Runes Ring (1) – Depends of Weapons
– Rune of Defilment :
Daggers
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 35 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.
Level 35-44
When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 35 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.
Level 45-59
When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 35 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.
Level 60-74
When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 40 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.
Level 75-89
When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 40 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.
Level 90-100
When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 40 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.
Ancient
When the weapon’s basic ability is triggered, it increases the damage of the owner’s next attack by 45 % and curses the target for 4 sec. The cursed enemy loses 22 % damage.
Sword
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 36 % of the healing applied to the cursed fighter into damage.
Level 35-44
When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 36 % of the healing applied to the cursed fighter into damage.
Level 45-59
When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 36 % of the healing applied to the cursed fighter into damage.
Level 60-74
When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 40 % of the healing applied to the cursed fighter into damage.
Level 75-89
When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 40 % of the healing applied to the cursed fighter into damage.
Level 90-100
When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 40 % of the healing applied to the cursed fighter into damage.
Ancient
When the weapon’s basic ability is triggered, it curses the target for 5 sec. It turns 44 % of the healing applied to the cursed fighter into damage.
Mace
Activation :
Cooldown :
Tier :
Level 25-34
When attacking, has a chance to curse the target for 4 sec. When taking any damage, the cursed enemy stunned for 0.5 sec. Can trigger only once per 1 sec.
Level 35-44
When attacking, has a chance to curse the target for 5.5 sec. When taking any damage, the cursed enemy stunned for 0.5 sec. Can trigger only once per 1 sec.
Level 45-59
When attacking, has a chance to curse the target for 5.5 sec. When taking any damage, the cursed enemy stunned for 0.5 sec. Can trigger only once per 1 sec.
Level 60-74
When attacking, has a chance to curse the target for 7 sec. When taking any damage, the cursed enemy stunned for 0.6 sec. Can trigger only once per 1 sec.
Level 75-89
When attacking, has a chance to curse the target for 7 sec. When taking any damage, the cursed enemy stunned for 0.6 sec. Can trigger only once per 1 sec.
Level 90-100
When attacking, has a chance to curse the target for 7 sec. When taking any damage, the cursed enemy stunned for 0.6 sec. Can trigger only once per 1 sec.
Ancient
When attacking, has a chance to curse the target for 7 sec. When taking any damage, the cursed enemy stunned for 0.7 sec. Can trigger only once per 1 sec.
Axe
Activation :
Cooldown :
Tier :
Level 25-34
When the basic ability is triggered, reduces the max health of affected enemies by 15 % of the damage dealt by the ability. Stacks up to 6 times.
Level 35-44
When the basic ability is triggered, reduces the max health of affected enemies by 15 % of the damage dealt by the ability. Stacks up to 6 times.
Level 45-59
When the basic ability is triggered, reduces the max health of affected enemies by 15 % of the damage dealt by the ability. Stacks up to 6 times.
Level 60-74
When the basic ability is triggered, reduces the max health of affected enemies by 22 % of the damage dealt by the ability. Stacks up to 6 times.
Level 75-89
When the basic ability is triggered, reduces the max health of affected enemies by 22 % of the damage dealt by the ability. Stacks up to 6 times.
Level 90-100
When the basic ability is triggered, reduces the max health of affected enemies by 22 % of the damage dealt by the ability. Stacks up to 6 times.
Ancient
When the basic ability is triggered, reduces the max health of affected enemies by 24 % of the damage dealt by the ability. Stacks up to 6 times.
Spear
Activation :
Cooldown :
Tier :
Level 75-89
When striking a penetrating blow, deals an extra 80 % penetrating damage over 2 sec.
Level 90-100
When striking a penetrating blow, deals an extra 80 % penetrating damage over 2 sec.
Ancient
When striking a penetrating blow, deals an extra 80 % penetrating damage over 2 sec.
Scepter
Activation :
Cooldown :
Tier :
Level 25-34
When attacking, has a 30 % chance of removing positive effects from all enemies.
Level 35-44
When attacking, has a 30 % chance of removing positive effects from all enemies.
Level 45-59
When attacking, has a 30 % chance of removing positive effects from all enemies.
Level 60-74
When attacking, has a 30 % chance of removing positive effects from all enemies.
Level 75-89
When attacking, has a 30 % chance of removing positive effects from all enemies.
Level 90-100
When attacking, has a 30 % chance of removing positive effects from all enemies.
Ancient
When attacking, has a 30 % chance of removing positive effects from all enemies.
Orb
Activation :
Cooldown :
Tier :
Level 25-34
Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.
Level 35-44
Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.
Level 45-59
Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.
Level 60-74
Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.
Level 75-89
Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.
Level 90-100
Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.
Ancient
Attacks have the chance to increase the target’s ability cooldown by 5 sec. Until the end of the battle. Stacks up to 4 times.
Wand
Activation :
Cooldown :
Tier :
Level 25-34
When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 65 % of the health lost since the curse was cast.
Level 35-44
When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 75 % of the health lost since the curse was cast.
Level 45-59
When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 75 % of the health lost since the curse was cast.
Level 60-74
When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 75 % of the health lost since the curse was cast.
Level 75-89
When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 75 % of the health lost since the curse was cast.
Level 90-100
When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 75 % of the health lost since the curse was cast.
Ancient
When attacking, has a chance to curse the target for some time. Every 3 sec, the cursed enemy takes damage equal 80 % of the health lost since the curse was cast.
Grimoire
Activation :
Cooldown :
Tier :
Level 75-89
Poisons the enemy with the least health for the entire battle, dealing 5 500 damage every 2 sec. This effect lasts throughout the battle.
Level 90-100
Poisons the enemy with the least health for the entire battle, dealing 7 000 damage every 2 sec. This effect lasts throughout the battle.
Ancient
Poisons the enemy with the least health for the entire battle, dealing 9 000 damage every 2 sec. This effect lasts throughout the battle.
Bow
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.
Level 35-44
When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.
Level 45-59
When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.
Level 60-74
When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.
Level 75-89
When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.
Level 90-100
When the weapon’s basic ability is triggered, steals 12 % damage from the target until the end of the battle. Activates no more than 5 times per battle.
Ancient
When the weapon’s basic ability is triggered, steals 15 % damage from the target until the end of the battle. Activates no more than 5 times per battle.
Crossbow
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, it has a 40 % chance to deal 9 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.4 sec longer.
Level 35-44
When the weapon’s basic ability is triggered, it has a 40 % chance to deal 14 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.
Level 45-59
When the weapon’s basic ability is triggered, it has a 40 % chance to deal 20 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.
Level 60-74
When the weapon’s basic ability is triggered, it has a 40 % chance to deal 30 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.
Level 75-89
When the weapon’s basic ability is triggered, it has a 40 % chance to deal 30 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.
Level 90-100
When the weapon’s basic ability is triggered, it has a 40 % chance to deal 60 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.
Ancient
When the weapon’s basic ability is triggered, it has a 40 % chance to deal 80 000 damage for 2 sec. While this ability is active, any stun applied to enemy will last for 0.6 sec longer.
Pistols
Activation :
Cooldown :
Tier :
Level 25-34
The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 4 % for 2 sec. Up to 5 effects.
Level 35-44
The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 6 % for 2 sec. Up to 5 effects.
Level 45-59
The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 8 % for 2 sec. Up to 5 effects.
Level 60-74
The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 10 % for 2 sec. Up to 5 effects.
Level 75-89
The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 12 % for 2 sec. Up to 5 effects.
