Reptile Set

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The design of the complete Ancient set

:Reptile_Pistols::Reptile::Reptile_Ring::Reptile_Amulet::iconSoulWeaponPistols::iconSoulArmorRanger:

List of the Materials – Festival

:MaskoftheGuardian: Mask of the Guardian
:iconMaterialsGreenStone: Mark of Snake
:iconMaterialsPistolGrip: Handle
:iconMaterialsGunpoint: Part of the Pistol
:iconMaterialsHolster: Scabbard

Effect Offer

  • :Reptile_Pistols: Weapon : Stun
  • :iconSoulWeaponPistols: Soul Weapon : Increase Damage
  • :Reptile: Armor : Skeleton
  • :iconSoulArmorRanger: Soul Armor : Auto-Rez

As a reminder, to see the content, expand with the “+” on the far right.

Effect Set

Bonus 2/6

Reptile has two forms and switches between them during the battle. The unit can only use the abilities of the active form. Reptile changes its form every 7 sec.
When attacking, the unit has a 50 % chance to take an extra shot at a random enemy. The unit will receive additional bonuses based on the unit’s current form :
Form of the Killer Crocodile : The additional shot deals an extra 100 000 physical damage and stuns the target for 1 sec.
Form of Deadly Snake : The additional shot deals an extra 100 000 magic damage and scares the target for 1 sec.

Bonus 4/6

Reptile has two forms and switches between them during the battle. The unit can only use the abilities of the active form. Reptile changes its form every 7 sec.
When attacking, the unit has a 50 % chance to take an extra shot at a random enemy. The unit will receive additional bonuses based on the unit’s current form :
Form of the Killer Crocodile : The additional shot deals an extra 150 000 physical damage and stuns the target for 1,5 sec.
Form of Deadly Snake : The additional shot deals an extra 150 000 magic damage and scares the target for 1,5 sec.
One of the following effects is triggered based on the unit’s current form :
Form of the Killer Crocodile : Once in a while, when an enemy’s health drops below 50 %, Reptile starts incinerating that unit for 3 sec. The enemy takes 120 000 pure damage every second for 3 sec, and all enemies in a small radius around the incinerated target take pure damage equal to 50 % of the damage taken by the original target. When the incineration wears off, the targets of the ability are weakened. Their max health, fortitude, as well as physical and magic armor are reduced by 25 % for 3 sec.
Form of Deadly Snake : Once in a while, when an enemy’s health drops below 50 %, Reptile throws a magical tooth at that unit. On hit, the tooth turns the target of the ability and all enemies in a small radius around it to stone for 2 sec. During this time, they can’t move, and they take 35 % more damage. Also, all petrified units take 200 000 magic damage and can’t restore health for 2 sec.

Bonus 6/6

Reptile has two forms and switches between them during the battle. The unit can only use the abilities of the active form. Reptile changes its form every 7 sec.
When attacking, the unit has a 50 % chance to take an extra shot. The unit will receive enhancements based on the unit’s current form :
Form of the Killer Crocodile : The shot deals an extra 250 000 physical damage and stuns the target for 2 sec.
Form of Deadly Snake : The shot deals an extra 250 000 magic damage and scares the target for 2 sec.
One of the following effects is triggered based on the unit’s current form :
Form of the Killer Crocodile : When an enemy’s health drops below 50 %, Reptile incinerates that enemy for 3 sec. The enemy takes 200 000 pure damage every second for 3 sec, dealing 75 % of the damage dealt to their allies. When the incineration wears off, the targets’ max health, physical and magic armor, as well as fortitude are reduced by 40 % for 3 sec.
Form of Deadly Snake : When an enemy’s health drops below 50 %, Reptile activates a magic tooth that petrifies the target of the ability and all enemies in a small radius around it for 3 sec. During this time, they can’t move, and they take 50 % more damage. Also, all petrified units take 300 000 magic damage and can’t restore health for 3 sec.
Whenever the unit changes form, an ability is triggered :
Form of the Killer Crocodile : Reptile removes all movement-restricting effects and becomes immune to those effects for 5 sec. Additionally, the unit increases damage by 80 % for 5 sec. With each attack in its current form, Reptile deals 250 000 pure damage to all enemies. Reptile also gains a shield that reduces the physical damage it takes by 75 % while the Crocodile Form is active. When changing form, Reptile restores health equal to 60 % of the absorbed damage.
Form of Deadly Snake : Reptile curses a random enemy. This unit is silenced and can’t use any abilities (except those granted by the set equipped) for 4 sec. The unit takes 60 % more damage and can’t gain buffs for 4 sec.

