In the update that Hustle Castle will announce :
- Great Knightly Challenge with a huge variety of unique rewards.
- Gem upgrade functionality improved.
- Players can exit neighborhoods in the Clan Territory at will.
- Changes to gem chests in the castle store.
- The ability to link My.Games accounts We will provide the event date and more info as soon as the update is completely active.
Artifact :
Excalibur
Triggered: At the start of the battle
The owner of the artifact gradually increases his maximum health by {} for {} s. After that, he becomes worthy and frees the king’s power. A powerful explosion occurs, which deals {} damage in a large radius, after which all opponents cannot use the weapon’s abilities for {} s.
Rune of Transformation :
The owner of the artifact gradually increases his maximum health by {} for {} s. After that, he becomes worthy and frees the king’s power. A powerful explosion occurs, which deals {} damage in a large radius, after which all opponents cannot use the weapon’s abilities for {} s. In this case, the following {} attacks of the owner of the artifact ignore all the enemy’s armor.
Wand :
Once every time, sets fire to the enemy with the lowest current health. Fire deals {} damage to the enemy for {} s. and instantly kills if his health drops to {} from maximum.
With of Wisdom :
Once every time, sets fire to the enemy with the lowest current health. Fire deals {} damage to the enemy for {} s. and instantly kills if his health drops to {} from maximum. At the same time, the murder causes fear in all opponents for {} s.
Mage Armor :
When using a weapon ability, a fighter with a {} chance can entangle the nearest enemy with roots and bring him out of equilibrium by {} s.
Rune of Magic :
When using a weapon ability, a fighter with a {} chance can entangle up to two closest opponents with roots and unbalance them for {} s.
Mace :
Once in a while, the fighter delivers a crushing blow that explodes and ignites enemies in a small radius around the target. Burning enemies deal {} less weapon damage and take damage equal to {} their maximum health for {} s.
Tank Armor :
Once every time, a fighter receives a shield that reduces damage taken from attacks by enemy warriors by {}, reflects attacks of enemy mages and archers, inflicting {} from their damage.
Rune of Tenacity :
Once every time, a fighter receives a shield that reduces damage taken from attacks by enemy warriors by {}, reflects attacks and weapon abilities of enemy mages and archers, inflicting {} on them from their damage.
Bow :
Once in a while, throws a grenade at the enemy, which deals {} damage to the target. After the explosion of the grenade, random enemies are hit by shrapnel, which inflict {} from the maximum health of the main target of the ability.
Archer Armor :
Each time an opponent uses an armor ability, the fighter gains a charge. The next critical attack will inflict additional {} damage on the target for each charge, after which the charges will be removed and will be accumulated again. Maximum {} charges at a time.
Rune of Rage :
Each time an opponent uses an armor ability, the fighter gains a charge. The next critical attack will inflict additional {} damage on the target for each charge and stun for {disableDuration} s, after which the charges will be removed and will be accumulated again. Maximum {} charges at a time.
Ring :
Each time an allied mage uses a weapon ability, the ring’s owner gains a charge that increases his magic power by {} from that ally’s magic power. The effect stacks up to {stackLimit} times. Charges are discharged after {} s. or when a fighter uses a weapon ability.
Amulet :
Once in some time, a smoke screen appears around the owner, which prevents enemy mages and archers from attacking or targeting the fighter’s spells. Valid {} s.
Spear (Tank(T10/11) :
Once in a while, a fighter throws spears at {maxTargetCount} random opponents. This can trigger all weapon effects.
SOON :
Otoruk Set (Orb/Mage)
2/6
Launches a ghostly hand at an enemy every time, dealing {} damage.
4/6
At the same time, in a large radius around, ghostly hands begin to spread, entangling opponents. All enemies hit are slowed down and take {magicalDamageAbsolute} damage over {} seconds.
6/6
At the same time, ghostly hands begin to spread throughout the battlefield, entangling opponents. All enemies hit are slowed down and take {} damage for {} s. Once in a while, in the absence of living allied warriors, it turns into a terrible ghost that fights in close combat. His health becomes equal to {}, attacks do {} damage. In doing so, he forces all opponents to attack him. After the death of the ghost, it appears with full health. The ghost also has the following abilities: Once in a while scares all opponents in a small radius around for {} s. After the end of the fear, all opponents cannot use their abilities for {} s. Once every time, it deals damage to all enemies in a large radius around. The damage is equal to {} from the attack.
Van Helsong (Bow/Archer)
2/6:
Once in a while Helsong sings one of his songs: All enemies’ outgoing damage is reduced by {damageModifier}, and their armor is reduced by {statModifierRelative_PHYSICAL_ARMOR}. The effect lasts {buffDuration} s. Increases the damage dealt by all allies’ next attack by {damageModifier}.
4/6:
Places a shield with {absorbUnspecifiedDamageAbsolute} on all allies. Heals all allies on {heal}.
6/6:
Deals {magicalDamageAbsolute} damage to all enemies. Once in a while, Helsong masterly plays all his songs at once, the effect of the songs is enhanced and lasts for {buffDuration} seconds: The outgoing damage of all opponents is reduced by {damageModifier}, and their armor is reduced by {statModifierRelative_PHYSICAL_ARMOR}. Increases the outgoing damage of all allies by {damageModifier}. Imposes a shield with {absorbUnspecifiedDamageAbsolute} on all allies. Heals all allies for {heal}. Deals {magicalDamageAbsolute} damage to all enemies.