Runes Cashback (1) – Depends of Weapons
– Rune of Creation :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When attacking, the unit has a 33 % chance to reduce the max health of the target by 5 % and their physical armor by 10 % for 4 sec. Up to 3 effects.
Level 35-44
When attacking, the unit has a 33 % chance to reduce the max health of the target by 5 % and their physical armor by 10 % for 4 sec. Up to 3 effects.
Level 45-59
When attacking, the unit has a 33 % chance to reduce the max health of the target by 5 % and their physical armor by 10 % for 4 sec. Up to 3 effects.
Level 60-74
When attacking, the unit has a 33 % chance to reduce the max health of the target by 5 % and their physical armor by 10 % for 4 sec. Up to 3 effects.
Level 75-89
When attacking, the unit has a 33 % chance to reduce the max health of the target by 5 % and their physical armor by 10 % for 4 sec. Up to 3 effects.
Level 90-100
When attacking, the unit has a 33 % chance to reduce the max health of the target by 5 % and their physical armor by 10 % for 4 sec. Up to 3 effects.
Ancient
When attacking, the unit has a 33 % chance to reduce the max health of the target by 5 % and their physical armor by 10 % for 4 sec. Up to 3 effects.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, spell power of all enemy mages is reduced by 25 % for 3 sec. During this time, all magic damage taken by the enemy mages is increased by 15 %.
Level 35-44
Once in a while, spell power of all enemy mages is reduced by 25 % for 3 sec. During this time, all magic damage taken by the enemy mages is increased by 15 %.
Level 45-59
Once in a while, spell power of all enemy mages is reduced by 25 % for 3 sec. During this time, all magic damage taken by the enemy mages is increased by 15 %.
Level 60-74
Once in a while, spell power of all enemy mages is reduced by 25 % for 3 sec. During this time, all magic damage taken by the enemy mages is increased by 15 %.
Level 75-89
Once in a while, spell power of all enemy mages is reduced by 25 % for 3 sec. During this time, all magic damage taken by the enemy mages is increased by 15 %.
Level 90-100
Once in a while, spell power of all enemy mages is reduced by 25 % for 3 sec. During this time, all magic damage taken by the enemy mages is increased by 15 %.
Ancient
Once in a while, spell power of all enemy mages is reduced by 40 % for 3 sec. During this time, all magic damage taken by the enemy mages is increased by 20 %.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
When the unit deals critical damage, their damage is enhanced by 5 % for 10 sec.
Level 35-44
When the unit deals critical damage, their damage is enhanced by 5 % for 10 sec.
Level 45-59
When the unit deals critical damage, their damage is enhanced by 5 % for 10 sec.
Level 60-74
When the unit deals critical damage, their damage is enhanced by 5 % for 10 sec.
Level 75-89
When the unit deals critical damage, their damage is enhanced by 5 % for 10 sec.
Level 90-100
When the unit deals critical damage, their damage is enhanced by 5 % for 10 sec.
Ancient
When the unit deals critical damage, their damage is enhanced by 5 % for 10 sec.
– Rune of Converting :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit gets a shield that absorbs damage to 10 % of the unit’s max health. The shield lasts for 5 sec ; When the shield wears off, it explodes and deals 17 600 physical damage to all enemies in a small radius and stuns them for 1 sec.
Level 35-44
Once in a while, the unit gets a shield that absorbs damage to 10 % of the unit’s max health. The shield lasts for 5 sec ; When the shield wears off, it explodes and deals 25 200 physical damage to all enemies in a small radius and stuns them for 1 sec.
Level 45-59
Once in a while, the unit gets a shield that absorbs damage to 10 % of the unit’s max health. The shield lasts for 5 sec ; When the shield wears off, it explodes and deals 36 000 physical damage to all enemies in a small radius and stuns them for 1 sec.
Level 60-74
Once in a while, the unit gets a shield that absorbs damage to 10 % of the unit’s max health. The shield lasts for 5 sec ; When the shield wears off, it explodes and deals 48 000 physical damage to all enemies in a small radius and stuns them for 1 sec.
Level 75-89
Once in a while, the unit gets a shield that absorbs damage to 10 % of the unit’s max health. The shield lasts for 5 sec ; When the shield wears off, it explodes and deals 60 000 physical damage to all enemies in a small radius and stuns them for 1 sec.
Level 90-100
Once in a while, the unit gets a shield that absorbs damage to 10 % of the unit’s max health. The shield lasts for 5 sec ; When the shield wears off, it explodes and deals 75 000 physical damage to all enemies in a small radius and stuns them for 1 sec.
