Grav Challenge S31

List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.

:GravS31_Ring: Symbol of the Chief Ring

Level 29-30

  • Crit : 664 – 927
  • Dodge : 664 – 927

Once in a while, one of the following two effects is triggered :
– The unit has a 60 % chance to increase damage by 25 % for 3 sec to themself and the ally with the greatest damage and deal physical damage equal to 200 % of the ring wearer’s attack to the enemy with the least health.
– The unit has a 40 % chance to increase damage by 35 % for 4 sec to themself and 2 allies with the greatest damage and deal physical damage equal to 300 % of the ring wearer’s attack to 2 enemies with the least health.

Level 39-40

  • Crit : 763 – 1 082
  • Dodge : 763 – 1 082

Once in a while, one of the following two effects is triggered :
– The unit has a 60 % chance to increase damage by 25 % for 3 sec to themself and the ally with the greatest damage and deal physical damage equal to 200 % of the ring wearer’s attack to the enemy with the least health.
– The unit has a 40 % chance to increase damage by 35 % for 4 sec to themself and 2 allies with the greatest damage and deal physical damage equal to 300 % of the ring wearer’s attack to 2 enemies with the least health.

Level 53-55

  • Crit : 986 – 1 397
  • Dodge : 986 – 1 397

Once in a while, one of the following two effects is triggered :
– The unit has a 60 % chance to increase damage by 25 % for 3 sec to themself and the ally with the greatest damage and deal physical damage equal to 200 % of the ring wearer’s attack to the enemy with the least health.
– The unit has a 40 % chance to increase damage by 35 % for 4 sec to themself and 2 allies with the greatest damage and deal physical damage equal to 300 % of the ring wearer’s attack to 2 enemies with the least health.

Level 67-70

  • Crit : 1 209 – 1 712
  • Dodge : 1 209 – 1 712

Once in a while, one of the following two effects is triggered :
– The unit has a 60 % chance to increase damage by 25 % for 3 sec to themself and the ally with the greatest damage and deal physical damage equal to 200 % of the ring wearer’s attack to the enemy with the least health.
– The unit has a 40 % chance to increase damage by 35 % for 4 sec to themself and 2 allies with the greatest damage and deal physical damage equal to 300 % of the ring wearer’s attack to 2 enemies with the least health.

Level 82-85

  • Crit : 1 430 – 2 027
  • Dodge : 1 430 – 2 027

Once in a while, one of the following two effects is triggered :
– The unit has a 60 % chance to increase damage by 25 % for 3 sec to themself and the ally with the greatest damage and deal physical damage equal to 200 % of the ring wearer’s attack to the enemy with the least health.
– The unit has a 40 % chance to increase damage by 35 % for 4 sec to themself and 2 allies with the greatest damage and deal physical damage equal to 300 % of the ring wearer’s attack to 2 enemies with the least health.

Level 98-100

  • Crit : 1 653 – 2 342
  • Dodge : 1 653 – 2 342

Once in a while, one of the following two effects is triggered :
– The unit has a 60 % chance to increase damage by 25 % for 3 sec to themself and the ally with the greatest damage and deal physical damage equal to 200 % of the ring wearer’s attack to the enemy with the least health.
– The unit has a 40 % chance to increase damage by 35 % for 4 sec to themself and 2 allies with the greatest damage and deal physical damage equal to 300 % of the ring wearer’s attack to 2 enemies with the least health.

Ancient

  • Crit : 2 066 – 2 928
  • Dodge : 2 066 – 2 928


Tier Little Throne : C
Tier Throne 11 : C
Activation : 4 sec
Cooldown : 8 sec

VIDEO

:GravS31_Amulet: Circle of Ages Amulet

Level 29-30

  • Armor : 664 – 927
  • Magic Armor : 664 – 927
  • Health : 3 204 – 4 204

Once in a while, the unit receives a shield that absorbs 25 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.

Level 39-40

  • Armor : 763 – 1 082
  • Magic Armor : 763 – 1 082
  • Health : 5 461 – 7 281

Once in a while, the unit receives a shield that absorbs 30 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.

Level 53-55

  • Armor : 986 – 1 397
  • Magic Armor : 986 – 1 397
  • Health : 7 222 – 9 630

Once in a while, the unit receives a shield that absorbs 40 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.

Level 67-70

  • Armor : 1 209 – 1 712
  • Magic Armor : 1 209 – 1 712
  • Health : 9 551 – 12 734

Once in a while, the unit receives a shield that absorbs 55 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.

Level 82-85

  • Armor : 1 430 – 2 027
  • Magic Armor : 1 430 – 2 027
  • Health : 12 632 – 16 842

Once in a while, the unit receives a shield that absorbs 80 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.

Level 98-100

  • Armor : 1 653 – 2 342
  • Magic Armor : 1 653 – 2 342
  • Health : 16 706 – 22 274

Once in a while, the unit receives a shield that absorbs 100 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.

Ancient

  • Armor : 2 066 – 2 928
  • Magic Armor : 2 066 – 2 928
  • Health : 20 882 – 27 842

Once in a while, the unit receives a shield that absorbs 150 000 damage of any type for 6 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.


Tier Little Throne : B
Tier Throne 11 : A
Activation : 5 sec
Cooldown : 10 sec

VIDEO

:GravS31_Artifact: Tribal Offering

Level 25-35

Activation : For the duration of the battle

Damage dealt to the artifact owner is reduced by 20 %.
When an ally dies, the artifact owner deals physical damage to all enemies equal to 35 % of the max health of the deceased unit.

Level 35-45

Activation : For the duration of the battle

Damage dealt to the artifact owner is reduced by 20 %.
When an ally dies, the artifact owner deals physical damage to all enemies equal to 35 % of the max health of the deceased unit.

Level 45-60

Activation : For the duration of the battle

Damage dealt to the artifact owner is reduced by 20 %.
When an ally dies, the artifact owner deals physical damage to all enemies equal to 35 % of the max health of the deceased unit.

Level 60-75

Activation : For the duration of the battle

Damage dealt to the artifact owner is reduced by 20 %.
When an ally dies, the artifact owner deals physical damage to all enemies equal to 35 % of the max health of the deceased unit.

Level 75-90

Activation : For the duration of the battle

Damage dealt to the artifact owner is reduced by 20 %.
When an ally dies, the artifact owner deals physical damage to all enemies equal to 35 % of the max health of the deceased unit.

Level 90-100

Activation : For the duration of the battle

Damage dealt to the artifact owner is reduced by 20 %.
When an ally dies, the artifact owner deals physical damage to all enemies equal to 35 % of the max health of the deceased unit.

:Rune_of_Transformation: Rune of Transformation

Activation : For the duration of the battle

Damage dealt to the artifact owner is reduced by XXX1 %.
When an ally dies, the artifact owner deals physical of damage to all enemies equal to XXX2 % the max health of the deceased unit and has a XXX3 % chance to stun each affected enemy for XXX4 sec.


Tier Little Throne : B
Tier Throne 11 : A
1st Activation : For the duration of the battle
Cooldown : No Cooldown
:Rune_of_Speed:: No Cooldown

VIDEO


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