Mercenary Set

Welcome to the Ancient Set page! All informations about Mercenary Set is on this page! Enjoy!

The design of the complete Ancient set

:Mercenary_Pistols::Mercenary::Mercenary_Ring::Mercenary_Amulet::iconSoulWeaponPistols::iconSoulArmorRanger:

List of the Materials – Dark Cathedral

:PreciousBullets: Precious Bullets
:iconMaterialsPlumage: Intimidating Jewels
:iconMaterialsSleeve: Satin Straps
:iconMaterialsJabot: Jabot
:iconMaterialsPowderFlask: Power Charge

As a reminder, to see the content, expand with the “+” on the far right.

Effect Set

Bonus 2/6

Each shot has a 20 % chance of enhancing damage done by a nearby ally by 30 % for 2,5 sec. Up to 2 effects.

Bonus 4/6

Each shot has a 20 % chance of enhancing damage done by a nearby ally by 50 % for 2,5 sec. Up to 3 effects.
Once in a while, fires lead shot at a nearby enemy. The shot deals physical damage and silences that enemy for 1 sec. While silenced, he cannot use any abilities (except those granted by the set equipped).
An enemy that is closer takes greater damage and vice versa.
Max damage is 120 000, and min damage is 39 600.

Bonus 6/6

Each shot has a 30 % chance of enhancing damage done by a nearby ally by 80 % for 3,5 sec. Up to 3 effects.
Once in a while, fires lead shot at a nearby enemy. The shot hits all enemies within a small radius around the target, dealing physical damage and silencing all enemies hit for 2 sec. While silenced, he cannot use any abilities (except those granted by the set equipped).
An enemy that is closer takes greater damage and vice versa.
Max damage is 300 000, and min damage is 99 000.
All allies within a small radius around the Mercenary have their Piercing iuncreased by 25 %. Lasts for 5 sec.
Also, all units restore 120 000 health for 3 sec.
During that period, the Mercenary’s crit is increased by 50 % and the enemy with the lowest health becomes his preferred target.
Also each time the Mercenary fires a shot, he takes an extra shot at a random enemy.

Substance Set

:Red: Substance of Chaos

Bonus 2/6

Mercenary’s shot, in addition to increasing damage, increases the damage of 2 other allies with the greatest damage by 30 % for 2,5 sec.

Bonus 4/6

Mercenary’s shot, in addition to increasing damage, increases the damage of 2 other allies with the greatest damage by 50 % for 2,5 sec.
The damage from the lead shot is also dealt to all units in the small area around the target.

Bonus 6/6

Mercenary’s shot, in addition to increasing damage, increases the damage of 2 other allies with the greatest damage by 80 % for 2,5 sec.
The damage from the lead shot is also dealt to all units in the small area around the target.
In addition to the increasing crit, Mercenary’s damage increases by 50 % for 3 sec. Mercenary’s attacks also ignore 25 % armor.

:Purple: Substance of Harmony

Bonus 2/6

Mercenary’s shot, in addition to increasing damage, incrases the crit of that ally for 4 sec.

Bonus 4/6

Mercenary’s shot, in addition to increasing damage, incrases the crit of that ally for 4 sec.
The lead shot silences all enemies in the small area around the target for 1 sec. During that time, they cannot use any abilities (except those granted by the set equipped).

Bonus 6/6

Mercenary’s shot, in addition to increasing damage, incrases the crit of that ally for 4 sec.
The lead shot silences all enemies in the small area around the target for 1 sec. During that time, they cannot use any abilities (except those granted by the set equipped).
In addition to the increasing crit, Mercenary’s physical and magic armor increases by 125 % for 3 sec.

:Yellow: Substance of Greatness

Bonus 2/6

Mercenary’s shot, in addition to increasing damage, increases the fortitude of the nearest ally by 20 % for 2,5 sec.

Bonus 4/6

Mercenary’s shot, in addition to increasing damage, increases the fortitude of the nearest ally by 20 % for 2,5 sec.
The lead shot restores Mercenary’s health depending on the distance to the target. Max value : 100 000 of Marcenary’s max health; min value : 33 000.

Bonus 6/6

Mercenary’s shot, in addition to increasing damage, increases the fortitude of the nearest ally by 20 % for 2,5 sec.
The lead shot restores Mercenary’s health depending on the distance to the target. Max value : 100 000 of Marcenary’s max health; min value : 33 000.
In addition to increasing the max health of allies, Mercenary also increases their own max health by 25 % for 5 sec and restores 120 000 health for 3 sec.

Tierlist : C

List of Items meta for the set

Weapon

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Soul Weapon

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Armor

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Soul Armor

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Ring

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Amulet

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Video

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