SOON in the Game

News

All the information comes from a community of fans on VK, Joe Castle and Hustlepedia.
The content is only a guess and is not officially announced by Hustle Castle.
All the information given will not be published in the next update but in the future.
It will be updated frequently, I invite you to bookmark the link and check it every day.

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When we mention approximately it is an approximate date through the event loop.
We prefer to clarify to the whole community, thank you for not distorting the words that were held thank you.

One day ?

:Shadow_Essence: New sets ! ( both sets on the right )

  • Shotgun + Archer Armor
  • Crossbow + Archer Armor
  • Scepter + Mage Armor
We haven’t the description of this set, jewels and materials below

:iconAccessoriesSetsRogueAlienRin::iconAccessoriesSetsRogueAlienAmu::iconAccessoriesSetsGunnerAlienRi::iconAccessoriesSetsGunnerAlienAm:

:iconMaterialAntenna::iconMaterialsEngine::iconMaterialsGel::iconMaterialsLaserEnergy::iconMaterialsPlug::iconMaterialsProtectiveHose::iconMaterialsSpacePyramid::iconMaterialsVelcro:

Mage set
Jewels set

:Royal_Helm_Crest: The clan emblem can have unique special effects when you complete an objective.
:Point_Clan: You can change your clan name and name in the game.

  • You will soon be able to delete your account permanently.
  • Improvements to the Shadow and Demon Hunter sets.
  • A new type of mage weapon would concern the magic breakthrough? And new effects still to come 😉
  • Addition of pierce gems, magic pierce, fortitude, accuracy. (?)

New Boss CT :

Cashback

New merchant ?

  • Town Hall 7 with many upgrade (Upgrade place on the clan ?) :

Hunters +1 Level ( Bonus )
Worker +1 Level ( Bonus )
Raiders +1 Level ( Bonus )
Shop +1 Level ( Items more ) (?)
Tavern ( Table +1 + Legendary food ) (?)

Skins soon :

Mount :

Archer + Daggers ( Santa )
Mage + Scepter
Tank + Sword
Archer + Crossbow

Update 1.63.0

  • Update of the Necromancer set.
  • New items have been added to the Dark Cathedral store.
  • The window to distribute rewards from the clan chest will have an update. It will now be easier for clan leaders to distribute rewards.
  • Changes in the portal:
    • The initial levels of the portal have been reworked. The rewards have been increased and the difficulty of the levels has been reduced.
    • The rankings change depending on the throne room.
  • Added the automatic addition of spells when you fight (like in gem bay).
  • In the castle, when you click on the portrait in the upgrade right corner, you can access a window that allows you to see the settings and equipment of all residents.

Event Molepoly :

:Music_Sword::Music_Tank::Music_Scepter::Music_Mage::Music_Bow::Music_Archer::Music_Ring::Music_Amulet::Music_Artifact:

Sword :

Once in a while, the fighter throws kunai at {} the enemy’s furthest fighters. Each kunai deals {} points of attack damage to the fighter and freezes the target and all enemy fighters in a small radius around it. During this time, they cannot move or attack for {} seconds. In addition, the cooldown of the frozen fighter’s equipment and artifact abilities is increased.

Tank :

Once in a while, the unit takes {} less damage for {} seconds and instantly restores {} of its maximum health.

Rune :

Once in a while, the fighter takes {} less damage for {} seconds. and instantly restores {} of maximum health to the caster and an allied unit with the lowest health.

Scepter :

Once in a while, the fighter summons a bolt of lightning that strikes the enemy with the lowest current health, inflicting {} points of magic damage, if the enemy fighter has less than {} health, the bolt of lightning strikes all other fighters and inflicts {} magic damage.

Rune :

Once in a while, the fighter summons a bolt of lightning that strikes the enemy with the least health, dealing {} pure damage. If the enemy has less than {} health, the lightning bolt strikes all other fighters and deals {} pure damage.

