List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.
Dark Guardian Angel Ring
Level 29-30
- Crit : 664 – 927
- Dodge : 664 – 927
Once in a while, when a positive effect is removed from the unit, all enemies around them take 35 300 magic damage. The affected enemies have a 25 % chace to catch fire. The burning enemies take 35 300 damage and have their healing rate reduced by 35 % for 5 sec.
Level 39-40
- Crit : 763 – 1 082
- Dodge : 763 – 1 082
Once in a while, when a positive effect is removed from the unit, all enemies around them take 50 400 magic damage. The affected enemies have a 25 % chace to catch fire. The burning enemies take 50 400 damage and have their healing rate reduced by 35 % for 5 sec.
Level 53-55
- Crit : 986 – 1 397
- Dodge : 986 – 1 397
Once in a while, when a positive effect is removed from the unit, all enemies around them take 72 000 magic damage. The affected enemies have a 25 % chace to catch fire. The burning enemies take 72 000 damage and have their healing rate reduced by 35 % for 5 sec.
Level 67-70
- Crit : 1 209 – 1 712
- Dodge : 1 209 – 1 712
Once in a while, when a positive effect is removed from the unit, all enemies around them take 96 000 magic damage. The affected enemies have a 25 % chace to catch fire. The burning enemies take 96 000 damage and have their healing rate reduced by 35 % for 5 sec.
Level 82-85
- Crit : 1 430 – 2 027
- Dodge : 1 430 – 2 027
Once in a while, when a positive effect is removed from the unit, all enemies around them take 120 000 magic damage. The affected enemies have a 25 % chace to catch fire. The burning enemies take 120 000 damage and have their healing rate reduced by 35 % for 5 sec.
Level 98-100
- Crit : 1 653 – 2 342
- Dodge : 1 653 – 2 342
Once in a while, when a positive effect is removed from the unit, all enemies around them take 150 000 magic damage. The affected enemies have a 25 % chace to catch fire. The burning enemies take 150 000 damage and have their healing rate reduced by 35 % for 5 sec.
Ancient
- Crit : 2 066 – 2 928
- Dodge : 2 066 – 2 928
Once in a while, when a positive effect is removed from the unit, all enemies around them take {195 000 – 375 000} magic damage. The affected enemies have a 25 % chace to catch fire. The burning enemies take {195 000 – 375 000} damage and have their healing rate reduced by 40 % for 5 sec.
Tier Little Throne : D
Tier Throne 11 : C
Activation : 5 sec
Cooldown : 10 sec
VIDEO
Dark Spring Amulet
Level 29-30
- Armor : 664 – 927
- Magic Armor : 664 – 927
- Health : 3 204 – 4 204
Once in a while, all incoming healing of the amulet wearer is increased by 50 % for 5 sec. The unit also instantly restores 23 500 health. In addition, the unit has a 50 % chance to restore 23 500 health to all allies in a small radius around them.
Level 39-40
- Armor : 763 – 1 082
- Magic Armor : 763 – 1 082
- Health : 5 461 – 7 281
Once in a while, all incoming healing of the amulet wearer is increased by 50 % for 5 sec. The unit also instantly restores 33 600 health. In addition, the unit has a 50 % chance to restore 33 600 health to all allies in a small radius around them.
Level 53-55
- Armor : 986 – 1 397
- Magic Armor : 986 – 1 397
- Health : 7 222 – 9 630
Once in a while, all incoming healing of the amulet wearer is increased by 50 % for 5 sec. The unit also instantly restores 48 000 health. In addition, the unit has a 50 % chance to restore 48 000 health to all allies in a small radius around them.
Level 67-70
- Armor : 1 209 – 1 712
- Magic Armor : 1 209 – 1 712
- Health : 9 551 – 12 734
Once in a while, all incoming healing of the amulet wearer is increased by 50 % for 5 sec. The unit also instantly restores 64 000 health. In addition, the unit has a 50 % chance to restore 64 000 health to all allies in a small radius around them.
Level 82-85
- Armor : 1 430 – 2 027
- Magic Armor : 1 430 – 2 027
- Health : 12 632 – 16 842
Once in a while, all incoming healing of the amulet wearer is increased by 50 % for 5 sec. The unit also instantly restores 80 000 health. In addition, the unit has a 50 % chance to restore 80 000 health to all allies in a small radius around them.
Level 98-100
- Armor : 1 653 – 2 342
- Magic Armor : 1 653 – 2 342
- Health : 16 706 – 22 274
Once in a while, all incoming healing of the amulet wearer is increased by 50 % for 5 sec. The unit also instantly restores 100 000 health. In addition, the unit has a 50 % chance to restore 100 000 health to all allies in a small radius around them.
Ancient
- Armor : 2 066 – 2 928
- Magic Armor : 2 066 – 2 928
- Health : 20 882 – 27 842
Once in a while, all incoming healing of the amulet wearer is increased by 60 % for 5 sec. The unit also instantly restores {130 000 – 250 000} health. In addition, the unit has a 50 % chance to restore {130 000 – 250 000} health to all allies in a small radius around them.
Tier Little Throne : B
Tier Throne 11 : B
Activation : 4 sec
Cooldown : 10 sec
VIDEO
Dose of Cholesterol
Level 25-35
Activation : Once in a while
Every second, for 5 sec, increases the damage of a random ally by 30 % for 5 sec. Up to 3 effects. In addition, the target of the ability has a 60 % chance to restore health equal to 200 % of the attack of the target of the ability.
Level 35-45
Activation : Once in a while
Every second, for 5 sec, increases the damage of a random ally by 30 % for 5 sec. Up to 3 effects. In addition, the target of the ability has a 60 % chance to restore health equal to 200 % of the attack of the target of the ability.
Level 45-60
Activation : Once in a while
Every second, for 5 sec, increases the damage of a random ally by 30 % for 5 sec. Up to 3 effects. In addition, the target of the ability has a 60 % chance to restore health equal to 200 % of the attack of the target of the ability.
Level 60-75
Activation : Once in a while
Every second, for 5 sec, increases the damage of a random ally by 30 % for 5 sec. Up to 3 effects. In addition, the target of the ability has a 60 % chance to restore health equal to 200 % of the attack of the target of the ability.
Level 75-90
Activation : Once in a while
Every second, for 5 sec, increases the damage of a random ally by 30 % for 5 sec. Up to 3 effects. In addition, the target of the ability has a 60 % chance to restore health equal to 200 % of the attack of the target of the ability.
Level 90-100
Activation : Once in a while
Every second, for 5 sec, increases the damage of a random ally by 30 % for 5 sec. Up to 3 effects. In addition, the target of the ability has a 60 % chance to restore health equal to 200 % of the attack of the target of the ability.
Rune of Transformation
Activation : Once in a while
Every second, for XXX1 sec, increases the damage of a random ally by XXX2 % for XXX3 sec. Up to XXX4 effects. In addition, the target of the ability has a XXX5 % chance to restore health equal to XXX6 % of the attack of the target of the ability.
Tier Little Throne : D
Tier Throne 11 : C
1st Activation : 5 sec – No need ally
Cooldown : 12 sec
: 10 sec
VIDEO