Welcome to the rune effects tutorial (Remember to click on the + on the right in red).
Runes Amulet (1) – Depends of Armor
– Rune of Revenge :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
On death, curses the enemy with the smallest max health. The cursed enemy takes 8 000 damage per 1 sec until it is killed. The cursed enemy cannot be resurrected until the battle ends. The item wearer cannot be resurrected by allies or by using abilities, but they will be resurrected automatically once the cursed enemy is killed. Activates once per battle.
Level 35-44
On death, curses the enemy with the smallest max health. The cursed enemy takes 9 000 damage per 1 sec until it is killed. The cursed enemy cannot be resurrected until the battle ends. The item wearer cannot be resurrected by allies or by using abilities, but they will be resurrected automatically once the cursed enemy is killed. Activates once per battle.
Level 45-59
On death, curses the enemy with the smallest max health. The cursed enemy takes 11 000 damage per 1 sec until it is killed. The cursed enemy cannot be resurrected until the battle ends. The item wearer cannot be resurrected by allies or by using abilities, but they will be resurrected automatically once the cursed enemy is killed. Activates once per battle.
Level 60-74
On death, curses the enemy with the smallest max health. The cursed enemy takes 12 750 damage per 1 sec until it is killed. The cursed enemy cannot be resurrected until the battle ends. The item wearer cannot be resurrected by allies or by using abilities, but they will be resurrected automatically once the cursed enemy is killed. Activates once per battle.
Level 75-89
On death, curses the enemy with the smallest max health. The cursed enemy takes 12 750 damage per 1 sec until it is killed. The cursed enemy cannot be resurrected until the battle ends. The item wearer cannot be resurrected by allies or by using abilities, but they will be resurrected automatically once the cursed enemy is killed. Activates once per battle.
Level 90-100
On death, curses the enemy with the smallest max health. The cursed enemy takes 20 000 damage per 1 sec until it is killed. The cursed enemy cannot be resurrected until the battle ends. The item wearer cannot be resurrected by allies or by using abilities, but they will be resurrected automatically once the cursed enemy is killed. Activates once per battle.
Ancient
On death, curses the enemy with the smallest max health. The cursed enemy takes 28 500 damage per 1 sec until it is killed. The cursed enemy cannot be resurrected until the battle ends. The item wearer cannot be resurrected by allies or by using abilities, but they will be resurrected automatically once the cursed enemy is killed. Activates once per battle.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
On death, strikes the nearest unit with chain lightning. The lightning jumps between random units up to 5 times. If the lightning hits an enemy, it gets stunned for 1,1 sec and takes 4 175 damage over 3 sec. If the lightning hits an ally, it becomes invulnerable for 0,9 sec and has 2 610 health restored over 3 sec.
Level 35-44
On death, strikes the nearest unit with chain lightning. The lightning jumps between random units up to 5 times. If the lightning hits an enemy, it gets stunned for 1,1 sec and takes 4 900 damage over 3 sec. If the lightning hits an ally, it becomes invulnerable for 0,9 sec and has 3 070 health restored over 3 sec.
Level 45-59
On death, strikes the nearest unit with chain lightning. The lightning jumps between random units up to 5 times. If the lightning hits an enemy, it gets stunned for 1,2 sec and takes 5 780 damage over 3 sec. If the lightning hits an ally, it becomes invulnerable for 1 sec and has 3 600 health restored over 3 sec.
Level 60-74
On death, strikes the nearest unit with chain lightning. The lightning jumps between random units up to 5 times. If the lightning hits an enemy, it gets stunned for 1,2 sec and takes 6 800 damage over 3 sec. If the lightning hits an ally, it becomes invulnerable for 1 sec and has 4 250 health restored over 3 sec.
Level 75-89
On death, strikes the nearest unit with chain lightning. The lightning jumps between random units up to 5 times. If the lightning hits an enemy, it gets stunned for 1,2 sec and takes 6 800 damage over 3 sec. If the lightning hits an ally, it becomes invulnerable for 1 sec and has 4 250 health restored over 3 sec.
Level 90-100
On death, strikes the nearest unit with chain lightning. The lightning jumps between random units up to 5 times. If the lightning hits an enemy, it gets stunned for 1,2 sec and takes 15 200 damage over 3 sec. If the lightning hits an ally, it becomes invulnerable for 1 sec and has 8 000 health restored over 3 sec.
Ancient
On death, strikes the nearest unit with chain lightning. The lightning jumps between random units up to 5 times. If the lightning hits an enemy, it gets stunned for 1,3 sec and takes 15 200 damage over 3 sec. If the lightning hits an ally, it becomes invulnerable for 1,1 sec and has 12 000 health restored over 3 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
On death, summons a scarecrow that makes enemies attack it for 1,3 sec. The scarecrow has 27 860 health, deals 2 090 damage per sec and explodes on death, dealing 5 220 damage to nearby enemies.
Level 35-44
On death, summons a scarecrow that makes enemies attack it for 1,3 sec. The scarecrow has 33 060 health, deals 2 450 damage per sec and explodes on death, dealing 6 140 damage to nearby enemies.
Level 45-59
On death, summons a scarecrow that makes enemies attack it for 1,4 sec. The scarecrow has 39 085 health, deals 2 890 damage per sec and explodes on death, dealing 7 225 damage to nearby enemies.
Level 60-74
On death, summons a scarecrow that makes enemies attack it for 1,4 sec. The scarecrow has 46 060 health, deals 3 400 damage per sec and explodes on death, dealing 8 500 damage to nearby enemies.
Level 75-89
On death, summons a scarecrow that makes enemies attack it for 1,4 sec. The scarecrow has 46 060 health, deals 3 400 damage per sec and explodes on death, dealing 8 500 damage to nearby enemies.
Level 90-100
On death, summons a scarecrow that makes enemies attack it for 1,4 sec. The scarecrow has 64 160 health, deals 5 000 damage per sec and explodes on death, dealing 14 000 damage to nearby enemies.
Ancient
On death, summons a scarecrow that makes enemies attack it for 1,5 sec. The scarecrow has 99 160 health, deals 7 600 damage per sec and explodes on death, dealing 19 000 damage to nearby enemies.
– Rune of Anger :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When taking damage, has a 40 % chance of accumulating the damage taken. Once 6 260 damage is accumulated, restores 31 320 health in the unit.
Level 35-44
When taking damage, has a 40 % chance of accumulating the damage taken. Once 7 370 damage is accumulated, restores 35 850 health in the unit.
Level 45-59
When taking damage, has a 40 % chance of accumulating the damage taken. Once 8 670 damage is accumulated, restores 43 350 health in the unit.
Level 60-74
When taking damage, has a 40 % chance of accumulating the damage taken. Once 10 200 damage is accumulated, restores 43 350 health in the unit.
