Welcome to the rune effects tutorial (Remember to click on the + on the right in red).
Runes Armor (2) – Depends of Armor
– Rune of Dominance
Tank
Activation :
Cooldown :
Tier :
Level 25-34
On losing 5 900 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 8 700 damage.
Level 35-44
On losing 8 400 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 12 400 damage.
Level 45-59
On losing 12 000 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 17 800 damage.
Level 60-74
On losing 16 000 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 23 700 damage.
Level 75-89
On losing 20 000 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 29 600 damage.
Level 90-100
On losing 25 000 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 37 000 damage.
Ancient
On losing 27 500 health, launches a fireball at the nearest enemy. The fireball at the nearest enemy. The fireball deals 40 700 damage.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Level 35-44
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Level 45-59
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Level 60-74
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Level 75-89
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Level 90-100
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Ancient
Once in a while, selects the enemy with the least health and curses them for 6 sec. If the enemy is killed while the curse is active, 2 random enemies will occasionnaly be stunned for a short time over 5 sec. If the cursed enemy is not killed, it will be stunned for 3 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Level 35-44
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Level 45-59
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Level 60-74
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Level 75-89
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Level 90-100
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 80 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
Ancient
Each attack injures the target. Upon sustaining 3 injuries, the enemy loses 100 % armor, and their healing rate is reduced by 85 %. The effect lasts for 7 sec. When the effect wears off, the enemy can be injured again.
– Rune of Fortification :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When the current target is killed, restores 23 500 health in self over 4 sec.
Level 35-44
When the current target is killed, restores 33 600 health in self over 4 sec.
Level 45-59
When the current target is killed, restores 48 000 health in self over 4 sec.
Level 60-74
When the current target is killed, restores 64 000 health in self over 4 sec.
Level 75-89
When the current target is killed, restores 80 000 health in self over 4 sec.
Level 90-100
When the current target is killed, restores 100 000 health in self over 4 sec.
Ancient
When the current target is killed, restores 110 000 health in self over 4 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when an ally’s health drops to 2 400 or below instantly restores 7 100 health in that ally.
Level 35-44
Once in a while, when an ally’s health drops to 3 400 or below instantly restores 10 100 health in that ally.
Level 45-59
Once in a while, when an ally’s health drops to 4 800 or below instantly restores 14 400 health in that ally.
Level 60-74
Once in a while, when an ally’s health drops to 6 400 or below instantly restores 19 200 health in that ally.
Level 75-89
Once in a while, when an ally’s health drops to 8 000 or below instantly restores 24 000 health in that ally.
Level 90-100
Once in a while, when an ally’s health drops to 10 000 or below instantly restores 30 000 health in that ally.
Ancient
Once in a while, when an ally’s health drops to 12 000 or below instantly restores 33 000 health in that ally.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Level 35-44
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Level 45-59
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Level 60-74
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Level 75-89
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Level 90-100
Attacks restore health equal to 40 % of the damage done to the ally with the least current health.
Ancient
Attacks restore health equal to 45 % of the damage done to the ally with the least current health.
– Rune of Frenzy :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 2 400 health in self. Triggers once per 3 sec or even more seldom.
Level 35-44
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 3 400 health in self. Triggers once per 3 sec or even more seldom.
Level 45-59
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 4 800 health in self. Triggers once per 3 sec or even more seldom.
Level 60-74
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 6 400 health in self. Triggers once per 3 sec or even more seldom.
Level 75-89
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 8 000 health in self. Triggers once per 3 sec or even more seldom.
Level 90-100
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 10 000 health in self. Triggers once per 3 sec or even more seldom.
Ancient
When taking damage, has a 50 % chance of absorbing the incoming damage and restoring 11 000 health in self. Triggers once per 3 sec or even more seldom.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Level 35-44
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Level 45-59
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Level 60-74
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Level 75-89
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Level 90-100
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Ancient
Once in a while, the attack is guaranteed to stun the target for 3 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
When taking damage, deals 9 400 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Level 35-44
When taking damage, deals 13 400 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Level 45-59
When taking damage, deals 19 200 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Level 60-74
When taking damage, deals 25 600 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Level 75-89
When taking damage, deals 32 000 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Level 90-100
When taking damage, deals 40 000 damage to and curses the attacker. The cursed enemy takes 20 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Ancient
When taking damage, deals 44 000 damage to and curses the attacker. The cursed enemy takes 22 % more damage for 3 sec. Triggers once per 5 sec or even more seldom.
Runes Armor (3) – Depends of Weapons
– Rune of Steadfastness :
Daggers
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when a equipment ability or an artifact ability is triggered, the fighter restores 1 900 health.
Level 35-44
Once in a while, when a equipment ability or an artifact ability is triggered, the fighter restores 2 700 health.
Level 45-59
Once in a while, when a equipment ability or an artifact ability is triggered, the fighter restores 3 800 health.
Level 60-74
Once in a while, when a equipment ability or an artifact ability is triggered, the fighter restores 5 100 health.
Level 75-89
Once in a while, when a equipment ability or an artifact ability is triggered, the fighter restores 6 400 health.
Level 90-100
Once in a while, when a equipment ability or an artifact ability is triggered, the fighter restores 8 000 health.
