Grav Challenge S35

List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.

Ritual Tribute Ring

Level 29-30

  • Crit : 664 – 927
  • Dodge : 664 – 927

Once in a while, the unit poisons 3 random enemies for 4 sec. Poisoned enemies take 70 600 magic damage for 4 sec. Their attack spedd and damage are reduced by 15 % per second. Stacks up to 4 times.
For the duration of the battle, damage to the ring wearer and all allies is increased by 25 % for each poisoned enemy. Stacks up to 4 times.

Level 39-40

  • Crit : 763 – 1 082
  • Dodge : 763 – 1 082

Once in a while, the unit poisons 3 random enemies for 4 sec. Poisoned enemies take 100 800 magic damage for 4 sec. Their attack spedd and damage are reduced by 15 % per second. Stacks up to 4 times.
For the duration of the battle, damage to the ring wearer and all allies is increased by 25 % for each poisoned enemy. Stacks up to 4 times.

Level 53-55

  • Crit : 986 – 1 397
  • Dodge : 986 – 1 397

Once in a while, the unit poisons 3 random enemies for 4 sec. Poisoned enemies take 144 000 magic damage for 4 sec. Their attack spedd and damage are reduced by 15 % per second. Stacks up to 4 times.
For the duration of the battle, damage to the ring wearer and all allies is increased by 25 % for each poisoned enemy. Stacks up to 4 times.

Level 67-70

  • Crit : 1 209 – 1 712
  • Dodge : 1 209 – 1 712

Once in a while, the unit poisons 3 random enemies for 4 sec. Poisoned enemies take 192 000 magic damage for 4 sec. Their attack spedd and damage are reduced by 15 % per second. Stacks up to 4 times.
For the duration of the battle, damage to the ring wearer and all allies is increased by 25 % for each poisoned enemy. Stacks up to 4 times.

Level 82-85

  • Crit : 1 430 – 2 027
  • Dodge : 1 430 – 2 027

Once in a while, the unit poisons 3 random enemies for 4 sec. Poisoned enemies take 240 000 magic damage for 4 sec. Their attack spedd and damage are reduced by 15 % per second. Stacks up to 4 times.
For the duration of the battle, damage to the ring wearer and all allies is increased by 25 % for each poisoned enemy. Stacks up to 4 times.

Level 98-100

  • Crit : 1 653 – 2 342
  • Dodge : 1 653 – 2 342

Once in a while, the unit poisons 3 random enemies for 4 sec. Poisoned enemies take 300 000 magic damage for 4 sec. Their attack spedd and damage are reduced by 15 % per second. Stacks up to 4 times.
For the duration of the battle, damage to the ring wearer and all allies is increased by 25 % for each poisoned enemy. Stacks up to 4 times.

Ancient

  • Crit : 2 066 – 2 928
  • Dodge : 2 066 – 2 928


Tier Little Throne : D
Tier Throne 11 : Boss Clan
Activation : 4 sec
Cooldown : 8 sec

VIDEO

Ancestral Blessing Amulet

Level 29-30

  • Armor : 664 – 927
  • Magic Armor : 664 – 927
  • Health : 3 204 – 4 204

Once in a while, the unit gains a harmony effect for 4 sec, and all allies in a small radius around the unit with 50 % or less health have their incoming healing increased by 35 % for 3 sec. During this time, the amulet wearer restores 35 300 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main target of the ability and all allies in a small radius around it have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.

Level 39-40

  • Armor : 763 – 1 082
  • Magic Armor : 763 – 1 082
  • Health : 5 461 – 7 281

Once in a while, the unit gains a harmony effect for 4 sec, and all allies in a small radius around the unit with 50 % or less health have their incoming healing increased by 35 % for 3 sec. During this time, the amulet wearer restores 50 400 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main target of the ability and all allies in a small radius around it have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.

