List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.
Ritual Tribute Ring
Level 29-30
- Crit : 664 – 927
- Dodge : 664 – 927
Once in a while, the unit poisons 3 random enemies for 4 sec. Poisoned enemies take 70 600 magic damage for 4 sec. Their attack spedd and damage are reduced by 15 % per second. Stacks up to 4 times.
For the duration of the battle, damage to the ring wearer and all allies is increased by 25 % for each poisoned enemy. Stacks up to 4 times.
Level 39-40
- Crit : 763 – 1 082
- Dodge : 763 – 1 082
Once in a while, the unit poisons 3 random enemies for 4 sec. Poisoned enemies take 100 800 magic damage for 4 sec. Their attack spedd and damage are reduced by 15 % per second. Stacks up to 4 times.
For the duration of the battle, damage to the ring wearer and all allies is increased by 25 % for each poisoned enemy. Stacks up to 4 times.
Level 53-55
- Crit : 986 – 1 397
- Dodge : 986 – 1 397
Once in a while, the unit poisons 3 random enemies for 4 sec. Poisoned enemies take 144 000 magic damage for 4 sec. Their attack spedd and damage are reduced by 15 % per second. Stacks up to 4 times.
For the duration of the battle, damage to the ring wearer and all allies is increased by 25 % for each poisoned enemy. Stacks up to 4 times.
Level 67-70
- Crit : 1 209 – 1 712
- Dodge : 1 209 – 1 712
Once in a while, the unit poisons 3 random enemies for 4 sec. Poisoned enemies take 192 000 magic damage for 4 sec. Their attack spedd and damage are reduced by 15 % per second. Stacks up to 4 times.
For the duration of the battle, damage to the ring wearer and all allies is increased by 25 % for each poisoned enemy. Stacks up to 4 times.
Level 82-85
- Crit : 1 430 – 2 027
- Dodge : 1 430 – 2 027
Once in a while, the unit poisons 3 random enemies for 4 sec. Poisoned enemies take 240 000 magic damage for 4 sec. Their attack spedd and damage are reduced by 15 % per second. Stacks up to 4 times.
For the duration of the battle, damage to the ring wearer and all allies is increased by 25 % for each poisoned enemy. Stacks up to 4 times.
Level 98-100
- Crit : 1 653 – 2 342
- Dodge : 1 653 – 2 342
Once in a while, the unit poisons 3 random enemies for 4 sec. Poisoned enemies take 300 000 magic damage for 4 sec. Their attack spedd and damage are reduced by 15 % per second. Stacks up to 4 times.
For the duration of the battle, damage to the ring wearer and all allies is increased by 25 % for each poisoned enemy. Stacks up to 4 times.
Ancient
- Crit : 2 066 – 2 928
- Dodge : 2 066 – 2 928
Tier Little Throne : D
Tier Throne 11 : Boss Clan
Activation : 4 sec
Cooldown : 8 sec
VIDEO
Ancestral Blessing Amulet
Level 29-30
- Armor : 664 – 927
- Magic Armor : 664 – 927
- Health : 3 204 – 4 204
Once in a while, the unit gains a harmony effect for 4 sec, and all allies in a small radius around the unit with 50 % or less health have their incoming healing increased by 35 % for 3 sec. During this time, the amulet wearer restores 35 300 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main target of the ability and all allies in a small radius around it have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
Level 39-40
- Armor : 763 – 1 082
- Magic Armor : 763 – 1 082
- Health : 5 461 – 7 281
Once in a while, the unit gains a harmony effect for 4 sec, and all allies in a small radius around the unit with 50 % or less health have their incoming healing increased by 35 % for 3 sec. During this time, the amulet wearer restores 50 400 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main target of the ability and all allies in a small radius around it have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
Level 53-55
- Armor : 986 – 1 397
- Magic Armor : 986 – 1 397
- Health : 7 222 – 9 630
Once in a while, the unit gains a harmony effect for 4 sec, and all allies in a small radius around the unit with 50 % or less health have their incoming healing increased by 35 % for 3 sec. During this time, the amulet wearer restores 72 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main target of the ability and all allies in a small radius around it have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
Level 67-70
- Armor : 1 209 – 1 712
- Magic Armor : 1 209 – 1 712
- Health : 9 551 – 12 734