Ancient
Once in a while, when a equipment ability or an artifact ability is triggered, the fighter restores 10 400 health.
Sword
Activation :
Cooldown :
Tier :
Level 25-34
Each time the fighter’s target, it has 30 % chance of hitting the closest ally. If there are no allies nearby, the target will hit itself. When the target is switched, the effect remains active for 3 sec.
Level 35-44
Each time the fighter’s target, it has 30 % chance of hitting the closest ally. If there are no allies nearby, the target will hit itself. When the target is switched, the effect remains active for 3 sec.
Level 45-59
Each time the fighter’s target, it has 30 % chance of hitting the closest ally. If there are no allies nearby, the target will hit itself. When the target is switched, the effect remains active for 3 sec.
Level 60-74
Each time the fighter’s target, it has 30 % chance of hitting the closest ally. If there are no allies nearby, the target will hit itself. When the target is switched, the effect remains active for 3 sec.
Level 75-89
Each time the fighter’s target, it has 30 % chance of hitting the closest ally. If there are no allies nearby, the target will hit itself. When the target is switched, the effect remains active for 3 sec.
Level 90-100
Each time the fighter’s target, it has 30 % chance of hitting the closest ally. If there are no allies nearby, the target will hit itself. When the target is switched, the effect remains active for 3 sec.
Ancient
Each time the fighter’s target, it has 30 % chance of hitting the closest ally. If there are no allies nearby, the target will hit itself. When the target is switched, the effect remains active for 3 sec.
Mace
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the mace’s stunning effect is replaced by a freezing effect. The enemy fighter is unable to move or attack for 2 sec. Also, the cooldown times of the enemies’ equipment abilities and artifact abilities are increased by 2 sec.
Level 35-44
Once in a while, the mace’s stunning effect is replaced by a freezing effect. The enemy fighter is unable to move or attack for 2 sec. Also, the cooldown times of the enemies’ equipment abilities and artifact abilities are increased by 2 sec.
Level 45-59
Once in a while, the mace’s stunning effect is replaced by a freezing effect. The enemy fighter is unable to move or attack for 2 sec. Also, the cooldown times of the enemies’ equipment abilities and artifact abilities are increased by 2 sec.
Level 60-74
Once in a while, the mace’s stunning effect is replaced by a freezing effect. The enemy fighter is unable to move or attack for 2 sec. Also, the cooldown times of the enemies’ equipment abilities and artifact abilities are increased by 2 sec.
Level 75-89
Once in a while, the mace’s stunning effect is replaced by a freezing effect. The enemy fighter is unable to move or attack for 2 sec. Also, the cooldown times of the enemies’ equipment abilities and artifact abilities are increased by 2 sec.
Level 90-100
Once in a while, the mace’s stunning effect is replaced by a freezing effect. The enemy fighter is unable to move or attack for 2 sec. Also, the cooldown times of the enemies’ equipment abilities and artifact abilities are increased by 2 sec.
Ancient
Once in a while, the mace’s stunning effect is replaced by a freezing effect. The enemy fighter is unable to move or attack for 2 sec. Also, the cooldown times of the enemies’ equipment abilities and artifact abilities are increased by 2 sec.
Axe
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, all affected enemies lose 20 % physical armor and are struck with fear. Lasts for 1 sec.
Level 35-44
When the weapon’s basic ability is triggered, all affected enemies lose 20 % physical armor and are struck with fear. Lasts for 1 sec.
Level 45-59
When the weapon’s basic ability is triggered, all affected enemies lose 20 % physical armor and are struck with fear. Lasts for 1 sec.
Level 60-74
When the weapon’s basic ability is triggered, all affected enemies lose 20 % physical armor and are struck with fear. Lasts for 1 sec.
Level 75-89
When the weapon’s basic ability is triggered, all affected enemies lose 20 % physical armor and are struck with fear. Lasts for 1 sec.
Level 90-100
When the weapon’s basic ability is triggered, all affected enemies lose 20 % physical armor and are struck with fear. Lasts for 1 sec.
Ancient
When the weapon’s basic ability is triggered, all affected enemies lose 20 % physical armor and are struck with fear. Lasts for 1 sec.
Spear
Activation :
Cooldown :
Tier :
Level 75-89
When the weapon’s basic ability is triggered, has a 100 % chance of dealing damage per second equal to 6 % of the target’s max health for 15 sec. Damage penetrates armor.
Level 90-100
When the weapon’s basic ability is triggered, has a 100 % chance of dealing damage per second equal to 6 % of the target’s max health for 15 sec. Damage penetrates armor.
Ancient
When the weapon’s basic ability is triggered, has a 100 % chance of dealing damage per second equal to 7 % of the target’s max health for 15 sec. Damage penetrates armor.
– Rune of Prudence :
Scepter
Activation :
Cooldown :
Tier :
Level 25-34
The fighter’s attack ignore an enemy warrior’s armor and deal extra damage that also ignores a portion of the enemy’s armor equal to 2 % of the target’s max health. Preferred target : Warriors.
Level 35-44
The fighter’s attack ignore an enemy warrior’s armor and deal extra damage that also ignores a portion of the enemy’s armor equal to 2 % of the target’s max health. Preferred target : Warriors.