Ancient
Once in a while, the unit gets a shield that absorbs damage to 15 % of the unit’s max health. The shield lasts for 5 sec ; When the shield wears off, it explodes and deals 97 500 physical damage to all enemies in a small radius and stuns them for 2 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, restores 7 % of max health to all allies.
Level 35-44
Once in a while, restores 7 % of max health to all allies.
Level 45-59
Once in a while, restores 7 % of max health to all allies.
Level 60-74
Once in a while, restores 7 % of max health to all allies.
Level 75-89
Once in a while, restores 7 % of max health to all allies.
Level 90-100
Once in a while, restores 7 % of max health to all allies.
Ancient
Once in a while, restores 9 % of max health to all allies.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit’s shot reduces the physical armor of the target by 5 % for 3 sec. Up to 3 effects.
Level 35-44
Once in a while, the unit’s shot reduces the physical armor of the target by 5 % for 3 sec. Up to 3 effects.
Level 45-59
Once in a while, the unit’s shot reduces the physical armor of the target by 5 % for 3 sec. Up to 3 effects.
Level 60-74
Once in a while, the unit’s shot reduces the physical armor of the target by 5 % for 3 sec. Up to 3 effects.
Level 75-89
Once in a while, the unit’s shot reduces the physical armor of the target by 5 % for 3 sec. Up to 3 effects.
Level 90-100
Once in a while, the unit’s shot reduces the physical armor of the target by 5 % for 3 sec. Up to 3 effects.
Ancient
Once in a while, the unit’s shot reduces the physical armor of the target by 7 % for 3 sec. Up to 3 effects.
– Rune of Destruction :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, unit restores 23 500 health and their damage are enhanced by 25 % for 3 sec.
Level 35-44
Once in a while, unit restores 33 600 health and their damage are enhanced by 25 % for 3 sec.
Level 45-59
Once in a while, unit restores 48 000 health and their damage are enhanced by 25 % for 3 sec.
Level 60-74
Once in a while, unit restores 64 000 health and their damage are enhanced by 25 % for 3 sec.
Level 75-89
Once in a while, unit restores 80 000 health and their damage are enhanced by 25 % for 3 sec.
Level 90-100
Once in a while, unit restores 80 000 health and their damage are enhanced by 25 % for 3 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when the weapon’s ability is triggered, the unit gets a shield that absorbs 35 300 physical damage. The shield lasts for 3 sec.
Level 35-44
Once in a while, when the weapon’s ability is triggered, the unit gets a shield that absorbs 50 400 physical damage. The shield lasts for 3 sec.
Level 45-59
Once in a while, when the weapon’s ability is triggered, the unit gets a shield that absorbs 72 000 physical damage. The shield lasts for 3 sec.
Level 60-74
Once in a while, when the weapon’s ability is triggered, the unit gets a shield that absorbs 96 000 physical damage. The shield lasts for 3 sec.
Level 75-89
Once in a while, when the weapon’s ability is triggered, the unit gets a shield that absorbs 120 000 physical damage. The shield lasts for 3 sec.
Level 90-100
Once in a while, when the weapon’s ability is triggered, the unit gets a shield that absorbs 150 000 physical damage. The shield lasts for 3 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit fires a rocket at a random enemy is, the more damage they will take. Min damage – 5 % of the target’s max health, max damage – 15 % of the target’s max health.
Level 35-44
Once in a while, the unit fires a rocket at a random enemy is, the more damage they will take. Min damage – 5 % of the target’s max health, max damage – 15 % of the target’s max health.
Level 45-59
Once in a while, the unit fires a rocket at a random enemy is, the more damage they will take. Min damage – 5 % of the target’s max health, max damage – 15 % of the target’s max health.
Level 60-74
Once in a while, the unit fires a rocket at a random enemy is, the more damage they will take. Min damage – 5 % of the target’s max health, max damage – 15 % of the target’s max health.
Level 75-89
Once in a while, the unit fires a rocket at a random enemy is, the more damage they will take. Min damage – 5 % of the target’s max health, max damage – 15 % of the target’s max health.
Level 90-100
Once in a while, the unit fires a rocket at a random enemy is, the more damage they will take. Min damage – 5 % of the target’s max health, max damage – 15 % of the target’s max health.
Runes Cashback (2) – Depends of Armors
– Rune of Dispersion :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, for 10 sec, the unit begins dealing physical damage to all enemies in a small radius around themself equal to 10 % of the unit’s max health each second.
