Grav Challenge S8

List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.

:GravS8_Ring: Serenity Ring

Level 29-30

  • Crit : 664 – 927
  • Dodge : 664 – 927

Once in a while, the unit restores 25 % of their max health and poisons all enemies in a small radius around them. Those ennemies take 17 600 magic damage for 5 sec. Their attack speed annd damage are reduced by 10 % per second.

Level 39-40

  • Crit : 763 – 1 082
  • Dodge : 763 – 1 082

Once in a while, the unit restores 25 % of their max health and poisons all enemies in a small radius around them. Those ennemies take 25 200 magic damage for 5 sec. Their attack speed annd damage are reduced by 10 % per second.

Level 53-55

  • Crit : 986 – 1 397
  • Dodge : 986 – 1 397

Once in a while, the unit restores 25 % of their max health and poisons all enemies in a small radius around them. Those ennemies take 36 000 magic damage for 5 sec. Their attack speed annd damage are reduced by 10 % per second.

Level 67-70

  • Crit : 1 209 – 1 712
  • Dodge : 1 209 – 1 712

Once in a while, the unit restores 25 % of their max health and poisons all enemies in a small radius around them. Those ennemies take 48 000 magic damage for 5 sec. Their attack speed annd damage are reduced by 10 % per second.

Level 82-85

  • Crit : 1 430 – 2 027
  • Dodge : 1 430 – 2 027

Once in a while, the unit restores 25 % of their max health and poisons all enemies in a small radius around them. Those ennemies take 60 000 magic damage for 5 sec. Their attack speed annd damage are reduced by 10 % per second.

Level 98-100

  • Crit : 1 653 – 2 342
  • Dodge : 1 653 – 2 342

Once in a while, the unit restores 25 % of their max health and poisons all enemies in a small radius around them. Those ennemies take 75 000 magic damage for 5 sec. Their attack speed annd damage are reduced by 10 % per second.

Ancient

  • Crit : 2 066 – 2 928
  • Dodge : 2 066 – 2 928

Once in a while, the unit restores 27 % of their max health and poisons all enemies in a small radius around them. Those ennemies take {97 500 – 187 500} magic damage for 5 sec. Their attack speed annd damage are reduced by 10 % per second.


Tier Little Throne : C
Tier Throne 11 : D
Activation : 4 sec
Cooldown : 10 sec

VIDEO

:GravS7_Amulet: Serenity Amulet

Level 29-30

  • Armor : 664 – 927
  • Magic Armor : 664 – 927
  • Health : 3 204 – 4 204

Once in a while, the unit gets a shield that absorbs 75 % magic damage for 3 sec.

Level 39-40

  • Armor : 763 – 1 082
  • Magic Armor : 763 – 1 082
  • Health : 5 461 – 7 281

Once in a while, the unit gets a shield that absorbs 75 % magic damage for 3 sec.

Level 53-55

  • Armor : 986 – 1 397
  • Magic Armor : 986 – 1 397
  • Health : 7 222 – 9 630

Once in a while, the unit gets a shield that absorbs 75 % magic damage for 3 sec.

Level 67-70

  • Armor : 1 209 – 1 712
  • Magic Armor : 1 209 – 1 712
  • Health : 9 551 – 12 734

Once in a while, the unit gets a shield that absorbs 75 % magic damage for 3 sec.

Level 82-85

  • Armor : 1 430 – 2 027
  • Magic Armor : 1 430 – 2 027
  • Health : 12 632 – 16 842

Once in a while, the unit gets a shield that absorbs 75 % magic damage for 3 sec.

Level 98-100

  • Armor : 1 653 – 2 342
  • Magic Armor : 1 653 – 2 342
  • Health : 16 706 – 22 274

Once in a while, the unit gets a shield that absorbs 75 % magic damage for 3 sec.

Ancient

  • Armor : 2 066 – 2 928
  • Magic Armor : 2 066 – 2 928
  • Health : 20 882 – 27 842

Once in a while, the unit gets a shield that absorbs 80 % magic damage for 3 sec.


Tier Little Throne : D
Tier Throne 11 : D
Activation : 4 sec
Cooldown : 9 sec

VIDEO

:GravS8_Artifact: Armageddon

Level 25-35

Activation : Once in a while

Every second, a meteorite falls on a random ennemy dealing 29 400 physical damage with a 25 % chance of setting the target on fire. After impact, the meteorite shatters into pieces that fly at the 2 nearest targets. Each piece deals 18 800 physical damage annd has a 25 % chance of settinng the target on fire. Burning enemies take 17 600 magic damage and have their healing reduced by 35 % for 2 sec. A meteor shower lasts for 5 sec.

Level 35-45

Activation : Once in a while

Every second, a meteorite falls on a random ennemy dealing 42 000 physical damage with a 25 % chance of setting the target on fire. After impact, the meteorite shatters into pieces that fly at the 2 nearest targets. Each piece deals 26 900 physical damage annd has a 25 % chance of settinng the target on fire. Burning enemies take 25 200 magic damage and have their healing reduced by 35 % for 2 sec. A meteor shower lasts for 5 sec.

Level 45-60

Activation : Once in a while

Every second, a meteorite falls on a random ennemy dealing 60 000 physical damage with a 25 % chance of setting the target on fire. After impact, the meteorite shatters into pieces that fly at the 2 nearest targets. Each piece deals 38 400 physical damage annd has a 25 % chance of settinng the target on fire. Burning enemies take 36 000 magic damage and have their healing reduced by 35 % for 2 sec. A meteor shower lasts for 5 sec.

Level 60-75

Activation : Once in a while

Every second, a meteorite falls on a random ennemy dealing 80 000 physical damage with a 25 % chance of setting the target on fire. After impact, the meteorite shatters into pieces that fly at the 2 nearest targets. Each piece deals 51 200 physical damage annd has a 25 % chance of settinng the target on fire. Burning enemies take 48 000 magic damage and have their healing reduced by 35 % for 2 sec. A meteor shower lasts for 5 sec.

Level 75-90

Activation : Once in a while

Every second, a meteorite falls on a random ennemy dealing 100 000 physical damage with a 25 % chance of setting the target on fire. After impact, the meteorite shatters into pieces that fly at the 2 nearest targets. Each piece deals 64 000 physical damage annd has a 25 % chance of settinng the target on fire. Burning enemies take 60 000 magic damage and have their healing reduced by 35 % for 2 sec. A meteor shower lasts for 5 sec.

Level 90-100

Activation : Once in a while

Every second, a meteorite falls on a random ennemy dealing 125 000 physical damage with a 25 % chance of setting the target on fire. After impact, the meteorite shatters into pieces that fly at the 2 nearest targets. Each piece deals 80 000 physical damage annd has a 25 % chance of settinng the target on fire. Burning enemies take 75 000 magic damage and have their healing reduced by 35 % for 2 sec. A meteor shower lasts for 5 sec.

:Rune_of_Transformation: Rune of Transformation

Activation : Once in a while

Every second, a meteorite falls on a random enemy dealing XXX1 physical damage with a XXX2 % chance of setting the target on fire. After impact, the meteorite shatters into pieces that fly at each enemy. Each piece deals XXX3 physical damage and has a XXX4 % chance of setting the target on fire. Burning enemies take XXX5 magic damage and have healing reduced by XXX6 % for XXX7 sec. A meteor shower lasts for XXX8 sec.


Tier Little Throne : B
Tier Throne 11 : C
1st Activation : 4 sec
Cooldown : 12 sec
:Rune_of_Speed:: 10 sec

VIDEO


Discord | Facebook | Soutien