Level 45-59
The fighter’s attack ignore an enemy warrior’s armor and deal extra damage that also ignores a portion of the enemy’s armor equal to 3 % of the target’s max health. Preferred target : Warriors.
Level 60-74
The fighter’s attack ignore an enemy warrior’s armor and deal extra damage that also ignores a portion of the enemy’s armor equal to 3 % of the target’s max health. Preferred target : Warriors.
Level 75-89
The fighter’s attack ignore an enemy warrior’s armor and deal extra damage that also ignores a portion of the enemy’s armor equal to 4 % of the target’s max health. Preferred target : Warriors.
Level 90-100
The fighter’s attack ignore an enemy warrior’s armor and deal extra damage that also ignores a portion of the enemy’s armor equal to 4 % of the target’s max health. Preferred target : Warriors.
Ancient
The fighter’s attack ignore an enemy warrior’s armor and deal extra damage that also ignores a portion of the enemy’s armor equal to 6 % of the target’s max health. Preferred target : Warriors.
Orb
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the fighter casts poison on an enemy. The enemy takes 5 900 damage over 5 sec and has their attack speed and damage reduced by 10 % per second. The weakening is in effect for 3 sec.
Level 35-44
Once in a while, the fighter casts poison on an enemy. The enemy takes 8 400 damage over 5 sec and has their attack speed and damage reduced by 10 % per second. The weakening is in effect for 3 sec.
Level 45-59
Once in a while, the fighter casts poison on an enemy. The enemy takes 12 000 damage over 5 sec and has their attack speed and damage reduced by 10 % per second. The weakening is in effect for 3 sec.
Level 60-74
Once in a while, the fighter casts poison on an enemy. The enemy takes 16 000 damage over 5 sec and has their attack speed and damage reduced by 10 % per second. The weakening is in effect for 3 sec.
Level 75-89
Once in a while, the fighter casts poison on an enemy. The enemy takes 20 000 damage over 5 sec and has their attack speed and damage reduced by 10 % per second. The weakening is in effect for 3 sec.
Level 90-100
Once in a while, the fighter casts poison on an enemy. The enemy takes 25 000 damage over 5 sec and has their attack speed and damage reduced by 10 % per second. The weakening is in effect for 3 sec.
Ancient
Once in a while, the fighter casts poison on an enemy. The enemy takes 32 500 damage over 5 sec and has their attack speed and damage reduced by 10 % per second. The weakening is in effect for 3 sec.
Wand
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, shrinks a random enemy ; all damage taken is increased by 30 %, and damage done is reduced by 30 %. Lasts for 2 sec.
Level 35-44
Once in a while, shrinks a random enemy ; all damage taken is increased by 30 %, and damage done is reduced by 30 %. Lasts for 2 sec.
Level 45-59
Once in a while, shrinks a random enemy ; all damage taken is increased by 30 %, and damage done is reduced by 30 %. Lasts for 2 sec.
Level 60-74
Once in a while, shrinks a random enemy ; all damage taken is increased by 30 %, and damage done is reduced by 30 %. Lasts for 2 sec.
Level 75-89
Once in a while, shrinks a random enemy ; all damage taken is increased by 30 %, and damage done is reduced by 30 %. Lasts for 2 sec.
Level 90-100
Once in a while, shrinks a random enemy ; all damage taken is increased by 30 %, and damage done is reduced by 30 %. Lasts for 2 sec.
Ancient
Once in a while, shrinks a random enemy ; all damage taken is increased by 30 %, and damage done is reduced by 35 %. Lasts for 2 sec.
Grimoire
Activation :
Cooldown :
Tier :
Level 75-89
While the fighter is stunned, all damage taken is reduced by 25 %.
Level 90-100
While the fighter is stunned, all damage taken is reduced by 25 %.
Ancient
While the fighter is stunned, all damage taken is reduced by 27 %.
– Rune of Swiftness :
Bow
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the fighter shoots electric arrows at 2 random enemies. Each time the affected enemies use an ability, they will be stunned by 1 sec. Lasts for 5 sec.
Level 35-44
Once in a while, the fighter shoots electric arrows at 2 random enemies. Each time the affected enemies use an ability, they will be stunned by 1 sec. Lasts for 5 sec.
Level 45-59
Once in a while, the fighter shoots electric arrows at 2 random enemies. Each time the affected enemies use an ability, they will be stunned by 1 sec. Lasts for 5 sec.
Level 60-74
Once in a while, the fighter shoots electric arrows at 2 random enemies. Each time the affected enemies use an ability, they will be stunned by 1 sec. Lasts for 5 sec.
Level 75-89
Once in a while, the fighter shoots electric arrows at 2 random enemies. Each time the affected enemies use an ability, they will be stunned by 1 sec. Lasts for 5 sec.
Level 90-100
Once in a while, the fighter shoots electric arrows at 2 random enemies. Each time the affected enemies use an ability, they will be stunned by 1 sec. Lasts for 5 sec.
Ancient
Once in a while, the fighter shoots electric arrows at 2 random enemies. Each time the affected enemies use an ability, they will be stunned by 1.5 sec. Lasts for 5 sec.