Level 35-44
Once in a while, for 10 sec, the unit begins dealing physical damage to all enemies in a small radius around themself equal to 10 % of the unit’s max health each second.
Level 45-59
Once in a while, for 10 sec, the unit begins dealing physical damage to all enemies in a small radius around themself equal to 10 % of the unit’s max health each second.
Level 60-74
Once in a while, for 10 sec, the unit begins dealing physical damage to all enemies in a small radius around themself equal to 10 % of the unit’s max health each second.
Level 75-89
Once in a while, for 10 sec, the unit begins dealing physical damage to all enemies in a small radius around themself equal to 10 % of the unit’s max health each second.
Level 90-100
Once in a while, for 10 sec, the unit begins dealing physical damage to all enemies in a small radius around themself equal to 10 % of the unit’s max health each second.
Ancient
Once in a while, for 10 sec, the unit begins dealing physical damage to all enemies in a small radius around themself equal to 15 % of the unit’s max health each second.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, when an ally receives a debuff, the unit spell power increases by 10 % for 8 sec. Stacks up to 8 times. The unit also launches a fireball at a random enemy. The fireball deals 20 000 (+Spell Power Bonus) magic damage. The effect triggers only once per 4 sec.
Level 35-44
Once in a while, when an ally receives a debuff, the unit spell power increases by 10 % for 8 sec. Stacks up to 8 times. The unit also launches a fireball at a random enemy. The fireball deals 30 000 (+Spell Power Bonus) magic damage. The effect triggers only once per 4 sec.
Level 45-59
Once in a while, when an ally receives a debuff, the unit spell power increases by 10 % for 8 sec. Stacks up to 8 times. The unit also launches a fireball at a random enemy. The fireball deals 40 000 (+Spell Power Bonus) magic damage. The effect triggers only once per 4 sec.
Level 60-74
Once in a while, when an ally receives a debuff, the unit spell power increases by 10 % for 8 sec. Stacks up to 8 times. The unit also launches a fireball at a random enemy. The fireball deals 50 000 (+Spell Power Bonus) magic damage. The effect triggers only once per 4 sec.
Level 75-89
Once in a while, when an ally receives a debuff, the unit spell power increases by 10 % for 8 sec. Stacks up to 8 times. The unit also launches a fireball at a random enemy. The fireball deals 60 000 (+Spell Power Bonus) magic damage. The effect triggers only once per 4 sec.
Level 90-100
Once in a while, when an ally receives a debuff, the unit spell power increases by 10 % for 8 sec. Stacks up to 8 times. The unit also launches a fireball at a random enemy. The fireball deals 80 000 (+Spell Power Bonus) magic damage. The effect triggers only once per 4 sec.
Ancient
Once in a while, when an ally receives a debuff, the unit spell power increases by 15 % for 8 sec. Stacks up to 8 times. The unit also launches a fireball at a random enemy. The fireball deals 100 000 (+Spell Power Bonus) magic damage. The effect triggers only once per 4 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
The unit’s shots bounce into a random enemy for the duration of the battle. Rebound damage is reduced by 80 %.
Level 35-44
The unit’s shots bounce into a random enemy for the duration of the battle. Rebound damage is reduced by 80 %.
Level 45-59
The unit’s shots bounce into a random enemy for the duration of the battle. Rebound damage is reduced by 80 %.
Level 60-74
The unit’s shots bounce into a random enemy for the duration of the battle. Rebound damage is reduced by 80 %.
Level 75-89
The unit’s shots bounce into a random enemy for the duration of the battle. Rebound damage is reduced by 80 %.
Level 90-100
The unit’s shots bounce into a random enemy for the duration of the battle. Rebound damage is reduced by 80 %.
Ancient
The unit’s shots bounce into a random enemy for the duration of the battle. Rebound damage is reduced by 85 %.
– Rune of Resistance :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
When the unit’s health drops below 30 %, they start taking 40 % less damage.
Level 35-44
When the unit’s health drops below 30 %, they start taking 40 % less damage.
Level 45-59
When the unit’s health drops below 30 %, they start taking 40 % less damage.
Level 60-74
When the unit’s health drops below 30 %, they start taking 40 % less damage.
Level 75-89
When the unit’s health drops below 30 %, they start taking 40 % less damage.
Level 90-100
When the unit’s health drops below 30 %, they start taking 40 % less damage.