Level 75-89
When taking damage, has a 40 % chance of accumulating the damage taken. Once 10 200 damage is accumulated, restores 43 350 health in the unit.
Level 90-100
When taking damage, has a 40 % chance of accumulating the damage taken. Once 16 000 damage is accumulated, restores 85 000 health in the unit.
Ancient
When taking damage, has a 40 % chance of accumulating the damage taken. Once 22 800 damage is accumulated, restores 114 000 health in the unit.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
When taking damage, has a 40 % chance of accumulating the damage taken. Once 3 100 damage is accumulated, deals 18 300 damage in a certain area around the unit.
Level 35-44
When taking damage, has a 40 % chance of accumulating the damage taken. Once 3 700 damage is accumulated, deals 21 500 damage in a certain area around the unit.
Level 45-59
When taking damage, has a 40 % chance of accumulating the damage taken. Once 4 335 damage is accumulated, deals 27 634 damage in a certain area around the unit.
Level 60-74
When taking damage, has a 40 % chance of accumulating the damage taken. Once 5 100 damage is accumulated, deals 29 750 damage in a certain area around the unit.
Level 75-89
When taking damage, has a 40 % chance of accumulating the damage taken. Once 5 100 damage is accumulated, deals 29 750 damage in a certain area around the unit.
Level 90-100
When taking damage, has a 40 % chance of accumulating the damage taken. Once 7 000 damage is accumulated, deals 43 000 damage in a certain area around the unit.
Ancient
When taking damage, has a 40 % chance of accumulating the damage taken. Once 11 400 damage is accumulated, deals 66 500 damage in a certain area around the unit.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
When taking damage, the unit has 25 % chance of throwing 3 grenades in a nearby area, dealing a total of 7 300 damage to enemies and restoring 3 655 health in allies.
Level 35-44
When taking damage, the unit has 25 % chance of throwing 3 grenades in a nearby area, dealing a total of 8 600 damage to enemies and restoring 4 300 health in allies.
Level 45-59
When taking damage, the unit has 25 % chance of throwing 3 grenades in a nearby area, dealing a total of 10 115 damage to enemies and restoring 5 060 health in allies.
Level 60-74
When taking damage, the unit has 25 % chance of throwing 3 grenades in a nearby area, dealing a total of 11 900 damage to enemies and restoring 5 950 health in allies.
Level 75-89
When taking damage, the unit has 25 % chance of throwing 3 grenades in a nearby area, dealing a total of 11 900 damage to enemies and restoring 5 950 health in allies.
Level 90-100
When taking damage, the unit has 25 % chance of throwing 3 grenades in a nearby area, dealing a total of 26 600 damage to enemies and restoring 13 300 health in allies.
Ancient
When taking damage, the unit has 25 % chance of throwing 3 grenades in a nearby area, dealing a total of 36 000 damage to enemies and restoring 18 000 health in allies.
– Rune of Salvation :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When health is critically low, trades health with the nearest enemy with the greatest amount of health.
Level 35-44
When health is critically low, trades health with the nearest enemy with the greatest amount of health.
Level 45-59
When health is critically low, trades health with the nearest enemy with the greatest amount of health.
Level 60-74
When health is critically low, trades health with the nearest enemy with the greatest amount of health.
Level 75-89
When health is critically low, trades health with the nearest enemy with the greatest amount of health.
Level 90-100
When health is critically low, trades health with the nearest enemy with the greatest amount of health.
Ancient
When health is critically low, trades health with the nearest enemy with the greatest amount of health.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
When health is critically low, restores 26 100 health in 3 allies with the least health and enhances the damage they do by 4 175 for 4 sec.
Level 35-44
When health is critically low, restores 30 700 health in 3 allies with the least health and enhances the damage they do by 4 900 for 4 sec.
Level 45-59
When health is critically low, restores 36 125 health in 3 allies with the least health and enhances the damage they do by 5 780 for 4 sec.
Level 60-74
When health is critically low, restores 42 500 health in 3 allies with the least health and enhances the damage they do by 6 800 for 4 sec.
Level 75-89
When health is critically low, restores 42 500 health in 3 allies with the least health and enhances the damage they do by 6 800 for 4 sec.
Level 90-100
When health is critically low, restores 70 000 health in 3 allies with the least health and enhances the damage they do by 15 200 for 4 sec.
Ancient
When health is critically low, restores 95 000 health in 3 allies with the least health and enhances the damage they do by 24 000 for 4 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
When own health is critically low, has a 50 % chance over 5 sec of reflecting 235 % of the damage taken back to all enemies on the battlefield.
Level 35-44
When own health is critically low, has a 50 % chance over 5 sec of reflecting 245 % of the damage taken back to all enemies on the battlefield.
Level 45-59
When own health is critically low, has a 50 % chance over 5 sec of reflecting 255 % of the damage taken back to all enemies on the battlefield.
Level 60-74
When own health is critically low, has a 50 % chance over 5 sec of reflecting 265 % of the damage taken back to all enemies on the battlefield.
Level 75-89
When own health is critically low, has a 50 % chance over 5 sec of reflecting 265 % of the damage taken back to all enemies on the battlefield.
Level 90-100
When own health is critically low, has a 50 % chance over 5 sec of reflecting 285 % of the damage taken back to all enemies on the battlefield.
Ancient
When own health is critically low, has a 50 % chance over 5 sec of reflecting 300 % of the damage taken back to all enemies on the battlefield.
Runes Amulet (2) – Depends of Weapons
– Rune of Absolute Power :
Daggers
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when the unit’s target is killed, the unit’s max health is increased by 30 % of the target’s max health for 3 sec. Also, the killed enemy cannot be resurrected for 3 sec.
Level 35-44
Once in a while, when the unit’s target is killed, the unit’s max health is increased by 30 % of the target’s max health for 3 sec. Also, the killed enemy cannot be resurrected for 3 sec.
Level 45-59
Once in a while, when the unit’s target is killed, the unit’s max health is increased by 30 % of the target’s max health for 3 sec. Also, the killed enemy cannot be resurrected for 3 sec.
Level 60-74
Once in a while, when the unit’s target is killed, the unit’s max health is increased by 30 % of the target’s max health for 3 sec. Also, the killed enemy cannot be resurrected for 3 sec.
Level 75-89
Once in a while, when the unit’s target is killed, the unit’s max health is increased by 30 % of the target’s max health for 3 sec. Also, the killed enemy cannot be resurrected for 3 sec.
Level 90-100
Once in a while, when the unit’s target is killed, the unit’s max health is increased by 30 % of the target’s max health for 3 sec. Also, the killed enemy cannot be resurrected for 3 sec.
