Grav Challenge S16

List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.

:GravS16_Ring: Bursting Trinket Ring

Level 29-30

  • Crit : 664 – 927
  • Dodge : 664 – 927

Once in a while, the unit tears the armor of the two units with the most physical armor and steals 13 % damage from them for 5 sec. When the unit’s armor is torn, the units takes 35 300 pure damage and their physical armor is reduced by 13 % for 5 sec.
Up to 2 effects. These enemies take 35 300 physical damage for 5 sec.

Level 39-40

  • Crit : 763 – 1 082
  • Dodge : 763 – 1 082

Once in a while, the unit tears the armor of the two units with the most physical armor and steals 15 % damage from them for 5 sec. When the unit’s armor is torn, the units takes 50 400 pure damage and their physical armor is reduced by 15 % for 5 sec.
Up to 2 effects. These enemies take 50 400 physical damage for 5 sec.

Level 53-55

  • Crit : 986 – 1 397
  • Dodge : 986 – 1 397

Once in a while, the unit tears the armor of the two units with the most physical armor and steals 17 % damage from them for 5 sec. When the unit’s armor is torn, the units takes 72 000 pure damage and their physical armor is reduced by 17 % for 5 sec.
Up to 2 effects. These enemies take 72 000 physical damage for 5 sec.

Level 67-70

  • Crit : 1 209 – 1 712
  • Dodge : 1 209 – 1 712

Once in a while, the unit tears the armor of the two units with the most physical armor and steals 20 % damage from them for 5 sec. When the unit’s armor is torn, the units takes 96 000 pure damage and their physical armor is reduced by 20 % for 5 sec.
Up to 2 effects. These enemies take 96 000 physical damage for 5 sec.

Level 82-85

  • Crit : 1 430 – 2 027
  • Dodge : 1 430 – 2 027

Once in a while, the unit tears the armor of the two units with the most physical armor and steals 23 % damage from them for 5 sec. When the unit’s armor is torn, the units takes 120 000 pure damage and their physical armor is reduced by 23 % for 5 sec.
Up to 2 effects. These enemies take 120 000 physical damage for 5 sec.

Level 98-100

  • Crit : 1 653 – 2 342
  • Dodge : 1 653 – 2 342

Once in a while, the unit tears the armor of the two units with the most physical armor and steals 25 % damage from them for 5 sec. When the unit’s armor is torn, the units takes 150 000 pure damage and their physical armor is reduced by 25 % for 5 sec.
Up to 2 effects. These enemies take 150 000 physical damage for 5 sec.

Ancient

  • Crit : 2 066 – 2 928
  • Dodge : 2 066 – 2 928

Once in a while, the unit tears the armor of the two units with the most physical armor and steals 28 % damage from them for 5 sec. When the unit’s armor is torn, the units takes {195 000 – 375 000} pure damage and their physical armor is reduced by 28 % for 5 sec.
Up to 2 effects. These enemies take {195 000 – 375 000} physical damage for 5 sec.


Tier Little Throne : A
Tier Throne 11 : A
Activation : 4 sec
Cooldown : 8 sec

VIDEO

:GravS16_Amulet: Bright Trinket Amulet

Level 29-30

  • Armor : 664 – 927
  • Magic Armor : 664 – 927
  • Health : 3 204 – 4 204

Once in a while, when taking damage, the unit throws a grenade at the unit that has dealt damage. The grenade deals 23 500 physical damage and stuns the target and all enemies in a small radius around the target for 2 sec. When the stun ends, it blinds all affected enemies for 3 sec. The blinded units have 35 % chance to miss their target.

Level 39-40

  • Armor : 763 – 1 082
  • Magic Armor : 763 – 1 082
  • Health : 5 461 – 7 281

Once in a while, when taking damage, the unit throws a grenade at the unit that has dealt damage. The grenade deals 33 600 physical damage and stuns the target and all enemies in a small radius around the target for 2 sec. When the stun ends, it blinds all affected enemies for 3 sec. The blinded units have 40 % chance to miss their target.

Level 53-55

  • Armor : 986 – 1 397
  • Magic Armor : 986 – 1 397
  • Health : 7 222 – 9 630

Once in a while, when taking damage, the unit throws a grenade at the unit that has dealt damage. The grenade deals 48 000 physical damage and stuns the target and all enemies in a small radius around the target for 2 sec. When the stun ends, it blinds all affected enemies for 3 sec. The blinded units have 45 % chance to miss their target.

