List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.
Sign of Silence Ring
Level 29-30
- Crit : 664 – 927
- Dodge : 664 – 927
Once in a while, whenever an enemy uses a ring, amulet, or totem ability, the ring wearer deals 76 400 magic damage to that enemy and silences their ring, amulet, and totem abilities for 3 sec. Also, the ring wearer increases own physical and magic armor by 10 % of the damage dealt for 3 sec.
Level 39-40
- Crit : 763 – 1 082
- Dodge : 763 – 1 082
Once in a while, whenever an enemy uses a ring, amulet, or totem ability, the ring wearer deals 109 200 magic damage to that enemy and silences their ring, amulet, and totem abilities for 3 sec. Also, the ring wearer increases own physical and magic armor by 10 % of the damage dealt for 3 sec.
Level 53-55
- Crit : 986 – 1 397
- Dodge : 986 – 1 397
Once in a while, whenever an enemy uses a ring, amulet, or totem ability, the ring wearer deals 156 000 magic damage to that enemy and silences their ring, amulet, and totem abilities for 3 sec. Also, the ring wearer increases own physical and magic armor by 10 % of the damage dealt for 3 sec.
Level 67-70
- Crit : 1 209 – 1 712
- Dodge : 1 209 – 1 712
Once in a while, whenever an enemy uses a ring, amulet, or totem ability, the ring wearer deals 208 000 magic damage to that enemy and silences their ring, amulet, and totem abilities for 3 sec. Also, the ring wearer increases own physical and magic armor by 10 % of the damage dealt for 3 sec.
Level 82-85
- Crit : 1 430 – 2 027
- Dodge : 1 430 – 2 027
Once in a while, whenever an enemy uses a ring, amulet, or totem ability, the ring wearer deals 260 000 magic damage to that enemy and silences their ring, amulet, and totem abilities for 3 sec. Also, the ring wearer increases own physical and magic armor by 10 % of the damage dealt for 3 sec.
Level 98-100
- Crit : 1 653 – 2 342
- Dodge : 1 653 – 2 342
Once in a while, whenever an enemy uses a ring, amulet, or totem ability, the ring wearer deals 325 000 magic damage to that enemy and silences their ring, amulet, and totem abilities for 3 sec. Also, the ring wearer increases own physical and magic armor by 10 % of the damage dealt for 3 sec.
Ancient
- Crit : 2 066 – 2 928
- Dodge : 2 066 – 2 928
Once in a while, whenever an enemy uses a ring, amulet, or totem ability, the ring wearer deals {422 500 – 812 500} magic damage to that enemy and silences their ring, amulet, and totem abilities for 4 sec. Also, the ring wearer increases own physical and magic armor by 15 % of the damage dealt for 4 sec.
Tier Little Throne : D
Tier Throne 11 : C
Activation : 3 sec
Cooldown : 9 sec
VIDEO
Sign of Life Amulet
Level 29-30
- Armor : 664 – 927
- Magic Armor : 664 – 927
- Health : 3 204 – 4 204
For the duration of the battle, when the amulet owner restores health to themself or any ally, they also increase that ally’s physical and magic armor by 20 % for 4 sec. Stacks up to 5 times.
Once in a while, the unit restores 58 800 health to an ally with the lowest health.
Level 39-40
- Armor : 763 – 1 082
- Magic Armor : 763 – 1 082
- Health : 5 461 – 7 281
For the duration of the battle, when the amulet owner restores health to themself or any ally, they also increase that ally’s physical and magic armor by 20 % for 4 sec. Stacks up to 5 times.
Once in a while, the unit restores 84 000 health to an ally with the lowest health.
Level 53-55
- Armor : 986 – 1 397
- Magic Armor : 986 – 1 397
- Health : 7 222 – 9 630
For the duration of the battle, when the amulet owner restores health to themself or any ally, they also increase that ally’s physical and magic armor by 20 % for 4 sec. Stacks up to 5 times.
Once in a while, the unit restores 120 000 health to an ally with the lowest health.
Level 67-70
- Armor : 1 209 – 1 712
- Magic Armor : 1 209 – 1 712
- Health : 9 551 – 12 734
For the duration of the battle, when the amulet owner restores health to themself or any ally, they also increase that ally’s physical and magic armor by 20 % for 4 sec. Stacks up to 5 times.
Once in a while, the unit restores 160 000 health to an ally with the lowest health.
Level 82-85
- Armor : 1 430 – 2 027
- Magic Armor : 1 430 – 2 027
- Health : 12 632 – 16 842
For the duration of the battle, when the amulet owner restores health to themself or any ally, they also increase that ally’s physical and magic armor by 20 % for 4 sec. Stacks up to 5 times.
Once in a while, the unit restores 200 000 health to an ally with the lowest health.
Level 98-100
- Armor : 1 653 – 2 342
- Magic Armor : 1 653 – 2 342
- Health : 16 706 – 22 274
For the duration of the battle, when the amulet owner restores health to themself or any ally, they also increase that ally’s physical and magic armor by 20 % for 4 sec. Stacks up to 5 times.
Once in a while, the unit restores 250 000 health to an ally with the lowest health.
Ancient
- Armor : 2 066 – 2 928
- Magic Armor : 2 066 – 2 928
- Health : 20 882 – 27 842
For the duration of the battle, when the amulet owner restores health to themself or any ally, they also increase that ally’s physical and magic armor by 25 % for 5 sec. Stacks up to 5 times.
Once in a while, the unit restores {325 000 – 625 000} health to an ally with the lowest health.