Once in a while, the unit gains a harmony effect for 4 sec, and all allies in a small radius around the unit with 50 % or less health have their incoming healing increased by 35 % for 3 sec. During this time, the amulet wearer restores 96 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main target of the ability and all allies in a small radius around it have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
Level 82-85
- Armor : 1 430 – 2 027
- Magic Armor : 1 430 – 2 027
- Health : 12 632 – 16 842
Once in a while, the unit gains a harmony effect for 4 sec, and all allies in a small radius around the unit with 50 % or less health have their incoming healing increased by 35 % for 3 sec. During this time, the amulet wearer restores 120 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main target of the ability and all allies in a small radius around it have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
Level 98-100
- Armor : 1 653 – 2 342
- Magic Armor : 1 653 – 2 342
- Health : 16 706 – 22 274
Once in a while, the unit gains a harmony effect for 4 sec, and all allies in a small radius around the unit with 50 % or less health have their incoming healing increased by 35 % for 3 sec. During this time, the amulet wearer restores 150 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main target of the ability and all allies in a small radius around it have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
Ancient
- Armor : 2 066 – 2 928
- Magic Armor : 2 066 – 2 928
- Health : 20 882 – 27 842
Tier Little Throne : B
Tier Throne 11 : B
Activation : 4 sec
Cooldown : 7 sec
VIDEO
Jade Vortex
Level 25-35
Activation : Once in a while
A hurricane sweeps across the battlefield. When the hurricane passes through allies, their physical and magic armor increase by 50 % for 4 sec and they restore 23 500 health.
If an ally had 50 % or less health when the hurricane passed through them, it applies a harmony effect for 4 sec instead of healing them. During this time, the unit with the harmony effect restores 29 400 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
When the hurricane passes through enemies, one of the following effects is applied to each of them :
The target has a 60 % chance to have their physical and magic armor reduced by 35 % for 4 sec and take 29 400 pure damage.
The target has a 40 % chance to have its armor sundered. When the armor is sundered, that unit takes pure damage equal to 15 % of their max health and has their physical and magic armor reduced by 35 % for 4 sec. Stacks up to 1 time.
This enemy also takes pure damage equal to 20 % of its max health for 4 sec.
Level 35-45
Activation : Once in a while
A hurricane sweeps across the battlefield. When the hurricane passes through allies, their physical and magic armor increase by 50 % for 4 sec and they restore 33 600 health.
If an ally had 50 % or less health when the hurricane passed through them, it applies a harmony effect for 4 sec instead of healing them. During this time, the unit with the harmony effect restores 42 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
When the hurricane passes through enemies, one of the following effects is applied to each of them :
The target has a 60 % chance to have their physical and magic armor reduced by 35 % for 4 sec and take 42 000 pure damage.
The target has a 40 % chance to have its armor sundered. When the armor is sundered, that unit takes pure damage equal to 15 % of their max health and has their physical and magic armor reduced by 35 % for 4 sec. Stacks up to 1 time.
This enemy also takes pure damage equal to 20 % of its max health for 4 sec.
Level 45-60
Activation : Once in a while
A hurricane sweeps across the battlefield. When the hurricane passes through allies, their physical and magic armor increase by 50 % for 4 sec and they restore 48 000 health.
If an ally had 50 % or less health when the hurricane passed through them, it applies a harmony effect for 4 sec instead of healing them. During this time, the unit with the harmony effect restores 60 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
When the hurricane passes through enemies, one of the following effects is applied to each of them :
The target has a 60 % chance to have their physical and magic armor reduced by 35 % for 4 sec and take 60 000 pure damage.
