Flower Hustle Rune Event

News

The Vegan Rune Event start in Throne 5, and it’ll be show at the gate of your castle!!!

The Event Chest

Artifact

Triggers: When any unit’s health drops below critical
Rescue or Death?
When the health of the artifact owner or any ally drops below 50%, they have a 50% chance to restore 15% of their max health and remove all debuffs.
When an enemy’s health drops below 50%, that enemy has a 50% chance to have their max health reduced by 20% for 3 sec. While this effect is active, that enemy takes 120000 magic damage each time a debuff is applied to them.

Triggers: When any unit’s health drops below critical
Rescue or Death?
When the health of the artifact owner or any ally drops below 50%, they have a 50% chance to restore 15% of their max health and remove all debuffs. The unit’s physical and magic armor are also increased by 20% for 3 sec. When an enemy’s health drops below 50%, that enemy has a 50% chance to have their max health reduced by 20% for 3 sec. While this effect is active, that enemy takes 120000 magic damage each time a debuff is applied to them.
Also, no buffs can be applied to them for 3 sec.


Skins on the Map

Skin of Santa


The Runes

Each of the runes we have it’s depend on the type of the weapon and can be applied to the rings. Also these three new runes we have can be used for (Tank, Mage, & Archer).

1/Rune of Omens

For Tanks:

Daggers

Once in a while, increases the max health of the ally with the lowest current health by 25% of the rune owner’s max health for 5 sec.

Sword

Sword/Archer:-

When attacking, the unit has a 30% chance to increase the target’s weapon ability cooldown by 1 sec.

Sword/Tank:-

Once in a while, increases the max health of the ally with the lowest current health by 25% of the rune owner’s max health for 5 sec.

Mace

Once in a while, increases the max health of the ally with the lowest current health by 25% of the rune owner’s max health for 5 sec.

Axe

Once in a while, increases the max health of the ally with the lowest current health by 25% of the rune owner’s max health for 5 sec.

Spear

Spear/Archer:-

When attacking, the unit has a 30% chance to increase the target’s weapon ability cooldown by 1 sec.

Spear/Tank:-

Once in a while, increases the max health of the ally with the lowest current health by 25% of the rune owner’s max health for 5 sec.

For Mages:

Scepter

Once in a while, a random enemy mage starts taking magic damage equal to 50% of their spell power every second for 3 sec.

Orb

Once in a while, a random enemy mage starts taking magic damage equal to 50% of their spell power every second for 3 sec.

wand

Once in a while, a random enemy mage starts taking magic damage equal to 50% of their spell power every second for 3 sec.

Grimoire

Once in a while, a random enemy mage starts taking magic damage equal to 50% of their spell power every second for 3 sec.

For Archers:

Pistols

When attacking, the unit has a 30% chance to increase the target’s weapon ability cooldown by 1 sec.

Bow

When attacking, the unit has a 30% chance to increase the target’s weapon ability cooldown by 1 sec.

Crossbow

Full Archer:-

When attacking, the unit has a 30% chance to increase the target’s weapon ability cooldown by 1 sec.

Archer/Tank:-

Once in a while, increases the max health of the ally with the lowest current health by 25% of the rune owner’s max health for 5 sec.

Shotgun

When attacking, the unit has a 30% chance to increase the target’s weapon ability cooldown by 1 sec.


2/Rune (no name)

For Tanks:

Daggers

no information’s available now !!!!!

Sword

no information’s available now !!!!!

Mace

no information’s available now !!!!!

Axe

no information’s available now !!!!!

Spear

no information’s available now !!!!!

For Mages:

Scepter

no information’s available now !!!!!

Orb

no information’s available now !!!!!

wand

no information’s available now !!!!!

Grimoire

no information’s available now !!!!!

For Archers:

Pistols

no information’s available now !!!!!

Bow

no information’s available now !!!!!

Crossbow

no information’s available now !!!!!

Shotgun

no information’s available now !!!!!


3/Rune (no name)

For Tanks:

Daggers

no information’s available now !!!!!

Sword

no information’s available now !!!!!

Mace

no information’s available now !!!!!

Axe

no information’s available now !!!!!

Spear

no information’s available now !!!!!

For Mages:

Scepter

no information’s available now !!!!!

Orb

no information’s available now !!!!!

wand

no information’s available now !!!!!

Grimoire

no information’s available now !!!!!

For Archers:

Pistols

no information’s available now !!!!!

Bow

no information’s available now !!!!!

Crossbow

no information’s available now !!!!!

Shotgun

no information’s available now !!!!!


Mount


The previous rune event “Runs”

:runePower::runeWisdom::runeAgility::runeArmor1::runeArmor3::runeArmor2:

:runeCooldown::runeArtefPower::runeArtefModify::runeRingPoison::runeRingFire::runeRingElectrical:

:runeAmuletRescue~1::runeAmuletRevenge::runeAmuletRage::runeArtefAttackDragonGold::runeArtefDefenceDragonGold::runeArtefBuffDebuffDragonGold:

:runeWeaponDebuff::runeWeaponAoe::runeWeaponSolo::runeArmorBuffDebuff::runeArmorDefence::runeArmorAttack:

:runeWeapon2KnightMusketeer::runeWeapon2MageMusketeer::runeWeapon2RogueMusketeer::runeArmor2KnightDarkElf::runeArmor2MageDarkElf::runeArmor2RogueDarkElf:

:runeRing2KnightSteampunk::runeRing2MageSteampunk::runeRing2RogueSteampunk::runeAmulet2KnightAlien::runeAmulet2MageAlien::runeAmulet2RogueAlien:

:runeArtifactKnightTextile::runeArtifactMageTextile::runeArtifactRogueTextile::runeRing3KnightCandy::runeRing3MageCandy::runeRing3RogueCandy:

:runeAmulet3KnightToy::runeAmulet3MageToy::runeAmulet3RogueToy::runeWeapon3KnightBattleElf::runeWeapon3MageBattleElf::runeWeapon3RogueBattleElf:

:runeArmor3KnightScand::runeArmor3MageScand::runeArmor3RogueScand:


Challenge Event

Ring

When attacking, the unit has a 60% chance to explode the target. The target takes 150000 physical damage, and all enemies in a small radius around it take 100000 physical damage.

Amulet

Once in a while, the unit scares all enemies in a small area around them for 2 sec. The amulet owner restores 80000 health for each enemy frightened by the amulet’s ability.

Totem

Once in a while, deals 300000 magic damage to a random enemy. The damage ignores the target’s shields.

Artifact

Triggers: Once in a while

Evil Spores
Infects 3 enemies with a living disease:

  • If an infected unit dies within 5 sec, they can’t be resurrected for 3 sec.
  • All stats of infected units are reduced by 15% for 5 sec.
  • Incoming healing of infected units is reduced by 25% for 5 sec.
  • Infected units take 200000 magic damage for 5 sec.

no information’s available now !!!!!


The Offer Wand

Once in a while, resurrects an ally with 10% health. The resurrected ally gains a shield that blocks all physical damage for 3 sec.

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