Level 90-100
The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 12 % for 2 sec. Up to 5 effects.
Ancient
The unit’s attacks have a 30 % chance of slowing down an enemy’s attack speed by 14 % for 2 sec. Up to 5 effects.
Shotgun
Activation :
Cooldown :
Tier :
Level 75-89
When attacking, has a 25 % chance of cursing the target. The curse enhances the damage the taget takes by 30 % and reduces the amount of health the target is resurrected with by 50 %.
Level 90-100
When attacking, has a 25 % chance of cursing the target. The curse enhances the damage the taget takes by 30 % and reduces the amount of health the target is resurrected with by 50 %.
Ancient
When attacking, has a 25 % chance of cursing the target. The curse enhances the damage the taget takes by 30 % and reduces the amount of health the target is resurrected with by 50 %.
– Rune of Electric :
Daggers
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, curses the target. For the next 3 sec, the damage from attacks by the cursed enemy has a 50 % chance of being redirected to their ally with the least health.
Level 35-44
When the weapon’s basic ability is triggered, curses the target. For the next 3 sec, the damage from attacks by the cursed enemy has a 55 % chance of being redirected to their ally with the least health.
Level 45-59
When the weapon’s basic ability is triggered, curses the target. For the next 3 sec, the damage from attacks by the cursed enemy has a 55 % chance of being redirected to their ally with the least health.
Level 60-74
When the weapon’s basic ability is triggered, curses the target. For the next 4 sec, the damage from attacks by the cursed enemy has a 60 % chance of being redirected to their ally with the least health.
Level 75-89
When the weapon’s basic ability is triggered, curses the target. For the next 4 sec, the damage from attacks by the cursed enemy has a 60 % chance of being redirected to their ally with the least health.
Level 90-100
When the weapon’s basic ability is triggered, curses the target. For the next 5 sec, the damage from attacks by the cursed enemy has a 60 % chance of being redirected to their ally with the least health.
Ancient
When the weapon’s basic ability is triggered, curses the target. For the next 5 sec, the damage from attacks by the cursed enemy has a 65 % chance of being redirected to their ally with the least health.
Sword
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.
Level 35-44
When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.
Level 45-59
When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.
Level 60-74
When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.
Level 75-89
When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.
Level 90-100
When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.
Ancient
When the weapon’s basic ability is triggered, it deals additional damage to the target equal to 80 % of the health restored with the basic ability.
Mace
Activation :
Cooldown :
Tier :
Level 25-34
When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 1 sec.
Level 35-44
When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 1.5 sec.
Level 45-59
When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 1.5 sec.
Level 60-74
When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 2 sec.
Level 75-89
When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 2 sec.
Level 90-100
When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 2 sec.
Ancient
When attacking, has a chance to curse the target. The cursed enemy starts attacking their allies for 2 sec.
Axe
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the primary target takes an additionnal 4 700 damage for each enemy affected by the ability except for the primary target.
Level 35-44
When the weapon’s basic ability is triggered, the primary target takes an additionnal 7 000 damage for each enemy affected by the ability except for the primary target.
Level 45-59
When the weapon’s basic ability is triggered, the primary target takes an additionnal 10 000 damage for each enemy affected by the ability except for the primary target.
Level 60-74
When the weapon’s basic ability is triggered, the primary target takes an additionnal 15 000 damage for each enemy affected by the ability except for the primary target.
Level 75-89
When the weapon’s basic ability is triggered, the primary target takes an additionnal 15 000 damage for each enemy affected by the ability except for the primary target.
Level 90-100
When the weapon’s basic ability is triggered, the primary target takes an additionnal 30 000 damage for each enemy affected by the ability except for the primary target.
Ancient
When the weapon’s basic ability is triggered, the primary target takes an additionnal 40 000 damage for each enemy affected by the ability except for the primary target.
Spear
Activation :
Cooldown :
Tier :
Level 75-89
When landing a critical hit, strikes up to 3 extra enemies with chain lightning, dealing 9 500 damage to each one.
Level 90-100
When landing a critical hit, strikes up to 3 extra enemies with chain lightning, dealing 12 500 damage to each one.
Ancient
When landing a critical hit, strikes up to 3 extra enemies with chain lightning, dealing 16 000 damage to each one.
Scepter
Activation :
Cooldown :
Tier :
Level 25-34
Each use of the weapon’s ability increases the damage of the next attack by 300 %
Level 35-44
Each use of the weapon’s ability increases the damage of the next attack by 300 %
Level 45-59
Each use of the weapon’s ability increases the damage of the next attack by 300 %
Level 60-74
Each use of the weapon’s ability increases the damage of the next attack by 350 %
Level 75-89
Each use of the weapon’s ability increases the damage of the next attack by 350 %
Level 90-100
Each use of the weapon’s ability increases the damage of the next attack by 350 %
Ancient
Each use of the weapon’s ability increases the damage of the next attack by 350 %
Orb
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 300 % of the amount of the sacrificed health.
Level 35-44
Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 350 % of the amount of the sacrificed health.
Level 45-59
Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 350 % of the amount of the sacrificed health.
Level 60-74
Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 350 % of the amount of the sacrificed health.
Level 75-89
Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 350 % of the amount of the sacrificed health.
Level 90-100
Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 350 % of the amount of the sacrificed health.
Ancient
Once in a while, sacrifices 25 % of their health to deal pure damage to the enemy with the highest max health, equal to 380 % of the amount of the sacrificed health.
Wand
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, curses up to 2 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %.
Level 35-44
Once in a while, curses up to 3 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %.
Level 45-59
Once in a while, curses up to 4 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %.
Level 60-74
Once in a while, curses up to 4 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %
Level 75-89
Once in a while, curses up to 4 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %.
Level 90-100
Once in a while, curses up to 4 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 20 %.
Ancient
Once in a while, curses up to 4 enemies for 6 sec. The cursed enemies will take damage equal to 20 % of the healing they receive. At the same time, the healing is reduced by 25 %.
Grimoire
Activation :
Cooldown :
Tier :
Level 75-89
Every 4 sec, deals 11 700 damage to a random enemy in a large area around itself.
Level 90-100
Every 4 sec, deals 15 000 damage to a random enemy in a large area around itself.
Ancient
Every 4 sec, deals 19 000 damage to a random enemy in a large area around itself.
Bow
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 1.3 sec.
Level 35-44
When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 1.8 sec.
Level 45-59
When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 1.8 sec.
Level 60-74
When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 2.2 sec.
Level 75-89
When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 2.2 sec.
Level 90-100
When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 2.2 sec.
Ancient
When the weapon’s basic ability is triggered, it has a chance to inflict a fear on each enemy affected by the ability. Terrified fighters chaotically move on the battlefield for 2.2 sec.
Crossbow
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.
Level 35-44
When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.
Level 45-59
When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.
Level 60-74
When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.
Level 75-89
When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.
Level 90-100
When the weapon’s basic ability is triggered, fires 4 quick shots that deal 15 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.
Ancient
When the weapon’s basic ability is triggered, fires 4 quick shots that deal 10 % less damage. If the target is killed by one of these shots, an electric spirit appears in place of the victim.
Pistols
Activation :
Cooldown :
Tier :
Level 25-34
The unit’s attacks have a 25 % chance of silencing an enemy. For 1.2 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).
Level 35-44
The unit’s attacks have a 25 % chance of silencing an enemy. For 1.3 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).