Ancient
When the unit’s health drops below 30 %, they start taking 50 % less damage.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Whenever an enemy is resurrected, the unit deals pure damage equal to 25 % of their current health and prevents the use of the artifact abilities for 5 sec.
Level 35-44
Whenever an enemy is resurrected, the unit deals pure damage equal to 25 % of their current health and prevents the use of the artifact abilities for 5 sec.
Level 45-59
Whenever an enemy is resurrected, the unit deals pure damage equal to 25 % of their current health and prevents the use of the artifact abilities for 5 sec.
Level 60-74
Whenever an enemy is resurrected, the unit deals pure damage equal to 25 % of their current health and prevents the use of the artifact abilities for 5 sec.
Level 75-89
Whenever an enemy is resurrected, the unit deals pure damage equal to 25 % of their current health and prevents the use of the artifact abilities for 5 sec.
Level 90-100
Whenever an enemy is resurrected, the unit deals pure damage equal to 25 % of their current health and prevents the use of the artifact abilities for 5 sec.
Ancient
Whenever an enemy is resurrected, the unit deals pure damage equal to 30 % of their current health and prevents the use of the artifact abilities for 5 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Whenever the unit is stunned, their health, and their physical and magic armor increase by 15 % for 7 sec. Stacks up to 6 times.
Level 35-44
Whenever the unit is stunned, their health, and their physical and magic armor increase by 15 % for 7 sec. Stacks up to 6 times.
Level 45-59
Whenever the unit is stunned, their health, and their physical and magic armor increase by 15 % for 7 sec. Stacks up to 6 times.
Level 60-74
Whenever the unit is stunned, their health, and their physical and magic armor increase by 15 % for 7 sec. Stacks up to 6 times.
Level 75-89
Whenever the unit is stunned, their health, and their physical and magic armor increase by 15 % for 7 sec. Stacks up to 6 times.
Level 90-100
Whenever the unit is stunned, their health, and their physical and magic armor increase by 15 % for 7 sec. Stacks up to 6 times.
Ancient
Whenever the unit is stunned, their health, and their physical and magic armor increase by 20 % for 7 sec. Stacks up to 6 times.
– Rune of Confidence :
Tank
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit steals 30 % physical armor from the enemy with the highest physical armor for 3 sec.
Level 35-44
Once in a while, the unit steals 30 % physical armor from the enemy with the highest physical armor for 3 sec.
Level 45-59
Once in a while, the unit steals 30 % physical armor from the enemy with the highest physical armor for 3 sec.
Level 60-74
Once in a while, the unit steals 30 % physical armor from the enemy with the highest physical armor for 3 sec.
Level 75-89
Once in a while, the unit steals 30 % physical armor from the enemy with the highest physical armor for 3 sec.
Level 90-100
Once in a while, the unit steals 30 % physical armor from the enemy with the highest physical armor for 3 sec.
Mage
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, for 3 sec, the unit can’t be silenced and their spell power increases by 100 % for 3 sec. Additionally, the cooldown time of the unit’s ring and weapon abilities decreases by 5 sec.
Level 35-44
Once in a while, for 3 sec, the unit can’t be silenced and their spell power increases by 100 % for 3 sec. Additionally, the cooldown time of the unit’s ring and weapon abilities decreases by 5 sec.
Level 45-59
Once in a while, for 3 sec, the unit can’t be silenced and their spell power increases by 100 % for 3 sec. Additionally, the cooldown time of the unit’s ring and weapon abilities decreases by 5 sec.
Level 60-74
Once in a while, for 3 sec, the unit can’t be silenced and their spell power increases by 100 % for 3 sec. Additionally, the cooldown time of the unit’s ring and weapon abilities decreases by 5 sec.
Level 75-89
Once in a while, for 3 sec, the unit can’t be silenced and their spell power increases by 100 % for 3 sec. Additionally, the cooldown time of the unit’s ring and weapon abilities decreases by 5 sec.
Level 90-100
Once in a while, for 3 sec, the unit can’t be silenced and their spell power increases by 100 % for 3 sec. Additionally, the cooldown time of the unit’s ring and weapon abilities decreases by 5 sec.
Archer
Activation :
Cooldown :
Tier :
Level 25-34
Once in a while, the unit fires a magic arrow at the enemy with the highest damage. The arrow deals 58 800 magic damage and freezes the target for 4 sec. During this time, the target can’t move or attack. It also increases the cooldown time of the target’s gear and artifact abilities by 4 sec.
