Grav Challenge S10

List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.

:GravS10_Ring: Dark Guardian Angel Ring

Level 29-30

  • Crit : 664 – 927
  • Dodge : 664 – 927

Once in a while, when a positive effect is removed from the unit, all enemies around them take 35 300 magic damage. The affected enemies have a 25 % chace to catch fire. The burning enemies take 35 300 damage and have their healing rate reduced by 35 % for 5 sec.

Level 39-40

  • Crit : 763 – 1 082
  • Dodge : 763 – 1 082

Once in a while, when a positive effect is removed from the unit, all enemies around them take 50 400 magic damage. The affected enemies have a 25 % chace to catch fire. The burning enemies take 50 400 damage and have their healing rate reduced by 35 % for 5 sec.

Level 53-55

  • Crit : 986 – 1 397
  • Dodge : 986 – 1 397

Once in a while, when a positive effect is removed from the unit, all enemies around them take 72 000 magic damage. The affected enemies have a 25 % chace to catch fire. The burning enemies take 72 000 damage and have their healing rate reduced by 35 % for 5 sec.

Level 67-70

  • Crit : 1 209 – 1 712
  • Dodge : 1 209 – 1 712

Once in a while, when a positive effect is removed from the unit, all enemies around them take 96 000 magic damage. The affected enemies have a 25 % chace to catch fire. The burning enemies take 96 000 damage and have their healing rate reduced by 35 % for 5 sec.

Level 82-85

  • Crit : 1 430 – 2 027
  • Dodge : 1 430 – 2 027

Once in a while, when a positive effect is removed from the unit, all enemies around them take 120 000 magic damage. The affected enemies have a 25 % chace to catch fire. The burning enemies take 120 000 damage and have their healing rate reduced by 35 % for 5 sec.

Level 98-100

  • Crit : 1 653 – 2 342
  • Dodge : 1 653 – 2 342

Once in a while, when a positive effect is removed from the unit, all enemies around them take 150 000 magic damage. The affected enemies have a 25 % chace to catch fire. The burning enemies take 150 000 damage and have their healing rate reduced by 35 % for 5 sec.

Ancient

  • Crit : 2 066 – 2 928
  • Dodge : 2 066 – 2 928

Once in a while, when a positive effect is removed from the unit, all enemies around them take {195 000 – 375 000} magic damage. The affected enemies have a 25 % chace to catch fire. The burning enemies take {195 000 – 375 000} damage and have their healing rate reduced by 40 % for 5 sec.


Tier Little Throne : D
Tier Throne 11 : C
Activation : 5 sec
Cooldown : 10 sec

VIDEO

:GravS10_Amulet: Dark Spring Amulet

Level 29-30

  • Armor : 664 – 927
  • Magic Armor : 664 – 927
  • Health : 3 204 – 4 204

Once in a while, all incoming healing of the amulet wearer is increased by 50 % for 5 sec. The unit also instantly restores 23 500 health. In addition, the unit has a 50 % chance to restore 23 500 health to all allies in a small radius around them.

Level 39-40

  • Armor : 763 – 1 082
  • Magic Armor : 763 – 1 082
  • Health : 5 461 – 7 281

Once in a while, all incoming healing of the amulet wearer is increased by 50 % for 5 sec. The unit also instantly restores 33 600 health. In addition, the unit has a 50 % chance to restore 33 600 health to all allies in a small radius around them.

Level 53-55

  • Armor : 986 – 1 397
  • Magic Armor : 986 – 1 397
  • Health : 7 222 – 9 630

Once in a while, all incoming healing of the amulet wearer is increased by 50 % for 5 sec. The unit also instantly restores 48 000 health. In addition, the unit has a 50 % chance to restore 48 000 health to all allies in a small radius around them.

Level 67-70

  • Armor : 1 209 – 1 712
  • Magic Armor : 1 209 – 1 712
  • Health : 9 551 – 12 734

Once in a while, all incoming healing of the amulet wearer is increased by 50 % for 5 sec. The unit also instantly restores 64 000 health. In addition, the unit has a 50 % chance to restore 64 000 health to all allies in a small radius around them.

Level 82-85

  • Armor : 1 430 – 2 027
  • Magic Armor : 1 430 – 2 027
  • Health : 12 632 – 16 842

Once in a while, all incoming healing of the amulet wearer is increased by 50 % for 5 sec. The unit also instantly restores 80 000 health. In addition, the unit has a 50 % chance to restore 80 000 health to all allies in a small radius around them.

Level 98-100

  • Armor : 1 653 – 2 342
  • Magic Armor : 1 653 – 2 342
  • Health : 16 706 – 22 274

Once in a while, all incoming healing of the amulet wearer is increased by 50 % for 5 sec. The unit also instantly restores 100 000 health. In addition, the unit has a 50 % chance to restore 100 000 health to all allies in a small radius around them.

Ancient

  • Armor : 2 066 – 2 928
  • Magic Armor : 2 066 – 2 928
  • Health : 20 882 – 27 842

Once in a while, all incoming healing of the amulet wearer is increased by 60 % for 5 sec. The unit also instantly restores {130 000 – 250 000} health. In addition, the unit has a 50 % chance to restore {130 000 – 250 000} health to all allies in a small radius around them.


Tier Little Throne : B
Tier Throne 11 : B
Activation : 4 sec
Cooldown : 10 sec

VIDEO

:GravS10_Artifact: Dose of Cholesterol

Level 25-35

Activation : Once in a while

Every second, for 5 sec, increases the damage of a random ally by 30 % for 5 sec. Up to 3 effects. In addition, the target of the ability has a 60 % chance to restore health equal to 200 % of the attack of the target of the ability.

Level 35-45

Activation : Once in a while

Every second, for 5 sec, increases the damage of a random ally by 30 % for 5 sec. Up to 3 effects. In addition, the target of the ability has a 60 % chance to restore health equal to 200 % of the attack of the target of the ability.

Level 45-60

Activation : Once in a while

Every second, for 5 sec, increases the damage of a random ally by 30 % for 5 sec. Up to 3 effects. In addition, the target of the ability has a 60 % chance to restore health equal to 200 % of the attack of the target of the ability.

Level 60-75

Activation : Once in a while

Every second, for 5 sec, increases the damage of a random ally by 30 % for 5 sec. Up to 3 effects. In addition, the target of the ability has a 60 % chance to restore health equal to 200 % of the attack of the target of the ability.

Level 75-90

Activation : Once in a while

Every second, for 5 sec, increases the damage of a random ally by 30 % for 5 sec. Up to 3 effects. In addition, the target of the ability has a 60 % chance to restore health equal to 200 % of the attack of the target of the ability.

Level 90-100

Activation : Once in a while

Every second, for 5 sec, increases the damage of a random ally by 30 % for 5 sec. Up to 3 effects. In addition, the target of the ability has a 60 % chance to restore health equal to 200 % of the attack of the target of the ability.

:Rune_of_Transformation: Rune of Transformation

Activation : Once in a while

Every second, for XXX1 sec, increases the damage of a random ally by XXX2 % for XXX3 sec. Up to XXX4 effects. In addition, the target of the ability has a XXX5 % chance to restore health equal to XXX6 % of the attack of the target of the ability.


Tier Little Throne : D
Tier Throne 11 : C
1st Activation : 5 sec – No need ally
Cooldown : 12 sec
:Rune_of_Speed:: 10 sec

VIDEO


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