Ancient
Once in a while, when the unit’s target is killed, the unit’s max health is increased by 40 % of the target’s max health for 4 sec. Also, the killed enemy cannot be resurrected for 4 sec.
Sword
Activation :
Cooldown :
Tier :
Level 25-34
Once ina while, a random enemy mage has their spell power reduced by 10 % for 3 sec. Also, the cooldown times of their gear abilities increase by the same amount of time.
Level 35-44
Once ina while, a random enemy mage has their spell power reduced by 12 % for 3 sec. Also, the cooldown times of their gear abilities increase by the same amount of time.
Level 45-59
Once ina while, a random enemy mage has their spell power reduced by 15 % for 3 sec. Also, the cooldown times of their gear abilities increase by the same amount of time.
Level 60-74
Once ina while, a random enemy mage has their spell power reduced by 17 % for 3 sec. Also, the cooldown times of their gear abilities increase by the same amount of time.
Level 75-89
Once ina while, a random enemy mage has their spell power reduced by 20 % for 3 sec. Also, the cooldown times of their gear abilities increase by the same amount of time.
Level 90-100
Once ina while, a random enemy mage has their spell power reduced by 22 % for 3 sec. Also, the cooldown times of their gear abilities increase by the same amount of time.
Ancient
Once ina while, a random enemy mage has their spell power reduced by 25 % for 3 sec. Also, the cooldown times of their gear abilities increase by the same amount of time.
Mace
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when the unit’s basic weapon ability is triggered, the unit’s target is set on fire or poisoned.
-When set on fire, the enemy takes 15 300 damage and has their healing rate reduced by 35 % for 3 sec.
-When poisoned, the enemy takes 15 300 damage over 3 sec and has their attack speed and damage reduced by 10 % per second.
Level 35-44
Once in a while, when the unit’s basic weapon ability is triggered, the unit’s target is set on fire or poisoned.
-When set on fire, the enemy takes 21 800 damage and has their healing rate reduced by 35 % for 3 sec.
-When poisoned, the enemy takes 21 800 damage over 3 sec and has their attack speed and damage reduced by 10 % per second.
Level 45-59
Once in a while, when the unit’s basic weapon ability is triggered, the unit’s target is set on fire or poisoned.
-When set on fire, the enemy takes 31 200 damage and has their healing rate reduced by 35 % for 3 sec.
-When poisoned, the enemy takes 31 200 damage over 3 sec and has their attack speed and damage reduced by 10 % per second.
Level 60-74
Once in a while, when the unit’s basic weapon ability is triggered, the unit’s target is set on fire or poisoned.
-When set on fire, the enemy takes 41 600 damage and has their healing rate reduced by 35 % for 3 sec.
-When poisoned, the enemy takes 41 600 damage over 3 sec and has their attack speed and damage reduced by 10 % per second.
Level 75-89
Once in a while, when the unit’s basic weapon ability is triggered, the unit’s target is set on fire or poisoned.
-When set on fire, the enemy takes 52 000 damage and has their healing rate reduced by 35 % for 3 sec.
-When poisoned, the enemy takes 52 000 damage over 3 sec and has their attack speed and damage reduced by 10 % per second.
Level 90-100
Once in a while, when the unit’s basic weapon ability is triggered, the unit’s target is set on fire or poisoned.
-When set on fire, the enemy takes 65 000 damage and has their healing rate reduced by 35 % for 3 sec.
-When poisoned, the enemy takes 65 000 damage over 3 sec and has their attack speed and damage reduced by 10 % per second.
Ancient
Once in a while, when the unit’s basic weapon ability is triggered, the unit’s target is set on fire or poisoned.
-When set on fire, the enemy takes 84 500 damage and has their healing rate reduced by 45 % for 3 sec.
-When poisoned, the enemy takes 84 500 damage over 3 sec and has their attack speed and damage reduced by 20 % per second.
Axe
Activation :
Cooldown :
Tier :
Level 25-34
When the unit uses their weapon’s basic ability, they strike a blow over a large area around themself dealing 16 500 physical damage to all enemies.
Level 35-44
When the unit uses their weapon’s basic ability, they strike a blow over a large area around themself dealing 23 500 physical damage to all enemies.
Level 45-59
When the unit uses their weapon’s basic ability, they strike a blow over a large area around themself dealing 33 600 physical damage to all enemies.
Level 60-74
When the unit uses their weapon’s basic ability, they strike a blow over a large area around themself dealing 44 800 physical damage to all enemies.
Level 75-89
When the unit uses their weapon’s basic ability, they strike a blow over a large area around themself dealing 56 000 physical damage to all enemies.
Level 90-100
When the unit uses their weapon’s basic ability, they strike a blow over a large area around themself dealing 70 000 physical damage to all enemies.
Ancient
When the unit uses their weapon’s basic ability, they strike a blow over a large area around themself dealing 91 000 physical damage to all enemies.
Spear
Activation :
Cooldown :
Tier :
Level 75-89
When the unit dodges an enemy attack, they have a 30 % chance of dealing 300 % of the attack damage to the attacker and disarming them for 2,5 sec. The disarmed enemy cannot use their weapon abilities.
Level 90-100
When the unit dodges an enemy attack, they have a 30 % chance of dealing 300 % of the attack damage to the attacker and disarming them for 2,5 sec. The disarmed enemy cannot use their weapon abilities.
Ancient
When the unit dodges an enemy attack, they have a 30 % chance of dealing 300 % of the attack damage to the attacker and disarming them for 3 sec. The disarmed enemy cannot use their weapon abilities.
– Rune of Cognition :
Scepter
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, removes one random negative effect from a random ally and enhances their damage by 28 % for 3 sec.
Level 35-44
Once in a while, removes one random negative effect from a random ally and enhances their damage by 30 % for 3 sec.
Level 45-59
Once in a while, removes one random negative effect from a random ally and enhances their damage by 33 % for 3 sec.
Level 60-74
Once in a while, removes one random negative effect from a random ally and enhances their damage by 35 % for 3 sec.
Level 75-89
Once in a while, removes one random negative effect from a random ally and enhances their damage by 38 % for 3 sec.
Level 90-100
Once in a while, removes one random negative effect from a random ally and enhances their damage by 40 % for 3 sec.
Ancient
Once in a while, removes one random negative effect from a random ally and enhances their damage by 45 % for 3 sec.
Orb
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, an ally with less than 30 % health has 17 600 health restored and has their physical armor increased by 50 % and their magic armor by 50 % for 1,5 sec.
Level 35-44
Once in a while, an ally with less than 30 % health has 25 200 health restored and has their physical armor increased by 50 % and their magic armor by 50 % for 1,7 sec.
