Update Hustle Castle 1.39.0

News

In the update that Hustle Castle will announce :

  • A Rune event on the theme of the Musketeers.
  • During the “Trouble” event after winning a battle on the island, the “Next” button appears, sending you immediately to the next point. The hospital now constantly heals all residents of the castle, and with an active premium, treatment will occur instantly. Also, health regeneration values ​​have been slightly increased at some hospital levels.
  • At the 11th level of the Throne Room, a new room has appeared, the Workshop of Souls. With its help, you can create souls of armor and souls of weapons.
  • In the event, new runes for Rings (???) depending on the fighter’s weapon class..

Artifact :

Activation : Once in a while

The fighter stops using abilities for {} s. At this time, his damage increases by {}, and his movement speed by {}, he also reflects all damage taken to the nearest enemy. During the duration, the cooldown of the owner of the artifact is suspended.

Rune of Transformation :

The fighter stops using abilities for {} s. At this time, his damage increases by {}, and his movement speed by {}, he also reflects all damage taken to the nearest enemy. Attacks deal {} damage in a small radius around the target. During the duration, the cooldown of the owner of the artifact is suspended.

The effects of runes :

Rune of Tenacity (???) (for Tank Weapons only) :

Axe :

When an enemy dies, a fighter gains a shield equal to {} of his maximum health. The shield does not stack, but refreshes the next time the enemy dies.

Mace :

Upon death, restores health to all allies {} for {} s.

Spear :

When receiving damage with a {} chance, it can deal damage to the target equal to {} from its attack. In this case, the target will not be able to use the weapon’s abilities for {} s.

Sword :

Once in a while, a shield is imposed on the owner of the rune, which blocks {} incoming damage for {} s. When the shield ends, it discharges to {} nearby enemies, {} damage to everyone.

Daggers :

The fighter’s attacks inflict additional {} from the target’s maximum health. If the target has more health than the owner of the rune, then the additional damage is equal to {}.

Rune of Mind (for Mage Weapons only) :

Orb :

Once in a while, fires a projectile at a random enemy, causing fear for {} s. At the end of the fear, the charge on the enemy explodes, dealing {} damage to enemies in a small radius around and imposing silence on them for {} s.

Wand :

Once in a while, when an ally receives fatal damage, invulnerability is imposed on him for {} s. At the end of the invulnerability, an explosion occurs, dealing damage {} to this ally and enemies in a small radius around him.

Grimoire :

Grants a blessing to {} random allies every once in a while. The next attack of these allies cannot miss and with a {} chance will inflict periodic damage on its current target for {} s. Damage is equal to {} from an ally’s attack.

Scepter :

Once in a while the fighter begins to concentrate. He stops attacking and restores himself and {} allies with the lowest {} health for {} s. While concentrating, the fighter ignores most of the negative effects. When the concentration ends, {} random enemies will take {} damage

Rune of Flexibility (for Archer Weapons only) :

Bow :

A critical attack places a mark on the target and forces the owner of the rune to change the target of the attack. The mark is held on the enemy {} s. The marked enemy takes {} more damage. Once in a while, all marked enemies take damage from chain lightning equal to {}.

Crossbow :

Once in a while, enhances {} its next attacks. Supported attacks do {} more damage, and each of them has a {} chance to prevent the target from using the artifact’s ability for {} s.

Shotgun :

Once in a while, a fighter shoots at a random enemy magician, reducing his magic power by {} by {} s. This shot also deals damage from the selected magic power to the target and enemies in a small radius {}.

1 thought on “Update Hustle Castle 1.39.0

  1. Having a more balanced approach to clan wars would make the game far more enjoyable. Our clan constantly runs into clans so overpowered compared to us, the only way to win a waypoint is for other clans to skip them

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