Level 45-59
The unit’s attacks have a 25 % chance of silencing an enemy. For 1.4 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).
Level 60-74
The unit’s attacks have a 25 % chance of silencing an enemy. For 1.5 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).
Level 75-89
The unit’s attacks have a 25 % chance of silencing an enemy. For 1.6 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).
Level 90-100
The unit’s attacks have a 25 % chance of silencing an enemy. For 1.7 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).
Ancient
The unit’s attacks have a 25 % chance of silencing an enemy. For 1.8 sec, that enemy cannot use any of their abilities (except those granted by the set equipped).
Shotgun
Activation :
Cooldown :
Tier :
Level 75-89
When attacking, has a 40 % chance of hitting the target with a lightning bolt. Deals 27 300 damage and reduces the affected enemy’s armor to 0 for 3 sec.
Level 90-100
When attacking, has a 40 % chance of hitting the target with a lightning bolt. Deals 35 000 damage and reduces the affected enemy’s armor to 0 for 3 sec.
Ancient
When attacking, has a 40 % chance of hitting the target with a lightning bolt. Deals 45 000 damage and reduces the affected enemy’s armor to 0 for 3 sec.
– Rune of Flames :
Daggers
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the next attack deals an extra 750 to 5 000 damage, depending on the target’s health. The more health, the greater the damage.
Level 35-44
When the weapon’s basic ability is triggered, the next attack deals an extra 1 000 to 7 500 damage, depending on the target’s health. The more health, the greater the damage.
Level 45-59
When the weapon’s basic ability is triggered, the next attack deals an extra 1 500 to 10 000 damage, depending on the target’s health. The more health, the greater the damage.
Level 60-74
When the weapon’s basic ability is triggered, the next attack deals an extra 2 200 to 14 000 damage, depending on the target’s health. The more health, the greater the damage.
Level 75-89
When the weapon’s basic ability is triggered, the next attack deals an extra 2 200 to 14 000 damage, depending on the target’s health. The more health, the greater the damage.
Level 90-100
When the weapon’s basic ability is triggered, the next attack deals an extra 4 500 to 30 000 damage, depending on the target’s health. The more health, the greater the damage.
Ancient
When the weapon’s basic ability is triggered, the next attack deals an extra 5 500 to 40 000 damage, depending on the target’s health. The more health, the greater the damage.
Sword
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 55 % of this damage is dealt to a random enemy.
Level 35-44
When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 65 % of this damage is dealt to a random enemy.
Level 45-59
When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 65 % of this damage is dealt to a random enemy.
Level 60-74
When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 75 % of this damage is dealt to a random enemy.
Level 75-89
When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 75 % of this damage is dealt to a random enemy.
Level 90-100
When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 75 % of this damage is dealt to a random enemy.
Ancient
When the weapon’s basic ability is triggered, the warrior reflects the next incoming physical damage. 80 % of this damage is dealt to a random enemy.
Mace
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while curses the target, dealing 12 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.
Level 35-44
Once in a while curses the target, dealing 17 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.
Level 45-59
Once in a while curses the target, dealing 25 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.
Level 60-74
Once in a while curses the target, dealing 35 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.
Level 75-89
Once in a while curses the target, dealing 35 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.
Level 90-100
Once in a while curses the target, dealing 68 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.
Ancient
Once in a while curses the target, dealing 85 000 damage over 4 sec. During that time, the cursed enemy will occasionally be stunned for 0.5 sec. If the enemy is killed by this ability, the curse will spread to the closest enemy.
Axe
Activation :
Cooldown :
Tier :
Level 25-34
With every attack, the fighter deals splash damage equal to 12 % of his maximum health, and takes damage equal to 5 % of his maximum health.
Level 35-44
With every attack, the fighter deals splash damage equal to 12 % of his maximum health, and takes damage equal to 5 % of his maximum health.
Level 45-59
With every attack, the fighter deals splash damage equal to 12 % of his maximum health, and takes damage equal to 5 % of his maximum health.
Level 60-74
With every attack, the fighter deals splash damage equal to 14 % of his maximum health, and takes damage equal to 5 % of his maximum health.
Level 75-89
With every attack, the fighter deals splash damage equal to 14 % of his maximum health, and takes damage equal to 5 % of his maximum health.
Level 90-100
With every attack, the fighter deals splash damage equal to 14 % of his maximum health, and takes damage equal to 5 % of his maximum health.
Ancient
With every attack, the fighter deals splash damage equal to 16 % of his maximum health, and takes damage equal to 5 % of his maximum health.
Spear
Activation :
Cooldown :
Tier :
Level 75-89
Each critical hit strikes the enemy off balance, preventing them from dodging or landing critical hits for 4 sec.
Level 90-100
Each critical hit strikes the enemy off balance, preventing them from dodging or landing critical hits for 4 sec.
Ancient
Each critical hit strikes the enemy off balance, preventing them from dodging or landing critical hits for 4 sec.
Scepter
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, deals 3 600 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.
Level 35-44
Once in a while, deals 5 200 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.
Level 45-59
Once in a while, deals 7 500 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.
Level 60-74
Once in a while, deals 10 500 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.
Level 75-89
Once in a while, deals 10 500 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.
Level 90-100
Once in a while, deals 23 000 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.
Ancient
Once in a while, deals 32 000 splash damage. Affected enemies lose their sanity and attack themselves once. This can trigger all the weapon’s effects.
Orb
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 3 600 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.
Level 35-44
Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 5 000 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.
Level 45-59
Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 7 500 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.
Level 60-74
Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 10 000 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.
Level 75-89
Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 10 000 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.
Level 90-100
Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 23 000 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.
Ancient
Once in a while curses a random enemy. Every 2 sec. An explosion occurs around the cursed enemy, dealing 32 000 splash damage and stunning for a short time. The cursed enemy does not take damage from the explosion.
Wand
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the most distant enemy is hit a meteorite that deals 10 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 1 200).
Level 35-44
Once in a while, the most distant enemy is hit a meteorite that deals 14 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 1 680).
Level 45-59
Once in a while, the most distant enemy is hit a meteorite that deals 20 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 2 400).
Level 60-74
Once in a while, the most distant enemy is hit a meteorite that deals 32 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 3 840).
Level 75-89
Once in a while, the most distant enemy is hit a meteorite that deals 32 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 3 840).
Level 90-100
Once in a while, the most distant enemy is hit a meteorite that deals 65 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 7 800).
Ancient
Once in a while, the most distant enemy is hit a meteorite that deals 80 000 damage. The meteorite also deals damage to all other enemies on the battlefield. The farther an enemy is from the point of impact, the less damage it will receive (min damage : 9 600).
Grimoire
Activation :
Cooldown :
Tier :
Level 75-89
Once in a while, curses the farthest enemy. The cursed target is stunned for 3 sec. Detonates when the curse wears out, dealing 15 600 damage to enemies who have less than 50 % health.
Level 90-100
Once in a while, curses the farthest enemy. The cursed target is stunned for 3 sec. Detonates when the curse wears out, dealing 20 000 damage to enemies who have less than 50 % health.
Ancient
Once in a while, curses the farthest enemy. The cursed target is stunned for 3 sec. Detonates when the curse wears out, dealing 26 000 damage to enemies who have less than 50 % health.
Bow
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 50 % damage of a normal attack.
Level 35-44
When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 60 % damage of a normal attack.
Level 45-59
When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 60 % damage of a normal attack.
Level 60-74
When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 70 % damage of a normal attack.