Level 45-59
Once in a while, an ally with less than 30 % health has 36 000 health restored and has their physical armor increased by 50 % and their magic armor by 50 % for 1,9 sec.
Level 60-74
Once in a while, an ally with less than 30 % health has 48 000 health restored and has their physical armor increased by 50 % and their magic armor by 50 % for 2,2 sec.
Level 75-89
Once in a while, an ally with less than 30 % health has 60 000 health restored and has their physical armor increased by 50 % and their magic armor by 50 % for 2,5 sec.
Level 90-100
Once in a while, an ally with less than 30 % health has 75 000 health restored and has their physical armor increased by 50 % and their magic armor by 50 % for 2,7 sec.
Ancient
Once in a while, an ally with less than 30 % health has 97 500 health restored and has their physical armor increased by 60 % and their magic armor by 60 % for 3 sec.
Wand
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, removes all negative effects from a random ally.
Level 35-44
Once in a while, removes all negative effects from a random ally.
Level 45-59
Once in a while, removes all negative effects from a random ally.
Level 60-74
Once in a while, removes all negative effects from a random ally.
Level 75-89
Once in a while, removes all negative effects from a random ally.
Level 90-100
Once in a while, removes all negative effects from a random ally.
Ancient
Once in a while, removes all negative effects from a random ally.
Grimoire
Activation :
Cooldown :
Tier :
Level 75-89
Once in a while, removes one random negative effect from a random ally and enhances their damage by 20 % for 5 sec.
Level 90-100
Once in a while, removes one random negative effect from a random ally and enhances their damage by 20 % for 5 sec.
Ancient
Once in a while, removes one random negative effect from a random ally and enhances their damage by 30 % for 5 sec.
– Rune of Keen Vision :
Bow
Activation :
Cooldown :
Tier :
Level 25-34
The less health the unit has, the greater their dodge. When the unit dodges an attack, they have a 50 % chance of taking 3 quick shots at the attacker. Each shot deals 7 100 damage.
Level 35-44
The less health the unit has, the greater their dodge. When the unit dodges an attack, they have a 50 % chance of taking 3 quick shots at the attacker. Each shot deals 10 100 damage.
Level 45-59
The less health the unit has, the greater their dodge. When the unit dodges an attack, they have a 50 % chance of taking 3 quick shots at the attacker. Each shot deals 14 400 damage.
Level 60-74
The less health the unit has, the greater their dodge. When the unit dodges an attack, they have a 50 % chance of taking 3 quick shots at the attacker. Each shot deals 19 200 damage.
Level 75-89
The less health the unit has, the greater their dodge. When the unit dodges an attack, they have a 50 % chance of taking 3 quick shots at the attacker. Each shot deals 24 000 damage.
Level 90-100
The less health the unit has, the greater their dodge. When the unit dodges an attack, they have a 50 % chance of taking 3 quick shots at the attacker. Each shot deals 30 000 damage.
Ancient
The less health the unit has, the greater their dodge. When the unit dodges an attack, they have a 50 % chance of taking 3 quick shots at the attacker. Each shot deals 39 000 damage.
Crossbow
Activation :
Cooldown :
Tier :
Level 25-34
Every 3 sec, the unit takes an extra shot at their target. The shot deals 125 % damage and cannot be dodged.
Level 35-44
Every 3 sec, the unit takes an extra shot at their target. The shot deals 125 % damage and cannot be dodged.
Level 45-59
Every 3 sec, the unit takes an extra shot at their target. The shot deals 125 % damage and cannot be dodged.
Level 60-74
Every 3 sec, the unit takes an extra shot at their target. The shot deals 125 % damage and cannot be dodged.
Level 75-89
Every 3 sec, the unit takes an extra shot at their target. The shot deals 125 % damage and cannot be dodged.
Level 90-100
Every 3 sec, the unit takes an extra shot at their target. The shot deals 125 % damage and cannot be dodged.
Ancient
Every 3 sec, the unit takes an extra shot at their target. The shot deals 125 % damage and cannot be dodged.
Pistols
Activation :
Cooldown :
Tier :
Level 25-34
When the unit hits the target, the unit’s shot have a 50 % chance to increase the target’s artifact ability cooldown by 1,1 sec.
Level 35-44
When the unit hits the target, the unit’s shot have a 50 % chance to increase the target’s artifact ability cooldown by 1,2 sec.
Level 45-59
When the unit hits the target, the unit’s shot have a 50 % chance to increase the target’s artifact ability cooldown by 1,3 sec.
Level 60-74
When the unit hits the target, the unit’s shot have a 50 % chance to increase the target’s artifact ability cooldown by 1,4 sec.
Level 75-89
When the unit hits the target, the unit’s shot have a 50 % chance to increase the target’s artifact ability cooldown by 1,5 sec.
Level 90-100
When the unit hits the target, the unit’s shot have a 50 % chance to increase the target’s artifact ability cooldown by 1,6 sec.
Ancient
When the unit hits the target, the unit’s shot have a 50 % chance to increase the target’s artifact ability cooldown by 1,7 sec.
Shotgun
Activation :
Cooldown :
Tier :
Level 75-89
Once in a while, when the unit summons a minion, all enemy mages take damage equal to 75 % of their spell power. Also, all enemy mages have their spell power reduced by 50 % for 3 sec.
Level 90-100
Once in a while, when the unit summons a minion, all enemy mages take damage equal to 75 % of their spell power. Also, all enemy mages have their spell power reduced by 50 % for 3 sec.
Ancient
Once in a while, when the unit summons a minion, all enemy mages take damage equal to 80 % of their spell power. Also, all enemy mages have their spell power reduced by 40 % for 3 sec.
Runes Amulet (3) – Depends of Weapons
– Rune of Bravery :
Daggers
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the unit ages a random enemy. They have their max health reduced by 30 %, their spell power by 30 %, and their damage by 30 % for 3 sec.
Level 35-44
When the weapon’s basic ability is triggered, the unit ages a random enemy. They have their max health reduced by 30 %, their spell power by 30 %, and their damage by 30 % for 3 sec.
Level 45-59
When the weapon’s basic ability is triggered, the unit ages a random enemy. They have their max health reduced by 30 %, their spell power by 30 %, and their damage by 30 % for 3 sec.
Level 60-74
When the weapon’s basic ability is triggered, the unit ages a random enemy. They have their max health reduced by 30 %, their spell power by 30 %, and their damage by 30 % for 3 sec.
Level 75-89
When the weapon’s basic ability is triggered, the unit ages a random enemy. They have their max health reduced by 30 %, their spell power by 30 %, and their damage by 30 % for 3 sec.
Level 90-100
When the weapon’s basic ability is triggered, the unit ages a random enemy. They have their max health reduced by 30 %, their spell power by 30 %, and their damage by 30 % for 3 sec.