Tier Little Throne : B
Tier Throne 11 : A
Activation : 5 sec
Cooldown : 6 sec
VIDEO
Poison Flower
Level 25-35
Activation : Once in a while
An acid orb travels across the battlefield. When the acid orb passes through allies, it restores 47 000 health and removes 2 debuffs. When the acid orb passes through enemies, it covers the affected units with acid. The units covered in acid take 47 000 magic damage for 3 sec. The acid corrodes their armor, reducing it by 15 % per second for a total of 3 sec. When the armor reduction reaches 45 %, the effect lasts for another 2 sec. Also, the affected enemies have a 35 % chance to get covered in jelly for 3 sec. During this time, they can’t attack or move, and take 35 % more damage. When the ability wears off, the jelly explodes and sticks to 2 nearest enemies for 3 sec. Their attack speed is reduced by 30 %, and they have a 45 % chance to miss their target on attack.
Level 35-45
Activation : Once in a while
An acid orb travels across the battlefield. When the acid orb passes through allies, it restores 67 200 health and removes 2 debuffs. When the acid orb passes through enemies, it covers the affected units with acid. The units covered in acid take 67 200 magic damage for 3 sec. The acid corrodes their armor, reducing it by 15 % per second for a total of 3 sec. When the armor reduction reaches 45 %, the effect lasts for another 2 sec. Also, the affected enemies have a 35 % chance to get covered in jelly for 3 sec. During this time, they can’t attack or move, and take 35 % more damage. When the ability wears off, the jelly explodes and sticks to 2 nearest enemies for 3 sec. Their attack speed is reduced by 30 %, and they have a 45 % chance to miss their target on attack.
Level 45-60
Activation : Once in a while
An acid orb travels across the battlefield. When the acid orb passes through allies, it restores 96 000 health and removes 2 debuffs. When the acid orb passes through enemies, it covers the affected units with acid. The units covered in acid take 96 000 magic damage for 3 sec. The acid corrodes their armor, reducing it by 15 % per second for a total of 3 sec. When the armor reduction reaches 45 %, the effect lasts for another 2 sec. Also, the affected enemies have a 35 % chance to get covered in jelly for 3 sec. During this time, they can’t attack or move, and take 35 % more damage. When the ability wears off, the jelly explodes and sticks to 2 nearest enemies for 3 sec. Their attack speed is reduced by 30 %, and they have a 45 % chance to miss their target on attack.
Level 60-75
Activation : Once in a while
An acid orb travels across the battlefield. When the acid orb passes through allies, it restores 128 000 health and removes 2 debuffs. When the acid orb passes through enemies, it covers the affected units with acid. The units covered in acid take 128 000 magic damage for 3 sec. The acid corrodes their armor, reducing it by 15 % per second for a total of 3 sec. When the armor reduction reaches 45 %, the effect lasts for another 2 sec. Also, the affected enemies have a 35 % chance to get covered in jelly for 3 sec. During this time, they can’t attack or move, and take 35 % more damage. When the ability wears off, the jelly explodes and sticks to 2 nearest enemies for 3 sec. Their attack speed is reduced by 30 %, and they have a 45 % chance to miss their target on attack.
Level 75-90
Activation : Once in a while
An acid orb travels across the battlefield. When the acid orb passes through allies, it restores 160 000 health and removes 2 debuffs. When the acid orb passes through enemies, it covers the affected units with acid. The units covered in acid take 160 000 magic damage for 3 sec. The acid corrodes their armor, reducing it by 15 % per second for a total of 3 sec. When the armor reduction reaches 45 %, the effect lasts for another 2 sec. Also, the affected enemies have a 35 % chance to get covered in jelly for 3 sec. During this time, they can’t attack or move, and take 35 % more damage. When the ability wears off, the jelly explodes and sticks to 2 nearest enemies for 3 sec. Their attack speed is reduced by 30 %, and they have a 45 % chance to miss their target on attack.
Level 90-100
Activation : Once in a while
An acid orb travels across the battlefield. When the acid orb passes through allies, it restores 200 000 health and removes 2 debuffs. When the acid orb passes through enemies, it covers the affected units with acid. The units covered in acid take 200 000 magic damage for 3 sec. The acid corrodes their armor, reducing it by 15 % per second for a total of 3 sec. When the armor reduction reaches 45 %, the effect lasts for another 2 sec. Also, the affected enemies have a 35 % chance to get covered in jelly for 3 sec. During this time, they can’t attack or move, and take 35 % more damage. When the ability wears off, the jelly explodes and sticks to 2 nearest enemies for 3 sec. Their attack speed is reduced by 30 %, and they have a 45 % chance to miss their target on attack.
Rune of Transformation
Activation : Once in a while
An acid orb travels across the battlefield. When the acid orb passes through allies, it restores XXX1 health and removes XXX2 debuffs.
When the acid orb passes through enemies, it removes XXX3 random buffs from them, deals XXX4 magic damage, and covers the affected units with acid. The units covered in acid take XXX5 magic damage for XXX6 sec. The acid corrodes their armor, reducing it by XXX7 % per second for a total of XXX8 sec. When the armor reduction reaches XXX9 %, the effect lasts for another XXX10 sec. Also, the affected enemies have a XXX11 % chance to get covered in jelly for XXX12 sec. During this time, they can’t attack or move and take XXX13 % more damage.
When the ability wears off, the jelly explodes and sticks to XXX14 nearest enemies for XXX15 sec. Their attack speed is reduced by XXX16 %, and they have a XXX17 % chance to miss their target on attack.
Tier Little Throne : B
Tier Throne 11 : B
1st Activation : 3 sec
Cooldown : 12 sec
: 11 sec
VIDEO