Level 75-89
When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 70 % damage of a normal attack.
Level 90-100
When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 70 % damage of a normal attack.
Ancient
When the weapon’s basic ability is triggered, fires an additional 3 to 5 arrows at random enemies. Each arrow deals 75 % damage of a normal attack.
Crossbow
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 11 000 damage to all enemies.
Level 35-44
When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 16 000 damage to all enemies.
Level 45-59
When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 24 000 damage to all enemies.
Level 60-74
When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 33 000 damage to all enemies.
Level 75-89
When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 33 000 damage to all enemies.
Level 90-100
When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 68 000 damage to all enemies.
Ancient
When the weapon’s basic ability is triggered, it sacrifices 10 % of its own health to deal 80 000 damage to all enemies.
Pistols
Activation :
Cooldown :
Tier :
Level 25-34
The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 24 800 magic damage and has their healing rate reduced by 65 % for 2 sec.
Level 35-44
The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 28 800 magic damage and has their healing rate reduced by 65 % for 2 sec.
Level 45-59
The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 32 000 magic damage and has their healing rate reduced by 65 % for 2 sec.
Level 60-74
The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 36 000 magic damage and has their healing rate reduced by 65 % for 2 sec.
Level 75-89
The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 40 000 magic damage and has their healing rate reduced by 65 % for 2 sec.
Level 90-100
The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 45 000 magic damage and has their healing rate reduced by 65 % for 2 sec.
Ancient
The unit’s attacks have a 40 % chance of setting an enemy on fire. That enemy takes 50 000 magic damage and has their healing rate reduced by 65 % for 2 sec.
Shotgun
Activation :
Cooldown :
Tier :
Level 75-89
Once in a while, deals 12 000 damage to all enemies. Has a 50 % chance of blinding each enemy hit for 4 sec. Blinded targets have a 50 % chance of missing when attacking.
Level 90-100
Once in a while, deals 15 000 damage to all enemies. Has a 50 % chance of blinding each enemy hit for 4 sec. Blinded targets have a 50 % chance of missing when attacking.
Ancient
Once in a while, deals 20 000 damage to all enemies. Has a 50 % chance of blinding each enemy hit for 4 sec. Blinded targets have a 50 % chance of missing when attacking.
Runes Ring (2) – Depends of Weapons
– Rune of Iron Will :
Daggers
Activation :
Cooldown :
Tier :
Level 25-34
When switching targets, the unit’s net hit deals 10 600 more damage to and petrifies the enemy, making them unable to move and take 50 % more damage. Lasts for 2 sec.
Level 35-44
When switching targets, the unit’s net hit deals 15 100 more damage to and petrifies the enemy, making them unable to move and take 50 % more damage. Lasts for 2.2 sec.
Level 45-59
When switching targets, the unit’s net hit deals 21 600 more damage to and petrifies the enemy, making them unable to move and take 50 % more damage. Lasts for 2.4 sec.
Level 60-74
When switching targets, the unit’s net hit deals 26 800 more damage to and petrifies the enemy, making them unable to move and take 50 % more damage. Lasts for 2.6 sec.
Level 75-89
When switching targets, the unit’s net hit deals 36 000 more damage to and petrifies the enemy, making them unable to move and take 50 % more damage. Lasts for 2.8 sec.
Level 90-100
When switching targets, the unit’s net hit deals 45 000 more damage to and petrifies the enemy, making them unable to move and take 50 % more damage. Lasts for 3 sec.
Ancient
When switching targets, the unit’s net hit deals 58 500 more damage to and petrifies the enemy, making them unable to move and take 50 % more damage. Lasts for 3.2 sec.
Sword
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit reduces the spell power of all enemy mages by 10 %. Also, the unit enhances their own damage by 10 % for each enemy mage that had their spell power reduced. The effects last for 4 sec.
Level 35-44
Once in a while, the unit reduces the spell power of all enemy mages by 10 %. Also, the unit enhances their own damage by 10 % for each enemy mage that had their spell power reduced. The effects last for 4 sec.
Level 45-59
Once in a while, the unit reduces the spell power of all enemy mages by 12 %. Also, the unit enhances their own damage by 10 % for each enemy mage that had their spell power reduced. The effects last for 4 sec.
Level 60-74
Once in a while, the unit reduces the spell power of all enemy mages by 14 %. Also, the unit enhances their own damage by 10 % for each enemy mage that had their spell power reduced. The effects last for 4 sec.
Level 75-89
Once in a while, the unit reduces the spell power of all enemy mages by 16 %. Also, the unit enhances their own damage by 10 % for each enemy mage that had their spell power reduced. The effects last for 4 sec.
Level 90-100
Once in a while, the unit reduces the spell power of all enemy mages by 18 %. Also, the unit enhances their own damage by 10 % for each enemy mage that had their spell power reduced. The effects last for 4 sec.
Ancient
Once in a while, the unit reduces the spell power of all enemy mages by 20 %. Also, the unit enhances their own damage by 12 % for each enemy mage that had their spell power reduced. The effects last for 4 sec.
Mace
Activation :
Cooldown :
Tier :
Level 25-34
Each time, the unit’s basic weapon ability triggered, they have 19 000 health restored and have their max health increased by 10 % until the battle ends. The effect stacks 3 times.
Level 35-44
Each time, the unit’s basic weapon ability triggered, they have 27 000 health restored and have their max health increased by 10 % until the battle ends. The effect stacks 3 times.
Level 45-59
Each time, the unit’s basic weapon ability triggered, they have 38 000 health restored and have their max health increased by 10 % until the battle ends. The effect stacks 3 times.
Level 60-74
Each time, the unit’s basic weapon ability triggered, they have 51 000 health restored and have their max health increased by 10 % until the battle ends. The effect stacks 3 times.
Level 75-89
Each time, the unit’s basic weapon ability triggered, they have 64 000 health restored and have their max health increased by 10 % until the battle ends. The effect stacks 3 times.
Level 90-100
Each time, the unit’s basic weapon ability triggered, they have 80 000 health restored and have their max health increased by 10 % until the battle ends. The effect stacks 3 times.
Ancient
Each time, the unit’s basic weapon ability triggered, they have 104 000 health restored and have their max health increased by 15 % until the battle ends. The effect stacks 3 times.
Axe
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit becomes immune to petrification effects for 2.4 sec. During that time, they also have their physical armor increased by 30 % and their magic armor increased by 30 %.
Level 35-44
Once in a while, the unit becomes immune to petrification effects for 2.4 sec. During that time, they also have their physical armor increased by 30 % and their magic armor increased by 30 %.
Level 45-59
Once in a while, the unit becomes immune to petrification effects for 2.5 sec. During that time, they also have their physical armor increased by 30 % and their magic armor increased by 30 %.
Level 60-74
Once in a while, the unit becomes immune to petrification effects for 2.6 sec. During that time, they also have their physical armor increased by 30 % and their magic armor increased by 30 %.
Level 75-89
Once in a while, the unit becomes immune to petrification effects for 2.7 sec. During that time, they also have their physical armor increased by 30 % and their magic armor increased by 30 %.
Level 90-100
Once in a while, the unit becomes immune to petrification effects for 3 sec. During that time, they also have their physical armor increased by 40 % and their magic armor increased by 40 %.
Ancient
Once in a while, the unit becomes immune to petrification effects for 3.5 sec. During that time, they also have their physical armor increased by 45 % and their magic armor increased by 45 %.
