Expeditions

Expeditions start from Throne 7 and can be access from clan territory. Before starting this tutorial, it may take between 10 and 40 minutes.
Expeditions are available at 10h / 16h / 22h / 04h GMT+3

For access :

Expedition entry begins via this interface.

At your convenience, choose to “create a team” or join your own team. A recommendation to take a team of equivalent strength that is indicated by your profile. For example, a team like Misaki joining Carthage is not a great recommendation.
To get to know this matchmaking better, you need to respect the power indicated on your profile.

Then you have to get your team validated within the allotted time, so you have to be absolutely present when the activity starts.

After the allotted time, there are two possibilities: either the expedition launches, or it doesn’t launch because there are no opponents.

One of the expedition maps looks like this :

The first step is to anticipate the camel. Everything that is the intersection is considered a neutral spot. So don’t worry only when the camel goes on the other spots.
When the camel goes to the intersection, there are several possibilities : either you dominate the intersection and choose where you want to go, or you take the spots at the ends.

In our example, we know very well that he’s going to either “Shady Palm Trees” or “Singing Sand Dune” so he doesn’t have to go to the trouble of losing a lot of fighters.

The round ends, and we notice that the spots change color (sorry I didn’t mention this before).
The spot turns blue if you win your spot, if you lose, then it turns red. Since we’ve guessed his next move, we’ve won, so the camel’s shield turns blue.
In our clan’s strategy, we anticipate the camel’s next move by going to the following spots, for example, the one we’ve won automatically goes to “High Dunes”, where we’ll intercept it again. One point worth mentioning : there’s a second camel on your right, and we’ve deliberately pointed it down and taken it to the “Fallen Tree” spot.

We’ve won our spots, but you’ll notice that our camel now has two shields, meaning that Hells Angels has to defeat us twice to get the camel back.
Our next strategy will focus on the “Roadside House” spot and the third camel on the far left. We’ll make an exception and show you how the camel can change color.

You’ve seen the camel’s color has changed. To get the camel back, you have to win the next spot where the camel will go. I don’t know if you noticed, we didn’t put anyone on the “Scorching Sands” spot. That’s simply because we knew that the spot was automatically for our clan. You have to intercept the camel twice to get the point. However, after the second victory after “High Dunes”, there aren’t two spots after the “End Point”. So we award the point according to the difference of the camel on the “Roadside House” spot.

We have managed to recover our camel from the spots mentioned below.
We consider as winners for our clan the two camels that reach the finish line.
The expedition game goes up to 3 points, beyond which the game ends. The “Ready” button speeds up the expedition if everyone has validated.

A few points worth mentioning, in the top left-hand corner (swords), help to visualize combat.

This is the list of fighters when you click on the knight’s helmet at top left.

And that’s it, your expedition ends when you’ve earned your 3 points.

As soon as 3 camels are led by the same team to an arrival point, the expedition is over.

If you win the expedition, you get a marauder’s chest (upgradeable chest) and 24 000 clan tokens or 10 000 tokens if you make a team of 2. If you lose, you get 6 000 or 2 500 glory (blue star).
You can also collect 0-300 expedition tokens or 0-400 expedition tokens for 4V4.
The chest can contain materials from clan expeditions.

(for more details, click on the “+”).

Contents in the clan store :

(for more details, click on the “+”).


Discord | Facebook | Soutien