Mage :

Once in a while, the unit’s maximum health is increased by {} for {} seconds.

Rune :

Once in a while, the unit’s maximum health is increased by {} for {} seconds. The fighter also receives a shield equal to {} of the maximum health.

Bow :

Once in a while, the archer fires at a random Tank, Mage and Archer at the same time. Each arrow deals {} damage and has a {} chance to explode and poison the target and all enemy units in a small radius around the target. Enemy units hit by the explosion take {} magic damage in {} seconds. Attack speed and damage are reduced by {} every second.

Archer :

Once in a while, when the unit has less than {} health, it gains a shield that blocks {} any attack. When the shield blocks an attack, the combatant who made the attack cannot use the weapon’s abilities for {} seconds.

Rune :

Once in a while, when the unit has less than {} hit points, it gains a shield that blocks {} all attacks. When the shield blocks an attack, the fighter who made the attack cannot use the weapon and armor abilities for {} seconds.

Ring :

Once in a while, the physical armor of the enemy unit with the most physical armor is reduced by {} for {} seconds.

Amulet :

Once in a while, the wearer of the amulet and all allied units within a small radius of it take {} less damage for {} seconds. When the ability ends, the amulet wearer and all allied combatants receive a shield equal to {} of their maximum health.

Spear ( TR10 + ) :

Once in a while, when a fighter deals {} damage, the target of his attack is stunned for {} seconds.

Artifact :

Activation : Once in a while

Turns {} random enemies to stone for {} seconds. They cannot move and take {} additional damage. Every second, all units within a small radius of units petrified by this ability take {} pure damage.

Rune :

Turns {} random enemies to stone for {} seconds. They cannot move and take {} additional damage. Every second, all units within a small radius of units petrified by this ability take {} pure damage. With a {} chance, each unit hit has a chance to catch fire. Enemy units that burn take {} magic damage and have their healing reduced by {} for {} seconds.

:Grav_Doll: Challenge Event Monthly February :

Ring :

Amulet :

Artifact :

Activation : Once in a while

Rune :

:Donkey_Merchant:

Donkey N1 ( ?? January 10 h GMT+1 (Guess)) :

:Donkey_January2023_Totem1::Donkey_January2023_Totem2::Donkey_January2023_Totem3:

Mace :

All stunned enemy units take damage equal to {} of their maximum health every second while stunned.

Tank :

When a fighter deals critical damage to an enemy, their magical armor is increased by {} for {} seconds (maximum {} effects). When the fighter gets the maximum effects, he restores {} health. Incoming damage is also reduced by {} for {} seconds (maximum {} effects).

Rune :

When a fighter deals critical damage to an enemy, their magical and physical armor is increased by {} for {} seconds (maximum {} effects). When the fighter gets the maximum effects, he restores {} health. Incoming damage is also reduced by {} for {} seconds (maximum {} effects).

Orb :

Causes a injury to {} random enemies each time. Their maximum health is reduced by {} for the duration of the injury (the injury can last until the end of the fight). Maximum Effects {}. Every {}s., the fighter tries to remove the injury. With a {} chance, the effect is completely removed, but if the injury could not be removed, the fighter is stunned for {}s.

Rune :

Causes a injury to {} random enemies each time. Their maximum health is reduced by {} for the duration of the injury (the injury can last until the end of the fight). Maximum Effects {}. Every {}s., the fighter tries to remove the injury. With a {} chance, the effect is then completely removed, but if the injury could not be removed, the fighter is stunned for {}s and suffers {} magic damage.

Mage :

Once in a while, the unit’s spell power is increased by {} for {} seconds. The fighter also receives a shield, the size of which is equal to {} of the fighter’s spell power indicator. The shield lasts for {}s.

Rune :

Once in a while, the unit’s spell power is increased by {} for {} seconds. The fighter also receives a shield, the size of which is equal to {} of the fighter’s spell power indicator. The shield lasts for {}s.
The fighter’s magic power is increased by {} for the duration of the fight.