Spear
Activation :
Cooldown :
Tier :
Level 75-89
Each time the unit lands a critical hit, 2 nearby enemies have their physical armor reduced by 5 % and their magic armor reduced by 5 %. The effect stacks 4 times. Also, the unit increases their own physical armor by 4 % and their own magic armor by 5 %.
The effect stacks 4 times. The effects last until the battle ends.
Level 90-100
Each time the unit lands a critical hit, 2 nearby enemies have their physical armor reduced by 5 % and their magic armor reduced by 5 %. The effect stacks 4 times. Also, the unit increases their own physical armor by 4 % and their own magic armor by 5 %.
The effect stacks 4 times. The effects last until the battle ends.
Ancient
Each time the unit lands a critical hit, 2 nearby enemies have their physical armor reduced by 5 % and their magic armor reduced by 5 %. The effect stacks 4 times. Also, the unit increases their own physical armor by 4 % and their own magic armor by 5 %.
The effect stacks 4 times. The effects last until the battle ends.
– Rune of Inventiveness :
Scepter
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit casts madness on a random enemy for 7 sec. That enemy has a 35 % chance of dealing attack damage to themself and then attacking a nearby ally. If there are no allies, that enemy only deals damage to themself.
Level 35-44
Once in a while, the unit casts madness on a random enemy for 7 sec. That enemy has a 35 % chance of dealing attack damage to themself and then attacking a nearby ally. If there are no allies, that enemy only deals damage to themself.
Level 45-59
Once in a while, the unit casts madness on a random enemy for 7 sec. That enemy has a 35 % chance of dealing attack damage to themself and then attacking a nearby ally. If there are no allies, that enemy only deals damage to themself.
Level 60-74
Once in a while, the unit casts madness on a random enemy for 7 sec. That enemy has a 35 % chance of dealing attack damage to themself and then attacking a nearby ally. If there are no allies, that enemy only deals damage to themself.
Level 75-89
Once in a while, the unit casts madness on a random enemy for 7 sec. That enemy has a 35 % chance of dealing attack damage to themself and then attacking a nearby ally. If there are no allies, that enemy only deals damage to themself.
Level 90-100
Once in a while, the unit casts madness on a random enemy for 7 sec. That enemy has a 35 % chance of dealing attack damage to themself and then attacking a nearby ally. If there are no allies, that enemy only deals damage to themself.
Ancient
Once in a while, the unit casts madness on a random enemy for 7 sec. That enemy has a 35 % chance of dealing attack damage to themself and then attacking a nearby ally. If there are no allies, that enemy only deals damage to themself.
Orb
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit’s healing abilities begin to restore 20 %(+Spell Power Bonus) more health for 5 sec. If the unit takes damage during that time, they heal the squad, restoring an amount of health equal to 50 % of the damage taken and distributing it equally among all allies.
Level 35-44
Once in a while, the unit’s healing abilities begin to restore 20 %(+Spell Power Bonus) more health for 5 sec. If the unit takes damage during that time, they heal the squad, restoring an amount of health equal to 50 % of the damage taken and distributing it equally among all allies.
Level 45-59
Once in a while, the unit’s healing abilities begin to restore 20 %(+Spell Power Bonus) more health for 5 sec. If the unit takes damage during that time, they heal the squad, restoring an amount of health equal to 50 % of the damage taken and distributing it equally among all allies.
Level 60-74
Once in a while, the unit’s healing abilities begin to restore 20 %(+Spell Power Bonus) more health for 5 sec. If the unit takes damage during that time, they heal the squad, restoring an amount of health equal to 50 % of the damage taken and distributing it equally among all allies.
Level 75-89
Once in a while, the unit’s healing abilities begin to restore 20 %(+Spell Power Bonus) more health for 5 sec. If the unit takes damage during that time, they heal the squad, restoring an amount of health equal to 50 % of the damage taken and distributing it equally among all allies.
Level 90-100
Once in a while, the unit’s healing abilities begin to restore 20 %(+Spell Power Bonus) more health for 5 sec. If the unit takes damage during that time, they heal the squad, restoring an amount of health equal to 50 % of the damage taken and distributing it equally among all allies.
Ancient
Once in a while, the unit’s healing abilities begin to restore 20 %(+Spell Power Bonus) more health for 5 sec. If the unit takes damage during that time, they heal the squad, restoring an amount of health equal to 50 % of the damage taken and distributing it equally among all allies.
Wand
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, a random enemy has their attack speed gradually reduced by 125 % and their spell power decreased by 75 %. The effects last for 5 sec. Also, the cooldown time of their weapon ability is increased by 5 sec.
Level 35-44
Once in a while, a random enemy has their attack speed gradually reduced by 125 % and their spell power decreased by 75 %. The effects last for 5 sec. Also, the cooldown time of their weapon ability is increased by 5 sec.
Level 45-59
Once in a while, a random enemy has their attack speed gradually reduced by 125 % and their spell power decreased by 75 %. The effects last for 5 sec. Also, the cooldown time of their weapon ability is increased by 5 sec.
Level 60-74
Once in a while, a random enemy has their attack speed gradually reduced by 125 % and their spell power decreased by 75 %. The effects last for 5 sec. Also, the cooldown time of their weapon ability is increased by 5 sec.
Level 75-89
Once in a while, a random enemy has their attack speed gradually reduced by 125 % and their spell power decreased by 75 %. The effects last for 5 sec. Also, the cooldown time of their weapon ability is increased by 5 sec.
Level 90-100
Once in a while, a random enemy has their attack speed gradually reduced by 125 % and their spell power decreased by 75 %. The effects last for 5 sec. Also, the cooldown time of their weapon ability is increased by 5 sec.
Ancient
Once in a while, a random enemy has their attack speed gradually reduced by 125 % and their spell power decreased by 75 %. The effects last for 5 sec. Also, the cooldown time of their weapon ability is increased by 5 sec.
Grimoire
Activation :
Cooldown :
Tier :
Level 75-89
Each time the book owner takes magic damage, they silence the enemy that dealt that damage, preventing them from using any abilities (except those granted by the set equipped) for 0.5 sec.
Level 90-100
Each time the book owner takes magic damage, they silence the enemy that dealt that damage, preventing them from using any abilities (except those granted by the set equipped) for 0.5 sec.
Ancient
Each time the book owner takes magic damage, they silence the enemy that dealt that damage, preventing them from using any abilities (except those granted by the set equipped) for 0.5 sec.
– Rune of Resourcefulness :
Bow
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit shoots enhanced arrows at 2 enemies. The shots deal 15 300 physical damage to and petrify those enemies, making them unable to move and take 50 % more damage. Lasts for 1.5 sec.
Level 35-44
Once in a while, the unit shoots enhanced arrows at 2 enemies. The shots deal 21 800 physical damage to and petrify those enemies, making them unable to move and take 50 % more damage. Lasts for 1.5 sec.
Level 45-59
Once in a while, the unit shoots enhanced arrows at 2 enemies. The shots deal 31 200 physical damage to and petrify those enemies, making them unable to move and take 50 % more damage. Lasts for 1.5 sec.
Level 60-74
Once in a while, the unit shoots enhanced arrows at 2 enemies. The shots deal 41 600 physical damage to and petrify those enemies, making them unable to move and take 50 % more damage. Lasts for 1.5 sec.
Level 75-89
Once in a while, the unit shoots enhanced arrows at 2 enemies. The shots deal 52 000 physical damage to and petrify those enemies, making them unable to move and take 50 % more damage. Lasts for 1.5 sec.