Level 67-70

  • Armor : 1 209 – 1 712
  • Magic Armor : 1 209 – 1 712
  • Health : 9 551 – 12 734

Once in a while, when taking damage, the unit throws a grenade at the unit that has dealt damage. The grenade deals 64 000 physical damage and stuns the target and all enemies in a small radius around the target for 2 sec. When the stun ends, it blinds all affected enemies for 3 sec. The blinded units have 50 % chance to miss their target.

Level 82-85

  • Armor : 1 430 – 2 027
  • Magic Armor : 1 430 – 2 027
  • Health : 12 632 – 16 842

Once in a while, when taking damage, the unit throws a grenade at the unit that has dealt damage. The grenade deals 80 000 physical damage and stuns the target and all enemies in a small radius around the target for 2 sec. When the stun ends, it blinds all affected enemies for 3 sec. The blinded units have 55 % chance to miss their target.

Level 98-100

  • Armor : 1 653 – 2 342
  • Magic Armor : 1 653 – 2 342
  • Health : 16 706 – 22 274

Once in a while, when taking damage, the unit throws a grenade at the unit that has dealt damage. The grenade deals 100 000 physical damage and stuns the target and all enemies in a small radius around the target for 2 sec. When the stun ends, it blinds all affected enemies for 3 sec. The blinded units have 60 % chance to miss their target.

Ancient

  • Armor : 2 066 – 2 928
  • Magic Armor : 2 066 – 2 928
  • Health : 20 882 – 27 842

Once in a while, when taking damage, the unit throws a grenade at the unit that has dealt damage. The grenade deals {130 000 – 250 000} physical damage and stuns the target and all enemies in a small radius around the target for 2 sec. When the stun ends, it blinds all affected enemies for 3 sec. The blinded units have 65 % chance to miss their target.


Tier Little Throne : C
Tier Throne 11 : C
Activation : 5 sec
Cooldown : 10 sec

VIDEO

:GravS16_Artifact: Roots of Flame

Level 25-35

Activation : For the duration of the battle

The artifact wearer can’t be set on fire.
When attacking, the unit has a 33 % chance to set the enemy on fire. The burning enemy takes 47 000 magic damage and has their healing rate reduced by 50 % for 3 sec.
When an enemy is set on fire, they take 47 000 magic damage.

Level 35-45

Activation : For the duration of the battle

The artifact wearer can’t be set on fire.
When attacking, the unit has a 33 % chance to set the enemy on fire. The burning enemy takes 67 200 magic damage and has their healing rate reduced by 50 % for 3 sec.
When an enemy is set on fire, they take 67 200 magic damage.

Level 45-60

Activation : For the duration of the battle

The artifact wearer can’t be set on fire.
When attacking, the unit has a 33 % chance to set the enemy on fire. The burning enemy takes 96 000 magic damage and has their healing rate reduced by 50 % for 3 sec.
When an enemy is set on fire, they take 96 000 magic damage.

Level 60-75

Activation : For the duration of the battle

The artifact wearer can’t be set on fire.
When attacking, the unit has a 33 % chance to set the enemy on fire. The burning enemy takes 128 000 magic damage and has their healing rate reduced by 50 % for 3 sec.
When an enemy is set on fire, they take 128 000 magic damage.

Level 75-90

Activation : For the duration of the battle

The artifact wearer can’t be set on fire.
When attacking, the unit has a 33 % chance to set the enemy on fire. The burning enemy takes 160 000 magic damage and has their healing rate reduced by 50 % for 3 sec.
When an enemy is set on fire, they take 160 000 magic damage.

Level 90-100

Activation : For the duration of the battle

The artifact wearer can’t be set on fire.
When attacking, the unit has a 33 % chance to set the enemy on fire. The burning enemy takes 200 000 magic damage and has their healing rate reduced by 50 % for 3 sec.
When an enemy is set on fire, they take 200 000 magic damage.

:Rune_of_Transformation: Rune of Transformation

Activation : For the duration of the battle

The artifact wearer can’t be set on fire.
When attacking, the unit has a XXX1 % chance to set the enemy on fire. The burning enemy takes XXX2 magic damage and has their healing rate reduced by XXX3 % for XXX4 sec. When an enemy is set on fire, they take XXX5 magic damage.
Once in a while, removes all burning effects from a random ally and duplicates all effects of the artifact on that ally for XXX6 sec.


Tier Little Throne : C
Tier Throne 11 : D
1st Activation : 2 sec
Cooldown : No Cooldown
:Rune_of_Speed:: No Cooldown

VIDEO


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