Level 53-55

  • Armor : 986 – 1 397
  • Magic Armor : 986 – 1 397
  • Health : 7 222 – 9 630

Once in a while, the unit gains a harmony effect for 4 sec, and all allies in a small radius around the unit with 50 % or less health have their incoming healing increased by 35 % for 3 sec. During this time, the amulet wearer restores 72 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main target of the ability and all allies in a small radius around it have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.

Level 67-70

  • Armor : 1 209 – 1 712
  • Magic Armor : 1 209 – 1 712
  • Health : 9 551 – 12 734

Once in a while, the unit gains a harmony effect for 4 sec, and all allies in a small radius around the unit with 50 % or less health have their incoming healing increased by 35 % for 3 sec. During this time, the amulet wearer restores 96 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main target of the ability and all allies in a small radius around it have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.

Level 82-85

  • Armor : 1 430 – 2 027
  • Magic Armor : 1 430 – 2 027
  • Health : 12 632 – 16 842

Once in a while, the unit gains a harmony effect for 4 sec, and all allies in a small radius around the unit with 50 % or less health have their incoming healing increased by 35 % for 3 sec. During this time, the amulet wearer restores 120 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main target of the ability and all allies in a small radius around it have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.

Level 98-100

  • Armor : 1 653 – 2 342
  • Magic Armor : 1 653 – 2 342
  • Health : 16 706 – 22 274

Once in a while, the unit gains a harmony effect for 4 sec, and all allies in a small radius around the unit with 50 % or less health have their incoming healing increased by 35 % for 3 sec. During this time, the amulet wearer restores 150 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main target of the ability and all allies in a small radius around it have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.

Ancient

  • Armor : 2 066 – 2 928
  • Magic Armor : 2 066 – 2 928
  • Health : 20 882 – 27 842


Tier Little Throne : B
Tier Throne 11 : B
Activation : 4 sec
Cooldown : 7 sec

VIDEO

Jade Vortex

Level 25-35

Activation : Once in a while

A hurricane sweeps across the battlefield. When the hurricane passes through allies, their physical and magic armor increase by 50 % for 4 sec and they restore 23 500 health.
If an ally had 50 % or less health when the hurricane passed through them, it applies a harmony effect for 4 sec instead of healing them. During this time, the unit with the harmony effect restores 29 400 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
When the hurricane passes through enemies, one of the following effects is applied to each of them :
The target has a 60 % chance to have their physical and magic armor reduced by 35 % for 4 sec and take 29 400 pure damage.
The target has a 40 % chance to have its armor sundered. When the armor is sundered, that unit takes pure damage equal to 15 % of their max health and has their physical and magic armor reduced by 35 % for 4 sec. Stacks up to 1 time.
This enemy also takes pure damage equal to 20 % of its max health for 4 sec.

Level 35-45

Activation : Once in a while

A hurricane sweeps across the battlefield. When the hurricane passes through allies, their physical and magic armor increase by 50 % for 4 sec and they restore 33 600 health.
If an ally had 50 % or less health when the hurricane passed through them, it applies a harmony effect for 4 sec instead of healing them. During this time, the unit with the harmony effect restores 42 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
When the hurricane passes through enemies, one of the following effects is applied to each of them :
The target has a 60 % chance to have their physical and magic armor reduced by 35 % for 4 sec and take 42 000 pure damage.
The target has a 40 % chance to have its armor sundered. When the armor is sundered, that unit takes pure damage equal to 15 % of their max health and has their physical and magic armor reduced by 35 % for 4 sec. Stacks up to 1 time.
This enemy also takes pure damage equal to 20 % of its max health for 4 sec.

Level 45-60

Activation : Once in a while

A hurricane sweeps across the battlefield. When the hurricane passes through allies, their physical and magic armor increase by 50 % for 4 sec and they restore 48 000 health.
If an ally had 50 % or less health when the hurricane passed through them, it applies a harmony effect for 4 sec instead of healing them. During this time, the unit with the harmony effect restores 60 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
When the hurricane passes through enemies, one of the following effects is applied to each of them :
The target has a 60 % chance to have their physical and magic armor reduced by 35 % for 4 sec and take 60 000 pure damage.
The target has a 40 % chance to have its armor sundered. When the armor is sundered, that unit takes pure damage equal to 15 % of their max health and has their physical and magic armor reduced by 35 % for 4 sec. Stacks up to 1 time.
This enemy also takes pure damage equal to 20 % of its max health for 4 sec.