Level 90-100
Once in a while, the unit shoots enhanced arrows at 2 enemies. The shots deal 65 000 physical damage to and petrify those enemies, making them unable to move and take 50 % more damage. Lasts for 1.5 sec.
Ancient
Once in a while, the unit shoots enhanced arrows at 2 enemies. The shots deal 84 500 physical damage to and petrify those enemies, making them unable to move and take 50 % more damage. Lasts for 1.7 sec.
Crossbow
Activation :
Cooldown :
Tier :
Level 25-34
Each time the unit dodges an enemy attack, they have 7 100 health restored and their next attack deals 3 800 more damage.
Level 35-44
Each time the unit dodges an enemy attack, they have 10 100 health restored and their next attack deals 5 400 more damage.
Level 45-59
Each time the unit dodges an enemy attack, they have 14 400 health restored and their next attack deals 7 800 more damage.
Level 60-74
Each time the unit dodges an enemy attack, they have 19 200 health restored and their next attack deals 10 400 more damage.
Level 75-89
Each time the unit dodges an enemy attack, they have 24 000 health restored and their next attack deals 13 000 more damage.
Level 90-100
Each time the unit dodges an enemy attack, they have 30 000 health restored and their next attack deals 16 200 more damage.
Ancient
Each time the unit dodges an enemy attack, they have 39 000 health restored and their next attack deals 21 100 more damage.
Pistols
Activation :
Cooldown :
Tier :
Level 25-34
When the unit shoots, they have a 20 % chance to shot again at the enemy with the least health.
Level 35-44
When the unit shoots, they have a 20 % chance to shot again at the enemy with the least health.
Level 45-59
When the unit shoots, they have a 20 % chance to shot again at the enemy with the least health.
Level 60-74
When the unit shoots, they have a 20 % chance to shot again at the enemy with the least health.
Level 75-89
When the unit shoots, they have a 20 % chance to shot again at the enemy with the least health.
Level 90-100
When the unit shoots, they have a 20 % chance to shot again at the enemy with the least health.
Ancient
When the unit shoots, they have a 20 % chance to shot again at the enemy with the least health.
Shotgun
Activation :
Cooldown :
Tier :
Level 75-89
Once in a while, the unit takes a shot at a random enemy, dealing damage equal to 17 % of the target’s max health. Preferred target: enemy warriors.
Level 90-100
Once in a while, the unit takes a shot at a random enemy, dealing damage equal to 17 % of the target’s max health. Preferred target: enemy warriors.
Ancient
Once in a while, the unit takes a shot at a random enemy, dealing damage equal to 19 % of the target’s max health. Preferred target: enemy warriors.
Runes Ring (3) – Depends of Weapons
– Rune of Might :
Daggers
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, physical armor of 2 enemies with the greatest physical armor is reduced by 20 % for 4 sec.
Level 35-44
Once in a while, physical armor of 2 enemies with the greatest physical armor is reduced by 20 % for 4 sec.
Level 45-59
Once in a while, physical armor of 2 enemies with the greatest physical armor is reduced by 20 % for 4 sec.
Level 60-74
Once in a while, physical armor of 2 enemies with the greatest physical armor is reduced by 20 % for 4 sec.
Level 75-89
Once in a while, physical armor of 2 enemies with the greatest physical armor is reduced by 20 % for 4 sec.
Level 90-100
Once in a while, physical armor of 2 enemies with the greatest physical armor is reduced by 20 % for 4 sec.
Ancient
Once in a while, physical armor of 2 enemies with the greatest physical armor is reduced by 30 % for 4 sec.
Sword
Activation :
Cooldown :
Tier :
Level 25-34
When restoring health, the unit has a 25 % chance to gain a shield equal to 75 % of the restored health. When the unit restores health with the basic sword ability, they are guaranteed to get a shield.
Level 35-44
When restoring health, the unit has a 25 % chance to gain a shield equal to 75 % of the restored health. When the unit restores health with the basic sword ability, they are guaranteed to get a shield.
Level 45-59
When restoring health, the unit has a 25 % chance to gain a shield equal to 75 % of the restored health. When the unit restores health with the basic sword ability, they are guaranteed to get a shield.
Level 60-74
When restoring health, the unit has a 25 % chance to gain a shield equal to 75 % of the restored health. When the unit restores health with the basic sword ability, they are guaranteed to get a shield.
Level 75-89
When restoring health, the unit has a 25 % chance to gain a shield equal to 75 % of the restored health. When the unit restores health with the basic sword ability, they are guaranteed to get a shield.
Level 90-100
When restoring health, the unit has a 25 % chance to gain a shield equal to 75 % of the restored health. When the unit restores health with the basic sword ability, they are guaranteed to get a shield.
Ancient
When restoring health, the unit has a 25 % chance to gain a shield equal to 80 % of the restored health. When the unit restores health with the basic sword ability, they are guaranteed to get a shield.
Mace
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when an ally’s health drops below 30 % of their max health, their physical armor is increased by 2 400, and magic damage is increased by 2 400 for 3 sec.
Level 35-44
Once in a while, when an ally’s health drops below 30 % of their max health, their physical armor is increased by 3 400, and magic damage is increased by 3 400 for 3 sec.
Level 45-59
Once in a while, when an ally’s health drops below 30 % of their max health, their physical armor is increased by 4 800, and magic damage is increased by 4 800 for 3 sec.
Level 60-74
Once in a while, when an ally’s health drops below 30 % of their max health, their physical armor is increased by 6 400, and magic damage is increased by 6 400 for 3 sec.
Level 75-89
Once in a while, when an ally’s health drops below 30 % of their max health, their physical armor is increased by 8 000, and magic damage is increased by 8 000 for 3 sec.
Level 90-100
Once in a while, when an ally’s health drops below 30 % of their max health, their physical armor is increased by 10 000, and magic damage is increased by 10 000 for 3 sec.
Ancient
Once in a while, when an ally’s health drops below 30 % of their max health, their physical armor is increased by 13 000, and magic damage is increased by 13 000 for 3 sec.
Axe
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, a random enemy explodes. The target and all enemies in a small radius around the target take 17 600 pure damage.
Level 35-44
Once in a while, a random enemy explodes. The target and all enemies in a small radius around the target take 25 200 pure damage.
Level 45-59
Once in a while, a random enemy explodes. The target and all enemies in a small radius around the target take 36 000 pure damage.
Level 60-74
Once in a while, a random enemy explodes. The target and all enemies in a small radius around the target take 48 000 pure damage.
Level 75-89
Once in a while, a random enemy explodes. The target and all enemies in a small radius around the target take 60 000 pure damage.
Level 90-100
Once in a while, a random enemy explodes. The target and all enemies in a small radius around the target take 75 000 pure damage.
Ancient
Once in a while, a random enemy explodes. The target and all enemies in a small radius around the target take 97 500 pure damage.
Spear
Activation :
Cooldown :
Tier :
Level 75-89
Once in a while, the unit throws a spear at random enemy, dealing damage equal to 200 % of the fighter’s damage and stunning the target for 2 sec.
Level 90-100
Once in a while, the unit throws a spear at random enemy, dealing damage equal to 200 % of the fighter’s damage and stunning the target for 2 sec.
Ancient
Once in a while, the unit throws a spear at random enemy, dealing damage equal to 250 % of the fighter’s damage and stunning the target for 2 sec.
