Welcome to the Ancient Set page! All informations about Executioner of Light Set is on this page! Enjoy!
The design of the complete Ancient set
List of the Materials – Clan Territory
Quantum of Mercy
Source of Light
Fetters of War
Seal
Leather Glove
Effect Offer
- Weapon : Increase Damage
- Soul Weapon : Increase Crit
- Armor : Increase Health 10 sec.
- Soul Armor : Heal
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Effect Set
Bonus 2/6
Once in a while, it applies one of the two effects :
-Either bestows the power of light on the ally with the least health (That ally becomes immune to magic damage for 1 sec).
-Deals 22 000 pure damage to and blinds the enemy with the least health for 2 sec. The blinded ennemy has a 75 % chance of missing the target when attacking. The effect is selected at random.
Bonus 4/6
Once in a while, it applies one of the two effects :
-Either bestows the power of light on the ally with the least health (That ally becomes immune to magic damage for 1,5 sec).
-Deals 30 000 pure damage to and blinds the enemy with the least health for 2 sec. The blinded enemy has a 75 % chance of missing the target when attacking. The effect is selected at random.
Units located within a long range of the Executioner of Light are affected by his mighty will :
-Allies deal an extra 15 % damage and take 15 % less physical damage.
-Enemies cannot be resurrected for 3 sec after getting killed.
Bonus 6/6
Once in a while, applies two powerful effects :
-Bestows the power of light on the ally with the least health. That ally becomes immune to magic damage for 2 sec.
-Deals 45 000 pure damage to and blinds the enemy with the least health. The blinded enemy has a 75 % chance of missing the target when attacking.
Units located within a long range of the Executioner of Light are affected by his mighty will :
-Allies deal an extra 25 % damage and take 25 % less physical damage.
-Enemies cannot be resurrected for 3 sec after getting killed. Their weapon abilities take 2 longer than usual to cooldown.
On taking lethal damage, the Executioner of Light moves close to the enemy that was supposed to kill the Executioner to administer justice.
-The Executioner restore 50 % health in himself +35 000 per each live ally (summoned creatures do not count).
-Also, he deals 300 000 damage to and stuns his target for 3 sec.
If the Justice of Light kills the enemy, the effects of the Executioner’s mighty will are enhanced for 6 sec.
Substance Set
Substance of Chaos
Bonus 2/6
Instead of dealing 22 000 pure damage to the enemy with the least health, Executioner of Light deals it to 2 enemies with the least health.
Bonus 4/6
Instead of dealing 30 000 pure damage to the enemy with the least health, Executioner of Light deals it to 2 enemies with the least health.
Enemies under the effect of the mighty will take physical damage equal to 200 % of the Executioner of Light’s physical armor every 2 sec.
Bonus 6/6
Instead of dealing 45 000 pure damage to the enemy with the least health, Executioner of Light deals it to 2 enemies with the least health.
Enemies under the effect of the mighty will take physical damage equal to 200 % of the Executioner of Light’s physical armor every 2 sec.
When administering justice, deals 250 000 pure damage to all enemies in a small radius around the target.
Substance of Harmony
Bonus 2/6
Instead of being blinded, the enemy with the lowest health is stunned for 2 sec.
Bonus 4/6
Instead of being blinded, the enemy with the lowest health is stunned for 2 sec.
Enemies under the effect of the mighty will deal 15 % less damage.
Bonus 6/6
Instead of being blinded, the enemy with the lowest health is stunned for 2 sec.
Enemies under the effect of the mighty will deal 15 % less damage.
When administering justice, stunned enemies take 35 % more damage for 3 sec.
Substance of Greatness
Bonus 2/6
A unit protected by the Executioner of Light from taking magic damage also receives a shield that absorbs 30 % physical damage for 5 sec.
Bonus 4/6
A unit protected by the Executioner of Light from taking magic damage also receives a shield that absorbs 30 % physical damage for 5 sec.
The healing received by allies affected by the mighty will is increased by 75 %.
Bonus 6/6
A unit protected by the Executioner of Light from taking magic damage also receives a shield that absorbs 30 % physical damage for 5 sec.
The healing received by allies affected by the mighty will is increased by 75 %.
When administering justice, the Executioner of Light gains a shield equal to 80 000 for each living ally (summoned creatures do not count). The shield absorbs damage of any type and lasts for 6 sec.
Tierlist : C
List of Items meta for the set
Weapon
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Soul Weapon
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Armor
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Soul Armor
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Ring
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Amulet
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Video
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