Level 60-75

Activation : Once in a while

A hurricane sweeps across the battlefield. When the hurricane passes through allies, their physical and magic armor increase by 50 % for 4 sec and they restore 64 000 health.
If an ally had 50 % or less health when the hurricane passed through them, it applies a harmony effect for 4 sec instead of healing them. During this time, the unit with the harmony effect restores 80 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
When the hurricane passes through enemies, one of the following effects is applied to each of them :
The target has a 60 % chance to have their physical and magic armor reduced by 35 % for 4 sec and take 80 000 pure damage.
The target has a 40 % chance to have its armor sundered. When the armor is sundered, that unit takes pure damage equal to 15 % of their max health and has their physical and magic armor reduced by 35 % for 4 sec. Stacks up to 1 time.
This enemy also takes pure damage equal to 20 % of its max health for 4 sec.

Level 75-90

Activation : Once in a while

A hurricane sweeps across the battlefield. When the hurricane passes through allies, their physical and magic armor increase by 50 % for 4 sec and they restore 80 000 health.
If an ally had 50 % or less health when the hurricane passed through them, it applies a harmony effect for 4 sec instead of healing them. During this time, the unit with the harmony effect restores 100 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
When the hurricane passes through enemies, one of the following effects is applied to each of them :
The target has a 60 % chance to have their physical and magic armor reduced by 35 % for 4 sec and take 100 000 pure damage.
The target has a 40 % chance to have its armor sundered. When the armor is sundered, that unit takes pure damage equal to 15 % of their max health and has their physical and magic armor reduced by 35 % for 4 sec. Stacks up to 1 time.
This enemy also takes pure damage equal to 20 % of its max health for 4 sec.

Level 90-100

Activation : Once in a while

A hurricane sweeps across the battlefield. When the hurricane passes through allies, their physical and magic armor increase by 50 % for 4 sec and they restore 100 000 health.
If an ally had 50 % or less health when the hurricane passed through them, it applies a harmony effect for 4 sec instead of healing them. During this time, the unit with the harmony effect restores 125 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
When the hurricane passes through enemies, one of the following effects is applied to each of them :
The target has a 60 % chance to have their physical and magic armor reduced by 35 % for 4 sec and take 125 000 pure damage.
The target has a 40 % chance to have its armor sundered. When the armor is sundered, that unit takes pure damage equal to 15 % of their max health and has their physical and magic armor reduced by 35 % for 4 sec. Stacks up to 1 time.
This enemy also takes pure damage equal to 20 % of its max health for 4 sec.

:Rune_of_Transformation: Rune of Transformation

Activation : Once in a while

A hurricane sweeps across the battlefield. When the hurricane passes through allies, their health, fortitude, physical and magic armor increase by XXX1 % for XXX2 sec and they restore XXX3 health. If an ally had XXX4 % or less health when the hurricane passed through them, it applies a harmony effect for XXX5 sec instead of healing them. During this time, the unit with the harmony effect restores XXX6 health every second, and all allies in a small radius around the unit being healed restore health equal to XXX7 % of health restored by the main target. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by XXX8 % for XXX9 sec.
When the hurricane passes through enemies, it sunders their armor. When the armor is sundered, that unit takes pure damage equal to XXX10 % of their max health and has their physical and magic armor reduced by XXX11 % for XXX12 sec. Stacks up to XXX13 times. This enemy also takes pure damage equal to XXX14 % of its max health for XXX15 sec.


Tier Little Throne : B
Tier Throne 11 : B
1st Activation : 4 sec
Cooldown : 12 sec
:Rune_of_Speed:: 10 sec

VIDEO


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