Crossbow
Activation :
Cooldown :
Tier :
Level 25-34
Each shot taken by the fighter increases the cooldown time of the target’s weapon ability by 0.6. If the shot was critical, the cooldown time of the target’s artifact ability is increased by 1 sec.
Level 35-44
Each shot taken by the fighter increases the cooldown time of the target’s weapon ability by 0.6. If the shot was critical, the cooldown time of the target’s artifact ability is increased by 1 sec.
Level 45-59
Each shot taken by the fighter increases the cooldown time of the target’s weapon ability by 0.6. If the shot was critical, the cooldown time of the target’s artifact ability is increased by 1 sec.
Level 60-74
Each shot taken by the fighter increases the cooldown time of the target’s weapon ability by 0.6. If the shot was critical, the cooldown time of the target’s artifact ability is increased by 1 sec.
Level 75-89
Each shot taken by the fighter increases the cooldown time of the target’s weapon ability by 0.6. If the shot was critical, the cooldown time of the target’s artifact ability is increased by 1 sec.
Level 90-100
Each shot taken by the fighter increases the cooldown time of the target’s weapon ability by 0.6. If the shot was critical, the cooldown time of the target’s artifact ability is increased by 1 sec.
Ancient
Each shot taken by the fighter increases the cooldown time of the target’s weapon ability by 0.7. If the shot was critical, the cooldown time of the target’s artifact ability is increased by 1 sec.
Pistols
Activation :
Cooldown :
Tier :
Level 25-34
When a unit deals critical damage, it increases their physical and magic armor by 500. Lasts for 5 sec. Up to 10 effects.
Level 35-44
When a unit deals critical damage, it increases their physical and magic armor by 700. Lasts for 5 sec. Up to 10 effects.
Level 45-59
When a unit deals critical damage, it increases their physical and magic armor by 1 000. Lasts for 5 sec. Up to 10 effects.
Level 60-74
When a unit deals critical damage, it increases their physical and magic armor by 1 300. Lasts for 5 sec. Up to 10 effects.
Level 75-89
When a unit deals critical damage, it increases their physical and magic armor by 1 600. Lasts for 5 sec. Up to 10 effects.
Level 90-100
When a unit deals critical damage, it increases their physical and magic armor by 2 000. Lasts for 5 sec. Up to 10 effects.
Ancient
When a unit deals critical damage, it increases their physical and magic armor by 2 600. Lasts for 5 sec. Up to 10 effects.
Shotgun
Activation :
Cooldown :
Tier :
Level 75-89
On dealing 40 000 damage, summons an additional turret that cannot be killed and deals 6 400 damage per second. Every 40 000 damage done by the turret’s owner enhances damage done by the turret by 600 (stacks 5 times). The turret is destroyed when it’s owner is killed.
Level 90-100
On dealing 40 000 damage, summons an additional turret that cannot be killed and deals 9 200 damage per second. Every 40 000 damage done by the turret’s owner enhances damage done by the turret by 700 (stacks 5 times). The turret is destroyed when it’s owner is killed.
Ancient
On dealing 40 000 damage, summons an additional turret that cannot be killed and deals 14 000 damage per second. Every 40 000 damage done by the turret’s owner enhances damage done by the turret by 1 000 (stacks 5 times). The turret is destroyed when it’s owner is killed.
Runes Armor (4) – Depends of Armor
– Rune of Fortress :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs and stun all enemies in a small radius around them for 2 sec.
Level 35-44
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs and stun all enemies in a small radius around them for 2 sec.
Level 45-59
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs and stun all enemies in a small radius around them for 2 sec.
Level 60-74
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs and stun all enemies in a small radius around them for 2 sec.
Level 75-89
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs and stun all enemies in a small radius around them for 2 sec.
Level 90-100
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs and stun all enemies in a small radius around them for 2 sec.
Ancient
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs and stun all enemies in a small radius around them for 3 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
When the unit takes 47 000 damage, they gain a shield that absorbs 30 % incoming damage for 4 sec. Additionally, the unit’s spell power is increased by 30 % for 4 sec.
Level 35-44
When the unit takes 67 200 damage, they gain a shield that absorbs 30 % incoming damage for 4 sec. 1Additionally, the unit’s spell power is increased by 30 % for 4 sec.
Level 45-59
When the unit takes 96 000 damage, they gain a shield that absorbs 30 % incoming damage for 4 sec. Additionally, the unit’s spell power is increased by 30 % for 4 sec.
Level 60-74
When the unit takes 128 000 damage, they gain a shield that absorbs 30 % incoming damage for 4 sec. Additionally, the unit’s spell power is increased by 30 % for 4 sec.
Level 75-89
When the unit takes 160 000 damage, they gain a shield that absorbs 30 % incoming damage for 4 sec. Additionally, the unit’s spell power is increased by 30 % for 4 sec.
Level 90-100
When the unit takes 200 000 damage, they gain a shield that absorbs 30 % incoming damage for 4 sec. Additionally, the unit’s spell power is increased by 30 % for 4 sec.
Ancient
When the unit takes 200 000 damage, they gain a shield that absorbs 30 % incoming damage for 4 sec. Additionally, the unit’s spell power is increased by 30 % for 4 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit removes all debuffs and gains a shield that absorbs 58 800 damage for 4 sec. Additionally, the unit’s damage is increased by 35 % for 4 sec.
