List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.
Burning Stone Ring
Level 29-30
- Crit : 664 – 927
- Dodge : 664 – 927
Once in a while, deals 35 300 magic damage to 2 random enemies and sets them on fire. The burning enemies take 52 900 magic damage and have their healing rate reduced by 35 % for 5 sec. A field of fire spreads around the burning units, and all enemies in a small radius around them take 11 800 magic damage every second. If an enemy takes damage from two fields of fire at once, that enemy additionally takes 35 300 pure damage every second.
Level 39-40
- Crit : 763 – 1 082
- Dodge : 763 – 1 082
Once in a while, deals 50 400 magic damage to 2 random enemies and sets them on fire. The burning enemies take 75 600 magic damage and have their healing rate reduced by 35 % for 5 sec. A field of fire spreads around the burning units, and all enemies in a small radius around them take 16 800 magic damage every second. If an enemy takes damage from two fields of fire at once, that enemy additionally takes 50 400 pure damage every second.
Level 53-55
- Crit : 986 – 1 397
- Dodge : 986 – 1 397
Once in a while, deals 72 000 magic damage to 2 random enemies and sets them on fire. The burning enemies take 108 000 magic damage and have their healing rate reduced by 35 % for 5 sec. A field of fire spreads around the burning units, and all enemies in a small radius around them take 24 000 magic damage every second. If an enemy takes damage from two fields of fire at once, that enemy additionally takes 72 000 pure damage every second.
Level 67-70
- Crit : 1 209 – 1 712
- Dodge : 1 209 – 1 712
Once in a while, deals 96 000 magic damage to 2 random enemies and sets them on fire. The burning enemies take 144 000 magic damage and have their healing rate reduced by 35 % for 5 sec. A field of fire spreads around the burning units, and all enemies in a small radius around them take 32 000 magic damage every second. If an enemy takes damage from two fields of fire at once, that enemy additionally takes 96 000 pure damage every second.
Level 82-85
- Crit : 1 430 – 2 027
- Dodge : 1 430 – 2 027
Once in a while, deals 120 000 magic damage to 2 random enemies and sets them on fire. The burning enemies take 180 000 magic damage and have their healing rate reduced by 35 % for 5 sec. A field of fire spreads around the burning units, and all enemies in a small radius around them take 40 000 magic damage every second. If an enemy takes damage from two fields of fire at once, that enemy additionally takes 120 000 pure damage every second.
Level 98-100
- Crit : 1 653 – 2 342
- Dodge : 1 653 – 2 342
Once in a while, deals 150 000 magic damage to 2 random enemies and sets them on fire. The burning enemies take 225 000 magic damage and have their healing rate reduced by 35 % for 5 sec. A field of fire spreads around the burning units, and all enemies in a small radius around them take 50 000 magic damage every second. If an enemy takes damage from two fields of fire at once, that enemy additionally takes 150 000 pure damage every second.
Ancient
- Crit : 2 066 – 2 928
- Dodge : 2 066 – 2 928
Once in a while, deals {195 000 – 375 000} magic damage to 2 random enemies and sets them on fire. The burning enemies take {292 500 – 562 500} magic damage and have their healing rate reduced by 40 % for 6 sec. A field of fire spreads around the burning units, and all enemies in a small radius around them take {65 000 – 125 000} magic damage every second. If an enemy takes damage from two fields of fire at once, that enemy additionally takes {195 000 – 375 000} pure damage every second.
Tier Little Throne : B
Tier Throne 11 : C
Activation : 3 sec
Cooldown : 9 sec
VIDEO
Colorful Beads Amulet
Level 29-30
- Armor : 664 – 927
- Magic Armor : 664 – 927
- Health : 3 204 – 4 204
Whenever all allies restore 152 900 health in total, the amulet wearer and all allies increase their incoming and outgoing healing, max health, and physical armor by 15 % for 4 sec.
Once in a while, the amulet wearer and all allies in a small radius around the amulet wearer restore 20 % of their max health.
Level 39-40
- Armor : 763 – 1 082
- Magic Armor : 763 – 1 082
- Health : 5 461 – 7 281
Whenever all allies restore 218 400 health in total, the amulet wearer and all allies increase their incoming and outgoing healing, max health, and physical armor by 15 % for 4 sec.
Once in a while, the amulet wearer and all allies in a small radius around the amulet wearer restore 20 % of their max health.
Level 53-55
- Armor : 986 – 1 397
- Magic Armor : 986 – 1 397
- Health : 7 222 – 9 630
Whenever all allies restore 312 000 health in total, the amulet wearer and all allies increase their incoming and outgoing healing, max health, and physical armor by 15 % for 4 sec.
Once in a while, the amulet wearer and all allies in a small radius around the amulet wearer restore 20 % of their max health.
Level 67-70
- Armor : 1 209 – 1 712
- Magic Armor : 1 209 – 1 712
- Health : 9 551 – 12 734
Whenever all allies restore 416 000 health in total, the amulet wearer and all allies increase their incoming and outgoing healing, max health, and physical armor by 15 % for 4 sec.
Once in a while, the amulet wearer and all allies in a small radius around the amulet wearer restore 20 % of their max health.
