Grav Challenge S29

List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.

:GravS29_Ring: Starstorm Ring

Level 29-30

  • Crit : 664 – 927
  • Dodge : 664 – 927

Once in a while, a lightning bolt strikes the target of the unit’s attack, dealing 65 000 magic damage and stunning the target for 3 sec. Also, all enemies around the main target are electrified for 5 seconds. Whenever an electrified unit uses an ability, that unit is stunned for 3 sec.

Level 39-40

  • Crit : 763 – 1 082
  • Dodge : 763 – 1 082

Once in a while, a lightning bolt strikes the target of the unit’s attack, dealing 100 000 magic damage and stunning the target for 3 sec. Also, all enemies around the main target are electrified for 5 seconds. Whenever an electrified unit uses an ability, that unit is stunned for 3 sec.

Level 53-55

  • Crit : 986 – 1 397
  • Dodge : 986 – 1 397

Once in a while, a lightning bolt strikes the target of the unit’s attack, dealing 168 000 magic damage and stunning the target for 3 sec. Also, all enemies around the main target are electrified for 5 seconds. Whenever an electrified unit uses an ability, that unit is stunned for 3 sec.

Level 67-70

  • Crit : 1 209 – 1 712
  • Dodge : 1 209 – 1 712

Once in a while, a lightning bolt strikes the target of the unit’s attack, dealing 224 000 magic damage and stunning the target for 3 sec. Also, all enemies around the main target are electrified for 5 seconds. Whenever an electrified unit uses an ability, that unit is stunned for 3 sec.

Level 82-85

  • Crit : 1 430 – 2 027
  • Dodge : 1 430 – 2 027

Once in a while, a lightning bolt strikes the target of the unit’s attack, dealing 280 000 magic damage and stunning the target for 3 sec. Also, all enemies around the main target are electrified for 5 seconds. Whenever an electrified unit uses an ability, that unit is stunned for 3 sec.

Level 98-100

  • Crit : 1 653 – 2 342
  • Dodge : 1 653 – 2 342

Once in a while, a lightning bolt strikes the target of the unit’s attack, dealing 350 000 magic damage and stunning the target for 3 sec. Also, all enemies around the main target are electrified for 5 seconds. Whenever an electrified unit uses an ability, that unit is stunned for 3 sec.

Ancient

  • Crit : 2 066 – 2 928
  • Dodge : 2 066 – 2 928

Once in a while, a lightning bolt strikes the target of the unit’s attack, dealing {455 000 – 875 000} magic damage and stunning the target for 4 sec. Also, all enemies around the main target are electrified for 6 seconds. Whenever an electrified unit uses an ability, that unit is stunned for 4 sec.


Tier Little Throne : C
Tier Throne 11 : D
Activation : 3 sec
Cooldown : 9 sec

VIDEO

:GravS29_Amulet: Rescue Star Amulet

Level 29-30

  • Armor : 664 – 927
  • Magic Armor : 664 – 927
  • Health : 3 204 – 4 204

For the duration of the battle, every 3 sec, the unit throws a candy at the ally with the lowest current health. The candy restores 35 % health.
Once in a while, the unit goes into a candy frenzy for 6 sec and starts throwing candy every 1,5 sec.

Level 39-40

  • Armor : 763 – 1 082
  • Magic Armor : 763 – 1 082
  • Health : 5 461 – 7 281

For the duration of the battle, every 3 sec, the unit throws a candy at the ally with the lowest current health. The candy restores 35 % health.
Once in a while, the unit goes into a candy frenzy for 6 sec and starts throwing candy every 1,5 sec.

Level 53-55

  • Armor : 986 – 1 397
  • Magic Armor : 986 – 1 397
  • Health : 7 222 – 9 630

For the duration of the battle, every 3 sec, the unit throws a candy at the ally with the lowest current health. The candy restores 35 % health.
Once in a while, the unit goes into a candy frenzy for 6 sec and starts throwing candy every 1,5 sec.

Level 67-70

  • Armor : 1 209 – 1 712
  • Magic Armor : 1 209 – 1 712
  • Health : 9 551 – 12 734

For the duration of the battle, every 3 sec, the unit throws a candy at the ally with the lowest current health. The candy restores 35 % health.
Once in a while, the unit goes into a candy frenzy for 6 sec and starts throwing candy every 1,5 sec.

Level 82-85

  • Armor : 1 430 – 2 027
  • Magic Armor : 1 430 – 2 027
  • Health : 12 632 – 16 842

For the duration of the battle, every 3 sec, the unit throws a candy at the ally with the lowest current health. The candy restores 35 % health.
Once in a while, the unit goes into a candy frenzy for 6 sec and starts throwing candy every 1,5 sec.

Level 98-100

  • Armor : 1 653 – 2 342
  • Magic Armor : 1 653 – 2 342
  • Health : 16 706 – 22 274

For the duration of the battle, every 3 sec, the unit throws a candy at the ally with the lowest current health. The candy restores 35 % health.
Once in a while, the unit goes into a candy frenzy for 6 sec and starts throwing candy every 1,5 sec.

