Welcome to the Ancient Set page! All informations about Soul Reaper Set is on this page! Enjoy!
The design of the complete Ancient set
List of the Materials – Festival
Frozen Time
Raven’s Wing
Gold Hilt
Antique Fabric
Scythe Edge
Effect Offer
- Weapon : Stone
- Soul Weapon : Reduce Max Health
- Armor : Reduce Cooldown Weapon
- Soul Armor : Increase Magic Damage
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Effect Set
Bonus 2/6
When any unit dies on the battlefield, the Soul Reaper takes a piece of their soul for 10 sec. Each piece of the soul increases the Soul Reaper’s spell power by 2 %. Stacks up to 10 times.
When the Soul Reaper takes a piece of the soul, it causes an explosion of dark energy and deals magic damage equal to 20 % of own spell power to all enemies. The ability triggers only once per 1 sec.
Bonus 4/6
When any unit dies on the battlefield, the Soul Reaper takes a piece of their soul for 10 sec. Each piece of the soul increases the Soul Reaper’s spell power by 3 %. Stacks up to 10 times.
When the Soul Reaper takes a piece of the soul, it causes an explosion of dark energy and deals magic damage equal to 30 % of own spell power to all enemies. The ability triggers only once per 1 sec. Once in a while, creates a time rift, dealing 75 000 (+Spell Power bonus) magic damage to all enemies and restoring 75 000 (+Spell Power bonus) health to all allies. Also, the Soul Reaper’s spell power increases by 3 % for each dead unit on the battlefield. Stacks up to 10 times.
Bonus 6/6
When any unit dies on the battlefield, the Soul Reaper takes a piece of their soul for 10 sec. Each piece of the soul increases the Soul Reaper’s spell power by 5 %. Stacks up to 10 times.
When the Soul Reaper takes a piece of the soul, it causes an explosion of dark energy and deals magic damage equal to 50 % of own spell power to all enemies. The ability triggers only once per 1 sec. Once in a while, creates a time rift, dealing 100 000 (+Spell Power bonus) magic damage to all enemies and restoring 100 000 (+Spell Power bonus) health to all allies. Also, the Soul Reaper’s spell power increases by 5 % for each dead unit on the battlefield. Stacks up to 10 times. Causes an explosion of necrotic energy on the nearby enemy every second, dealing 50 000 (+Spell Power bonus) magic damage. The ability triggers even if the Soul Reaper is dead. Once in a while when an ally dies, resurrects that ally with 25 % health, dealing magic damage equal to 10 % of the resurrected unit’s max health to all enemies. Also, all enemies take 100 000 magic damage. Once in a while, the Soul Reaper is resurrected with 50 % health. Whenever the Soul Reaper’s spell power is increased with a set ability, they gain a shield that absorbs 5 % damage for 5 sec. Stacks up to 15 times.
Substance Set
Substance of Chaos
Bonus 2/6
The dark energy explosion deals an additional pure damage equal to 2 % of the targets’ max health.
Bonus 4/6
The dark energy explosion deals an additional pure damage equal to 3 % of the targets’ max health.
The Soul Reaper deals an extra 100 000 magic damage to all enemies when using temporal shift. This damage ignores shields and effects that reduce the incoming damage.
Bonus 6/6
The dark energy explosion deals an additional pure damage equal to 4 % of the targets’ max health.
The Soul Reaper deals an extra 120 000 magic damage to all enemies when using temporal shift. This damage ignores shields and effects that reduce the incoming damage.
Damage from the explosion of necrotic energy becomes pure.
Also, in addition to the main target, all enemies in a small radius around it take damage from the explosion.
Substance of Harmony
Bonus 2/6
When taking damage from the dark energy explosion, the targets have their max health reduced by 3 % for 5 sec. Stacks up to 5 times.
Bonus 4/6
When taking damage from the dark energy explosion, the targets have their max health reduced by 5 % for 5 sec. Stacks up to 5 times.
When the time rift is triggered, the Soul Reaper’s magic armor piercing is increased by 5 % for each dead unit on the battlefield.
Bonus 6/6
When taking damage from the dark energy explosion, the targets have their max health reduced by 10 % for 5 sec. Stacks up to 5 times.
When the time rift is triggered, the Soul Reaper’s magic armor piercing is increased by 12 % for each dead unit on the battlefield.
Once in a while, the Soul Reaper increases the spell power of all allied mages by 50 % of own spell power for 5 sec. Also reduces the cooldown time of all allied mages’ weapon abilities by 1 sec.
Substance of Greatness
Bonus 2/6
In addition to increasing the spell power, each piece of soul increases the Soul Reaper’s magic and physical armor by 2 % for 10 sec. Stacks up to 20 times.
Bonus 4/6
In addition to increasing the spell power, each piece of soul increases the Soul Reaper’s magic and physical armor by 3 % for 10 sec. Stacks up to 20 times.
The time rift freezes enemies for 1 sec. During this time, they can’t move or attack. It also increases the cooldown time of the targets’ gear and artifact abilities by 1 sec.
Bonus 6/6
In addition to increasing the spell power, each piece of soul increases the Soul Reaper’s magic and physical armor by 5 % for 10 sec. Stacks up to 20 times.
The time rift freezes enemies for 2 sec. During this time, they can’t move or attack. It also increases the cooldown time of the targets’ gear and artifact abilities by 2 sec.
Each second, the Soul Reaper restores 100 000 (+Spell Power bonus) health.
Tierlist : A
List of Items meta for the set
Weapon
SOON
Soul Weapon
SOON
Armor
SOON
Soul Armor
SOON
Ring
SOON
Amulet
SOON
Video
SOON