Grav Challenge S19

List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.

:GravS19_Ring: Mineral Retainer Ring

Level 29-30

  • Crit : 664 – 927
  • Dodge : 664 – 927

When attacking, the unit has a 40 % chance to fire a missile at a random enemy. The missile deals 35 300 magic damage and blinds the target for 3 sec. Blinded enemies have a 35 % chance of missing their target when attacking.

Level 39-40

  • Crit : 763 – 1 082
  • Dodge : 763 – 1 082

When attacking, the unit has a 40 % chance to fire a missile at a random enemy. The missile deals 50 400 magic damage and blinds the target for 3 sec. Blinded enemies have a 35 % chance of missing their target when attacking.

Level 53-55

  • Crit : 986 – 1 397
  • Dodge : 986 – 1 397

When attacking, the unit has a 40 % chance to fire a missile at a random enemy. The missile deals 72 000 magic damage and blinds the target for 3 sec. Blinded enemies have a 35 % chance of missing their target when attacking.

Level 67-70

  • Crit : 1 209 – 1 712
  • Dodge : 1 209 – 1 712

When attacking, the unit has a 40 % chance to fire a missile at a random enemy. The missile deals 96 000 magic damage and blinds the target for 3 sec. Blinded enemies have a 35 % chance of missing their target when attacking.

Level 82-85

  • Crit : 1 430 – 2 027
  • Dodge : 1 430 – 2 027

When attacking, the unit has a 40 % chance to fire a missile at a random enemy. The missile deals 120 000 magic damage and blinds the target for 3 sec. Blinded enemies have a 35 % chance of missing their target when attacking.

Level 98-100

  • Crit : 1 653 – 2 342
  • Dodge : 1 653 – 2 342

When attacking, the unit has a 40 % chance to fire a missile at a random enemy. The missile deals 150 000 magic damage and blinds the target for 3 sec. Blinded enemies have a 35 % chance of missing their target when attacking.

Ancient

  • Crit : 2 066 – 2 928
  • Dodge : 2 066 – 2 928

When attacking, the unit has a 40 % chance to fire a missile at a random enemy. The missile deals {195 000 – 375 000} magic damage and blinds the target for 4 sec. Blinded enemies have a 45 % chance of missing their target when attacking.


Tier Little Throne : B
Tier Throne 11 : D
Activation : 40 % chance
Cooldown : No Cooldown

VIDEO

:GravS19_Amulet: Quartz Refraction Amulet

Level 29-30

  • Armor : 664 – 927
  • Magic Armor : 664 – 927
  • Health : 3 204 – 4 204

Once in a while, when an enemy receives a shield or an effect that reduce incoming damage, the amulet wearer casts shields on themself and all allies in a small radius around them. The shield blocks 5 attacks.

Level 39-40

  • Armor : 763 – 1 082
  • Magic Armor : 763 – 1 082
  • Health : 5 461 – 7 281

Once in a while, when an enemy receives a shield or an effect that reduce incoming damage, the amulet wearer casts shields on themself and all allies in a small radius around them. The shield blocks 5 attacks.

Level 53-55

  • Armor : 986 – 1 397
  • Magic Armor : 986 – 1 397
  • Health : 7 222 – 9 630

Once in a while, when an enemy receives a shield or an effect that reduce incoming damage, the amulet wearer casts shields on themself and all allies in a small radius around them. The shield blocks 5 attacks.

Level 67-70

  • Armor : 1 209 – 1 712
  • Magic Armor : 1 209 – 1 712
  • Health : 9 551 – 12 734

Once in a while, when an enemy receives a shield or an effect that reduce incoming damage, the amulet wearer casts shields on themself and all allies in a small radius around them. The shield blocks 5 attacks.

Level 82-85

  • Armor : 1 430 – 2 027
  • Magic Armor : 1 430 – 2 027
  • Health : 12 632 – 16 842

Once in a while, when an enemy receives a shield or an effect that reduce incoming damage, the amulet wearer casts shields on themself and all allies in a small radius around them. The shield blocks 5 attacks.

Level 98-100

  • Armor : 1 653 – 2 342
  • Magic Armor : 1 653 – 2 342
  • Health : 16 706 – 22 274

Once in a while, when an enemy receives a shield or an effect that reduce incoming damage, the amulet wearer casts shields on themself and all allies in a small radius around them. The shield blocks 5 attacks.

Ancient

  • Armor : 2 066 – 2 928
  • Magic Armor : 2 066 – 2 928
  • Health : 20 882 – 27 842

Once in a while, when an enemy receives a shield or an effect that reduce incoming damage, the amulet wearer casts shields on themself and all allies in a small radius around them. The shield blocks 5 attacks.


Tier Little Throne : S
Tier Throne 11 : S
Activation : 3 sec
Cooldown : 7 sec

VIDEO

:GravS19_Artifact: Tesla Doll

Level 25-35

Activation : Once in a while

The unit fires lightning at a random enemy, dealing 35 300 magic damage. Lightning bounces to each enemy. Lightning deals the same damage to all enemies. Lightning also electrifies enemies. Every time the electrified unit uses an ability, they are stunned for 1 sec. Lasts for 5 sec. All lightning damage is returned to the owner of the artifact as healing.

Level 35-45

Activation : Once in a while

The unit fires lightning at a random enemy, dealing 50 400 magic damage. Lightning bounces to each enemy. Lightning deals the same damage to all enemies. Lightning also electrifies enemies. Every time the electrified unit uses an ability, they are stunned for 1 sec. Lasts for 5 sec. All lightning damage is returned to the owner of the artifact as healing.

Level 45-60

Activation : Once in a while

The unit fires lightning at a random enemy, dealing 70 000 magic damage. Lightning bounces to each enemy. Lightning deals the same damage to all enemies. Lightning also electrifies enemies. Every time the electrified unit uses an ability, they are stunned for 1 sec. Lasts for 5 sec. All lightning damage is returned to the owner of the artifact as healing.

Level 60-75

Activation : Once in a while

The unit fires lightning at a random enemy, dealing 96 000 magic damage. Lightning bounces to each enemy. Lightning deals the same damage to all enemies. Lightning also electrifies enemies. Every time the electrified unit uses an ability, they are stunned for 1 sec. Lasts for 5 sec. All lightning damage is returned to the owner of the artifact as healing.

Level 75-90

Activation : Once in a while

The unit fires lightning at a random enemy, dealing 120 000 magic damage. Lightning bounces to each enemy. Lightning deals the same damage to all enemies. Lightning also electrifies enemies. Every time the electrified unit uses an ability, they are stunned for 1 sec. Lasts for 5 sec. All lightning damage is returned to the owner of the artifact as healing.

Level 90-100

Activation : Once in a while

The unit fires lightning at a random enemy, dealing 150 000 magic damage. Lightning bounces to each enemy. Lightning deals the same damage to all enemies. Lightning also electrifies enemies. Every time the electrified unit uses an ability, they are stunned for 1 sec. Lasts for 5 sec. All lightning damage is returned to the owner of the artifact as healing.

:Rune_of_Transformation: Rune of Transformation

Activation : Once in a while

The unit fires lightning at a random enemy, dealing XXX1 magic damage. Lightning bounces to each enemy. Lighning deals XXX2 % more damage with each bounce. Lightning also electrifies enemies. Every time the electrified unit uses an ability, they are stunned for XXX3 sec. Lasts for XXX4 sec. All lightning damage is returned to the owner of the artifact as healing.


Tier Little Throne : A
Tier Throne 11 : C
1st Activation : 3 sec
Cooldown : 8 sec
:Rune_of_Speed:: 7 sec

VIDEO


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