Level 35-44
Once in a while, the unit removes all debuffs and gains a shield that absorbs 84 000 damage for 4 sec. Additionally, the unit’s damage is increased by 35 % for 4 sec.
Level 45-59
Once in a while, the unit removes all debuffs and gains a shield that absorbs 120 000 damage for 4 sec. Additionally, the unit’s damage is increased by 35 % for 4 sec.
Level 60-74
Once in a while, the unit removes all debuffs and gains a shield that absorbs 160 000 damage for 4 sec. Additionally, the unit’s damage is increased by 35 % for 4 sec.
Level 75-89
Once in a while, the unit removes all debuffs and gains a shield that absorbs 200 000 damage for 4 sec. Additionally, the unit’s damage is increased by 35 % for 4 sec.
Level 90-100
Once in a while, the unit removes all debuffs and gains a shield that absorbs 250 000 damage for 4 sec. Additionally, the unit’s damage is increased by 35 % for 4 sec.
Ancient
Once in a while, the unit removes all debuffs and gains a shield that absorbs 325 000 damage for 4 sec. Additionally, the unit’s damage is increased by 35 % for 5 sec.
– Rune of Density :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
While a movement restricting debuff, stun, freeze, petrify, or fear are applied to the unit, they take 50 % less damage.
Level 35-44
While a movement restricting debuff, stun, freeze, petrify, or fear are applied to the unit, they take 50 % less damage.
Level 45-59
While a movement restricting debuff, stun, freeze, petrify, or fear are applied to the unit, they take 50 % less damage.
Level 60-74
While a movement restricting debuff, stun, freeze, petrify, or fear are applied to the unit, they take 50 % less damage.
Level 75-89
While a movement restricting debuff, stun, freeze, petrify, or fear are applied to the unit, they take 50 % less damage.
Level 90-100
While a movement restricting debuff, stun, freeze, petrify, or fear are applied to the unit, they take 50 % less damage.
Ancient
While a movement restricting debuff, stun, freeze, petrify, or fear are applied to the unit, they take 55 % less damage.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, increases the damage, attack speed, and pierce of a random allied fighter (preferred target: archer) by 50 % for 4 sec.
Level 35-44
Once in a while, increases the damage, attack speed, and pierce of a random allied fighter (preferred target: archer) by 50 % for 4 sec.
Level 45-59
Once in a while, increases the damage, attack speed, and pierce of a random allied fighter (preferred target: archer) by 50 % for 4 sec.
Level 60-74
Once in a while, increases the damage, attack speed, and pierce of a random allied fighter (preferred target: archer) by 50 % for 4 sec.
Level 75-89
Once in a while, increases the damage, attack speed, and pierce of a random allied fighter (preferred target: archer) by 50 % for 4 sec.
Level 90-100
Once in a while, increases the damage, attack speed, and pierce of a random allied fighter (preferred target: archer) by 50 % for 4 sec.
Ancient
Once in a while, increases the damage, attack speed, and pierce of a random allied fighter (preferred target: archer) by 55 % for 4 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit drains the life force from a random enemy for 5 sec. While low on life force, the enemy deals 40 % less damage and takes 20 % more damage. Stacks up to 1 times. Additionally, the unit starts dealing 40 % more damage and taking 20 % less damage for 5 sec.
Level 35-44
Once in a while, the unit drains the life force from a random enemy for 5 sec. While low on life force, the enemy deals 40 % less damage and takes 20 % more damage. Stacks up to 1 times. Additionally, the unit starts dealing 40 % more damage and taking 20 % less damage for 5 sec.
Level 45-59
Once in a while, the unit drains the life force from a random enemy for 5 sec. While low on life force, the enemy deals 40 % less damage and takes 20 % more damage. Stacks up to 1 times. Additionally, the unit starts dealing 40 % more damage and taking 20 % less damage for 5 sec.
Level 60-74
Once in a while, the unit drains the life force from a random enemy for 5 sec. While low on life force, the enemy deals 40 % less damage and takes 20 % more damage. Stacks up to 1 times. Additionally, the unit starts dealing 40 % more damage and taking 20 % less damage for 5 sec.
Level 75-89
Once in a while, the unit drains the life force from a random enemy for 5 sec. While low on life force, the enemy deals 40 % less damage and takes 20 % more damage. Stacks up to 1 times. Additionally, the unit starts dealing 40 % more damage and taking 20 % less damage for 5 sec.
Level 90-100
Once in a while, the unit drains the life force from a random enemy for 5 sec. While low on life force, the enemy deals 40 % less damage and takes 20 % more damage. Stacks up to 1 times. Additionally, the unit starts dealing 40 % more damage and taking 20 % less damage for 5 sec.
Ancient
Once in a while, the unit drains the life force from a random enemy for 6 sec. While low on life force, the enemy deals 45 % less damage and takes 25 % more damage. Stacks up to 1 times. Additionally, the unit starts dealing 45 % more damage and taking 25 % less damage for 6 sec.
– Rune of Reflections :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when the unit takes a critical hit, they disarm the attacker for 3 sec. During this time, the enemy can’t use the weapon’s abilities.
