Grav Challenge S32

List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.

Night Pearl Ring

Level 29-30

  • Crit : 664 – 927
  • Dodge : 664 – 927

Once in a while, the unit fires a magic projectile at a random enemy. The projectile bounces up to 3 times. On hit, the projectile tears through the targets armor. When the enemy’s armor is torn, that enemy takes 70 600 pure damage and has their physical armor reduced by 25 % for 5 sec. Also, that enemy takes 117 600 physical damage over 5 sec.

Level 39-40

  • Crit : 763 – 1 082
  • Dodge : 763 – 1 082

Once in a while, the unit fires a magic projectile at a random enemy. The projectile bounces up to 3 times. On hit, the projectile tears through the targets armor. When the enemy’s armor is torn, that enemy takes 50 400 pure damage and has their physical armor reduced by 25 % for 5 sec. Also, that enemy takes 168 000 physical damage over 5 sec.

Level 53-55

  • Crit : 986 – 1 397
  • Dodge : 986 – 1 397

Once in a while, the unit fires a magic projectile at a random enemy. The projectile bounces up to 3 times. On hit, the projectile tears through the targets armor. When the enemy’s armor is torn, that enemy takes 72 000 pure damage and has their physical armor reduced by 25 % for 5 sec. Also, that enemy takes 240 000 physical damage over 5 sec.

Level 67-70

  • Crit : 1 209 – 1 712
  • Dodge : 1 209 – 1 712

Once in a while, the unit fires a magic projectile at a random enemy. The projectile bounces up to 3 times. On hit, the projectile tears through the targets armor. When the enemy’s armor is torn, that enemy takes 96 000 pure damage and has their physical armor reduced by 25 % for 5 sec. Also, that enemy takes 320 000 physical damage over 5 sec.

Level 82-85

  • Crit : 1 430 – 2 027
  • Dodge : 1 430 – 2 027

Once in a while, the unit fires a magic projectile at a random enemy. The projectile bounces up to 3 times. On hit, the projectile tears through the targets armor. When the enemy’s armor is torn, that enemy takes 120 000 pure damage and has their physical armor reduced by 25 % for 5 sec. Also, that enemy takes 400 000 physical damage over 5 sec.

Level 98-100

  • Crit : 1 653 – 2 342
  • Dodge : 1 653 – 2 342

Once in a while, the unit fires a magic projectile at a random enemy. The projectile bounces up to 3 times. On hit, the projectile tears through the targets armor. When the enemy’s armor is torn, that enemy takes 150 000 pure damage and has their physical armor reduced by 25 % for 5 sec. Also, that enemy takes 500 000 physical damage over 5 sec.

Ancient

  • Crit : 2 066 – 2 928
  • Dodge : 2 066 – 2 928

Once in a while, the unit fires a magic projectile at a random enemy. The projectile bounces up to 3 times. On hit, the projectile tears through the targets armor. When the enemy’s armor is torn, that enemy takes {195 000 – 375 000} pure damage and has their physical armor reduced by 30 % for 5 sec. Also, that enemy takes {650 000 – 1 250 000} physical damage over 5 sec.


Tier Little Throne : A
Tier Throne 11 : B
Activation : 3 sec
Cooldown : 8 sec

VIDEO

Bramble Thorns Amulet

Level 29-30

  • Armor : 664 – 927
  • Magic Armor : 664 – 927
  • Health : 3 204 – 4 204

When taking damage from an attack, the unit has a 70 % chance to cast stiffness on the attacker. The stiff unit’s attack speed is reduced by 40 % for 3 sec. The unit also deals 300 000 magic damage to the target and restores own health equal to 100 % of the damage dealt by the ability.

Level 39-40

  • Armor : 763 – 1 082
  • Magic Armor : 763 – 1 082
  • Health : 5 461 – 7 281

When taking damage from an attack, the unit has a 70 % chance to cast stiffness on the attacker. The stiff unit’s attack speed is reduced by 40 % for 3 sec. The unit also deals 100 800 magic damage to the target and restores own health equal to 100 % of the damage dealt by the ability.

Level 53-55

  • Armor : 986 – 1 397
  • Magic Armor : 986 – 1 397
  • Health : 7 222 – 9 630

When taking damage from an attack, the unit has a 70 % chance to cast stiffness on the attacker. The stiff unit’s attack speed is reduced by 40 % for 3 sec. The unit also deals 144 000 magic damage to the target and restores own health equal to 100 % of the damage dealt by the ability.

Level 67-70

  • Armor : 1 209 – 1 712
  • Magic Armor : 1 209 – 1 712
  • Health : 9 551 – 12 734

When taking damage from an attack, the unit has a 70 % chance to cast stiffness on the attacker. The stiff unit’s attack speed is reduced by 40 % for 3 sec. The unit also deals 192 000 magic damage to the target and restores own health equal to 100 % of the damage dealt by the ability.

Level 82-85

  • Armor : 1 430 – 2 027
  • Magic Armor : 1 430 – 2 027
  • Health : 12 632 – 16 842

When taking damage from an attack, the unit has a 70 % chance to cast stiffness on the attacker. The stiff unit’s attack speed is reduced by 40 % for 3 sec. The unit also deals 240 000 magic damage to the target and restores own health equal to 100 % of the damage dealt by the ability.

