List of items for this season, press the red “+” to unlock the item information. The video is displayed below the item, along with its tierlist, activation and cooldown, if any.
Serenity Ring
Level 29-30
- Crit : 664 – 927
- Dodge : 664 – 927
Once in a while, the unit restores 25 % of their max health and poisons all enemies in a small radius around them. Those ennemies take 17 600 magic damage for 5 sec. Their attack speed annd damage are reduced by 10 % per second.
Level 39-40
- Crit : 763 – 1 082
- Dodge : 763 – 1 082
Once in a while, the unit restores 25 % of their max health and poisons all enemies in a small radius around them. Those ennemies take 25 200 magic damage for 5 sec. Their attack speed annd damage are reduced by 10 % per second.
Level 53-55
- Crit : 986 – 1 397
- Dodge : 986 – 1 397
Once in a while, the unit restores 25 % of their max health and poisons all enemies in a small radius around them. Those ennemies take 36 000 magic damage for 5 sec. Their attack speed annd damage are reduced by 10 % per second.
Level 67-70
- Crit : 1 209 – 1 712
- Dodge : 1 209 – 1 712
Once in a while, the unit restores 25 % of their max health and poisons all enemies in a small radius around them. Those ennemies take 48 000 magic damage for 5 sec. Their attack speed annd damage are reduced by 10 % per second.
Level 82-85
- Crit : 1 430 – 2 027
- Dodge : 1 430 – 2 027
Once in a while, the unit restores 25 % of their max health and poisons all enemies in a small radius around them. Those ennemies take 60 000 magic damage for 5 sec. Their attack speed annd damage are reduced by 10 % per second.
Level 98-100
- Crit : 1 653 – 2 342
- Dodge : 1 653 – 2 342
Once in a while, the unit restores 25 % of their max health and poisons all enemies in a small radius around them. Those ennemies take 75 000 magic damage for 5 sec. Their attack speed annd damage are reduced by 10 % per second.
Ancient
- Crit : 2 066 – 2 928
- Dodge : 2 066 – 2 928
Once in a while, the unit restores 27 % of their max health and poisons all enemies in a small radius around them. Those ennemies take {97 500 – 187 500} magic damage for 5 sec. Their attack speed annd damage are reduced by 10 % per second.
Tier Little Throne : C
Tier Throne 11 : D
Activation : 4 sec
Cooldown : 10 sec
VIDEO
Serenity Amulet
Level 29-30
- Armor : 664 – 927
- Magic Armor : 664 – 927
- Health : 3 204 – 4 204
Once in a while, the unit gets a shield that absorbs 75 % magic damage for 3 sec.
Level 39-40
- Armor : 763 – 1 082
- Magic Armor : 763 – 1 082
- Health : 5 461 – 7 281
Once in a while, the unit gets a shield that absorbs 75 % magic damage for 3 sec.
Level 53-55
- Armor : 986 – 1 397
- Magic Armor : 986 – 1 397
- Health : 7 222 – 9 630
Once in a while, the unit gets a shield that absorbs 75 % magic damage for 3 sec.
Level 67-70
- Armor : 1 209 – 1 712
- Magic Armor : 1 209 – 1 712
- Health : 9 551 – 12 734
Once in a while, the unit gets a shield that absorbs 75 % magic damage for 3 sec.
Level 82-85
- Armor : 1 430 – 2 027
- Magic Armor : 1 430 – 2 027
- Health : 12 632 – 16 842
Once in a while, the unit gets a shield that absorbs 75 % magic damage for 3 sec.
Level 98-100
- Armor : 1 653 – 2 342
- Magic Armor : 1 653 – 2 342
- Health : 16 706 – 22 274
Once in a while, the unit gets a shield that absorbs 75 % magic damage for 3 sec.
Ancient
- Armor : 2 066 – 2 928
- Magic Armor : 2 066 – 2 928
- Health : 20 882 – 27 842
Once in a while, the unit gets a shield that absorbs 80 % magic damage for 3 sec.
Tier Little Throne : D
Tier Throne 11 : D
Activation : 4 sec
Cooldown : 9 sec
VIDEO
Armageddon
Level 25-35
Activation : Once in a while
Every second, a meteorite falls on a random ennemy dealing 29 400 physical damage with a 25 % chance of setting the target on fire. After impact, the meteorite shatters into pieces that fly at the 2 nearest targets. Each piece deals 18 800 physical damage annd has a 25 % chance of settinng the target on fire. Burning enemies take 17 600 magic damage and have their healing reduced by 35 % for 2 sec. A meteor shower lasts for 5 sec.
Level 35-45
Activation : Once in a while
Every second, a meteorite falls on a random ennemy dealing 42 000 physical damage with a 25 % chance of setting the target on fire. After impact, the meteorite shatters into pieces that fly at the 2 nearest targets. Each piece deals 26 900 physical damage annd has a 25 % chance of settinng the target on fire. Burning enemies take 25 200 magic damage and have their healing reduced by 35 % for 2 sec. A meteor shower lasts for 5 sec.
Level 45-60
Activation : Once in a while
Every second, a meteorite falls on a random ennemy dealing 60 000 physical damage with a 25 % chance of setting the target on fire. After impact, the meteorite shatters into pieces that fly at the 2 nearest targets. Each piece deals 38 400 physical damage annd has a 25 % chance of settinng the target on fire. Burning enemies take 36 000 magic damage and have their healing reduced by 35 % for 2 sec. A meteor shower lasts for 5 sec.
Level 60-75
Activation : Once in a while
Every second, a meteorite falls on a random ennemy dealing 80 000 physical damage with a 25 % chance of setting the target on fire. After impact, the meteorite shatters into pieces that fly at the 2 nearest targets. Each piece deals 51 200 physical damage annd has a 25 % chance of settinng the target on fire. Burning enemies take 48 000 magic damage and have their healing reduced by 35 % for 2 sec. A meteor shower lasts for 5 sec.
Level 75-90
Activation : Once in a while
Every second, a meteorite falls on a random ennemy dealing 100 000 physical damage with a 25 % chance of setting the target on fire. After impact, the meteorite shatters into pieces that fly at the 2 nearest targets. Each piece deals 64 000 physical damage annd has a 25 % chance of settinng the target on fire. Burning enemies take 60 000 magic damage and have their healing reduced by 35 % for 2 sec. A meteor shower lasts for 5 sec.
Level 90-100
Activation : Once in a while
Every second, a meteorite falls on a random ennemy dealing 125 000 physical damage with a 25 % chance of setting the target on fire. After impact, the meteorite shatters into pieces that fly at the 2 nearest targets. Each piece deals 80 000 physical damage annd has a 25 % chance of settinng the target on fire. Burning enemies take 75 000 magic damage and have their healing reduced by 35 % for 2 sec. A meteor shower lasts for 5 sec.
Rune of Transformation
Activation : Once in a while
Every second, a meteorite falls on a random enemy dealing XXX1 physical damage with a XXX2 % chance of setting the target on fire. After impact, the meteorite shatters into pieces that fly at each enemy. Each piece deals XXX3 physical damage and has a XXX4 % chance of setting the target on fire. Burning enemies take XXX5 magic damage and have healing reduced by XXX6 % for XXX7 sec. A meteor shower lasts for XXX8 sec.
Tier Little Throne : B
Tier Throne 11 : C
1st Activation : 4 sec
Cooldown : 12 sec
: 10 sec
VIDEO