Level 35-44
Once in a while, when the unit takes a critical hit, they disarm the attacker for 3 sec. During this time, the enemy can’t use the weapon’s abilities.
Level 45-59
Once in a while, when the unit takes a critical hit, they disarm the attacker for 3 sec. During this time, the enemy can’t use the weapon’s abilities.
Level 60-74
Once in a while, when the unit takes a critical hit, they disarm the attacker for 3 sec. During this time, the enemy can’t use the weapon’s abilities.
Level 75-89
Once in a while, when the unit takes a critical hit, they disarm the attacker for 3 sec. During this time, the enemy can’t use the weapon’s abilities.
Level 90-100
Once in a while, when the unit takes a critical hit, they disarm the attacker for 3 sec. During this time, the enemy can’t use the weapon’s abilities.
Ancient
Once in a while, when the unit takes a critical hit, they disarm the attacker for 4 sec. During this time, the enemy can’t use the weapon’s abilities.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
The unit cannot be silenced for the duration of the battle.
Level 35-44
The unit cannot be silenced for the duration of the battle.
Level 45-59
The unit cannot be silenced for the duration of the battle.
Level 60-74
The unit cannot be silenced for the duration of the battle.
Level 75-89
The unit cannot be silenced for the duration of the battle.
Level 90-100
The unit cannot be silenced for the duration of the battle.
Ancient
The unit cannot be silenced for the duration of the battle.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs. Additionally, the unit’s physical and magic armor increase by 100 %, and they cannot be affected by any debuffs for 4 sec.
Level 35-44
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs. Additionally, the unit’s physical and magic armor increase by 100 %, and they cannot be affected by any debuffs for 4 sec.
Level 45-59
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs. Additionally, the unit’s physical and magic armor increase by 100 %, and they cannot be affected by any debuffs for 4 sec.
Level 60-74
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs. Additionally, the unit’s physical and magic armor increase by 100 %, and they cannot be affected by any debuffs for 4 sec.
Level 75-89
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs. Additionally, the unit’s physical and magic armor increase by 100 %, and they cannot be affected by any debuffs for 4 sec.
Level 90-100
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs. Additionally, the unit’s physical and magic armor increase by 100 %, and they cannot be affected by any debuffs for 4 sec.
Ancient
Once in a while, when a movement restricting debuff, stun, freeze, petrify, or fear is applied to the unit, they remove all those debuffs. Additionally, the unit’s physical and magic armor increase by 110 %, and they cannot be affected by any debuffs for 5 sec.
Runes Armor (5) – Depends of Armor
– Rune of Cunning :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
For the duration of the battle, the damage and attack speed of all enemies in a small radius around the rune owner are reduced by 10 % for each enemy in a small radius around the rune owner. Once in a while, the rune owner reduces the health, as well as physical and magic armor of all enemies in a small radius around the unit by 15 % for 5 sec for each enemy in a small radius around the unit.
Level 35-44
For the duration of the battle, the damage and attack speed of all enemies in a small radius around the rune owner are reduced by 10 % for each enemy in a small radius around the rune owner. Once in a while, the rune owner reduces the health, as well as physical and magic armor of all enemies in a small radius around the unit by 15 % for 5 sec for each enemy in a small radius around the unit.
Level 45-59
For the duration of the battle, the damage and attack speed of all enemies in a small radius around the rune owner are reduced by 10 % for each enemy in a small radius around the rune owner. Once in a while, the rune owner reduces the health, as well as physical and magic armor of all enemies in a small radius around the unit by 15 % for 5 sec for each enemy in a small radius around the unit.
Level 60-74
For the duration of the battle, the damage and attack speed of all enemies in a small radius around the rune owner are reduced by 10 % for each enemy in a small radius around the rune owner. Once in a while, the rune owner reduces the health, as well as physical and magic armor of all enemies in a small radius around the unit by 15 % for 5 sec for each enemy in a small radius around the unit.
Level 75-89
For the duration of the battle, the damage and attack speed of all enemies in a small radius around the rune owner are reduced by 10 % for each enemy in a small radius around the rune owner. Once in a while, the rune owner reduces the health, as well as physical and magic armor of all enemies in a small radius around the unit by 15 % for 5 sec for each enemy in a small radius around the unit.
Level 90-100
For the duration of the battle, the damage and attack speed of all enemies in a small radius around the rune owner are reduced by 10 % for each enemy in a small radius around the rune owner. Once in a while, the rune owner reduces the health, as well as physical and magic armor of all enemies in a small radius around the unit by 15 % for 5 sec for each enemy in a small radius around the unit.
Ancient
For the duration of the battle, the damage and attack speed of all enemies in a small radius around the rune owner are reduced by 15 % for each enemy in a small radius around the rune owner. Once in a while, the rune owner reduces the health, as well as physical and magic armor of all enemies in a small radius around the unit by 20 % for 5 sec for each enemy in a small radius around the unit.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, scares 3 enemies with the greatest damage for 3 sec. For each enemy scared by this ability, the rune owner increases own spell power by 15 % for 4 sec. Stacks up to 5 times.
Level 35-44
Once in a while, scares 3 enemies with the greatest damage for 3 sec. For each enemy scared by this ability, the rune owner increases own spell power by 15 % for 4 sec. Stacks up to 5 times.