Additionally, for each attack in its current form, Reptile deals 200 000 pure damage to the cursed enemy. Reptile also gains a shield that reduces the magic damage it takes by 75 % while the Snake Form is active. When changing form, Reptile restores health equal to 60 % of the absorbed damage.

Substance Set

:Red: Substance of Chaos

Bonus 2/6

The unit will receive additional bonuses based on the unit’s current form:
Form of the Killer Crocodile : Instead of stunning the target, the extra shot now turns it to stone. The enemy can’t move and takes 35 % more damage.
Form of Deadly Snake : While the fear is active, the frightened unit deals 100 000 magic damage to themself and all enemies in a small radius around the unit every second.

Bonus 4/6

The unit will receive additional bonuses based on the unit’s current form:
Form of the Killer Crocodile : Instead of stunning the target, the extra shot now turns it to stone. The enemy can’t move and takes 40 % more damage.
Form of Deadly Snake : While the fear is active, the frightened unit deals 150 000 magic damage to themself and all enemies in a small radius around the unit every second.
In addition to incinerating or cursing, the target of the set ability also gains withering. It removes a random buff from this unit, reduces their damage by 40 % and health by 30 % for 5 sec. Additionally, this enemy takes 200 000 pure damage.

Bonus 6/6

The unit will receive additional bonuses based on the unit’s current form:
Form of the Killer Crocodile : Instead of stunning the target, the extra shot now turns it to stone. The enemy can’t move and takes 45 % more damage.
Form of Deadly Snake : While the fear is active, the frightened unit deals 250 000 magic damage to themself and all enemies in a small radius around the unit every second.
In addition to incinerating or cursing, the target of the set ability also gains withering. It removes a random buff from this unit, reduces their damage by 40 % and health by 30 % for 5 sec. Additionally, this enemy takes 200 000 pure damage.
Whenever Reptile changes form, they deal damage to all enemies equal to 100 % of all damage absorbed by the shield. The type of damage is based on the type of damage that was absorbed : switching to the Killer Crocodile form will deal magic damage, and switching to the Deadly Snake form will deal physical damage.

:Purple: Substance of Harmony

Bonus 2/6

When an additional shot from the set ability is triggered, Reptile increases own health by 20 % for 6 sec. Stacks up to 10 times.

Bonus 4/6

When an additional shot from the set ability is triggered, Reptile increases own health by 20 % for 6 sec. Stacks up to 10 times.
Once in a while, when an ally’s health drops below 50 %, Reptile casts restoration on that ally. It removes a random debuff and restores 300 000 health. It also increases their damage by 40 % and health by 30 % for 4 sec.

Bonus 6/6

When an additional shot from the set ability is triggered, Reptile increases own health by 20 % for 6 sec. Stacks up to 10 times.
Once in a while, when an ally’s health drops below 50 %, Reptile casts restoration on that ally. It removes a random debuff and restores 300 000 health. It also increases their damage by 40 % and health by 30 % for 4 sec.
The time until the unit changes their form is reduced by 2 sec.

:Yellow: Substance of Greatness

Bonus 2/6

Whenever the unit changes form, they gain a shield that absorbs 300 000 damage for 5 sec.

Bonus 4/6

Whenever the unit changes form, they gain a shield that absorbs 300 000 damage for 5 sec.
Once in a while, when Reptile’s health drops below 25 %, they exchange health with the enemy with the greatest current health.

Bonus 6/6

Whenever the unit changes form, they gain a shield that absorbs 300 000 damage for 5 sec.
Once in a while, when Reptile’s health drops below 25 %, they exchange health with the enemy with the greatest current health.
Whenever the unit changes form, it reduces the damage of all enemies by 20 % for 20 sec.

Tierlist : B

List of Items meta for the set

Weapon

SOON

Soul Weapon

SOON

Armor

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Soul Armor

SOON

Ring

SOON

Amulet

SOON

Video

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