
Level 90-100ù
Once in a while, the unit restores 20 % health and fires a frost arrow at 2 random enemies. The arrow deals 275 000 magic damage and freezes the target for 3 sec. During this time, the frozen unit is unable to move or attack for 3 sec. Also, the cooldown times of the target’s gear abilities and artifact abilities are increased by 3 sec.