– Rune of Wonders :
Scepter
Activation :
Cooldown :
Tier :
Level 25-34
When an enemy dies, the unit removes a random positive effect from the enemy with the greatest damage.
Level 35-44
When an enemy dies, the unit removes a random positive effect from the enemy with the greatest damage.
Level 45-59
When an enemy dies, the unit removes a random positive effect from the enemy with the greatest damage.
Level 60-74
When an enemy dies, the unit removes a random positive effect from the enemy with the greatest damage.
Level 75-89
When an enemy dies, the unit removes a random positive effect from the enemy with the greatest damage.
Level 90-100
When an enemy dies, the unit removes a random positive effect from the enemy with the greatest damage.
Ancient
When an enemy dies, the unit removes a random positive effect from the enemy with the greatest damage.
Orb
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when the unit uses a weapon ability, they restore 12 900 (+Spell Power Bonus) health of the ally with the lowest health.
Level 35-44
Once in a while, when the unit uses a weapon ability, they restore 18 500 (+Spell Power Bonus) health of the ally with the lowest health.
Level 45-59
Once in a while, when the unit uses a weapon ability, they restore 26 400 (+Spell Power Bonus) health of the ally with the lowest health.
Level 60-74
Once in a while, when the unit uses a weapon ability, they restore 35 200 (+Spell Power Bonus) health of the ally with the lowest health.
Level 75-89
Once in a while, when the unit uses a weapon ability, they restore 44 000 (+Spell Power Bonus) health of the ally with the lowest health.
Level 90-100
Once in a while, when the unit uses a weapon ability, they restore 55 000 (+Spell Power Bonus) health of the ally with the lowest health.
Ancient
Once in a while, when the unit uses a weapon ability, they restore 71 500 (+Spell Power Bonus) health of the ally with the lowest health.
Wand
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit deals 29 400 pure damage to a random enemy, ignoring shields.
Level 35-44
Once in a while, the unit deals 42 000 pure damage to a random enemy, ignoring shields.
Level 45-59
Once in a while, the unit deals 60 000 pure damage to a random enemy, ignoring shields.
Level 60-74
Once in a while, the unit deals 80 000 pure damage to a random enemy, ignoring shields.
Level 75-89
Once in a while, the unit deals 100 000 pure damage to a random enemy, ignoring shields.
Level 90-100
Once in a while, the unit deals 125 000 pure damage to a random enemy, ignoring shields.
Ancient
Once in a while, the unit deals 162 500 pure damage to a random enemy, ignoring shields.
Grimoire
Activation :
Cooldown :
Tier :
Level 75-89
Once in a while, the unit removes a random positive effect from an enemy with the greatest damage.
Level 90-100
Once in a while, the unit removes a random positive effect from an enemy with the greatest damage.
Ancient
Once in a while, the unit removes a random positive effect from an enemy with the greatest damage.
– Rune of Accuracy :
Bow
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the archer shoots an enemy with the greatest physical armor and deals pure damage equal to 10 % of the target’s max health for 3 sec.
Level 35-44
Once in a while, the archer shoots an enemy with the greatest physical armor and deals pure damage equal to 10 % of the target’s max health for 3 sec.
Level 45-59
Once in a while, the archer shoots an enemy with the greatest physical armor and deals pure damage equal to 10 % of the target’s max health for 3 sec.
Level 60-74
Once in a while, the archer shoots an enemy with the greatest physical armor and deals pure damage equal to 10 % of the target’s max health for 3 sec.
Level 75-89
Once in a while, the archer shoots an enemy with the greatest physical armor and deals pure damage equal to 10 % of the target’s max health for 3 sec.
Level 90-100
Once in a while, the archer shoots an enemy with the greatest physical armor and deals pure damage equal to 10 % of the target’s max health for 3 sec.
Ancient
Once in a while, the archer shoots an enemy with the greatest physical armor and deals pure damage equal to 12 % of the target’s max health for 3 sec.
Crossbow
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the unit damage is enhanced by 10 % for 3 sec. Up to 3 effects.
Level 35-44
When the weapon’s basic ability is triggered, the unit damage is enhanced by 10 % for 3 sec. Up to 3 effects.
Level 45-59
When the weapon’s basic ability is triggered, the unit damage is enhanced by 10 % for 3 sec. Up to 3 effects.
Level 60-74
When the weapon’s basic ability is triggered, the unit damage is enhanced by 10 % for 3 sec. Up to 3 effects.
Level 75-89
When the weapon’s basic ability is triggered, the unit damage is enhanced by 10 % for 3 sec. Up to 3 effects.
Level 90-100
When the weapon’s basic ability is triggered, the unit damage is enhanced by 10 % for 3 sec. Up to 3 effects.
Ancient
When the weapon’s basic ability is triggered, the unit damage is enhanced by 12 % for 3 sec. Up to 3 effects.
Pistols
Activation :
Cooldown :
Tier :
Level 25-34
When the weapon’s basic ability is triggered, the target is thrown off balance for 2 sec. They are unable to dodge attacks or deal critical damage for the duration.
Level 35-44
When the weapon’s basic ability is triggered, the target is thrown off balance for 2 sec. They are unable to dodge attacks or deal critical damage for the duration.
Level 45-59
When the weapon’s basic ability is triggered, the target is thrown off balance for 2 sec. They are unable to dodge attacks or deal critical damage for the duration.
Level 60-74
When the weapon’s basic ability is triggered, the target is thrown off balance for 2 sec. They are unable to dodge attacks or deal critical damage for the duration.
Level 75-89
When the weapon’s basic ability is triggered, the target is thrown off balance for 2 sec. They are unable to dodge attacks or deal critical damage for the duration.
Level 90-100
When the weapon’s basic ability is triggered, the target is thrown off balance for 2 sec. They are unable to dodge attacks or deal critical damage for the duration.
Ancient
When the weapon’s basic ability is triggered, the target is thrown off balance for 3 sec. They are unable to dodge attacks or deal critical damage for the duration.
Shotgun
Activation :
Cooldown :
Tier :
Level 75-89
When a turret is summoned, the unit’s damage is enhanced by 15 %. The effect lasts as long as the turret is active.
Level 90-100
When a turret is summoned, the unit’s damage is enhanced by 15 %. The effect lasts as long as the turret is active.
Ancient
When a turret is summoned, the unit’s damage is enhanced by 18 %. The effect lasts as long as the turret is active.
Runes Ring (4) – Depends of Armor
– Rune of Skill :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, all movement restricting effects, stun, freeze, and petrification are removed from the unit and their physical armor is increased by 40 % for 4 sec.
Level 35-44
Once in a while, all movement restricting effects, stun, freeze, and petrification are removed from the unit and their physical armor is increased by 40 % for 4 sec.
Level 45-59
Once in a while, all movement restricting effects, stun, freeze, and petrification are removed from the unit and their physical armor is increased by 40 % for 4 sec.
Level 60-74
Once in a while, all movement restricting effects, stun, freeze, and petrification are removed from the unit and their physical armor is increased by 40 % for 4 sec.
Level 75-89
Once in a while, all movement restricting effects, stun, freeze, and petrification are removed from the unit and their physical armor is increased by 40 % for 4 sec.
Level 90-100
Once in a while, all movement restricting effects, stun, freeze, and petrification are removed from the unit and their physical armor is increased by 40 % for 4 sec.