Ancient
When the weapon’s basic ability is triggered, the unit ages a random enemy. They have their max health reduced by 35 %, their spell power by 35 %, and their damage by 35 % for 3 sec.
Sword
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the unit’s target freezes a random enemy. While frozen, they are unable to move or attack for 3 sec. Also, the cooldown times of the target’s gear abilities and artifact abilities are increased by 3 %.
Level 35-44
When the weapon’s basic ability is triggered, the unit’s target freezes a random enemy. While frozen, they are unable to move or attack for 3 sec. Also, the cooldown times of the target’s gear abilities and artifact abilities are increased by 3 %.
Level 45-59
When the weapon’s basic ability is triggered, the unit’s target freezes a random enemy. While frozen, they are unable to move or attack for 3 sec. Also, the cooldown times of the target’s gear abilities and artifact abilities are increased by 3 %.
Level 60-74
When the weapon’s basic ability is triggered, the unit’s target freezes a random enemy. While frozen, they are unable to move or attack for 3 sec. Also, the cooldown times of the target’s gear abilities and artifact abilities are increased by 3 %.
Level 75-89
When the weapon’s basic ability is triggered, the unit’s target freezes a random enemy. While frozen, they are unable to move or attack for 3 sec. Also, the cooldown times of the target’s gear abilities and artifact abilities are increased by 3 %.
Level 90-100
When the weapon’s basic ability is triggered, the unit’s target freezes a random enemy. While frozen, they are unable to move or attack for 3 sec. Also, the cooldown times of the target’s gear abilities and artifact abilities are increased by 3 %.
Ancient
When the weapon’s basic ability is triggered, the unit’s target freezes a random enemy. While frozen, they are unable to move or attack for 4 sec. Also, the cooldown times of the target’s gear abilities and artifact abilities are increased by 4 %.
Mace
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the max health of the mace wearer is increased by 12 % for 8 sec. Up to 3 effects.
Level 35-44
When the weapon’s basic ability is triggered, the max health of the mace wearer is increased by 12 % for 8 sec. Up to 3 effects.
Level 45-59
When the weapon’s basic ability is triggered, the max health of the mace wearer is increased by 12 % for 8 sec. Up to 3 effects.
Level 60-74
When the weapon’s basic ability is triggered, the max health of the mace wearer is increased by 12 % for 8 sec. Up to 3 effects.
Level 75-89
When the weapon’s basic ability is triggered, the max health of the mace wearer is increased by 12 % for 8 sec. Up to 3 effects.
Level 90-100
When the weapon’s basic ability is triggered, the max health of the mace wearer is increased by 12 % for 8 sec. Up to 3 effects.
Ancient
When the weapon’s basic ability is triggered, the max health of the mace wearer is increased by 15 % for 8 sec. Up to 3 effects.
Axe
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the target of the attack is injured. That enemy’s max health is reduced by 15 % while the injury is in effect (it can last until the battle ends). Only one injury effect can be applied to an enemy. Every 3 sec, the unit attempts to remove the injury from themself. They have a 30 % chance of succeeding, in which case the effect is removed completely. If the attempts fails, the unit is stunned for 1 sec.
Level 35-44
When the weapon’s basic ability is triggered, the target of the attack is injured. That enemy’s max health is reduced by 15 % while the injury is in effect (it can last until the battle ends). Only one injury effect can be applied to an enemy. Every 3 sec, the unit attempts to remove the injury from themself. They have a 30 % chance of succeeding, in which case the effect is removed completely. If the attempts fails, the unit is stunned for 1 sec.
Level 45-59
When the weapon’s basic ability is triggered, the target of the attack is injured. That enemy’s max health is reduced by 15 % while the injury is in effect (it can last until the battle ends). Only one injury effect can be applied to an enemy. Every 3 sec, the unit attempts to remove the injury from themself. They have a 30 % chance of succeeding, in which case the effect is removed completely. If the attempts fails, the unit is stunned for 1 sec.
Level 60-74
When the weapon’s basic ability is triggered, the target of the attack is injured. That enemy’s max health is reduced by 15 % while the injury is in effect (it can last until the battle ends). Only one injury effect can be applied to an enemy. Every 3 sec, the unit attempts to remove the injury from themself. They have a 30 % chance of succeeding, in which case the effect is removed completely. If the attempts fails, the unit is stunned for 1 sec.
Level 75-89
When the weapon’s basic ability is triggered, the target of the attack is injured. That enemy’s max health is reduced by 15 % while the injury is in effect (it can last until the battle ends). Only one injury effect can be applied to an enemy. Every 3 sec, the unit attempts to remove the injury from themself. They have a 30 % chance of succeeding, in which case the effect is removed completely. If the attempts fails, the unit is stunned for 1 sec.
Level 90-100
When the weapon’s basic ability is triggered, the target of the attack is injured. That enemy’s max health is reduced by 15 % while the injury is in effect (it can last until the battle ends). Only one injury effect can be applied to an enemy. Every 3 sec, the unit attempts to remove the injury from themself. They have a 30 % chance of succeeding, in which case the effect is removed completely. If the attempts fails, the unit is stunned for 1 sec.
Ancient
When the weapon’s basic ability is triggered, the target of the attack is injured. That enemy’s max health is reduced by 20 % while the injury is in effect (it can last until the battle ends). Only one injury effect can be applied to an enemy. Every 3 sec, the unit attempts to remove the injury from themself. They have a 30 % chance of succeeding, in which case the effect is removed completely. If the attempts fails, the unit is stunned for 1 sec.
Spear
Activation :
Cooldown :
Tier :
Level 75-89
When the fighter deals critical damage, they stun their target for 2 sec.
Level 90-100
When the fighter deals critical damage, they stun their target for 2 sec.
Ancient
When the fighter deals critical damage, they stun their target for 3 sec.
– Rune of Divination :
Scepter
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, removes 2 random positive effects from a random enemy.
Level 35-44
Once in a while, removes 2 random positive effects from a random enemy.
Level 45-59
Once in a while, removes 2 random positive effects from a random enemy.
Level 60-74
Once in a while, removes 2 random positive effects from a random enemy.
Level 75-89
Once in a while, removes 2 random positive effects from a random enemy.
Level 90-100
Once in a while, removes 2 random positive effects from a random enemy.
Ancient
Once in a while, removes 2 random positive effects from a random enemy.
Orb
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when an ally’s health drops below 30 % of their max health, their max health is increased by 20 %, their spell power by 20 %, and their damage by 20 % for 6 sec.
Level 35-44
Once in a while, when an ally’s health drops below 30 % of their max health, their max health is increased by 20 %, their spell power by 20 %, and their damage by 20 % for 6 sec.