Level 82-85
- Armor : 1 430 – 2 027
- Magic Armor : 1 430 – 2 027
- Health : 12 632 – 16 842
Whenever all allies restore 520 000 health in total, the amulet wearer and all allies increase their incoming and outgoing healing, max health, and physical armor by 15 % for 4 sec.
Once in a while, the amulet wearer and all allies in a small radius around the amulet wearer restore 20 % of their max health.
Level 98-100
- Armor : 1 653 – 2 342
- Magic Armor : 1 653 – 2 342
- Health : 16 706 – 22 274
Whenever all allies restore 650 000 health in total, the amulet wearer and all allies increase their incoming and outgoing healing, max health, and physical armor by 15 % for 4 sec.
Once in a while, the amulet wearer and all allies in a small radius around the amulet wearer restore 20 % of their max health.
Ancient
- Armor : 2 066 – 2 928
- Magic Armor : 2 066 – 2 928
- Health : 20 882 – 27 842
Whenever all allies restore 650 000 health in total, the amulet wearer and all allies increase their incoming and outgoing healing, max health, and physical armor by 20 % for 5 sec.
Once in a while, the amulet wearer and all allies in a small radius around the amulet wearer restore 25 % of their max health.
Tier Little Throne : D
Tier Throne 11 : A
Activation : 4 sec
Cooldown : 6 sec
VIDEO
Icy Menace
Level 25-35
Activation : Once in a while
An ice meteorite falls on a random enemy.
On hit, the meteorite deals 64 700 magic damage to the target. Other enemies on the battlefield take magic damage based on the distance from the point of impact. The greater the distance, the less damage (max: 47 000, min: 15 510). Also, all enemies lose their balance. They can’t dodge or deliver critical attacks for 5 sec, and their damage and attack speed are reduced by 30 % for 5 sec. During this time, all enemies have a 25 % chance to become stunned for 2 sec.
Level 35-45
Activation : Once in a while
An ice meteorite falls on a random enemy.
On hit, the meteorite deals 92 400 magic damage to the target. Other enemies on the battlefield take magic damage based on the distance from the point of impact. The greater the distance, the less damage (max: 67 200, min: 22 176). Also, all enemies lose their balance. They can’t dodge or deliver critical attacks for 5 sec, and their damage and attack speed are reduced by 30 % for 5 sec. During this time, all enemies have a 25 % chance to become stunned for 2 sec.
Level 45-60
Activation : Once in a while
An ice meteorite falls on a random enemy.
On hit, the meteorite deals 132 000 magic damage to the target. Other enemies on the battlefield take magic damage based on the distance from the point of impact. The greater the distance, the less damage (max: 96 000, min: 31 680). Also, all enemies lose their balance. They can’t dodge or deliver critical attacks for 5 sec, and their damage and attack speed are reduced by 30 % for 5 sec. During this time, all enemies have a 25 % chance to become stunned for 2 sec.
Level 60-75
Activation : Once in a while
An ice meteorite falls on a random enemy.
On hit, the meteorite deals 176 000 magic damage to the target. Other enemies on the battlefield take magic damage based on the distance from the point of impact. The greater the distance, the less damage (max: 128 000, min: 42 240). Also, all enemies lose their balance. They can’t dodge or deliver critical attacks for 5 sec, and their damage and attack speed are reduced by 30 % for 5 sec. During this time, all enemies have a 25 % chance to become stunned for 2 sec.
Level 75-90
Activation : Once in a while
An ice meteorite falls on a random enemy.
On hit, the meteorite deals 220 000 magic damage to the target. Other enemies on the battlefield take magic damage based on the distance from the point of impact. The greater the distance, the less damage (max: 160 000, min: 52 800). Also, all enemies lose their balance. They can’t dodge or deliver critical attacks for 5 sec, and their damage and attack speed are reduced by 30 % for 5 sec. During this time, all enemies have a 25 % chance to become stunned for 2 sec.
Level 90-100
Activation : Once in a while
An ice meteorite falls on a random enemy.
On hit, the meteorite deals 275 000 magic damage to the target. Other enemies on the battlefield take magic damage based on the distance from the point of impact. The greater the distance, the less damage (max: 200 000, min: 66 000). Also, all enemies lose their balance. They can’t dodge or deliver critical attacks for 5 sec, and their damage and attack speed are reduced by 30 % for 5 sec. During this time, all enemies have a 25 % chance to become stunned for 2 sec.
Rune of Transformation
Activation : Once in a while
An ice meteorite falls on a random enemy. On hit, the meteorite deals XXX1 magic damage to the target. Other enemies on the battlefield take magic damage based on the distance from the point of impact. The greater the distance, the less damage (max: XXX2, min: XXX3). Also, all enemies lose their balance. They can’t dodge or deliver critical attacks for XXX4 sec, and their damage and attack speed are reduced by XXX5 % for XXX6 sec. During this time, all enemies have a XXX7 % chance to take XXX8 magic damage every second and become frozen for XXX9 sec. While frozen, they are unable to move or attack for XXX10 sec. Also, the cooldown times of the targets’ gear abilities and artifact abilities are increased by XXX11 sec.
Tier Little Throne : B
Tier Throne 11 : B
1st Activation : 3 sec
Cooldown : 12 sec
: 10 sec
VIDEO