List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.
Bursting Trinket Ring
Level 29-30
- Crit : 664 – 927
- Dodge : 664 – 927
Once in a while, the unit tears the armor of the two units with the most physical armor and steals 13 % damage from them for 5 sec. When the unit’s armor is torn, the units takes 35 300 pure damage and their physical armor is reduced by 13 % for 5 sec.
Up to 2 effects. These enemies take 35 300 physical damage for 5 sec.
Level 39-40
- Crit : 763 – 1 082
- Dodge : 763 – 1 082
Once in a while, the unit tears the armor of the two units with the most physical armor and steals 15 % damage from them for 5 sec. When the unit’s armor is torn, the units takes 50 400 pure damage and their physical armor is reduced by 15 % for 5 sec.
Up to 2 effects. These enemies take 50 400 physical damage for 5 sec.
Level 53-55
- Crit : 986 – 1 397
- Dodge : 986 – 1 397
Once in a while, the unit tears the armor of the two units with the most physical armor and steals 17 % damage from them for 5 sec. When the unit’s armor is torn, the units takes 72 000 pure damage and their physical armor is reduced by 17 % for 5 sec.
Up to 2 effects. These enemies take 72 000 physical damage for 5 sec.
Level 67-70
- Crit : 1 209 – 1 712
- Dodge : 1 209 – 1 712
Once in a while, the unit tears the armor of the two units with the most physical armor and steals 20 % damage from them for 5 sec. When the unit’s armor is torn, the units takes 96 000 pure damage and their physical armor is reduced by 20 % for 5 sec.
Up to 2 effects. These enemies take 96 000 physical damage for 5 sec.
Level 82-85
- Crit : 1 430 – 2 027
- Dodge : 1 430 – 2 027
Once in a while, the unit tears the armor of the two units with the most physical armor and steals 23 % damage from them for 5 sec. When the unit’s armor is torn, the units takes 120 000 pure damage and their physical armor is reduced by 23 % for 5 sec.
Up to 2 effects. These enemies take 120 000 physical damage for 5 sec.
Level 98-100
- Crit : 1 653 – 2 342
- Dodge : 1 653 – 2 342
Once in a while, the unit tears the armor of the two units with the most physical armor and steals 25 % damage from them for 5 sec. When the unit’s armor is torn, the units takes 150 000 pure damage and their physical armor is reduced by 25 % for 5 sec.
Up to 2 effects. These enemies take 150 000 physical damage for 5 sec.
Ancient
- Crit : 2 066 – 2 928
- Dodge : 2 066 – 2 928
Once in a while, the unit tears the armor of the two units with the most physical armor and steals 28 % damage from them for 5 sec. When the unit’s armor is torn, the units takes {195 000 – 375 000} pure damage and their physical armor is reduced by 28 % for 5 sec.
Up to 2 effects. These enemies take {195 000 – 375 000} physical damage for 5 sec.
Tier Little Throne : A
Tier Throne 11 : A
Activation : 4 sec
Cooldown : 8 sec
VIDEO
Bright Trinket Amulet
Level 29-30
- Armor : 664 – 927
- Magic Armor : 664 – 927
- Health : 3 204 – 4 204
Once in a while, when taking damage, the unit throws a grenade at the unit that has dealt damage. The grenade deals 23 500 physical damage and stuns the target and all enemies in a small radius around the target for 2 sec. When the stun ends, it blinds all affected enemies for 3 sec. The blinded units have 35 % chance to miss their target.
Level 39-40
- Armor : 763 – 1 082
- Magic Armor : 763 – 1 082
- Health : 5 461 – 7 281
Once in a while, when taking damage, the unit throws a grenade at the unit that has dealt damage. The grenade deals 33 600 physical damage and stuns the target and all enemies in a small radius around the target for 2 sec. When the stun ends, it blinds all affected enemies for 3 sec. The blinded units have 40 % chance to miss their target.
Level 53-55
- Armor : 986 – 1 397
- Magic Armor : 986 – 1 397
- Health : 7 222 – 9 630
Once in a while, when taking damage, the unit throws a grenade at the unit that has dealt damage. The grenade deals 48 000 physical damage and stuns the target and all enemies in a small radius around the target for 2 sec. When the stun ends, it blinds all affected enemies for 3 sec. The blinded units have 45 % chance to miss their target.