Level 45-59
Once in a while, when an ally’s health drops below 30 % of their max health, their max health is increased by 20 %, their spell power by 20 %, and their damage by 20 % for 6 sec.
Level 60-74
Once in a while, when an ally’s health drops below 30 % of their max health, their max health is increased by 20 %, their spell power by 20 %, and their damage by 20 % for 6 sec.
Level 75-89
Once in a while, when an ally’s health drops below 30 % of their max health, their max health is increased by 20 %, their spell power by 20 %, and their damage by 20 % for 6 sec.
Level 90-100
Once in a while, when an ally’s health drops below 30 % of their max health, their max health is increased by 20 %, their spell power by 20 %, and their damage by 20 % for 6 sec.
Ancient
Once in a while, when an ally’s health drops below 30 % of their max health, their max health is increased by 25 %, their spell power by 25 %, and their damage by 25 % for 7 sec.
Wand
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, deals 17 600 magic damage to a random enemy and electrifies the target. Every time the electrified unit uses an ability, they are stunned for 1 sec. Lasts for 5 sec.
Level 35-44
Once in a while, deals 25 200 magic damage to a random enemy and electrifies the target. Every time the electrified unit uses an ability, they are stunned for 1 sec. Lasts for 5 sec.
Level 45-59
Once in a while, deals 36 000 magic damage to a random enemy and electrifies the target. Every time the electrified unit uses an ability, they are stunned for 1 sec. Lasts for 5 sec.
Level 60-74
Once in a while, deals 48 000 magic damage to a random enemy and electrifies the target. Every time the electrified unit uses an ability, they are stunned for 1 sec. Lasts for 5 sec.
Level 75-89
Once in a while, deals 60 000 magic damage to a random enemy and electrifies the target. Every time the electrified unit uses an ability, they are stunned for 1 sec. Lasts for 5 sec.
Level 90-100
Once in a while, deals 75 000 magic damage to a random enemy and electrifies the target. Every time the electrified unit uses an ability, they are stunned for 1 sec. Lasts for 5 sec.
Ancient
Once in a while, deals 100 000 magic damage to a random enemy and electrifies the target. Every time the electrified unit uses an ability, they are stunned for 2 sec. Lasts for 6 sec.
Grimoire
Activation :
Cooldown :
Tier :
Level 75-89
Each time a book owner restores health to an allied fighter, with 20 % chance the book owner removes a random negative effect from that allied fighter.
Level 90-100
Each time a book owner restores health to an allied fighter, with 20 % chance the book owner removes a random negative effect from that allied fighter.
Ancient
Each time a book owner restores health to an allied fighter, with 20 % chance the book owner removes a random negative effect from that allied fighter.
– Rune of Reaction :
Bow
Activation :
Cooldown :
Tier :
Level 25-34
Each time the fighter deals critical damage they stun their target for 0,5 sec.
Level 35-44
Each time the fighter deals critical damage they stun their target for 0,5 sec.
Level 45-59
Each time the fighter deals critical damage they stun their target for 0,5 sec.
Level 60-74
Each time the fighter deals critical damage they stun their target for 0,5 sec.
Level 75-89
Each time the fighter deals critical damage they stun their target for 0,5 sec.
Level 90-100
Each time the fighter deals critical damage they stun their target for 0,5 sec.
Ancient
Each time the fighter deals critical damage they stun their target for 0,7 sec.
Crossbow
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit’s shot tears an enemy’s armor. When the enemy’s armor is torn, that enemy takes 28 200 pure damage and has their physcial armor reduced by 25 % for 5 sec. Also, that enemy takes 35 300 physical damage over 5 sec.
Level 35-44
Once in a while, the unit’s shot tears an enemy’s armor. When the enemy’s armor is torn, that enemy takes 40 300 pure damage and has their physcial armor reduced by 25 % for 5 sec. Also, that enemy takes 50 400 physical damage over 5 sec.
Level 45-59
Once in a while, the unit’s shot tears an enemy’s armor. When the enemy’s armor is torn, that enemy takes 57 600 pure damage and has their physcial armor reduced by 25 % for 5 sec. Also, that enemy takes 72 000 physical damage over 5 sec.
Level 60-74
Once in a while, the unit’s shot tears an enemy’s armor. When the enemy’s armor is torn, that enemy takes 76 800 pure damage and has their physcial armor reduced by 25 % for 5 sec. Also, that enemy takes 96 000 physical damage over 5 sec.
Level 75-89
Once in a while, the unit’s shot tears an enemy’s armor. When the enemy’s armor is torn, that enemy takes 96 000 pure damage and has their physcial armor reduced by 25 % for 5 sec. Also, that enemy takes 120 000 physical damage over 5 sec.
Level 90-100
Once in a while, the unit’s shot tears an enemy’s armor. When the enemy’s armor is torn, that enemy takes 120 000 pure damage and has their physcial armor reduced by 25 % for 5 sec. Also, that enemy takes 150 000 physical damage over 5 sec.
Ancient
Once in a while, the unit’s shot tears an enemy’s armor. When the enemy’s armor is torn, that enemy takes 156 000 pure damage and has their physcial armor reduced by 30 % for 5 sec. Also, that enemy takes 195 000 physical damage over 5 sec.
Pistols
Activation :
Cooldown :
Tier :
Level 25-34
Each time of the unit deals critical damage, they increase their max health by 20 % for 6 sec. Up to 6 effects.
Level 35-44
Each time of the unit deals critical damage, they increase their max health by 20 % for 6 sec. Up to 6 effects.
Level 45-59
Each time of the unit deals critical damage, they increase their max health by 20 % for 6 sec. Up to 6 effects.
Level 60-74
Each time of the unit deals critical damage, they increase their max health by 20 % for 6 sec. Up to 6 effects.
Level 75-89
Each time of the unit deals critical damage, they increase their max health by 20 % for 6 sec. Up to 6 effects.
Level 90-100
Each time of the unit deals critical damage, they increase their max health by 20 % for 6 sec. Up to 6 effects.
Ancient
Each time of the unit deals critical damage, they increase their max health by 25 % for 6 sec. Up to 6 effects.
Shotgun
Activation :
Cooldown :
Tier :
Level 75-89
When attacking, the unit has a 33 % chance to deal additional pure damage equal to 10 % of the target’s max health and stun their target for 1,5 sec.
Level 90-100
When attacking, the unit has a 33 % chance to deal additional pure damage equal to 10 % of the target’s max health and stun their target for 1,5 sec.
Ancient
When attacking, the unit has a 33 % chance to deal additional pure damage equal to 12 % of the target’s max health and stun their target for 1,5 sec.