The target has a 40 % chance to have its armor sundered. When the armor is sundered, that unit takes pure damage equal to 15 % of their max health and has their physical and magic armor reduced by 35 % for 4 sec. Stacks up to 1 time.
This enemy also takes pure damage equal to 20 % of its max health for 4 sec.
Level 60-75
Activation : Once in a while
A hurricane sweeps across the battlefield. When the hurricane passes through allies, their physical and magic armor increase by 50 % for 4 sec and they restore 64 000 health.
If an ally had 50 % or less health when the hurricane passed through them, it applies a harmony effect for 4 sec instead of healing them. During this time, the unit with the harmony effect restores 80 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
When the hurricane passes through enemies, one of the following effects is applied to each of them :
The target has a 60 % chance to have their physical and magic armor reduced by 35 % for 4 sec and take 80 000 pure damage.
The target has a 40 % chance to have its armor sundered. When the armor is sundered, that unit takes pure damage equal to 15 % of their max health and has their physical and magic armor reduced by 35 % for 4 sec. Stacks up to 1 time.
This enemy also takes pure damage equal to 20 % of its max health for 4 sec.
Level 75-90
Activation : Once in a while
A hurricane sweeps across the battlefield. When the hurricane passes through allies, their physical and magic armor increase by 50 % for 4 sec and they restore 80 000 health.
If an ally had 50 % or less health when the hurricane passed through them, it applies a harmony effect for 4 sec instead of healing them. During this time, the unit with the harmony effect restores 100 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
When the hurricane passes through enemies, one of the following effects is applied to each of them :
The target has a 60 % chance to have their physical and magic armor reduced by 35 % for 4 sec and take 100 000 pure damage.
The target has a 40 % chance to have its armor sundered. When the armor is sundered, that unit takes pure damage equal to 15 % of their max health and has their physical and magic armor reduced by 35 % for 4 sec. Stacks up to 1 time.
This enemy also takes pure damage equal to 20 % of its max health for 4 sec.
Level 90-100
Activation : Once in a while
A hurricane sweeps across the battlefield. When the hurricane passes through allies, their physical and magic armor increase by 50 % for 4 sec and they restore 100 000 health.
If an ally had 50 % or less health when the hurricane passed through them, it applies a harmony effect for 4 sec instead of healing them. During this time, the unit with the harmony effect restores 125 000 health every second, and all allies in a small radius around the unit being healed restore health equal to 45 % of health restored by the main target. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by 50 % for 3 sec.
When the hurricane passes through enemies, one of the following effects is applied to each of them :
The target has a 60 % chance to have their physical and magic armor reduced by 35 % for 4 sec and take 125 000 pure damage.
The target has a 40 % chance to have its armor sundered. When the armor is sundered, that unit takes pure damage equal to 15 % of their max health and has their physical and magic armor reduced by 35 % for 4 sec. Stacks up to 1 time.
This enemy also takes pure damage equal to 20 % of its max health for 4 sec.
Rune of Transformation
Activation : Once in a while
A hurricane sweeps across the battlefield. When the hurricane passes through allies, their health, fortitude, physical and magic armor increase by XXX1 % for XXX2 sec and they restore XXX3 health. If an ally had XXX4 % or less health when the hurricane passed through them, it applies a harmony effect for XXX5 sec instead of healing them. During this time, the unit with the harmony effect restores XXX6 health every second, and all allies in a small radius around the unit being healed restore health equal to XXX7 % of health restored by the main target. When the harmony effect wears off, the main targets of the ability and all allies in a small radius around them have their max health, physical and magic armor, and fortitude increased by XXX8 % for XXX9 sec.
When the hurricane passes through enemies, it sunders their armor. When the armor is sundered, that unit takes pure damage equal to XXX10 % of their max health and has their physical and magic armor reduced by XXX11 % for XXX12 sec. Stacks up to XXX13 times. This enemy also takes pure damage equal to XXX14 % of its max health for XXX15 sec.
Tier Little Throne : B
Tier Throne 11 : B
1st Activation : 4 sec
Cooldown : 12 sec: 10 sec
VIDEO