List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.
Symbol of the Chief Ring
Level 29-30
- Crit : 664 – 927
- Dodge : 664 – 927
Once in a while, one of the following two effects is triggered :
– The unit has a 60 % chance to increase damage by 25 % for 3 sec to themself and the ally with the greatest damage and deal physical damage equal to 200 % of the ring wearer’s attack to the enemy with the least health.
– The unit has a 40 % chance to increase damage by 35 % for 4 sec to themself and 2 allies with the greatest damage and deal physical damage equal to 300 % of the ring wearer’s attack to 2 enemies with the least health.
Level 39-40
- Crit : 763 – 1 082
- Dodge : 763 – 1 082
Once in a while, one of the following two effects is triggered :
– The unit has a 60 % chance to increase damage by 25 % for 3 sec to themself and the ally with the greatest damage and deal physical damage equal to 200 % of the ring wearer’s attack to the enemy with the least health.
– The unit has a 40 % chance to increase damage by 35 % for 4 sec to themself and 2 allies with the greatest damage and deal physical damage equal to 300 % of the ring wearer’s attack to 2 enemies with the least health.
Level 53-55
- Crit : 986 – 1 397
- Dodge : 986 – 1 397
Once in a while, one of the following two effects is triggered :
– The unit has a 60 % chance to increase damage by 25 % for 3 sec to themself and the ally with the greatest damage and deal physical damage equal to 200 % of the ring wearer’s attack to the enemy with the least health.
– The unit has a 40 % chance to increase damage by 35 % for 4 sec to themself and 2 allies with the greatest damage and deal physical damage equal to 300 % of the ring wearer’s attack to 2 enemies with the least health.
Level 67-70
- Crit : 1 209 – 1 712
- Dodge : 1 209 – 1 712
Once in a while, one of the following two effects is triggered :
– The unit has a 60 % chance to increase damage by 25 % for 3 sec to themself and the ally with the greatest damage and deal physical damage equal to 200 % of the ring wearer’s attack to the enemy with the least health.
– The unit has a 40 % chance to increase damage by 35 % for 4 sec to themself and 2 allies with the greatest damage and deal physical damage equal to 300 % of the ring wearer’s attack to 2 enemies with the least health.
Level 82-85
- Crit : 1 430 – 2 027
- Dodge : 1 430 – 2 027
Once in a while, one of the following two effects is triggered :
– The unit has a 60 % chance to increase damage by 25 % for 3 sec to themself and the ally with the greatest damage and deal physical damage equal to 200 % of the ring wearer’s attack to the enemy with the least health.
– The unit has a 40 % chance to increase damage by 35 % for 4 sec to themself and 2 allies with the greatest damage and deal physical damage equal to 300 % of the ring wearer’s attack to 2 enemies with the least health.
Level 98-100
- Crit : 1 653 – 2 342
- Dodge : 1 653 – 2 342
Once in a while, one of the following two effects is triggered :
– The unit has a 60 % chance to increase damage by 25 % for 3 sec to themself and the ally with the greatest damage and deal physical damage equal to 200 % of the ring wearer’s attack to the enemy with the least health.
– The unit has a 40 % chance to increase damage by 35 % for 4 sec to themself and 2 allies with the greatest damage and deal physical damage equal to 300 % of the ring wearer’s attack to 2 enemies with the least health.
Ancient
- Crit : 2 066 – 2 928
- Dodge : 2 066 – 2 928
Once in a while, one of the following two effects is triggered :
– The unit has a 60 % chance to increase damage by 30 % for 4 sec to themself and the ally with the greatest damage and deal physical damage equal to 210 % of the ring wearer’s attack to the enemy with the least health.
– The unit has a 40 % chance to increase damage by 40 % for 5 sec to themself and 2 allies with the greatest damage and deal physical damage equal to 310 % of the ring wearer’s attack to 2 enemies with the least health.
Tier Little Throne : C
Tier Throne 11 : C
Activation : 4 sec
Cooldown : 8 sec
VIDEO
Circle of Ages Amulet
Level 29-30
- Armor : 664 – 927
- Magic Armor : 664 – 927
- Health : 3 204 – 4 204
Once in a while, the unit receives a shield that absorbs 25 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.
Level 39-40
- Armor : 763 – 1 082
- Magic Armor : 763 – 1 082
- Health : 5 461 – 7 281
Once in a while, the unit receives a shield that absorbs 30 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.
Level 53-55
- Armor : 986 – 1 397
- Magic Armor : 986 – 1 397
- Health : 7 222 – 9 630
Once in a while, the unit receives a shield that absorbs 40 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.
Level 67-70
- Armor : 1 209 – 1 712
- Magic Armor : 1 209 – 1 712
- Health : 9 551 – 12 734
Once in a while, the unit receives a shield that absorbs 55 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.
Level 82-85
- Armor : 1 430 – 2 027
- Magic Armor : 1 430 – 2 027
- Health : 12 632 – 16 842
Once in a while, the unit receives a shield that absorbs 80 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.
Level 98-100
- Armor : 1 653 – 2 342
- Magic Armor : 1 653 – 2 342
- Health : 16 706 – 22 274
Once in a while, the unit receives a shield that absorbs 100 000 damage of any type for 5 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.
Ancient
- Armor : 2 066 – 2 928
- Magic Armor : 2 066 – 2 928
- Health : 20 882 – 27 842
Once in a while, the unit receives a shield that absorbs 150 000 damage of any type for 6 sec. When the shield absorbs damage, the unit restores health to themself, and all allies in a small radius around them equal to the amount of damage absorbed by the shield.
Tier Little Throne : B
Tier Throne 11 : A
Activation : 5 sec
Cooldown : 10 sec
VIDEO
Tribal Offering
Level 25-35
Activation : For the duration of the battle
Damage dealt to the artifact owner is reduced by 20 %.
When an ally dies, the artifact owner deals physical damage to all enemies equal to 35 % of the max health of the deceased unit.
Level 35-45
Activation : For the duration of the battle
Damage dealt to the artifact owner is reduced by 20 %.
When an ally dies, the artifact owner deals physical damage to all enemies equal to 35 % of the max health of the deceased unit.
Level 45-60
Activation : For the duration of the battle
Damage dealt to the artifact owner is reduced by 20 %.
When an ally dies, the artifact owner deals physical damage to all enemies equal to 35 % of the max health of the deceased unit.
Level 60-75
Activation : For the duration of the battle
Damage dealt to the artifact owner is reduced by 20 %.
When an ally dies, the artifact owner deals physical damage to all enemies equal to 35 % of the max health of the deceased unit.
Level 75-90
Activation : For the duration of the battle
Damage dealt to the artifact owner is reduced by 20 %.
When an ally dies, the artifact owner deals physical damage to all enemies equal to 35 % of the max health of the deceased unit.
Level 90-100
Activation : For the duration of the battle
Damage dealt to the artifact owner is reduced by 20 %.
When an ally dies, the artifact owner deals physical damage to all enemies equal to 35 % of the max health of the deceased unit.
Rune of Transformation
Activation : For the duration of the battle
Damage dealt to the artifact owner is reduced by XXX1 %.
When an ally dies, the artifact owner deals physical of damage to all enemies equal to XXX2 % the max health of the deceased unit and has a XXX3 % chance to stun each affected enemy for XXX4 sec.
Tier Little Throne : B
Tier Throne 11 : A
1st Activation : For the duration of the battle
Cooldown : No Cooldown
: No Cooldown
VIDEO