Set Executionner of Darkness

Spoilers

The Executioner of Darkness set has been available since Throne level 11, so we don’t yet know the materials recovered during the activities to make this antique set.

Bonus 2/6

Once in a while, the Executioner of Darkness begins to accumulate damage for {} seconds. Depending on the accumulated damage, one of the following effects is triggered:

  • If the accumulated damage is less than {} of the Executioner of Darkness maximum health, he scares a random enemy for {} seconds.
  • If the accumulated damage is greater than {} of the Executioner of Darkness maximum health, it scares {} random enemies for {} seconds.

Bonus 4/6

Once in a while, the Executioner of Darkness begins to accumulate damage for {} seconds. Depending on the accumulated damage, one of the following effects is triggered:

  • If the accumulated damage is less than {} of the Dark Executioner’s maximum health, he scares a random enemy for {} seconds.
  • If accumulated damage is greater than {} of the Dark Enforcer’s maximum health, it scares {} random enemies for {} seconds.
  • If accumulated damage exceeds {} of the Dark Enforcer’s maximum health, it scares all enemy fighters for {} seconds.

Each time the Executionner of Darkness scares an enemy, it increases his physical and magic armor and that of all allied tanks by {} for the rest of the fight. Maximum {} effect.
Each time the Executioner of Darkness scares an enemy, he deals pure damage equal to {} of the target’s maximum health.

Bonus 6/6

Once in a while, the Executioner of Darkness begins to accumulate damage for {} seconds. Depending on the accumulated damage, one of the following effects is triggered:
If the accumulated damage is less than {} of the Executioner of Darkness maximum health, he scares a random enemy for {} seconds.
If accumulated damage is greater than {} of the Executioner of Darkness maximum health, it scares {} random enemies for {} seconds.
If accumulated damage is greater than {} of the Executioner of Darkness maximum health, it scares all enemies for {} seconds.
If the accumulated damage is greater than {} of the Executioner of Darkness maximum health, he scares all enemies for {} seconds and increases their damage by {} for {} seconds.
Each time the Executioner of Darkness scares an enemy, it deals pure damage equal to {} of the target’s maximum health.
Plunges all enemies into darkness for {} seconds. During this time, they take {} pure damage equal to of the Executioner of Darkness physical armor, and their healing is reduced by {}.
If an enemy dies while immersed in darkness, he doesn’t die, but switches to the Executioner of Darkness side and starts fighting his allies for {} sec. After that, he dies and deals {} magic damage. After that, he dies and deals magic damage equal to {} of his maximum health on all enemies.

:matterChaos:

Bonus 2/6

Throughout the fight, when the Executioner of Darkness attacks a scared enemy, the Executioner of Darkness deals additional damage equal to {} of its attack.

Bonus 4/6

Instead of dealing pure damage of the target’s maximum health when the fear is dealt, the Executioner of Darkness tears the target’s armor. When torn, the target takes {} pure damage and its physical armor is reduced by {} for {} sec. Maximum {} effects. In addition, this enemy takes {} physical damage for {} sec.

Bonus 6/6

Each time an enemy takes damage from Dark Plunge, Executioner of Darkness steals {} physical armor for {} seconds. Maximum {} effects.

:matterHarmony:

Bonus 2/6

Enemies scared by the Executioner of Darkness increase their physical and magic armor reduced by {} for {} seconds.

Bonus 4/6

Each time the Executioner of Darkness frightens an enemy, he also increases his own and all allied tanks’ Fortitude and Dodge by {} for the remainder of the fight. Maximum {} effect.

Bonus 6/6

When the Executioner of Darkness plunges enemies into darkness, he increases the damage of all allies by {} and reduces the damage they receive by {} for {} seconds.

:matterGreatness:

Bonus 2/6

When the Executioner of Darkness accumulates damage, he recovers {} health.

Bonus 4/6

When an enemy’s fear effect disappears, the Executioner of Darkness steals {} physical and magic armor for {} seconds.

Bonus 6/6

When the Executioner of Darkness plunges all enemies into darkness, he restores health to all allies equal to {} of the Executioner of Darkness physical armor for {} seconds, and increases the healing received by all allies by {} for {} seconds. If an ally take mortal damage during this period, they do not die, but continue to fight alongside the Executioner for a further {} seconds.

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