Update :
- Argonius will be at the castle gates soon.
- You can get free gains in the arena, gem bay, and dungeon stores.
- Portal for Tr4/5, 2 chest portal level 3 and 15.
- Price change for Portal level 1 – 15
After maintenance :
- Event
- Change name.
- New stars for the Hero, as well as an extra 100 levels
Amulet :
Once in a while, when the owner of the amulet is stunned, it explodes and deals damage to all enemies around {}.
Ring :
Enemy fighters take {} more damage for {} s if he was stunned or slowed down.
Archer Armor :
Increases critical strike damage by {} for all allies.
Rune:
Increases critical hit damage by {} and crit by {} for all allies.
Bow :
Once in a while, the archer can start a series of crushing shots: the first shot deals {} more damage, the second shot with a {} chance will do {} more damage than the usual attack of the fighter. All subsequent shots have a {} chance of dealing {} damage from a normal attack. As soon as the streak is interrupted, the ability will begin to recharge.
Mage Armor :
Once in a while, upon death of all allied warriors, applies shields to itself and all allied mages, which absorb {} damage.
Rune :
Once in a while, upon the death of all allied warriors, applies a shield to all allied mages, which absorbs {} damage. When a shield is destroyed, opponents take {} damage in a small radius
Scepter :
Every {} damage dealt by a fighter gives him a charge, which increases his magic power by {} and magic damage by {}. Maximum charges: {}. Charge duration {} s.
Rune :
Every {} damage inflicted by a fighter gives him a charge, which increases his magic power by {} and magic damage by {}. The maximum is {} charges. Charge duration {} s.
Tank Armor :
Once in a while, when a fighter’s health drops to a critical level, he heals himself {}. He also restores himself {} health for {} s. In this case, the fighter becomes immune to negative effects for {} s.
Rune :
Once in a while, when a fighter’s health drops to a critical level, he restores his {} health. He and {} nearby ally also restore {} health to themselves for {} s. In this case, the fighter becomes immune to negative effects for {}
Axe :
Every once in a while a fighter turns {} enemies in a small area to stone. They cannot move, take {} more damage, and their ability cooldowns are frozen. Duration {} s.
Shotgun :
No Rune: When dealing {} damage, summons an indestructible turret that has {} damage per second. Each {} damage dealt by the turret owner increases the turret damage by {} (stacks {} times).
Turret dies if its owner dies.
Turret: Every archer’s shot ignores {} the target’s armor. The percentage of ignore increases with the amount of damage dealt by the turret. The effect is stacked {} times. Also attacks of the turret and its owner can stun the target for {} s.
Favorite target: warriors.
Rune:
When dealing {} damage, summons an indestructible turret that has {} damage per second. Each {} damage dealt by the turret master increases the turret’s damage by {} and the master’s damage by {} (stacks {: 2} times).
Turret: Each turret shot deals additional damage equal to {} the target’s armor. Each archer’s shot ignores the target’s {} armor. The percentage of ignore increases with the amount of damage dealt by the turret. The effect is stacked {} times. Also attacks of the turret and its owner can stun the target for {} s.
Favorite target: warriors.
Artifact :
Triggered: Once in a while
Launches a boulder that applies effects to units. Effects last {} seconds. and depend on the media class:
- Warrior: All enemies hit by the boulder take {} damage for {} s, and all incoming damage to them is increased by {}. All incoming damage to allies hit by the boulder is reduced by {}.
- Mage: All enemies hit by the boulder take {} damage for {} s, and all incoming damage to them is increased by {}. All incoming damage to allies hit by the boulder is reduced by {}.
- Archer: All enemies hit by the boulder take {} damage for {} s, and all incoming damage to them is increased by {}. All incoming damage to allies hit by the boulder is reduced by {}.
Rune of Transformation :
Launches a boulder that applies effects to units. Effects last {} s and depend on the media class:
- Warrior: All enemies hit by the boulder take {} damage for {} s, and all incoming damage to them is increased by {}. All incoming damage to allies hit by the boulder is reduced by {}.
- Mage: All enemies hit by the boulder take {} damage for {} s, and all incoming damage to them is increased by {}. All incoming damage to allies hit by the boulder is reduced by {}.
- Archer: All enemies hit by the boulder take {} damage for {} s, and all incoming damage to them is increased by {}. All incoming damage to allies hit by the boulder is reduced by {}.
Enemies hit are also stunned for {} s, and hit allies are healed for.