Level 98-100

  • Armor : 1 653 – 2 342
  • Magic Armor : 1 653 – 2 342
  • Health : 16 706 – 22 274

When taking damage from an attack, the unit has a 70 % chance to cast stiffness on the attacker. The stiff unit’s attack speed is reduced by 40 % for 3 sec. The unit also deals 300 000 magic damage to the target and restores own health equal to 100 % of the damage dealt by the ability.

Ancient

  • Armor : 2 066 – 2 928
  • Magic Armor : 2 066 – 2 928
  • Health : 20 882 – 27 842

When taking damage from an attack, the unit has a 70 % chance to cast stiffness on the attacker. The stiff unit’s attack speed is reduced by 45 % for 4 sec. The unit also deals {390 000 – 750 000} magic damage to the target and restores own health equal to 100 % of the damage dealt by the ability.


Tier Little Throne : B
Tier Throne 11 : B
Activation : / sec
Cooldown : No Cooldown

VIDEO

Midnight Rose

Level 25-35

Activation : Once in a while

Fires a lightning bolt at a random enemy. The lightning bolt bounces up to 4 times.
On each hit, the lightning bolt deals 47 000 pure damage and applies electric pulse for 5 sec. Whenever a unit affected by the electrical pulse uses an ability, they are struck by a lightning discharge that deals 47 000 magic damage to that unit and all enemies in a small radius around them. Also, all affected unit are stunned for 1 sec. Additionally, the primary target of the ability has their physical and magic armor reduced by 15 % for 5 sec and takes 58 800 magic damage for 4 sec.

Level 35-45

Activation : Once in a while

Fires a lightning bolt at a random enemy. The lightning bolt bounces up to 4 times.
On each hit, the lightning bolt deals 67 200 pure damage and applies electric pulse for 5 sec. Whenever a unit affected by the electrical pulse uses an ability, they are struck by a lightning discharge that deals 67 200 magic damage to that unit and all enemies in a small radius around them. Also, all affected unit are stunned for 1 sec. Additionally, the primary target of the ability has their physical and magic armor reduced by 15 % for 5 sec and takes 84 000 magic damage for 4 sec.

Level 45-60

Activation : Once in a while

Fires a lightning bolt at a random enemy. The lightning bolt bounces up to 4 times.
On each hit, the lightning bolt deals 96 000 pure damage and applies electric pulse for 5 sec. Whenever a unit affected by the electrical pulse uses an ability, they are struck by a lightning discharge that deals 96 000 magic damage to that unit and all enemies in a small radius around them. Also, all affected unit are stunned for 1 sec. Additionally, the primary target of the ability has their physical and magic armor reduced by 15 % for 5 sec and takes 120 000 magic damage for 4 sec.

Level 60-75

Activation : Once in a while

Fires a lightning bolt at a random enemy. The lightning bolt bounces up to 4 times.
On each hit, the lightning bolt deals 128 000 pure damage and applies electric pulse for 5 sec. Whenever a unit affected by the electrical pulse uses an ability, they are struck by a lightning discharge that deals 128 000 magic damage to that unit and all enemies in a small radius around them. Also, all affected unit are stunned for 1 sec. Additionally, the primary target of the ability has their physical and magic armor reduced by 15 % for 5 sec and takes 160 000 magic damage for 4 sec.

Level 75-90

Activation : Once in a while

Fires a lightning bolt at a random enemy. The lightning bolt bounces up to 4 times.
On each hit, the lightning bolt deals 160 000 pure damage and applies electric pulse for 5 sec. Whenever a unit affected by the electrical pulse uses an ability, they are struck by a lightning discharge that deals 160 000 magic damage to that unit and all enemies in a small radius around them. Also, all affected unit are stunned for 1 sec. Additionally, the primary target of the ability has their physical and magic armor reduced by 15 % for 5 sec and takes 200 000 magic damage for 4 sec.

Level 90-100

Activation : Once in a while

Fires a lightning bolt at a random enemy. The lightning bolt bounces up to 4 times.
On each hit, the lightning bolt deals 200 000 pure damage and applies electric pulse for 5 sec. Whenever a unit affected by the electrical pulse uses an ability, they are struck by a lightning discharge that deals 200 000 magic damage to that unit and all enemies in a small radius around them. Also, all affected unit are stunned for 1 sec. Additionally, the primary target of the ability has their physical and magic armor reduced by 15 % for 5 sec and takes 250 000 magic damage for 4 sec.

:Rune_of_Transformation: Rune of Transformation

Activation : Once in a while

Fires a lightning bolt at a random enemy. The lightning bolt bounces up to XXX1 times. On each hit, the lightning bolt deals XXX2 pure damage and applies an electric pulse for XXX3 sec. Whenever a unit affected by the electric pulse uses an ability, they are struck by a lightning discharge that deals XXX4 pure damage to that unit and all enemies in a small radius around them. Also, all affected units are turned to stone for XXX5 sec. They cannot move and take XXX6 % more damage. Additionally, the primary target of the ability has their physical and magic armor reduced by XXX7 % for XXX8 sec and takes XXX9 magic damage for XXX10 sec.


Tier Little Throne : B
Tier Throne 11 : B
1st Activation : 3 sec
Cooldown : 12 sec
:Rune_of_Speed:: 10 sec

VIDEO


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