Pistols :

Once in a while, for {}s, the unit’s shots will begin to inflict area damage. Also, during this time, with {} chances, each enemy unit hit by a shot will be stunned for {} seconds.

Archer :

Attack damage has a {} chance to grant the unit a shield that blocks {} damage for {} seconds. The effect occurs no more than once every {} seconds.

Rune :

no information

Ring :

Once in a while, when the fighter has less than {} health left, he deals damage to all enemies equal to {} of the targets maximum health. The fighter also restores health equal to the damage caused by this ability.

Ring :

Once in a while, the unit’s damage is increased by {} for {} seconds. During this time, all of the fighter’s critical attacks are restored to his or her health to the amount of damage dealt.

Ring :

Once in a while, the enemy with the highest maximum health takes damage equal to {} of their maximum health for {} seconds. This damage is also dealt to all enemies in a small radius around the target. When the ability ends, the target is stunned for {}s.

Ring :

Once in a while, the unit’s Magic Armor is increased by {} of the unit’s Physical Armor by {}s.

Amulet :

Unit dodge is increased by {}.
With a {} chance, when a unit receives a negative effect, it removes a random negative effect.

Amulet :

Once in a while, the fighter recovers {} of health and removes a random negative effect from himself.

Artifact :

Activation : Once in a while

The fighter surrounds himself with an ice shield for {}s. All fighters who attack a fighter under the shield have their attack speed reduced by {} (maximum {} effects), and the cooldown on weapon and artifact abilities is increased by {} seconds. Once in a while, when the shield unit receives {} shield attacks, it deals {} magic damage to a random enemy unit and scares it for {}s.

Rune :

The fighter surrounds himself with an ice shield for {} seconds. All fighters who attack a fighter under the shield have their attack speed reduced by {} (maximum {} effects), and the cooldown on weapon and artifact abilities is increased by {} seconds. Once in a while, when the shield unit receives {} shield attacks, it deals {} magic damage to a random enemy unit and frightens it for {}s. While the shield is in effect, within a small radius of the artifact owner, enemy combatants cannot be resurrected.

Totem :

Once in a while, the fighter gains a shield that blocks {} from all attacks.

Totem :

Once in a while, the unit’s damage is increased by {} for {} seconds. In addition, during this time, the damage received is reduced by {}s.

Totem :

Once in a while, the fighter gets a shield that blocks {} damage for {} seconds. While the shield lasts, the fighter restores {} health every second.

:Donkey_Merchant:

Donkey N2 ( ?? January 10 h GMT+1 (Guess)) :

:Valhalla_Sword::Valhalla_Orb::Valhalla_Crossbow::Valhalla_Ring::Valhalla_Artifact::Valhalla_Tank::Valhalla_Mage::Valhalla_Archer::Valhalla_Amulet::Valhalla_Grimoire::Steam_Artifact: + Artefact Donkey

Artifact :

Rune :

:Dragon_Merchant:

  • Dragon : ( ?? October 2022 11h GMT+2 (Guess)) ( Missing items ) :

:Challenge_Sword_Skin::Challenge_Wand_Skin::Challenge_Bow_Skin::Turtle_Grimoire_Skin::Eagle_Ring_Skin::Donkey_Challenge_Artifact::Scandinavian_Shotgun:

  • Add ( Guess ) :

:Carnival_Mace::Carnival_Orb::Carnival_Bow::Carnival_Ring::Carnival_Grimoire::Carnival_Tank::Carnival_Mage::Carnival_Archer::Carnival_Amulet::Carnival_Artifact:

Skin Arena :

:Glad_Archer::Glad_Pistol:

Pass :

:Pokemon_Mace: :Pokemon_Tank: :Pokemon_Scepter: :Pokemon_Mage: :Pokemon_Bow: :Pokemon_Archer:

Skin Gem Bay :

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