The (Crystallite) set has been available since Throne level 11, so we don’t yet know the materials recovered during the activities to make the antique set.
Bonus 2/6
Once in a while, Crystallite throws a magic crystal at 3 random enemies, dealing 45000 (+bonus of spell power) magic damage to them and casting a shield that absorbs 10% magic damage for 5 sec on 3 random allies.
Bonus 4/6
Once in a while, Crystallite throws a magic crystal at 3 random enemies, dealing 65000 (+bonus of spell power) magic damage to them and casting a shield that absorbs 20% magic damage for 5 sec on 3 random allies. Once in a while, Crystallite crystalizes and reduces the spell power of 3 random enemy mages by 15% for 3 sec. For each unit who had their spell power reduced, Crystallite increases their own spell power bv 20% for 3 sec. and becomes immune to debuffs for 3 sec. Crystallite also deals 65000 (+bonus of spell power) magic damage to 3 random enemies and casts a shield that absorbs magic damage on 3 random allies. The shield absorbs 100000 (+bonus of spell power) magic damage and lasts for up to 5 sec.
Bonus 6/6
Once in a while, Crystallite throws a magic crystal at 3 random enemies, dealing 100000 (+bonus of spell power) magic damage to them and casting a shield that absorbs 25% magic damage for 5 sec on 3 random allies. Once in a while, Crystallite crystalizes and reduces the spell power of 3 random enemy mages by 25% for 4 sec. For each unit who had their spell power reduced, Crystallite increases their own spell power by 20% for 4 sec and becomes immune to debuffs for 4 sec. Crystallite also deals 100000 (+bonus of spell power) magic damage to 3 random enemies and casts a shield that absorbs magic damage on 3 random allies. The shield absorbs 100000 (+bonus of spell power) magic damage and lasts for up to 5 sec. Once in a while, Crystallite emits waves of mystic light for 5 sec. All of the following effects are triggered every second:
- All enemies take 50000 (+bonus of spell power) magic damage.
- All enemies have their magic armor reduced by 10% for 10 sec. Stacks up to 5 times.
- All allies restore 100000 (+bonus of spell power) health.
- All allies have their magic armor increased by 10% for 5 sec. Stacks up to 10 times.
- Has a 30% chance to turn to stone 2 enemies for 2 sec. During this time, they can’t , and they take 30% more damage. When the mystic light stops emanating from Crystallite, they remove 2 debuffs from all allies and 2 buffs from all enemies.
ASCENSION
Chaos
Bonus 2/6
On hit, the magic crystal deals damage in a small area around the main target
Bonus 4/6
On hit, the magic crystal deals damage in a small area around the main target Crystallization deals additional magic damage equal to 5000 for each enemy mage.
Bonus 6/6
On hit, the magic crystal deals damage in a small area around the main target Crystallization deals additional magic damage equal to 5000 for each enemy mage. Waves of mystic light additionally deal 50000 magic damage for each enemy mage.
Harmony
Bonus 2/6
For each enemy hit by a magic crystal, Crystallite s spell power increases by 10% for 10 sec. For each ally that got a crystal shield, the unit’s spell power increases by 10% for 10 sec.
Bonus 4/6
For each enemy hit by a magic crystal, Crystallite’s spell power increases by 10% for 10 sec. For each ally that got a crystal shield, the unit’s spell power increases by 10% for 10 sec. While Crystallite is immune to debuffs after using crystallization, they increase the spell power of all allied mages by 25% of their spell power.
Bonus 6/6
For each enemy hit by a magic crystal, Crystallite’s spell power increases by 10% for 10 sec. For each ally that got a crystal shield, the unit’s spell power increases by 10% for 10 sec. While Crystallite is immune to debuffs after using crystallization, they increase the spell power of all allied mages by 25% of their spell power. When the mystic light wears off, it removes shields and all damage-reducing effects from all enemies.
Greatness
Bonus 2/6
Once in a while, Crystallite casts a shield that absorbs 25% magic damage for 5 sec.
Bonus 4/6
Once in a while, Crystallite casts a shield that absorbs 25% magic damage for 5 sec. For each enemy crystallized, the damage of all enemies is reduced by 15% for 5 sec.
Bonus 6/6
Once in a while, Crystallite casts a shield that absorbs 25% magic damage for 5 sec. For each enemy crystallized, the damage of all enemies is reduced by 15% for 5 sec. While the waves of mystic light are spreading, every second, the max health of the allies increases by 125% of the health restored to them by the waves for 5 sec.