Runes Amulet (4) – Depends of Armor
– Rune of Ruthlessness :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit goes into a frenzy. They increase in size, and all their stats are increased by 10 % for 4 sec. Additionally, all stats on the ally with the lowest health increase by 15 % of the rune owner’s stats for 4 sec.
Level 35-44
Once in a while, the unit goes into a frenzy. They increase in size, and all their stats are increased by 10 % for 4 sec. Additionally, all stats on the ally with the lowest health increase by 15 % of the rune owner’s stats for 4 sec.
Level 45-59
Once in a while, the unit goes into a frenzy. They increase in size, and all their stats are increased by 10 % for 4 sec. Additionally, all stats on the ally with the lowest health increase by 15 % of the rune owner’s stats for 4 sec.
Level 60-74
Once in a while, the unit goes into a frenzy. They increase in size, and all their stats are increased by 10 % for 4 sec. Additionally, all stats on the ally with the lowest health increase by 15 % of the rune owner’s stats for 4 sec.
Level 75-89
Once in a while, the unit goes into a frenzy. They increase in size, and all their stats are increased by 10 % for 4 sec. Additionally, all stats on the ally with the lowest health increase by 15 % of the rune owner’s stats for 4 sec.
Level 90-100
Once in a while, the unit goes into a frenzy. They increase in size, and all their stats are increased by 10 % for 4 sec. Additionally, all stats on the ally with the lowest health increase by 15 % of the rune owner’s stats for 4 sec.
Ancient
Once in a while, the unit goes into a frenzy. They increase in size, and all their stats are increased by 15 % for 5 sec. Additionally, all stats on the ally with the lowest health increase by 20 % of the rune owner’s stats for 5 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit increase magic armor by 50 % for 4 sec. The rune owner also removes armor from the enemy with the greatest magic armor for 3 sec. The enemy loses 45 % of its armor and cannot use armor abilities for 3 sec. The target also takes additional magic damage equal to 250 % of the magic armor of the rune owner.
Level 35-44
Once in a while, the unit increase magic armor by 50 % for 4 sec. The rune owner also removes armor from the enemy with the greatest magic armor for 3 sec. The enemy loses 45 % of its armor and cannot use armor abilities for 3 sec. The target also takes additional magic damage equal to 250 % of the magic armor of the rune owner.
Level 45-59
Once in a while, the unit increase magic armor by 50 % for 4 sec. The rune owner also removes armor from the enemy with the greatest magic armor for 3 sec. The enemy loses 45 % of its armor and cannot use armor abilities for 3 sec. The target also takes additional magic damage equal to 250 % of the magic armor of the rune owner.
Level 60-74
Once in a while, the unit increase magic armor by 50 % for 4 sec. The rune owner also removes armor from the enemy with the greatest magic armor for 3 sec. The enemy loses 45 % of its armor and cannot use armor abilities for 3 sec. The target also takes additional magic damage equal to 250 % of the magic armor of the rune owner.
Level 75-89
Once in a while, the unit increase magic armor by 50 % for 4 sec. The rune owner also removes armor from the enemy with the greatest magic armor for 3 sec. The enemy loses 45 % of its armor and cannot use armor abilities for 3 sec. The target also takes additional magic damage equal to 250 % of the magic armor of the rune owner.
Level 90-100
Once in a while, the unit increase magic armor by 50 % for 4 sec. The rune owner also removes armor from the enemy with the greatest magic armor for 3 sec. The enemy loses 45 % of its armor and cannot use armor abilities for 3 sec. The target also takes additional magic damage equal to 250 % of the magic armor of the rune owner.
Ancient
Once in a while, the unit increase magic armor by 60 % for 5 sec. The rune owner also removes armor from the enemy with the greatest magic armor for 4 sec. The enemy loses 45 % of its armor and cannot use armor abilities for 4 sec. The target also takes additional magic damage equal to 265 % of the magic armor of the rune owner.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
The unit’s crit is increased by 20 % for the duration of the battle. Whenever the unit delivers a critical hit, they gain a shield that absorbs 2 attacks. The shield lasts for up to 3 sec. Stacks up to 3 times.
Level 35-44
The unit’s crit is increased by 20 % for the duration of the battle. Whenever the unit delivers a critical hit, they gain a shield that absorbs 2 attacks. The shield lasts for up to 3 sec. Stacks up to 3 times.
Level 45-59
The unit’s crit is increased by 20 % for the duration of the battle. Whenever the unit delivers a critical hit, they gain a shield that absorbs 2 attacks. The shield lasts for up to 3 sec. Stacks up to 3 times.
Level 60-74
The unit’s crit is increased by 20 % for the duration of the battle. Whenever the unit delivers a critical hit, they gain a shield that absorbs 2 attacks. The shield lasts for up to 3 sec. Stacks up to 3 times.
Level 75-89
The unit’s crit is increased by 20 % for the duration of the battle. Whenever the unit delivers a critical hit, they gain a shield that absorbs 2 attacks. The shield lasts for up to 3 sec. Stacks up to 3 times.
Level 90-100
The unit’s crit is increased by 20 % for the duration of the battle. Whenever the unit delivers a critical hit, they gain a shield that absorbs 2 attacks. The shield lasts for up to 3 sec. Stacks up to 3 times.
Ancient
The unit’s crit is increased by 25 % for the duration of the battle. Whenever the unit delivers a critical hit, they gain a shield that absorbs 2 attacks. The shield lasts for up to 4 sec. Stacks up to 3 times.
– Rune of Surprise :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When dealing damage, the unit has a 65 % chance to restore health. The amount of health restored is equal to 50 % of the damage dealt. Also, the unit’s max health is increased by 10 % for 4 sec. Stacks up to 5 times.
Level 35-44
When dealing damage, the unit has a 65 % chance to restore health. The amount of health restored is equal to 50 % of the damage dealt. Also, the unit’s max health is increased by 10 % for 4 sec. Stacks up to 5 times.
Level 45-59
When dealing damage, the unit has a 65 % chance to restore health. The amount of health restored is equal to 50 % of the damage dealt. Also, the unit’s max health is increased by 10 % for 4 sec. Stacks up to 5 times.
Level 60-74
When dealing damage, the unit has a 65 % chance to restore health. The amount of health restored is equal to 50 % of the damage dealt. Also, the unit’s max health is increased by 10 % for 4 sec. Stacks up to 5 times.
Level 75-89
When dealing damage, the unit has a 65 % chance to restore health. The amount of health restored is equal to 50 % of the damage dealt. Also, the unit’s max health is increased by 10 % for 4 sec. Stacks up to 5 times.
Level 90-100
When dealing damage, the unit has a 65 % chance to restore health. The amount of health restored is equal to 50 % of the damage dealt. Also, the unit’s max health is increased by 10 % for 4 sec. Stacks up to 5 times.
