Necromancer Set

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The design of the complete Ancient set

:Necromancer_Grimoire::Necromancer::Necromancer_Ring::Necromancer_Amulet::iconSoulWeaponBook::iconSoulArmorMage:

List of the Materials – All

:iconMaterialsNecronomicon: Necronomicon
:iconMaterialsDemonSkin: Demon Skin (Dungeon)
:BoneBeads: Bone Beads (Portal)
:iconMaterialsHellPotion: Infernal Heat (Gem Bay)
:Kombucha: Kombucha (Arena)

Effect Offer

  • :Necromancer_Grimoire: Weapon : Reduce Health Tank
  • :iconSoulWeaponBook: Soul Weapon : Increase Crit Archer
  • :Necromancer: Armor : Reduce Cooldown
  • :iconSoulArmorMage: Soul Armor : Increase Magic Damage

As a reminder, to see the content, expand with the “+” on the far right.

Effect Set

Bonus 2/6

Once in a while, the Necromancer summons one of his minions from a dead unit.
The minion type is based on the type of the unit killed. You can summon up to 2 minions of the same type.
Skeleton Tank : Reflects some of the damage taken back at the attacker.
Skeleton Mage : On death, temporarily saves the ally with the lowest health from death, preventing them from being killed for a short time.
Skeleton Archer : Attacks targets with the lowest health.
The same unit killed can only be used to summon another minion in 8 sec.
If a minion was summoned from a dead enemy, this unit cannot be resurrected for 4 sec.

Bonus 4/6

Once in a while, the Necromancer summons one of his minions from a dead unit.
The minion type is based on the type of the unit killed. You can summon up to 2 minions of the same type.
Skeleton Tank : Reflects some of the damage taken back at the attacker.
Skeleton Mage : On death, temporarily saves the ally with the lowest health from death, preventing them from being killed for a short time.
Skeleton Archer : Attacks targets with the lowest health.
The same unit killed can only be used to summon another minion in 8 sec.
When summoning a minion all enemies in a small radius around the summoned skeleton take 100 000 magic damage
If a minion was summoned from a dead enemy, this unit cannot be resurrected for 4 sec.
When resurrecting an ally, applies armor to that ally. The armor absorbs damage equal to 10 % of the ally’s max health.

Bonus 6/6

Once in a while, the Necromancer summons one of his minions from a dead unit.
The minion type is based on the type of the unit killed. You can summon up to 2 minions of the same type.
Skeleton Tank : Reflects some of the damage taken back at the attacker.
Skeleton Mage : On death, temporarily saves the ally with the lowest health from death, preventing them from being killed for a short time.
Skeleton Archer : Attacks targets with the lowest health.
The same unit killed can only be used to summon another minion in 8 sec.
When summoning a minion all enemies in a small radius around the summoned skeleton take 150 000 magic damage.
If a minion was summoned from a dead enemy, this unit cannot be resurrected for 4 sec.
When resurrecting an ally, applies armor to that ally. The armor absorbs damage equal to 20 % of the ally’s max health. On death, turns into the King of the Dead, shows up behind the enemies’ backs, and casts fear on all enemies for a short time. While the King is alive, the Necromancer cannot be resurrected. The King of the Dead is a melee unit that deals 25 000 damage per second and has 800 000 health. The King of the Dead deals splash damage and stuns all units hit for 0,5 sec. Once in a while, he throws his golden crown at the unit with the lowest health, stunning them for 2 sec and dealing 125 000 physical damage. The Skeleton King is immune to fear, silence, and stun.

Substance Set

:Red: Substance of Chaos

Bonus 2/6

Once in a while, the Necromancer summons an additional skeleton.

Bonus 4/6

Once in a while, the Necromancer summons an additional skeleton.
The explosion deals additional magic damage equal to 80 % of the Necromancer’s spell power.

Bonus 6/6

Once in a while, the Necromancer summons an additional skeleton.
The explosion deals additional magic damage equal to 80 % of the Necromancer’s spell power.
Instead of stunning the target, the Skeleton King’s abilities turn enemies to stone. They can’t move and take 30 % more damage.

:Purple: Substance of Harmony

Bonus 2/6

Necromancer’s spell power is increased by 10 % for each skeleton summoned by the Necromancer.

Bonus 4/6

Necromancer’s spell power is increased by 10 % for each skeleton summoned by the Necromancer.
When an ally is resurrected, the Necromancer’s spell power is increased by 10 % for 6 sec. Up to 5 effects. Also, the Necromancer casts a shield that absorbs an additional 100 000 (+Spell Power bonus) damage on the resurrected unit. The shield absorbs damage of any type and lasts for 5 sec.

Bonus 6/6

Necromancer’s spell power is increased by 10 % for each skeleton summoned by the Necromancer.
When an ally is resurrected, the Necromancer’s spell power is increased by 10 % for 6 sec. Up to 5 effects. Also, the Necromancer casts a shield that absorbs an additional 100 000 (+Spell Power bonus) damage on the resurrected unit. The shield absorbs damage of any type and lasts for 5 sec.
Skeleton King reduces the physical armor, toughness, and dodge of all enemies in a small area around themself by 20 %. When an enemy dies, Skeleton King deals 250 000 magic damage to all enemies and reduces their damage by 20 %.

:Yellow: Substance of Greatness

Bonus 2/6

Necromancer takes 5 % less damage for each skeleton summoned by the Necromancer.

Bonus 4/6

Necromancer takes 5 % less damage for each skeleton summoned by the Necromancer.
An explosion after summoning restores health to all allies in a small area equal to 5 % of their max health. These units have a 25 % chance to gain a shield that absorbs damage equal to 25 % of the amount of health restored. The shield absorbs damage of any type and lasts for 4 sec.

Bonus 6/6

Necromancer takes 5 % less damage for each skeleton summoned by the Necromancer.
An explosion after summoning restores health to all allies in a small area equal to 5 % of their max health. These units have a 25 % chance to gain a shield that absorbs damage equal to 25 % of the amount of health restored. The shield absorbs damage of any type and lasts for 4 sec.
Once in a while, the Skeleton King resurrects a random ally with 20 % health. This unit also gains a shield that blocks all damage for 2 sec.

Tierlist : B

List of Items meta for the set

Weapon

SOON

Soul Weapon

SOON

Armor

SOON

Soul Armor

SOON

Ring

SOON

Amulet

SOON

Video

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