Level 35-44
Once in a while, the unit fires a magic arrow at the enemy with the highest damage. The arrow deals 84 000 magic damage and freezes the target for 4 sec. During this time, the target can’t move or attack. It also increases the cooldown time of the target’s gear and artifact abilities by 4 sec.
Level 45-59
Once in a while, the unit fires a magic arrow at the enemy with the highest damage. The arrow deals 120 000 magic damage and freezes the target for 4 sec. During this time, the target can’t move or attack. It also increases the cooldown time of the target’s gear and artifact abilities by 4 sec.
Level 60-74
Once in a while, the unit fires a magic arrow at the enemy with the highest damage. The arrow deals 160 000 magic damage and freezes the target for 4 sec. During this time, the target can’t move or attack. It also increases the cooldown time of the target’s gear and artifact abilities by 4 sec.
Level 75-89
Once in a while, the unit fires a magic arrow at the enemy with the highest damage. The arrow deals 200 000 magic damage and freezes the target for 4 sec. During this time, the target can’t move or attack. It also increases the cooldown time of the target’s gear and artifact abilities by 4 sec.
Level 90-100
Once in a while, the unit fires a magic arrow at the enemy with the highest damage. The arrow deals 250 000 magic damage and freezes the target for 4 sec. During this time, the target can’t move or attack. It also increases the cooldown time of the target’s gear and artifact abilities by 4 sec.
Runes Auction (1) – Depends of Armors
– Rune of Wealth :
Tank
Activation :
Cooldown :
Tier :
Level 35-44
For the duration of the battle, all enemies within a small radius around the unit have their physical armor and fortitude reduced by 25 %.
Level 45-59
For the duration of the battle, all enemies within a small radius around the unit have their physical armor and fortitude reduced by 25 %.
Level 60-74
For the duration of the battle, all enemies within a small radius around the unit have their physical armor and fortitude reduced by 25 %.
Level 75-89
For the duration of the battle, all enemies within a small radius around the unit have their physical armor and fortitude reduced by 25 %.
Level 90-100
For the duration of the battle, all enemies within a small radius around the unit have their physical armor and fortitude reduced by 25 %.
Mage
Activation :
Cooldown :
Tier :
Level 35-44
Once in a while, the unit steals 40 % spell power from 2 enemies with the highest spell power for 4 sec. Also, all damage done to those enemies is increased by 30 % for 4 sec and they take 57 100 (+Spell Power Bonus) magic damage.
Level 45-59
Once in a while, the unit steals 40 % spell power from 2 enemies with the highest spell power for 4 sec. Also, all damage done to those enemies is increased by 30 % for 4 sec and they take 81 600 (+Spell Power Bonus) magic damage.
Level 60-74
Once in a while, the unit steals 40 % spell power from 2 enemies with the highest spell power for 4 sec. Also, all damage done to those enemies is increased by 30 % for 4 sec and they take 100 800 (+Spell Power Bonus) magic damage.
Level 75-89
Once in a while, the unit steals 40 % spell power from 2 enemies with the highest spell power for 4 sec. Also, all damage done to those enemies is increased by 30 % for 4 sec and they take 136 000 (+Spell Power Bonus) magic damage.
Level 90-100
Once in a while, the unit steals 40 % spell power from 2 enemies with the highest spell power for 4 sec. Also, all damage done to those enemies is increased by 30 % for 4 sec and they take 170 000 (+Spell Power Bonus) magic damage.
Archer
Activation :
Cooldown :
Tier :
Level 35-44
Whenever the unit delivers a critical hit, they throw a knife at the enemy with the least damage. The knife deals 16 800 pure damage and reduces the target’s physical armor by 25 % for 3 sec. Stacks up to 3 times.
Level 45-59
Whenever the unit delivers a critical hit, they throw a knife at the enemy with the least damage. The knife deals 24 000 pure damage and reduces the target’s physical armor by 25 % for 3 sec. Stacks up to 3 times.
Level 60-74
Whenever the unit delivers a critical hit, they throw a knife at the enemy with the least damage. The knife deals 32 000 pure damage and reduces the target’s physical armor by 25 % for 3 sec. Stacks up to 3 times.
Level 75-89
Whenever the unit delivers a critical hit, they throw a knife at the enemy with the least damage. The knife deals 40 000 pure damage and reduces the target’s physical armor by 25 % for 3 sec. Stacks up to 3 times.
Level 90-100
Whenever the unit delivers a critical hit, they throw a knife at the enemy with the least damage. The knife deals 50 000 pure damage and reduces the target’s physical armor by 25 % for 3 sec. Stacks up to 3 times.