Level 45-59
Once in a while, scares 3 enemies with the greatest damage for 3 sec. For each enemy scared by this ability, the rune owner increases own spell power by 15 % for 4 sec. Stacks up to 5 times.
Level 60-74
Once in a while, scares 3 enemies with the greatest damage for 3 sec. For each enemy scared by this ability, the rune owner increases own spell power by 15 % for 4 sec. Stacks up to 5 times.
Level 75-89
Once in a while, scares 3 enemies with the greatest damage for 3 sec. For each enemy scared by this ability, the rune owner increases own spell power by 15 % for 4 sec. Stacks up to 5 times.
Level 90-100
Once in a while, scares 3 enemies with the greatest damage for 3 sec. For each enemy scared by this ability, the rune owner increases own spell power by 15 % for 4 sec. Stacks up to 5 times.
Ancient
Once in a while, scares 3 enemies with the greatest damage for 4 sec. For each enemy scared by this ability, the rune owner increases own spell power by 20 % for 5 sec. Stacks up to 5 times.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit’s damage and attack speed increase by 50 % for 4 sec. During this time, the unit’s attacks restore health equal to 100 % of the damage dealt.
Level 35-44
Once in a while, the unit’s damage and attack speed increase by 50 % for 4 sec. During this time, the unit’s attacks restore health equal to 100 % of the damage dealt.
Level 45-59
Once in a while, the unit’s damage and attack speed increase by 50 % for 4 sec. During this time, the unit’s attacks restore health equal to 100 % of the damage dealt.
Level 60-74
Once in a while, the unit’s damage and attack speed increase by 50 % for 4 sec. During this time, the unit’s attacks restore health equal to 100 % of the damage dealt.
Level 75-89
Once in a while, the unit’s damage and attack speed increase by 50 % for 4 sec. During this time, the unit’s attacks restore health equal to 100 % of the damage dealt.
Level 90-100
Once in a while, the unit’s damage and attack speed increase by 50 % for 4 sec. During this time, the unit’s attacks restore health equal to 100 % of the damage dealt.
Ancient
Once in a while, the unit’s damage and attack speed increase by 55 % for 5 sec. During this time, the unit’s attacks restore health equal to 110 % of the damage dealt.
– Rune of Curiosity :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
For the duration of the battle, every second, the unit deals physical damage equal to 80 % of own physical armor to all enemies in a small radius around the unit.
Level 35-44
For the duration of the battle, every second, the unit deals physical damage equal to 80 % of own physical armor to all enemies in a small radius around the unit.
Level 45-59
While a movement restricting debuff,
For the duration of the battle, every second, the unit deals physical damage equal to 80 % of own physical armor to all enemies in a small radius around the unit.
Level 60-74
For the duration of the battle, every second, the unit deals physical damage equal to 80 % of own physical armor to all enemies in a small radius around the unit.
Level 75-89
For the duration of the battle, every second, the unit deals physical damage equal to 80 % of own physical armor to all enemies in a small radius around the unit.
Level 90-100
For the duration of the battle, every second, the unit deals physical damage equal to 80 % of own physical armor to all enemies in a small radius around the unit.
Ancient
For the duration of the battle, every second, the unit deals physical damage equal to 85 % of own physical armor to all enemies in a small radius around the unit.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
The unit’s spell power is increased by 15 % for the duration of the battle. Once in a while, the unit restores 47 000 (+Spell Power Bonus) health to themself and all allies in a small radius around themself.
Level 35-44
The unit’s spell power is increased by 15 % for the duration of the battle. Once in a while, the unit restores 67 200 (+Spell Power Bonus) health to themself and all allies in a small radius around themself.
Level 45-59
The unit’s spell power is increased by 15 % for the duration of the battle. Once in a while, the unit restores 96 000 (+Spell Power Bonus) health to themself and all allies in a small radius around themself.
Level 60-74
The unit’s spell power is increased by 15 % for the duration of the battle. Once in a while, the unit restores 128 000 (+Spell Power Bonus) health to themself and all allies in a small radius around themself.
Level 75-89
The unit’s spell power is increased by 15 % for the duration of the battle. Once in a while, the unit restores 160 000 (+Spell Power Bonus) health to themself and all allies in a small radius around themself.
Level 90-100
The unit’s spell power is increased by 15 % for the duration of the battle. Once in a while, the unit restores 200 000 (+Spell Power Bonus) health to themself and all allies in a small radius around themself.
Ancient
The unit’s spell power is increased by 20 % for the duration of the battle. Once in a while, the unit restores 260 000 (+Spell Power Bonus) health to themself and all allies in a small radius around themself.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit steals 30 % health from the enemy with the most health, as well as 40 % physical armor and damage from the enemy with the highest damage. Both effects last for 4 sec.
Level 35-44
Once in a while, the unit steals 30 % health from the enemy with the most health, as well as 40 % physical armor and damage from the enemy with the highest damage. Both effects last for 4 sec.
Level 45-59
Once in a while, the unit steals 30 % health from the enemy with the most health, as well as 40 % physical armor and damage from the enemy with the highest damage. Both effects last for 4 sec.