Ancient
When dealing damage, the unit has a 65 % chance to restore health. The amount of health restored is equal to 55 % of the damage dealt. Also, the unit’s max health is increased by 15 % for 5 sec. Stacks up to 5 times.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
If the unit’s drops below 60 %, their incoming and outgoing healing increases by 35 %. Once in a while, restores 20 000 health to themself and to all allies in a small radius around themself.
Level 35-44
If the unit’s drops below 60 %, their incoming and outgoing healing increases by 35 %. Once in a while, restores 30 000 health to themself and to all allies in a small radius around themself.
Level 45-59
If the unit’s drops below 60 %, their incoming and outgoing healing increases by 35 %. Once in a while, restores 45 000 health to themself and to all allies in a small radius around themself.
Level 60-74
If the unit’s drops below 60 %, their incoming and outgoing healing increases by 35 %. Once in a while, restores 60 000 health to themself and to all allies in a small radius around themself.
Level 75-89
If the unit’s drops below 60 %, their incoming and outgoing healing increases by 35 %. Once in a while, restores 80 000 health to themself and to all allies in a small radius around themself.
Level 90-100
If the unit’s drops below 60 %, their incoming and outgoing healing increases by 35 %. Once in a while, restores 100 000 health to themself and to all allies in a small radius around themself.
Ancient
If the unit’s drops below 60 %, their incoming and outgoing healing increases by 40 %. Once in a while, restores 130 000 health to themself and to all allies in a small radius around themself.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
When the target of an attack changes, deals 47 000 pure damage to the attack target. That enemy can’t dodge or deliver critical hits for 4 sec.
Level 35-44
When the target of an attack changes, deals 67 200 pure damage to the attack target. That enemy can’t dodge or deliver critical hits for 4 sec.
Level 45-59
When the target of an attack changes, deals 96 000 pure damage to the attack target. That enemy can’t dodge or deliver critical hits for 4 sec.
Level 60-74
When the target of an attack changes, deals 128 000 pure damage to the attack target. That enemy can’t dodge or deliver critical hits for 4 sec.
Level 75-89
When the target of an attack changes, deals 160 000 pure damage to the attack target. That enemy can’t dodge or deliver critical hits for 4 sec.
Level 90-100
When the target of an attack changes, deals 200 000 pure damage to the attack target. That enemy can’t dodge or deliver critical hits for 4 sec.
Ancient
When the target of an attack changes, deals 260 000 pure damage to the attack target. That enemy can’t dodge or deliver critical hits for 5 sec.
– Rune of Observation :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit becomes immune to movement-restricting effects, stun, freeze, petrification, and fear for 3 sec. Also during this time, the unit has a 75 % chance to stun the target for 1,5 sec.
Level 35-44
Once in a while, the unit becomes immune to movement-restricting effects, stun, freeze, petrification, and fear for 3 sec. Also during this time, the unit has a 75 % chance to stun the target for 1,5 sec.
Level 45-59
Once in a while, the unit becomes immune to movement-restricting effects, stun, freeze, petrification, and fear for 3 sec. Also during this time, the unit has a 75 % chance to stun the target for 1,5 sec.
Level 60-74
Once in a while, the unit becomes immune to movement-restricting effects, stun, freeze, petrification, and fear for 3 sec. Also during this time, the unit has a 75 % chance to stun the target for 1,5 sec.
Level 75-89
Once in a while, the unit becomes immune to movement-restricting effects, stun, freeze, petrification, and fear for 3 sec. Also during this time, the unit has a 75 % chance to stun the target for 1,5 sec.
Level 90-100
Once in a while, the unit becomes immune to movement-restricting effects, stun, freeze, petrification, and fear for 3 sec. Also during this time, the unit has a 75 % chance to stun the target for 1,5 sec.
Ancient
Once in a while, the unit becomes immune to movement-restricting effects, stun, freeze, petrification, and fear for 4 sec. Also during this time, the unit has a 75 % chance to stun the target for 1,6 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when the owner of the rune or ally receives a movement-restricting effect, the owner of the rune removes a random movement-restricting effect from the target and freezes a radnom enemy for 3 sec. While frozen, the enemy is unable to move or attack. It also increases the cooldown of the target’s gear and artifact abilities by 3 sec.
Level 35-44
Once in a while, when the owner of the rune or ally receives a movement-restricting effect, the owner of the rune removes a random movement-restricting effect from the target and freezes a radnom enemy for 3 sec. While frozen, the enemy is unable to move or attack. It also increases the cooldown of the target’s gear and artifact abilities by 3 sec.
Level 45-59
Once in a while, when the owner of the rune or ally receives a movement-restricting effect, the owner of the rune removes a random movement-restricting effect from the target and freezes a radnom enemy for 3 sec. While frozen, the enemy is unable to move or attack. It also increases the cooldown of the target’s gear and artifact abilities by 3 sec.
Level 60-74
Once in a while, when the owner of the rune or ally receives a movement-restricting effect, the owner of the rune removes a random movement-restricting effect from the target and freezes a radnom enemy for 3 sec. While frozen, the enemy is unable to move or attack. It also increases the cooldown of the target’s gear and artifact abilities by 3 sec.
Level 75-89
Once in a while, when the owner of the rune or ally receives a movement-restricting effect, the owner of the rune removes a random movement-restricting effect from the target and freezes a radnom enemy for 3 sec. While frozen, the enemy is unable to move or attack. It also increases the cooldown of the target’s gear and artifact abilities by 3 sec.
Level 90-100
Once in a while, when the owner of the rune or ally receives a movement-restricting effect, the owner of the rune removes a random movement-restricting effect from the target and freezes a radnom enemy for 3 sec. While frozen, the enemy is unable to move or attack. It also increases the cooldown of the target’s gear and artifact abilities by 3 sec.
Ancient
Once in a while, when the owner of the rune or ally receives a movement-restricting effect, the owner of the rune removes a random movement-restricting effect from the target and freezes a radnom enemy for 4 sec. While frozen, the enemy is unable to move or attack. It also increases the cooldown of the target’s gear and artifact abilities by 4 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
When attacking, the unit has a 40 % chance to remove a random buff from the target.
Level 35-44
When attacking, the unit has a 40 % chance to remove a random buff from the target.
Level 45-59
When attacking, the unit has a 40 % chance to remove a random buff from the target.
Level 60-74
When attacking, the unit has a 40 % chance to remove a random buff from the target.
Level 75-89
When attacking, the unit has a 40 % chance to remove a random buff from the target.
Level 90-100
When attacking, the unit has a 40 % chance to remove a random buff from the target.
Ancient
When attacking, the unit has a 40 % chance to remove a random buff from the target.