The Executioner of Darkness set has been available since Throne level 11, so we don’t yet know the materials recovered during the activities to make this antique set.
Bonus 2/6
Once in a while, the Executioner of Darkness begins to accumulate damage for {} seconds. Depending on the accumulated damage, one of the following effects is triggered:
- If the accumulated damage is less than {} of the Executioner of Darkness maximum health, he scares a random enemy for {} seconds.
- If the accumulated damage is greater than {} of the Executioner of Darkness maximum health, it scares {} random enemies for {} seconds.
Bonus 4/6
Once in a while, the Executioner of Darkness begins to accumulate damage for {} seconds. Depending on the accumulated damage, one of the following effects is triggered:
- If the accumulated damage is less than {} of the Dark Executioner’s maximum health, he scares a random enemy for {} seconds.
- If accumulated damage is greater than {} of the Dark Enforcer’s maximum health, it scares {} random enemies for {} seconds.
- If accumulated damage exceeds {} of the Dark Enforcer’s maximum health, it scares all enemy fighters for {} seconds.
Each time the Executionner of Darkness scares an enemy, it increases his physical and magic armor and that of all allied tanks by {} for the rest of the fight. Maximum {} effect.
Each time the Executioner of Darkness scares an enemy, he deals pure damage equal to {} of the target’s maximum health.
Bonus 6/6
Once in a while, the Executioner of Darkness begins to accumulate damage for {} seconds. Depending on the accumulated damage, one of the following effects is triggered:
If the accumulated damage is less than {} of the Executioner of Darkness maximum health, he scares a random enemy for {} seconds.
If accumulated damage is greater than {} of the Executioner of Darkness maximum health, it scares {} random enemies for {} seconds.
If accumulated damage is greater than {} of the Executioner of Darkness maximum health, it scares all enemies for {} seconds.
If the accumulated damage is greater than {} of the Executioner of Darkness maximum health, he scares all enemies for {} seconds and increases their damage by {} for {} seconds.
Each time the Executioner of Darkness scares an enemy, it deals pure damage equal to {} of the target’s maximum health.
Plunges all enemies into darkness for {} seconds. During this time, they take {} pure damage equal to of the Executioner of Darkness physical armor, and their healing is reduced by {}.
If an enemy dies while immersed in darkness, he doesn’t die, but switches to the Executioner of Darkness side and starts fighting his allies for {} sec. After that, he dies and deals {} magic damage. After that, he dies and deals magic damage equal to {} of his maximum health on all enemies.
Bonus 2/6
Throughout the fight, when the Executioner of Darkness attacks a scared enemy, the Executioner of Darkness deals additional damage equal to {} of its attack.
Bonus 4/6
Instead of dealing pure damage of the target’s maximum health when the fear is dealt, the Executioner of Darkness tears the target’s armor. When torn, the target takes {} pure damage and its physical armor is reduced by {} for {} sec. Maximum {} effects. In addition, this enemy takes {} physical damage for {} sec.
Bonus 6/6
Each time an enemy takes damage from Dark Plunge, Executioner of Darkness steals {} physical armor for {} seconds. Maximum {} effects.
Bonus 2/6
Enemies scared by the Executioner of Darkness increase their physical and magic armor reduced by {} for {} seconds.
Bonus 4/6
Each time the Executioner of Darkness frightens an enemy, he also increases his own and all allied tanks’ Fortitude and Dodge by {} for the remainder of the fight. Maximum {} effect.
Bonus 6/6
When the Executioner of Darkness plunges enemies into darkness, he increases the damage of all allies by {} and reduces the damage they receive by {} for {} seconds.
Bonus 2/6
When the Executioner of Darkness accumulates damage, he recovers {} health.
Bonus 4/6
When an enemy’s fear effect disappears, the Executioner of Darkness steals {} physical and magic armor for {} seconds.
Bonus 6/6
When the Executioner of Darkness plunges all enemies into darkness, he restores health to all allies equal to {} of the Executioner of Darkness physical armor for {} seconds, and increases the healing received by all allies by {} for {} seconds. If an ally take mortal damage during this period, they do not die, but continue to fight alongside the Executioner for a further {} seconds.