Level 67-70
- Armor : 1 209 – 1 712
- Magic Armor : 1 209 – 1 712
- Health : 9 551 – 12 734
Once in a while, when taking damage, the unit throws a grenade at the unit that has dealt damage. The grenade deals 64 000 physical damage and stuns the target and all enemies in a small radius around the target for 2 sec. When the stun ends, it blinds all affected enemies for 3 sec. The blinded units have 50 % chance to miss their target.
Level 82-85
- Armor : 1 430 – 2 027
- Magic Armor : 1 430 – 2 027
- Health : 12 632 – 16 842
Once in a while, when taking damage, the unit throws a grenade at the unit that has dealt damage. The grenade deals 80 000 physical damage and stuns the target and all enemies in a small radius around the target for 2 sec. When the stun ends, it blinds all affected enemies for 3 sec. The blinded units have 55 % chance to miss their target.
Level 98-100
- Armor : 1 653 – 2 342
- Magic Armor : 1 653 – 2 342
- Health : 16 706 – 22 274
Once in a while, when taking damage, the unit throws a grenade at the unit that has dealt damage. The grenade deals 100 000 physical damage and stuns the target and all enemies in a small radius around the target for 2 sec. When the stun ends, it blinds all affected enemies for 3 sec. The blinded units have 60 % chance to miss their target.
Ancient
- Armor : 2 066 – 2 928
- Magic Armor : 2 066 – 2 928
- Health : 20 882 – 27 842
Once in a while, when taking damage, the unit throws a grenade at the unit that has dealt damage. The grenade deals {130 000 – 250 000} physical damage and stuns the target and all enemies in a small radius around the target for 2 sec. When the stun ends, it blinds all affected enemies for 3 sec. The blinded units have 65 % chance to miss their target.
Tier Little Throne : C
Tier Throne 11 : C
Activation : 5 sec
Cooldown : 10 sec
VIDEO
Roots of Flame
Level 25-35
Activation : For the duration of the battle
The artifact wearer can’t be set on fire.
When attacking, the unit has a 33 % chance to set the enemy on fire. The burning enemy takes 47 000 magic damage and has their healing rate reduced by 50 % for 3 sec.
When an enemy is set on fire, they take 47 000 magic damage.
Level 35-45
Activation : For the duration of the battle
The artifact wearer can’t be set on fire.
When attacking, the unit has a 33 % chance to set the enemy on fire. The burning enemy takes 67 200 magic damage and has their healing rate reduced by 50 % for 3 sec.
When an enemy is set on fire, they take 67 200 magic damage.
Level 45-60
Activation : For the duration of the battle
The artifact wearer can’t be set on fire.
When attacking, the unit has a 33 % chance to set the enemy on fire. The burning enemy takes 96 000 magic damage and has their healing rate reduced by 50 % for 3 sec.
When an enemy is set on fire, they take 96 000 magic damage.
Level 60-75
Activation : For the duration of the battle
The artifact wearer can’t be set on fire.
When attacking, the unit has a 33 % chance to set the enemy on fire. The burning enemy takes 128 000 magic damage and has their healing rate reduced by 50 % for 3 sec.
When an enemy is set on fire, they take 128 000 magic damage.
Level 75-90
Activation : For the duration of the battle
The artifact wearer can’t be set on fire.
When attacking, the unit has a 33 % chance to set the enemy on fire. The burning enemy takes 160 000 magic damage and has their healing rate reduced by 50 % for 3 sec.
When an enemy is set on fire, they take 160 000 magic damage.
Level 90-100
Activation : For the duration of the battle
The artifact wearer can’t be set on fire.
When attacking, the unit has a 33 % chance to set the enemy on fire. The burning enemy takes 200 000 magic damage and has their healing rate reduced by 50 % for 3 sec.
When an enemy is set on fire, they take 200 000 magic damage.
Rune of Transformation
Activation : For the duration of the battle
The artifact wearer can’t be set on fire.
When attacking, the unit has a XXX1 % chance to set the enemy on fire. The burning enemy takes XXX2 magic damage and has their healing rate reduced by XXX3 % for XXX4 sec. When an enemy is set on fire, they take XXX5 magic damage.
Once in a while, removes all burning effects from a random ally and duplicates all effects of the artifact on that ally for XXX6 sec.
Tier Little Throne : C
Tier Throne 11 : D
1st Activation : 2 sec
Cooldown : No Cooldown
: No Cooldown
VIDEO