Ancient
Once in a while, all movement restricting effects, stun, freeze, and petrification are removed from the unit and their physical armor is increased by 45 % for 4 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit removes all effects that reduce outgoing or incoming healing. Also, the unit’s magic armor increases by 30 % for 4 sec.
Level 35-44
Once in a while, the unit removes all effects that reduce outgoing or incoming healing. Also, the unit’s magic armor increases by 30 % for 4 sec.
Level 45-59
Once in a while, the unit removes all effects that reduce outgoing or incoming healing. Also, the unit’s magic armor increases by 30 % for 4 sec.
Level 60-74
Once in a while, the unit removes all effects that reduce outgoing or incoming healing. Also, the unit’s magic armor increases by 30 % for 4 sec.
Level 75-89
Once in a while, the unit removes all effects that reduce outgoing or incoming healing. Also, the unit’s magic armor increases by 30 % for 4 sec.
Level 90-100
Once in a while, the unit removes all effects that reduce outgoing or incoming healing. Also, the unit’s magic armor increases by 30 % for 4 sec.
Ancient
Once in a while, the unit removes all effects that reduce outgoing or incoming healing. Also, the unit’s magic armor increases by 35 % for 4 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the marks a random enemy for 5 sec. Each second, the rune owner fires a volley at the marked unit and all enemies around them. The volley deals physical damage equal to 150 % of the unit’s attack.
Level 35-44
Once in a while, the marks a random enemy for 5 sec. Each second, the rune owner fires a volley at the marked unit and all enemies around them. The volley deals physical damage equal to 150 % of the unit’s attack.
Level 45-59
Once in a while, the marks a random enemy for 5 sec. Each second, the rune owner fires a volley at the marked unit and all enemies around them. The volley deals physical damage equal to 150 % of the unit’s attack.
Level 60-74
Once in a while, the marks a random enemy for 5 sec. Each second, the rune owner fires a volley at the marked unit and all enemies around them. The volley deals physical damage equal to 150 % of the unit’s attack.
Level 75-89
Once in a while, the marks a random enemy for 5 sec. Each second, the rune owner fires a volley at the marked unit and all enemies around them. The volley deals physical damage equal to 150 % of the unit’s attack.
Level 90-100
Once in a while, the marks a random enemy for 5 sec. Each second, the rune owner fires a volley at the marked unit and all enemies around them. The volley deals physical damage equal to 150 % of the unit’s attack.
Ancient
Once in a while, the marks a random enemy for 5 sec. Each second, the rune owner fires a volley at the marked unit and all enemies around them. The volley deals physical damage equal to 200 % of the unit’s attack.
– Rune of Grandeur :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit removes 2 random debuffs.
Level 35-44
Once in a while, the unit removes 2 random debuffs.
Level 45-59
Once in a while, the unit removes 2 random debuffs.
Level 60-74
Once in a while, the unit removes 2 random debuffs.
Level 75-89
Once in a while, the unit removes 2 random debuffs.
Level 90-100
Once in a while, the unit removes 2 random debuffs.
Ancient
Once in a while, the unit removes 2 random debuffs.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit marks the target of their attack for 5 sec. of the marked enemy takes magic damage, they additionally take 11 800 pure damage. The effect triggers only once per 1 sec.
Level 35-44
Once in a while, the unit marks the target of their attack for 5 sec. of the marked enemy takes magic damage, they additionally take 16 800 pure damage. The effect triggers only once per 1 sec.
Level 45-59
Once in a while, the unit marks the target of their attack for 5 sec. of the marked enemy takes magic damage, they additionally take 24 000 pure damage. The effect triggers only once per 1 sec.
Level 60-74
Once in a while, the unit marks the target of their attack for 5 sec. of the marked enemy takes magic damage, they additionally take 32 000 pure damage. The effect triggers only once per 1 sec.
Level 75-89
Once in a while, the unit marks the target of their attack for 5 sec. of the marked enemy takes magic damage, they additionally take 40 000 pure damage. The effect triggers only once per 1 sec.
Level 90-100
Once in a while, the unit marks the target of their attack for 5 sec. of the marked enemy takes magic damage, they additionally take 50 000 pure damage. The effect triggers only once per 1 sec.
Ancient
Once in a while, the unit marks the target of their attack for 5 sec. of the marked enemy takes magic damage, they additionally take 65 000 pure damage. The effect triggers only once per 1 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Every 5 sec, the unit disappears in smoke and can’t be targeted for 1 sec.
Level 35-44
Every 5 sec, the unit disappears in smoke and can’t be targeted for 1 sec.
Level 45-59
Every 5 sec, the unit disappears in smoke and can’t be targeted for 1 sec.
Level 60-74
Every 5 sec, the unit disappears in smoke and can’t be targeted for 1 sec.
Level 75-89
Every 5 sec, the unit disappears in smoke and can’t be targeted for 1 sec.
Level 90-100
Every 5 sec, the unit disappears in smoke and can’t be targeted for 1 sec.
Ancient
Every 5 sec, the unit disappears in smoke and can’t be targeted for 1.5 sec.
– Rune of Omens :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, increases the max health of the ally with the lowest current health by 20 % of the rune owner’s max health for 5 sec.
Level 35-44
Once in a while, increases the max health of the ally with the lowest current health by 20 % of the rune owner’s max health for 5 sec.
Level 45-59
Once in a while, increases the max health of the ally with the lowest current health by 20 % of the rune owner’s max health for 5 sec.
Level 60-74
Once in a while, increases the max health of the ally with the lowest current health by 20 % of the rune owner’s max health for 5 sec.
Level 75-89
Once in a while, increases the max health of the ally with the lowest current health by 20 % of the rune owner’s max health for 5 sec.
Level 90-100
Once in a while, increases the max health of the ally with the lowest current health by 20 % of the rune owner’s max health for 5 sec.
Ancient
Once in a while, increases the max health of the ally with the lowest current health by 25 % of the rune owner’s max health for 5 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, a random enemy mage starts taking magic damage equal to 50 % of the spell power every second for 3 sec.
Level 35-44
Once in a while, a random enemy mage starts taking magic damage equal to 50 % of the spell power every second for 3 sec.
Level 45-59
Once in a while, a random enemy mage starts taking magic damage equal to 50 % of the spell power every second for 3 sec.
Level 60-74
Once in a while, a random enemy mage starts taking magic damage equal to 50 % of the spell power every second for 3 sec.
Level 75-89
Once in a while, a random enemy mage starts taking magic damage equal to 50 % of the spell power every second for 3 sec.
Level 90-100
Once in a while, a random enemy mage starts taking magic damage equal to 50 % of the spell power every second for 3 sec.
Ancient
Once in a while, a random enemy mage starts taking magic damage equal to 50 % of the spell power every second for 3 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
When attacking, the unit has a 30 % chance to increase the target’s weapon ability cooldown by 1 sec.
Level 35-44
When attacking, the unit has a 30 % chance to increase the target’s weapon ability cooldown by 1 sec.
Level 45-59
When attacking, the unit has a 30 % chance to increase the target’s weapon ability cooldown by 1 sec.
Level 60-74
When attacking, the unit has a 30 % chance to increase the target’s weapon ability cooldown by 1 sec.
Level 75-89
When attacking, the unit has a 30 % chance to increase the target’s weapon ability cooldown by 1 sec.
Level 90-100
When attacking, the unit has a 30 % chance to increase the target’s weapon ability cooldown by 1 sec.
Ancient
When attacking, the unit has a 30 % chance to increase the target’s weapon ability cooldown by 1 sec.