Ancient

  • Armor : 2 066 – 2 928
  • Magic Armor : 2 066 – 2 928
  • Health : 20 882 – 27 842

For the duration of the battle, every 3 sec, the unit throws a candy at the ally with the lowest current health. The candy restores 35 % health.
Once in a while, the unit goes into a candy frenzy for 6 sec and starts throwing candy every 1,5 sec.


Tier Little Throne : D
Tier Throne 11 : D
Activation : 7 sec
Cooldown : 10 sec

VIDEO

:GravS29_Artifact: Supernova

Level 25-35

Activation : Once in a while

The unit casts decay on the armor of 3 random enemies (preferred target: mages). When the enemy’s armor is decayed, that enemy takes 58 800 pure damage and has their magic armor reduced by 30 % for 5 sec. Also, that enemy takes 47 000 magic damage over 5 sec. If the target has less than 75 % health left after taking pure damage from the decay, it explodes and deals magic damage equal to 20 % of its max health to itself and all enemies in a small radius around it. Also, all enemies affected by the explosion are silenced for 3 sec. Silenced enemies can’t use any abilities (except those granted by the set equipped).

Level 35-45

Activation : Once in a while

The unit casts decay on the armor of 3 random enemies (preferred target: mages). When the enemy’s armor is decayed, that enemy takes 84 000 pure damage and has their magic armor reduced by 30 % for 5 sec. Also, that enemy takes 67 200 magic damage over 5 sec. If the target has less than 75 % health left after taking pure damage from the decay, it explodes and deals magic damage equal to 20 % of its max health to itself and all enemies in a small radius around it. Also, all enemies affected by the explosion are silenced for 3 sec. Silenced enemies can’t use any abilities (except those granted by the set equipped).

Level 45-60

Activation : Once in a while

The unit casts decay on the armor of 3 random enemies (preferred target: mages). When the enemy’s armor is decayed, that enemy takes 120 000 pure damage and has their magic armor reduced by 30 % for 5 sec. Also, that enemy takes 96 000 magic damage over 5 sec. If the target has less than 75 % health left after taking pure damage from the decay, it explodes and deals magic damage equal to 20 % of its max health to itself and all enemies in a small radius around it. Also, all enemies affected by the explosion are silenced for 3 sec. Silenced enemies can’t use any abilities (except those granted by the set equipped).

Level 60-75

Activation : Once in a while

The unit casts decay on the armor of 3 random enemies (preferred target: mages). When the enemy’s armor is decayed, that enemy takes 160 000 pure damage and has their magic armor reduced by 30 % for 5 sec. Also, that enemy takes 128 000 magic damage over 5 sec. If the target has less than 75 % health left after taking pure damage from the decay, it explodes and deals magic damage equal to 20 % of its max health to itself and all enemies in a small radius around it. Also, all enemies affected by the explosion are silenced for 3 sec. Silenced enemies can’t use any abilities (except those granted by the set equipped).

Level 75-90

Activation : Once in a while

The unit casts decay on the armor of 3 random enemies (preferred target: mages). When the enemy’s armor is decayed, that enemy takes 200 000 pure damage and has their magic armor reduced by 30 % for 5 sec. Also, that enemy takes 160 000 magic damage over 5 sec. If the target has less than 75 % health left after taking pure damage from the decay, it explodes and deals magic damage equal to 20 % of its max health to itself and all enemies in a small radius around it. Also, all enemies affected by the explosion are silenced for 3 sec. Silenced enemies can’t use any abilities (except those granted by the set equipped).

Level 90-100

Activation : Once in a while

The unit casts decay on the armor of 3 random enemies (preferred target: mages). When the enemy’s armor is decayed, that enemy takes 250 000 pure damage and has their magic armor reduced by 30 % for 5 sec. Also, that enemy takes 200 000 magic damage over 5 sec. If the target has less than 75 % health left after taking pure damage from the decay, it explodes and deals magic damage equal to 20 % of its max health to itself and all enemies in a small radius around it. Also, all enemies affected by the explosion are silenced for 3 sec. Silenced enemies can’t use any abilities (except those granted by the set equipped).

:Rune_of_Transformation: Rune of Transformation

Activation : Once in a while

The unit casts decay on the armor of XXX1 random enemies (preferred target: mages). When the enemy’s armor is decayed, that enemy takes XXX2 pure damage and has their magic armor reduced by XXX3 % for XXX4 sec. Also, that enemy takes XXX5 magic damage over XXX6 sec. If the target has less than XXX7 % health left after taking pure damage from the decay, it explodes and deals pure damage equal to XXX8 % of its max health to itself and all enemies in a small radius around it. Also, all enemies affected by the explosion are silenced for XXX9 sec. Silenced enemies can’t use any abilities (except those granted by the set equipped).


Tier Little Throne : S
Tier Throne 11 : A
1st Activation : 3 sec
Cooldown : 10 sec
:Rune_of_Speed:: 9 sec

VIDEO


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