Level 60-74
Once in a while, the unit steals 30 % health from the enemy with the most health, as well as 40 % physical armor and damage from the enemy with the highest damage. Both effects last for 4 sec.
Level 75-89
Once in a while, the unit steals 30 % health from the enemy with the most health, as well as 40 % physical armor and damage from the enemy with the highest damage. Both effects last for 4 sec.
Level 90-100
Once in a while, the unit steals 30 % health from the enemy with the most health, as well as 40 % physical armor and damage from the enemy with the highest damage. Both effects last for 4 sec.
Ancient
Once in a while, the unit steals 35 % health from the enemy with the most health, as well as 45 % physical armor and damage from the enemy with the highest damage. Both effects last for 5 sec.
– Rune of Perseverance :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When the unit uses the armor ability, they cast a shield on themself and 2 nearby allies. The shield absorbs 70 600 damage and lasts for up to 3 sec. The ability triggers only once per 4 sec.
Level 35-44
When the unit uses the armor ability, they cast a shield on themself and 2 nearby allies. The shield absorbs 100 800 damage and lasts for up to 3 sec. The ability triggers only once per 4 sec.
Level 45-59
When the unit uses the armor ability, they cast a shield on themself and 2 nearby allies. The shield absorbs 144 000 damage and lasts for up to 3 sec. The ability triggers only once per 4 sec.
Level 60-74
When the unit uses the armor ability, they cast a shield on themself and 2 nearby allies. The shield absorbs 192 000 damage and lasts for up to 3 sec. The ability triggers only once per 4 sec.
Level 75-89
When the unit uses the armor ability, they cast a shield on themself and 2 nearby allies. The shield absorbs 240 000 damage and lasts for up to 3 sec. The ability triggers only once per 4 sec.
Level 90-100
When the unit uses the armor ability, they cast a shield on themself and 2 nearby allies. The shield absorbs 300 000 damage and lasts for up to 3 sec. The ability triggers only once per 4 sec.
Ancient
When the unit uses the armor ability, they cast a shield on themself and 2 nearby allies. The shield absorbs 390 000 damage and lasts for up to 4 sec. The ability triggers only once per 4 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
When the rune owner uses a weapon, armor, artifact, ring, amulet, or totem ability, they gain a shield that blocks 3 attacks of any type. The ability triggers only once per 3 sec.
Level 35-44
When the rune owner uses a weapon, armor, artifact, ring, amulet, or totem ability, they gain a shield that blocks 3 attacks of any type. The ability triggers only once per 3 sec.
Level 45-59
When the rune owner uses a weapon, armor, artifact, ring, amulet, or totem ability, they gain a shield that blocks 3 attacks of any type. The ability triggers only once per 3 sec.
Level 60-74
When the rune owner uses a weapon, armor, artifact, ring, amulet, or totem ability, they gain a shield that blocks 3 attacks of any type. The ability triggers only once per 3 sec.
Level 75-89
When the rune owner uses a weapon, armor, artifact, ring, amulet, or totem ability, they gain a shield that blocks 3 attacks of any type. The ability triggers only once per 3 sec.
Level 90-100
When the rune owner uses a weapon, armor, artifact, ring, amulet, or totem ability, they gain a shield that blocks 3 attacks of any type. The ability triggers only once per 3 sec.
Ancient
When the rune owner uses a weapon, armor, artifact, ring, amulet, or totem ability, they gain a shield that blocks 3 attacks of any type. The ability triggers only once per 3 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
The unit can’t be stunned for the duration of the battle. When an ally is stunned, the rune owner restores 35 300 health to that unit and casts a shield that absorbs 30 % damage on that ally. The shield lasts for up to 3 sec. The ability triggers only once per 3 sec.
Level 35-44
The unit can’t be stunned for the duration of the battle. When an ally is stunned, the rune owner restores 50 400 health to that unit and casts a shield that absorbs 30 % damage on that ally. The shield lasts for up to 3 sec. The ability triggers only once per 3 sec.
Level 45-59
The unit can’t be stunned for the duration of the battle. When an ally is stunned, the rune owner restores 72 000 health to that unit and casts a shield that absorbs 30 % damage on that ally. The shield lasts for up to 3 sec. The ability triggers only once per 3 sec.
Level 60-74
The unit can’t be stunned for the duration of the battle. When an ally is stunned, the rune owner restores 96 000 health to that unit and casts a shield that absorbs 30 % damage on that ally. The shield lasts for up to 3 sec. The ability triggers only once per 3 sec.
Level 75-89
The unit can’t be stunned for the duration of the battle. When an ally is stunned, the rune owner restores 120 000 health to that unit and casts a shield that absorbs 30 % damage on that ally. The shield lasts for up to 3 sec. The ability triggers only once per 3 sec.
Level 90-100
The unit can’t be stunned for the duration of the battle. When an ally is stunned, the rune owner restores 150 000 health to that unit and casts a shield that absorbs 30 % damage on that ally. The shield lasts for up to 3 sec. The ability triggers only once per 3 sec.
Ancient
The unit can’t be stunned for the duration of the battle. When an ally is stunned, the rune owner restores 195 000 health to that unit and casts a shield that absorbs 35 % damage on that ally. The shield lasts for up to 4 sec. The ability triggers only once per 3 sec.